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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Cyber Strike
Structure Deck: Cyber Strike Card List
Structure Deck: Cyber Strike
code : SD41.
Total : 48 Types.
Release Date:2021-05-15
11th period
code : SD41.
Total : 48 Types.
Release Date:2021-05-15
11th period
Average of all cards:8.2pt
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2021-04-28
No. COMPLETE FILE -PIECE OF MEMORIES
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2021-05-21
LEGENDARY MONSTERS PACK
2021-05-21
LEGENDARY MONSTERS PACK
Total 48 Types | |||||
---|---|---|---|---|---|
Monster 26 Types | |||||
Effect Monster:21 Types
Fusion Monster:5 Types | |||||
0 | Spirit Monster | 1 | Union Monster | 0 | Toon Monster |
Spell 16 Types | |||||
10 | Normal Spell | 0 | Equip Spell | 3 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 1 | Field Spell |
Trap 6 Types | |||||
4 | Normal Trap | 2 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 4 | |||||
Cyber, Cybernetic, Cyberdark:32 Types / Fusion:5 Types / Kaiju:1 Types / Paleozoic:1 Types |
Card Rating: Top 5
- 1st :《Cybernetic Horizon》9.9pt
- 1st :《Cyberdark Realm》9.9pt
- 1st :《Limiter Removal》9.8pt
- 1st :《Cyberdark Inferno》9.6pt
- 1st :《Cyber Emergency》9.6pt
rating order | 77 / 644 | view num | 26619 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
N-Parallel
▶︎ Deck
|
7.5
(2)
[7996] |
JP001 | Attachment Cybern | Effect Monster | ||
- | 3 | Dragon | 1600 | 800 | ||
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | ||||||
Super
▶︎ Deck
|
9.2
(13)
[17289] |
JP002 | Cyberdark Chimera | Effect Monster | ||
- | 4 | Machine | 800 | 2100 | ||
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn. | ||||||
Normal
▶︎ Deck
|
9.4
(82)
[326700] |
JP003 | Cyber Dragon | Effect Monster | ||
- | 5 | Machine | 2100 | 1600 | ||
If only your opponent controls a monster, you can Special Summon this card (from your hand). | ||||||
Normal
▶︎ Deck
|
4.6
(15)
[65370] |
JP004 | Cyber Dragon Zwei | Effect Monster | ||
- | 4 | Machine | 1500 | 1000 | ||
This card's name becomes "Cyber Dragon" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. | ||||||
Normal
▶︎ Deck
|
7
(23)
[96579] |
JP005 | Cyber Dragon Drei | Effect Monster | ||
- | 4 | Machine | 1800 | 800 | ||
This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn. | ||||||
Normal
▶︎ Deck
|
7.8
(12)
[22899] |
JP006 | Cyber Dragon Vier | Effect Monster | ||
- | 4 | Machine | 1100 | 1600 | ||
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF. | ||||||
Normal
▶︎ Deck
|
9.5
(24)
[49248] |
JP007 | Cyber Dragon Nachster | Effect Monster | ||
- | 1 | Machine | 200 | 200 | ||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | ||||||
Normal
▶︎ Deck
|
9.4
(37)
[138080] |
JP008 | Cyber Dragon Core | Effect Monster | ||
- | 2 | Machine | 400 | 1500 | ||
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. | ||||||
Normal
▶︎ Deck
|
9.4
(17)
[37391] |
JP009 | Cyber Dragon Herz | Effect Monster | ||
- | 1 | Machine | 100 | 100 | ||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. |
||||||
Normal
▶︎ Deck
|
5.5
(13)
[18810] |
JP010 | Cyber Pharos | Effect Monster | ||
- | 1 | Machine | 0 | 2100 | ||
You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn. | ||||||
Normal
▶︎ Deck
|
8.5
(36)
[148673] |
JP011 | Cyber Valley | Effect Monster | ||
- | 1 | Machine | 0 | 0 | ||
You can activate 1 of these effects. ●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase. ●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards. ●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck. |
||||||
Normal
▶︎ Deck
|
5.2
(16)
[31087] |
JP012 | Cyber Phoenix | Effect Monster | ||
- | 4 | Machine | 1200 | 1600 | ||
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card. | ||||||
Normal
▶︎ Deck
|
7.1
(21)
[45544] |
JP013 | Cyberdark Horn | Effect Monster | ||
- | 4 | Machine | 800 | 800 | ||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead. | ||||||
Normal
▶︎ Deck
|
7.7
(22)
[40401] |
JP014 | Cyberdark Edge | Effect Monster | ||
- | 4 | Machine | 800 | 800 | ||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead. | ||||||
Normal
▶︎ Deck
|
6.2
(22)
[47983] |
JP015 | Cyberdark Keel | Effect Monster | ||
- | 4 | Machine | 800 | 800 | ||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead. | ||||||
Normal
▶︎ Deck
|
9.6
(15)
[25354] |
JP016 | Cyberdark Cannon | Effect Monster | ||
- | 3 | Dragon | 1600 | 800 | ||
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. |
||||||
Normal
▶︎ Deck
|
9.6
(15)
[23521] |
JP017 | Cyberdark Claw | Effect Monster | ||
- | 3 | Dragon | 1600 | 800 | ||
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. |
||||||
Normal
▶︎ Deck
|
7.3
(13)
[15359] |
JP018 | Leng Ling |
Effect Monster Union Monster |
||
- | 3 | Dragon | 1500 | 0 | ||
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Normal
▶︎ Deck
|
9.2
(34)
[102288] |
JP019 | Jizukiru, the Star Destroying Kaiju | Effect Monster | ||
- | 10 | Machine | 3300 | 2600 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. | ||||||
Normal
▶︎ Deck
|
8.3
(16)
[39270] |
JP020 | Gizmek Orochi, the Serpentron Sky Slasher | Effect Monster | ||
- | 8 | Machine | 2450 | 2450 | ||
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn. | ||||||
Normal
▶︎ Deck
|
7.3
(37)
[71600] |
JP021 | Gale Dogra | Effect Monster | ||
- | 2 | Insect | 650 | 600 | ||
You can pay 3000 LP; send 1 monster from your Extra Deck to the GY. | ||||||
N-Parallel
▶︎ Deck
|
6
(2)
[7565] |
JP022 | Cyber Eternal | Quick-Play Spell | ||
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn. | ||||||
Super
▶︎ Deck
|
9.9
(14)
[13465] |
JP023 | Cyberdark Realm | Continuous Spell | ||
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. | ||||||
Normal
▶︎ Deck
|
8.1
(32)
[103991] |
JP024 | Cyber Repair Plant | Normal Spell | ||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
||||||
Normal
▶︎ Deck
|
9.6
(22)
[48515] |
JP025 | Cyber Emergency | Normal Spell | ||
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn. | ||||||
Normal
▶︎ Deck
|
8.5
(13)
[31769] |
JP026 | Cyberload Fusion | Quick-Play Spell | ||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | ||||||
Normal
▶︎ Deck
|
7.9
(19)
[43840] |
JP027 | Cyberdark Impact! | Normal Spell | ||
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material. | ||||||
Normal
▶︎ Deck
|
9.6
(15)
[26818] |
JP028 | Cyberdark Inferno | Field Spell | ||
"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
9.4
(62)
[123873] |
JP029 | Future Fusion | Continuous Spell | ||
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
Normal
▶︎ Deck
|
9.4
(16)
[59377] |
JP030 | Fusion Deployment | Normal Spell | ||
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn. | ||||||
Normal
▶︎ Deck
|
8
(10)
[41238] |
JP031 | Fusion Tag | Normal Spell | ||
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. | ||||||
Normal
▶︎ Deck
|
9
(40)
[172764] |
JP032 | Machine Duplication | Normal Spell | ||
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | ||||||
Normal
▶︎ Deck
|
9.8
(62)
[273587] |
JP033 | Limiter Removal | Quick-Play Spell | ||
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | ||||||
Normal
▶︎ Deck
|
9
(48)
[87059] |
JP034 | Lightning Storm | Normal Spell | ||
If you control no face-up cards: Activate 1 of these effects; ●Destroy all Attack Position monsters your opponent controls. ●Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn. |
||||||
N-Parallel
▶︎ Deck
|
9.1
(8)
[9500] |
JP035 | Cyberdark Invasion | Continuous Trap | ||
Once per turn: You can activate 1 of these effects; ●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn. |
||||||
Normal
▶︎ Deck
|
8.4
(9)
[17380] |
JP036 | Cybernetic Revolution | Normal Trap | ||
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn. | ||||||
Normal
▶︎ Deck
|
9.3
(44)
[250605] |
JP037 | Infinite Impermanence | Normal Trap | ||
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand. | ||||||
Normal
▶︎ Deck
|
3.8
(17)
[17967] |
JP038 | Power Wall | Normal Trap | ||
During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the GY for every 500 damage (round up) you would take, instead. | ||||||
Normal
▶︎ Deck
|
8.7
(91)
[1165857] |
JP039 | Call of the Haunted | Continuous Trap | ||
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
Normal
▶︎ Deck
|
8.4
(16)
[37417] |
JP040 | Paleozoic Canadia | Normal Trap | ||
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
Normal
▶︎ Deck
|
8
(43)
[242899] |
JP041 | Cyber End Dragon |
Fusion Monster Effect Monster |
||
- | 10 | Machine | 4000 | 2800 | ||
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
||||||
Normal
▶︎ Deck
|
8
(31)
[154328] |
JP042 | Chimeratech Overdragon |
Fusion Monster Effect Monster |
||
- | 9 | Machine | ? | ? | ||
"Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. |
||||||
Normal
▶︎ Deck
|
8.3
(16)
[31887] |
JP043 | Cyberdarkness Dragon |
Fusion Monster Effect Monster |
||
- | 10 | Machine | 2000 | 2000 | ||
5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. |
||||||
Secret
▶︎ Deck
Ultra |
8.2
(15)
[23154] |
JPP01 | Cyberdark End Dragon |
Fusion Monster Effect Monster |
||
- | 12 | Machine | 5000 | 3800 | ||
"Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it. |
||||||
Secret
▶︎ Deck
Super |
6.8
(25)
[76488] |
JPP02 | Cyberdark Dragon |
Fusion Monster Effect Monster |
||
- | 8 | Machine | 1000 | 1000 | ||
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead. |
||||||
Secret
▶︎ Deck
Super |
9.9
(10)
[13645] |
JPP03 | Cybernetic Horizon | Normal Spell | ||
(This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters. |
||||||
Secret
▶︎ Deck
Super |
9
(47)
[161241] |
JPP04 | Power Bond | Normal Spell | ||
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon. | ||||||
Secret
▶︎ Deck
Super |
8.9
(26)
[157293] |
JPP05 | Overload Fusion | Normal Spell | ||
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | ||||||
Structure Deck: Cyber Strike Card List
8.2 /10.0 pt Number of card ratings : 1238 User Review : 1238 |
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- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)