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Infinite Impermanence →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. | |||||
password:10045474 | |||||
Average Rating Score | 9.3(44) |
- Card Info
- Card Reviews (44 rating scores)
- Decks with Infinite Impermanence (1729 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Infinite Impermanence" card reviews and rating scores
9.3(44) |
|
81% | (36) | ||
18% | (8) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/05/29 13:06
2023/05/29 13:06
A hybrid card that is a trap but also a hand trigger
The effect and usage are almost the same as Effect Veiler .
Convenience and adoption rate are high if you can use it as a prone Trap in the first attack, and use it as the same trigger as Veiler in the second attack.
The vertical negate of ② involves luck, but depending on the playing
Places where you want to pay attention to the position of the face down card as it may have a big impact
Since your card will also be a negate, after activating this set card
It is necessary to be careful not to activate Spell Trap in the same position in the same turn.
The effect and usage are almost the same as Effect Veiler .
Convenience and adoption rate are high if you can use it as a prone Trap in the first attack, and use it as the same trigger as Veiler in the second attack.
The vertical negate of ② involves luck, but depending on the playing
Places where you want to pay attention to the position of the face down card as it may have a big impact
Since your card will also be a negate, after activating this set card
It is necessary to be careful not to activate Spell Trap in the same position in the same turn.
アキ
2023/05/03 13:15
2023/05/03 13:15
Although conditional, it is a general-purpose trap card that can be activated immediately from your hand and is probably the most used. The illustration shows Infinity collapsing, but this card does not have the effect of destroying monsters.
If it exists in the hand when attacking second, it not only activates from the hand and negates the monster effect, but also has an additional effect that can negate the effect of the same column Spell / Trap card if set first. Therefore, it is also important to play with the column in mind.
If it exists in the hand when attacking second, it not only activates from the hand and negates the monster effect, but also has an additional effect that can negate the effect of the same column Spell / Trap card if set first. Therefore, it is also important to play with the column in mind.
まくろる
2023/03/16 10:50
2023/03/16 10:50
Strong or weak, but strong. such a card.
You can simply negate the effect of your opponent's monster once.
Although it is conditional, it can be activated from your hand.
It's a trap, so it's hard to prevent.
In terms of ease of use, it is perfect.
With a bonus that negates the activation of his Spell and Trap in that row if activated from a set.
It's the same with Ash Blossom & Joyous Spring , but if the job you can do with a card is from your hand, you can only do one job with one card + it will remain on the monster field, so if it penetrates, you will need a trigger draw. The power of this card itself is not extremely high. It is a card that weakens the final board.
And as a bonus effect, once activated, his own Spells and Traps activated in that column will also negate him. Nervousness and silly mistakes are common in important competitions and events. I want to be careful when using columns.
You can simply negate the effect of your opponent's monster once.
Although it is conditional, it can be activated from your hand.
It's a trap, so it's hard to prevent.
In terms of ease of use, it is perfect.
With a bonus that negates the activation of his Spell and Trap in that row if activated from a set.
It's the same with Ash Blossom & Joyous Spring , but if the job you can do with a card is from your hand, you can only do one job with one card + it will remain on the monster field, so if it penetrates, you will need a trigger draw. The power of this card itself is not extremely high. It is a card that weakens the final board.
And as a bonus effect, once activated, his own Spells and Traps activated in that column will also negate him. Nervousness and silly mistakes are common in important competitions and events. I want to be careful when using columns.
asd
2022/10/30 9:52
2022/10/30 9:52
It's especially useful when attacking second, and if it's in your initial hand, it can interrupt your opponent's moves.
If your opponent sets his Spell Trap in the same column as your set card, you will be strongly aware of the existence of this card, and it is a card that affects the playing of the entire Yu-Gi-Oh.
If your opponent sets his Spell Trap in the same column as your set card, you will be strongly aware of the existence of this card, and it is a card that affects the playing of the entire Yu-Gi-Oh.
763
2022/05/21 12:02
2022/05/21 12:02
A trap card that can be used from your hand.
The hidden effects that tend to be forgotten are soberly excellent, and when you don't have feathers or lights, you can negate 《Skill Drain》or 《Macro Cosmos》for 1 turn.
At the same time, I often negate his spell card, so I want to use it carefully.
The hidden effects that tend to be forgotten are soberly excellent, and when you don't have feathers or lights, you can negate 《Skill Drain》or 《Macro Cosmos》for 1 turn.
At the same time, I often negate his spell card, so I want to use it carefully.
カナ
2022/04/24 23:54
2022/04/24 23:54
You can negate monster effects, but if you meet the conditions, you can use it from your hand, and if you set it and use it, you can also negate his Spell Trap in the same row.
Note that his own Spell/Trap in the same row will also be negated.
Note that his own Spell/Trap in the same row will also be negated.
絶望神の使徒
2022/03/11 19:17
2022/03/11 19:17
Unlike Urara G. Weller, it is strong that it does not get caught in the grave.
死なない男
2020/12/18 0:42
2020/12/18 0:42
Nowadays, negate Trap cards that are (or are) in the environmental deck as a matter of course.
Twenty-five years after the Trap Hole at the time, this hand Trap was born.
But I think those years were also necessary.
Suddenly, I don't know how Yu-Gi-Oh would have changed if this came out at the time (of course, in hindsight).
If you don't have any cards in your field, you can activate it from your hand.
Very tricky because the same column can negate him.
However, the negate of a column is unexpectedly difficult to understand in actual interpersonal battles that are not online.
It's easy to miss, so be careful.
Twenty-five years after the Trap Hole at the time, this hand Trap was born.
But I think those years were also necessary.
Suddenly, I don't know how Yu-Gi-Oh would have changed if this came out at the time (of course, in hindsight).
If you don't have any cards in your field, you can activate it from your hand.
Very tricky because the same column can negate him.
However, the negate of a column is unexpectedly difficult to understand in actual interpersonal battles that are not online.
It's easy to miss, so be careful.
ノクト
2020/06/25 21:12
2020/06/25 21:12
A terrifying card that increases Deck power just by pin-pricking it.
It's strong just because it's a Veiler with an additional effect that can be used even on your own turn that won't be crushed by 《Called by the Grave》. I can only say.
Illustrated ad is really expensive...
It's strong just because it's a Veiler with an additional effect that can be used even on your own turn that won't be crushed by 《Called by the Grave》. I can only say.
Illustrated ad is really expensive...
ジュウテツ
2020/03/16 14:03
2020/03/16 14:03
Not only can you negate monster effects with free chains, but depending on where you set it, you can also negate the effects of Spells and Trap. I think it's excellent that it can be used like a hand trigger in the situation.
ユメ
2020/02/21 20:57
2020/02/21 20:57
This is a powerful card that makes up for the weaknesses and enhances the strengths of a fast attack Deck that has speed but lacks defense! It can be used to maintain breakthrough power on the first turn of the second attack and to defend on the return turn. After all, unlike Veiler, it doesn't get caught in the grave, and it's a big point that you can shoot on your own turn.
If the trap card's biggest drawback, the slow effect, is eliminated, the balance will be messed up.
If the trap card's biggest drawback, the slow effect, is eliminated, the balance will be messed up.
みめっと
2020/02/05 10:10
2020/02/05 10:10
A wonderful trap card that can be used even in his metabi-type deck, which basically avoids the use of cards that have the potential to become an ad loss.
I want to win from the second attack, and I want to do something even if I'm suppressed. It also has an excellent set effect that can be used later, and can silence his meta-type Continuous Spell/Trap cards and enshrined God Trap for a moment.
Also, if the opponent inadvertently activates his spell card in a column with a set card, it may be negate by this card, so it is necessary to play with that in mind.
Above all, it's strong point is that it can't be cared for by 《Called by the Grave》or most other hand trigger monster effects. Since it's a trap card, it doesn't even step on 《Triple Tactics Talent》.
There are quite a few high-speed decks where he puts only one copy in his deck to eliminate it due to its high adoption rate.
However, it is weak against monsters with target resistance, monsters, and cards that force their Field Spells on you (torch golems and tray spinners), so be careful.
I want to win from the second attack, and I want to do something even if I'm suppressed. It also has an excellent set effect that can be used later, and can silence his meta-type Continuous Spell/Trap cards and enshrined God Trap for a moment.
Also, if the opponent inadvertently activates his spell card in a column with a set card, it may be negate by this card, so it is necessary to play with that in mind.
Above all, it's strong point is that it can't be cared for by 《Called by the Grave》or most other hand trigger monster effects. Since it's a trap card, it doesn't even step on 《Triple Tactics Talent》.
There are quite a few high-speed decks where he puts only one copy in his deck to eliminate it due to its high adoption rate.
However, it is weak against monsters with target resistance, monsters, and cards that force their Field Spells on you (torch golems and tray spinners), so be careful.
お空は青い
2019/06/11 12:03
2019/06/11 12:03
It's a card that shows its true value when attacking second. It is great to be able to negate the effects of monsters that interfere with the opponent who tries to suppress them first, or hinder their development on the first turn of the second attack. Personally, I think Mayoi Kaze is more of a rival than a breakthrough skill, and although it is limited to Special Summoned monsters, it is superior to this card in terms of combat tricks and reusability. For decks that are difficult to deal with high RBI monsters, Mayufufu may be more useful.
カンベイ
2019/05/06 15:40
2019/05/06 15:40
It's one of the trap cards that can be used in any deck of his right now.
The biggest comparison target is 《Effect Veiler》, but the strength of this card is that unlike Far Away, it is not caught by 《Called by the Grave》, and it can be played on your turn as well.
Regarding the former, it is a must-class card that is used in most of the environment decks, so it is highly appreciated that it does not work. It's better than Effect Veiler in that you can deal with troublesome monsters that affect your playing inside.
The biggest comparison target is 《Effect Veiler》, but the strength of this card is that unlike Far Away, it is not caught by 《Called by the Grave》, and it can be played on your turn as well.
Regarding the former, it is a must-class card that is used in most of the environment decks, so it is highly appreciated that it does not work. It's better than Effect Veiler in that you can deal with troublesome monsters that affect your playing inside.
いげん
2018/12/31 18:46
2018/12/31 18:46
A veiler effect that is difficult to negate, a set effect that can be used even if it is pulled in advance, and a beautiful and practical trap
In particular, the additional effect at the time of setting can negate the troublesome Continuous Spell Trap and avoid clogging.
I wonder if you'll re-record it around Legacy Collection...
In particular, the additional effect at the time of setting can negate the troublesome Continuous Spell Trap and avoid clogging.
I wonder if you'll re-record it around Legacy Collection...
exa
2018/08/07 21:46
2018/08/07 21:46
Trap can also be used like a hand trigger. Although its effect is more modest than hand trigger monsters, it has the following characteristics, so if it matches your girlfriend's Deck, you can use it preferentially.
・Cannot be countered by 《Called by the Grave》
・Cannot be countered by monster effect meta
・Able to lie down → Can coexist with tactics such as Life Scrape, Handless, Mekk-Knight, or tactics that are too good at increasing your hand and tend to cause hand adjustments.
・Although it is unstable, it can counter the opponent's Continuous Spell / Trap (However, it is wrong to say that it is a countermeasure against Skidre. Shooting this negate card against a monster that has been negated by Skidre is a blank attack. Unable to activate because it falls under)
・Can be activated without chaining to specific effects (Important. Cards drawn on the first turn of the second attack will not spoil even with this card.)
・Cannot be countered by 《Called by the Grave》
・Cannot be countered by monster effect meta
・Able to lie down → Can coexist with tactics such as Life Scrape, Handless, Mekk-Knight, or tactics that are too good at increasing your hand and tend to cause hand adjustments.
・Although it is unstable, it can counter the opponent's Continuous Spell / Trap (However, it is wrong to say that it is a countermeasure against Skidre. Shooting this negate card against a monster that has been negated by Skidre is a blank attack. Unable to activate because it falls under)
・Can be activated without chaining to specific effects (Important. Cards drawn on the first turn of the second attack will not spoil even with this card.)
TK
2018/07/26 15:05
2018/07/26 15:05
Cards that are added in addition to major hand triggers if you are cautious ahead of others other than Olga.
If you have a habit of using a specific card position when playing, be aware of the residual effect of column negate until the end of the turn. Naturally, if you play in that row, you will negate.
If you have a habit of using a specific card position when playing, be aware of the residual effect of column negate until the end of the turn. Naturally, if you play in that row, you will negate.
備長炭18
2018/04/04 13:43
2018/04/04 13:43
Veiler that comes with one option if you use it face down
I think the best way to use it is to interrupt your opponent when they go first, but since you can use it on your own turn as well, I think it's a good card that expands your options. Since it is a trap card, it can be appreciated that it can slip through the high meta performance against monster effects that has become commonplace these days.
The drawback is that it can't be used when a card like Torch Golem is sent to the opponent's field. There is one point such as being able to call with Harifiber, and there is a need for differentiation in some way.
In that sense, I have the impression that his Altergeist on the 0th turn of the second attack is the most effective.
I think the best way to use it is to interrupt your opponent when they go first, but since you can use it on your own turn as well, I think it's a good card that expands your options. Since it is a trap card, it can be appreciated that it can slip through the high meta performance against monster effects that has become commonplace these days.
The drawback is that it can't be used when a card like Torch Golem is sent to the opponent's field. There is one point such as being able to call with Harifiber, and there is a need for differentiation in some way.
In that sense, I have the impression that his Altergeist on the 0th turn of the second attack is the most effective.
はわわ
2018/02/09 15:09
2018/02/09 15:09
Unlike Veiler, it is strong that you can use it even on your own turn.
Also Spell Trap negate in the same column is great as a bonus
Also Spell Trap negate in the same column is great as a bonus
究極
2018/01/24 23:06
2018/01/24 23:06
It is more dexterous than Veiler because it can be used on its own turn, and is strong against Dark Row, as it can bypass all hand trigger countermeasures such as 《Called by the Grave》and 《Dimensional Fissure》that appeared in the same pack.
If you turn it face down, you can use it as a permanent countermeasure against Skidore, so I personally think it's strong as an essential card.
If you turn it face down, you can use it as a permanent countermeasure against Skidore, so I personally think it's strong as an essential card.
シエスタ
2018/01/23 3:48
2018/01/23 3:48
A trap that can be activated from the hand that appeared with the reboot. It is a big advantage that you can play from your hand on the condition that there are no cards in the field, and you can interfere with the opponent's preceding turn without lag, which is the drawback of Trap, but there are similar cards such as Usagi and Veiler. It can be activated even when your field is ready, and since it is a monster and a tuner, it can be used as an emergency wall, Hari Fiber, or Synchro material, and it can be used for a variety of purposes, so in a simple comparison, this one is a little tougher.
The advantage over Veiler, etc. is that it can be activated even on your own turn, so it is a trap, so it is strong against the monster effect meta, and it can counteract even if the designated person or Azathoth, etc. included in the same pack enters the field and the monster effects are blocked one by one. Depending on the Deck, being a Trap can also be an advantage, and if it is activated from face down, it can negate a Magic Trap in the same column, so hopefully you can get more ads than similar cards.
Overall, it is an excellent and versatile card that is by no means inferior to similar cards.
The advantage over Veiler, etc. is that it can be activated even on your own turn, so it is a trap, so it is strong against the monster effect meta, and it can counteract even if the designated person or Azathoth, etc. included in the same pack enters the field and the monster effects are blocked one by one. Depending on the Deck, being a Trap can also be an advantage, and if it is activated from face down, it can negate a Magic Trap in the same column, so hopefully you can get more ads than similar cards.
Overall, it is an excellent and versatile card that is by no means inferior to similar cards.
カンノーネ
2018/01/22 21:02
2018/01/22 21:02
Trap that can be hit in advance... Thai Fu... Confused...
Although the conditions are heavy, it is a trap that can be played from your hand, so it is a rare existence of a half-hand triggering half-trap.
Veiler, who can't become a Hari fiber in an emergency instead of being dexterous... well, it's hard to compare it to pure hand triggers because of the heavy conditions.
Due to its nature, it is very compatible with life-saving decks that basically have no triggers and decks that use reasoning gates.
Although the conditions are heavy, it is a trap that can be played from your hand, so it is a rare existence of a half-hand triggering half-trap.
Veiler, who can't become a Hari fiber in an emergency instead of being dexterous... well, it's hard to compare it to pure hand triggers because of the heavy conditions.
Due to its nature, it is very compatible with life-saving decks that basically have no triggers and decks that use reasoning gates.
わがじゃん
2018/01/20 11:56
2018/01/20 11:56
《Effect Veiler》is old! ?
Trap version Effect Veiler that can be activated from your hand at any time if you don't have any cards in your field. In other words, even if the attack is taken first, it can be interrupted with a Trap, so ①《Called by the Grave》will not negate it. ② It becomes a Special Summon trigger such as 《Altergeist Multifaker》. ③ You can negate the opponent's 《Archlord Kristya》etc. before the development of the second attacking turn.
This alone is strong, but since it is a basic Trap card, it can be turned face down and does not interfere with strategies such as 《Monster Gate》or 《Card of Demise》. There is absolutely no waste in that one copy can compete with 《Anti-Spell Fragrance》and 《Vanity's Emptiness》, and just stacking 3 copies will increase the responsiveness of the Deck.
Its only weakness is that it is very expensive due to its strength.
Trap version Effect Veiler that can be activated from your hand at any time if you don't have any cards in your field. In other words, even if the attack is taken first, it can be interrupted with a Trap, so ①《Called by the Grave》will not negate it. ② It becomes a Special Summon trigger such as 《Altergeist Multifaker》. ③ You can negate the opponent's 《Archlord Kristya》etc. before the development of the second attacking turn.
This alone is strong, but since it is a basic Trap card, it can be turned face down and does not interfere with strategies such as 《Monster Gate》or 《Card of Demise》. There is absolutely no waste in that one copy can compete with 《Anti-Spell Fragrance》and 《Vanity's Emptiness》, and just stacking 3 copies will increase the responsiveness of the Deck.
Its only weakness is that it is very expensive due to its strength.
とき
2018/01/15 21:55
2018/01/15 21:55
The job is completely different, but it's a hand trigger trap card that rivals 《Red Reboot》in terms of attention. This side of the LP is demanding that the field be empty.
The effect is to negate the effect of one opponent's monster, and when set and used, an additional effect to negate his Spell Trap in the same column as this card.
However, Effect Veiler can be used effectively at any time, even when used for hand triggers. Since the activation conditions are heavy, it will only be possible to suppress the opponent's first full rotation.
Even as a normal Trap, he possesses the abilities of a class that does not activate GY. Rather, it might be a matter of choosing between his GY effect of Breakthrough Skill and my hand activation.
However, I hear that Yu-Gi-Oh is becoming more and more common with going first on the first turn, so the demand for cards like this will never run out. A card that will likely be a candidate as a countermeasure against first attack control.
The effect is to negate the effect of one opponent's monster, and when set and used, an additional effect to negate his Spell Trap in the same column as this card.
However, Effect Veiler can be used effectively at any time, even when used for hand triggers. Since the activation conditions are heavy, it will only be possible to suppress the opponent's first full rotation.
Even as a normal Trap, he possesses the abilities of a
However, I hear that Yu-Gi-Oh is becoming more and more common with going first on the first turn, so the demand for cards like this will never run out. A card that will likely be a candidate as a countermeasure against first attack control.
なす
2018/01/14 0:21
2018/01/14 0:21
A trap that negates the effects of your opponent's face-up monsters.
An excellent card that can be conditionally activated from the hand, and if activated after being set, negates his spells and traps in the same column, and can interfere with the opponent as a hand trigger or as a simple trap.
An excellent card that can be conditionally activated from the hand, and if activated after being set, negates his spells and traps in the same column, and can interfere with the opponent as a hand trigger or as a simple trap.
ポクテ
2018/01/09 7:17
2018/01/09 7:17
I wonder if the comparison target is Effect Veiler and Breakthrough Skill.
Compared to the former, it can be activated during the Battle Phase and during your turn, but you have to lie down when you are attacking.
Compared to the latter, he can't be cast a second time, but he has the possibility of getting a Spell Trap negate effect.
A card I want to adopt after examining its strengths and weaknesses and considering its compatibility with his deck.
Compared to the former, it can be activated during the Battle Phase and during your turn, but you have to lie down when you are attacking.
Compared to the latter, he can't be cast a second time, but he has the possibility of getting a Spell Trap negate effect.
A card I want to adopt after examining its strengths and weaknesses and considering its compatibility with his deck.
A
2018/01/08 22:17
2018/01/08 22:17
There are three reasons why this card deserves recognition
One! Illustrations and naming are wonderful
The name represents the collapse of the Cyber Dragon Infinity by twisting the ephemeral shadow of the foam.
Two! highly practical
It has the power to prevent the first move, which is common to triggers, and can be used like Veiler after the 4th one.
It's not a tuner/monster, and it has the drawback of being difficult to shoot from your hand except on the first turn of the second attack.
Sufficient effect even when activated after lying down
It will be mainly adopted for metabi
Three! Good at adjusting card designs
In modern Yu-Gi-Oh, ``how to stop the first attack'' is important, so triggering is a necessary evil, but it has a tendency to be overpowered.
However, this card is difficult to activate from the hand except on the 0th turn of the second attack, and protects the system as a Trap.
Even so, if you use it face down as a normal trap, it has an additional effect that can restrain the opponent's actions.
It has a moderate strength as both a trap and a trigger.
One! Illustrations and naming are wonderful
The name represents the collapse of the Cyber Dragon Infinity by twisting the ephemeral shadow of the foam.
Two! highly practical
It has the power to prevent the first move, which is common to triggers, and can be used like Veiler after the 4th one.
It's not a tuner/monster, and it has the drawback of being difficult to shoot from your hand except on the first turn of the second attack.
Sufficient effect even when activated after lying down
It will be mainly adopted for metabi
Three! Good at adjusting card designs
In modern Yu-Gi-Oh, ``how to stop the first attack'' is important, so triggering is a necessary evil, but it has a tendency to be overpowered.
However, this card is difficult to activate from the hand except on the 0th turn of the second attack, and protects the system as a Trap.
Even so, if you use it face down as a normal trap, it has an additional effect that can restrain the opponent's actions.
It has a moderate strength as both a trap and a trigger.
アルバ
2018/01/07 23:56
2018/01/07 23:56
A general-purpose meta card for cards that go wild in the winter season.
Something that Veiler can shoot with a Trap to counter things like Azathoth, who hits first and seals monsters.
However, if you have a card in your field, you can't shoot from your hand, so the other role is at most to shoot the figurine on the first turn of the second attack, and overall it's harder to use than Veiler.
If you look at it as a single Trap, it's just negate, so the performance is a little unsatisfactory.
When activated from a set, his Spell/Trap activated in the same row can be negate, but it can be easily avoided by simply shifting the row.
It can be used to harass Pendulum.
Well, monster negate is a useful effect, so even if you can't shoot it from your hand on your opponent's first turn, you can use it like a normal trap without spoiling it, so it's not so bad.
Compared to cards like Urara and Lightning, which left scars on the cards up to that point as if to say, "It's fine to seal them for now, right?" looks like
Something that Veiler can shoot with a Trap to counter things like Azathoth, who hits first and seals monsters.
However, if you have a card in your field, you can't shoot from your hand, so the other role is at most to shoot the figurine on the first turn of the second attack, and overall it's harder to use than Veiler.
If you look at it as a single Trap, it's just negate, so the performance is a little unsatisfactory.
When activated from a set, his Spell/Trap activated in the same row can be negate, but it can be easily avoided by simply shifting the row.
It can be used to harass Pendulum.
Well, monster negate is a useful effect, so even if you can't shoot it from your hand on your opponent's first turn, you can use it like a normal trap without spoiling it, so it's not so bad.
Compared to cards like Urara and Lightning, which left scars on the cards up to that point as if to say, "It's fine to seal them for now, right?" looks like
まじっく
2018/01/07 13:55
2018/01/07 13:55
While the development of the first attack is accelerating, this is a card that makes you feel that the time will come when you can hit a trap from the first turn of the first attack. However, since the effect itself is Effect Veiler itself, it is desirable to use it in situations where the advantage of being a Trap can be utilized.
By using it as a trap while lying down, it has additional effects, and it seems to be able to turn around in a small way, such as being able to interfere with things like the Pendulum Zone. In general, it can be said that it is a Trap that does not rot.
By using it as a trap while lying down, it has additional effects, and it seems to be able to turn around in a small way, such as being able to interfere with things like the Pendulum Zone. In general, it can be said that it is a Trap that does not rot.
ルイ
2018/01/06 20:17
2018/01/06 20:17
Trap from your hand! ? It feels like the inflation from the 10th term has brought the hand trigger to this point.
As long as there is no condition, it is possible to shoot from the first turn only when it is empty.
Even if you hit Azathoth, the effect will be applied when you succeed in Xyz Summoning, so there's no point...
If Azathoth's effect was a trigger, it could have been a way to stop it.
In the sense that you won't be able to cast a hand trigger monster after Azatoth is played, it can be said that it is a countermeasure against Azatoth.
Basically, I want to use it from my hand, but even if I don't have the conditions to use it from my hand, I can at least set it and use it as a normal trap, so I don't have to worry about it going bad.
At first glance, it looks dangerous, but I think it's a good card whose performance is about normal.
As long as there is no condition, it is possible to shoot from the first turn only when it is empty.
Even if you hit Azathoth, the effect will be applied when you succeed in Xyz Summoning, so there's no point...
If Azathoth's effect was a trigger, it could have been a way to stop it.
In the sense that you won't be able to cast a hand trigger monster after Azatoth is played, it can be said that it is a countermeasure against Azatoth.
Basically, I want to use it from my hand, but even if I don't have the conditions to use it from my hand, I can at least set it and use it as a normal trap, so I don't have to worry about it going bad.
At first glance, it looks dangerous, but I think it's a good card whose performance is about normal.
shiro
2018/01/06 18:58
2018/01/06 18:58
10th generation Bresle that can be fired from the hand with conditions instead of losing the GY effect
デルタアイズ
2018/01/06 16:48
2018/01/06 16:48
Good illustration, good effect, Trap is now a rock-paper-scissors stopper.
The advantage of this card is that you can play it from your hand on your opponent's first turn.
I think it's easier to adopt than Brestle in the current environment.
The advantage of this card is that you can play it from your hand on your opponent's first turn.
I think it's easier to adopt than Brestle in the current environment.
Merlion
2018/01/05 16:33
2018/01/05 16:33
It's probably a card to deal with Azathoth.
It looks like it's going to be the biggest hand against the preceding one kill.
The same column is, well, mostly a bonus effect.
If I had the time to do something like this, I wondered if there were other ways to handle it, such as triggering the effect of Azathoth.
Think about the feelings of Infinity being destroyed just for this ((
It looks like it's going to be the biggest hand against the preceding one kill.
The same column is, well, mostly a bonus effect.
If I had the time to do something like this, I wondered if there were other ways to handle it, such as triggering the effect of Azathoth.
Think about the feelings of Infinity being destroyed just for this ((
ヒコモン
2018/01/04 21:49
2018/01/04 21:49
A trap card that can be activated from your hand when there are no cards on your field. Will we see more traps like this in the future to keep up with the speed of hand triggers? However, if you activate it from your hand, it's not much different from 《Effect Veiler》, and you won't have a chance to activate it unless your opponent goes first. If you think about it that way, the advantage of being able to activate it outside of your opponent's main phase is also greatly diminished. Activating from a set can negate his other spells and traps in the same column, so I would like to aim for that area, but regardless of the usage rate, there are already cards such as Broken Line that are conscious of that. And that area is also difficult.
PORD
2023/11/09 16:45
2023/11/09 16:45
愛佳
2023/09/29 23:14
2023/09/29 23:14
京太
2024/06/18 21:56
2024/06/18 21:56
クリムゾン・ノヴァ
2024/01/13 9:02
2024/01/13 9:02
Decks with "Infinite Impermanence"
* is adopted as a key card.
● 2012-09-15 Galaxy-Eyes Photon
● 2015-12-29 Kyouen noid dystopia
● 2018-07-18 Sequential Galaxy Photon (updated 22/2/6)
● 2015-10-14 Chaos Malebranche of the Burning Abyss
● 2022-09-21 Serious Alien
● 2018-10-15 Black and white Rocket
● 2022-09-05 Malebranche of the Burning Abyss Ra Toru
● 2022-09-05 [Completed] Ritual Blue-Eyed V5_ Impcantation & Zaborg axis
● 2022-06-05 Hariradon specializing in DARK countermeasures
● 2022-07-21 Latest version ・ Dracoslayer Majespecter
● 2022-07-22 Chaos Dragon [Synchro Link]
● 2019-06-30 [ Mathmech ] (with explanation)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Flames of Destruction | FLOD-JP077 | 2018-01-13 | Secret、Super |
20th ANNIVERSARY LEGEND COLLECTION | 20TH-JPC99 | 2019-02-09 | Secret |
RARITY COLLECTION -PREMIUM GOLD EDITION | RC03-JP049 | 2020-02-08 | Ultra |
Structure Deck: Cyber Strike | SD41-JP037 | 2021-05-15 | Normal |
RARITY COLLECTION -QUARTER CENTURY EDITION | RC04-JP076 | 2023-02-18 | Ultra |
Structure Deck R-Attack of the Fire King | SR14-JP039 | 2023-09-09 | N-Parallel |
QUARTER CENTURY DUELIST BOX | QCDB-JP059 | 2023-12-23 | Super |
TACTICAL TRY DECK Eldlich the conqueror | TT01-JPC-JPC26 | 2024-06-08 | Normal |
TACTICAL TRY DECK Phantom thief duo EvilTwin | TT01-JPB-JPB26 | 2024-06-08 | Normal |
TACTICAL-TRY DECK Doomsday Assault Dragon Cyber Dragon | TT01-JPA-JPA26 | 2024-06-08 | Normal |
Structure Deck Blue-Eyed Descent | SD47-JP031 | 2024-09-07 | Normal |
Ranking and View Num
Rating Score Rank | 1,206 / 13,189 Cards |
---|---|
View Num | 250,663 |
Card Type "Trap" Best Card Ranking | 62nd |
Card Type "Normal Trap" Best Card Ranking | 39th |
Others
Japanese card name | 無限泡影 |
---|
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