Playing* See "Customization Points" for [Update History].
[Introduction]
[Mathmech] that appeared in "Deck Build Pack Infinity Chasers".
"Mathmech" Effect Monsters have high deployment power because there are many monsters with easy Special Summon conditions.
《Geomathmech Final Sigma》, which can be treated as a trump card, and 《Primathmech Alembertian》, which can easily prepare obstruction cards, are extremely powerful.
The purpose of [Mathmech] is to aim for 《Geomathmech Final Sigma》or 《Primathmech Alembertian》while lining up “Mathmech” Effect Monsters with high deployment power.
Here, we will explain the cards used in [Mathmech] and important developments in using [Mathmech].
[Construction]
At first, he put in 《Cynet Mining》to search for 《Mathmech Nabla》, which is the key card for deployment, and he put it in the deck.
Later, it turned out that 《Cyberse Wicckid》can search for 《Mathmech Nabla》, so he changed his deck to center around 《Cyberse Wicckid》.
He decided to remove 《Cynet Mining》, which had many drawbacks, such as requiring a hand cost, from his Deck.
However, "Nibiru, the Primal Being" is included in "EXTRA PACK 2019".
With the 《Cyberse Wicckid》axis development method, when he Special Summons 2 Link Tokens, he summons or Special Summons 5 or more.
For this reason, it was easy to fall prey to 《Nibiru, the Primal Being》, and I had to worry about the existence of 《Nibiru, the Primal Being》.
On the other hand, in the case of "Mathmech Nabla", when issuing "Geomathmech Final Sigma" or "Primathmech Alembertian", the number of summons/special summons will be 4 or less.
It turns out that if you use the deployment method of "Mathmech Nabla", "Nibiru, the Primal Being" will not activate, and even if it is activated, the effect will be small.
For that reason, the method of deploying 《Mathmech Nabla》was the main gimmick, and the method of deploying the 《Cyberse Wicckid》axis was a sub gimmick.
There were two issues in constructing [Mathmech].
(1) How can I synchro summon "Geomathmech Final Sigma" while keeping the number of summons/Special Summons to 5 or less with the initial confirmed cards other than "Mathmech Nabla"?
(2) What should I do if the situation is such that 《Mathmech Superfactorial》cannot make 《Primathmech Laplacian》when going first?
Regarding (1), it was also a difficult task that the content of the construction was a bit straying.
First, I found a way to Synchro Summon "Geomathmech Final Sigma" by using "Mathmech Sigma" and "Balancer Lord" but not using "Cyberse Wicckid".
However, it turns out that the number of summons and Special Summons is 6 times, which is inferior to "Mathmech Nabla", so I decided not to use the simplified deployment method after all.
Also, as an experiment, I tried adding Summoner Monk , but it made the spell card ratio too difficult, so I decided to leave it out as well.
After much trial and error, the conclusion I finally arrived at was 《Garbage Collector》.
After that, "Linkross" was recorded in "ETERNITY CODE", and the difficulty of task ① was further lowered. He found a way to easily Synchro Summon 《Geomathmech Final Sigma》just by preparing a suitable Cyberse monster and a Cyberse monster of level 4 or lower that can be Special Summoned. Among the former monsters, there is "Knightmare Corruptor Iblee" that can be used as a countermeasure against "Nibiru, the Primal Being". This card has descended as a new key card following "Garbage Collector".
As for (2), many people think that Mathmech Induction can solve it, but since it is a Continuous Trap, he is weak against cards that destroy Spell/Trap cards.
Therefore, we focused on the fact that even if you activate the effect of "Balancer Lord", there is no drawback that some kind of Special Summon will be restricted.
At first, 《No.41 Mud Sleeping Demon Beast Baguska》was used, but the effect of forcing him into Defense Position was not compatible with 《Geomathmech Final Sigma》.
And instead of that, we put in 《Borreload・S・Dragon》.
A detailed explanation of the above two cards will be explained in [Reason for adoption], and by including these two types of cards, it has become possible to make it easier to deal with various situations.
Then, the purpose of going first was changed to the purpose of deploying 《Cyberse Wicckid》+ 《Primathmech Alembertian》& 《Mathmech Superfactorial》or 《Borreload・S・Dragon》by consuming 2 cards.
If you have two cards in your hand, it's easy to add 《Crossout Designator》, which can be used as a countermeasure against 《Nibiru, the Primal Being》, so I prioritize this one.
Especially since 《Knightmare Corruptor Iblee》can be used as a deployment method, it should have been strengthened in this regard.
Due to this build, I succeeded in removing Cynet Mining, which requires a hand cost.
A deck that is easy to stabilize and capable of powerful deployment has finally been completed.
[Reason for adoption]
○ Main Deck
・Monster
《Mathmech Sigma》
Since there are no monsters in the Extra Monster Zone, he is easy to Special Summon under relatively loose conditions.
With this card and 《Mathmech Nabla》and 《Mathmech Multiplication》, you can Synchro Summon 《Geomathmech Final Sigma》while keeping the number of Summons/Special Summons to 5 or less.
Also, although the number of summons and Special Summons increases, it is possible to connect to Geomathmech Final Sigma with this card and Cyberse monsters that can Special Summon.
Full injection confirmed because it has a very good effect.
《Mathmech Nabla》
With this card and a Cyberse monster that can Special Summon, you can Synchro Summon Geomathmech Final Sigma while keeping the number of Summons/Special Summons to 5 or less.
It has the greatest advantage of not being affected by 《Nibiru, the Primal Being》, so if possible, it is a monster that you want to summon first.
It can be searched with 《Cyberse Wicckid》and can be Special Summoned with 《Garbage Collector》, so it's relatively easy to put it on the field.
It's a very important key card for [Mathmech], so it's confirmed to be fully inserted.
《Mathmech Addition》
Unlike 《Mathmech Sigma》and 《Mathmech Subtraction》, the activation timing of the effect tends to be important, but this card is also easy to Special Summon from your hand.
If you have extra cards in your hand, it may have the role of increasing his ATK of Geomathmech Final Sigma.
The downside of the effect that Special Summons himself from his hand is that it has a turn 1 limit.
However, monsters with effects that can be Special Summoned from other hands have different levels, and there are quirks in the conditions, etc., and monsters that can be Special Summoned from a level 4 hand with no quirks are extremely valuable.
Also, being a "Mathmech" monster is a big point, and it corresponds to "Mathmech Superfactorial".
For this reason, we have fully invested together with 《Mathmech Subtraction》, which will be described later.
《Mathmech Subtraction》
Unlike "Mathmech Addition", it has the effect of lowering her ATK of monsters.
Therefore, if you lower his opponent's ATK and increase the chance of killing Geomathmech Final Sigma on the first turn after attacking, or target your own monsters and use them as materials, there is no problem.
For this reason, the advantage that it is easy to Special Summon regardless of the situation is an advantage that 《Mathmech Addition》does not have.
Other than that, it's the same as 《Mathmech Addition》, so this one is also fully loaded.
《Mathmech Multiplication》
With just 2 cards in your hand, you can Synchro Summon 《Geomathmech Final Sigma》with 6000 ATK and 2 attacks, so it is a very important card in [Mathmech].
However, unlike other "Mathmech" monsters, it does not have the effect of special summoning itself to him or the effect of special summoning him from the deck, hand, or GY, so it is not suitable as a deployment member.
For the time being, there is also a deployment method for synchro summoning 《Geomathmech Final Sigma》.
However, it would be very troublesome if it came to your hand with methods such as 《Mathmech Nabla》.
For this reason, I think pinpointing is appropriate.
《Balancer Lord》
The ability to increase the ability to summon a Cyberse monster once works very well with 【Mathmech】, and after using the effect, it is possible to convert it into "Mathmech Multiplication" with the effect of "Mathmech Nabla".
Also, unlike 《Mathmech Sigma》, 《Mathmech Addition》and 《Mathmech Subtraction》, it has the advantage of being able to Special Summon monsters other than Cyberse monsters from the Extra Deck.
By utilizing this, there is a deployment method to Synchro Summon 《Borreload・S・Dragon》.
For this reason, it has a wide range of activities, such as being active as the initial move of a sub gimmick or as a support for the main gimmick.
On the other hand, the ① effect has the drawback that it can be negate due to hand trigger, and it is not a "Mathmech" monster, so it is not compatible with "Mathmech Superfactorial".
Especially when trying to develop with these two cards, there is a drawback that 《Mathmech Superfactorial》is difficult to use.
For this reason, I don't want you to have 2 copies in your hand, but using 2 copies makes it less stable, so I fully play it.
《Armored Bitron》
Special Summon a Cyberse monster from your Deck.
Although it uses summoning rights, it is Cynet Mining that does not require a hand cost, and can Special Summon monsters depending on the situation.
For example, if you go first with this card and Balancer Lord, you can Special Summon a "Mathmech" monster from your Deck and prepare 3 "Mathmech" monsters in GY.
Also, you can Special Summon "Knightmare Corruptor Iblee", so you can use it as the second and subsequent "Knightmare Corruptor Iblee".
It is a monster that can Special Summon various monsters according to the situation, so it is better to fully use this as well.
《Knightmare Corruptor Iblee》
A monster that can be used as a new key card.
By Special Summoning the opponent's field with the effect of ③, you can prevent 《Nibiru, the Primal Being》from Special Summoning with the effect of ②.
With this, you can Synchro Summon "Geomathmech Final Sigma" without worrying about "Nibiru, the Primal Being".
Until now, there was no opportunity to use it due to the use of summoning rights, but with the appearance of "Linkross", I discovered a way to deploy using this card, so it has been adopted.
Since it uses the Summon Right, I don't want to have two copies in my hand, and if I use it together with Balancer Lord, it becomes difficult to use Mathmech Superfactorial, so I put this one in as a pinpointer.
・Hand trigger
《Ash Blossom & Joyous Spring》《Proliferating G》
A card that triggers a hand that needs no explanation.
In [Mathmech], there are many cases where it is easy to aim for a kill on the second turn, so hand induction is essential to overcome the second attack.
Especially excellent two types are confirmed to be fully loaded.
《Effect Veiler》
The main purpose is to use it as "Infinite Impermanence" for the 4th and subsequent cards.
Also, it is used to expand the range of hand triggers that can be negated with 《Crossout Designator》.
《Infinite Impermanence》
《Effect Veiler》cannot be negate by 《Called by the Grave》and can be activated outside of the opponent’s main phase.
It has an excellent effect as a hand trigger, but due to the problem of the main deck frame, currently 2 copies are used.
・Spell Cards
《Salamangreat Sanctuary》
Input from comments.
By searching with the effect of the follow-up 《Salamangreat Balelynx》, you can connect to 《Ash Blossom & Joyous Spring》care against 《Cyberse Wicckid》.
《Harpie's Feather Duster》
Since it can remove Spell/Trap cards at once, it is used to safely pass the first turn kill by 《Geomathmech Final Sigma》.
《Called by the Grave》
Adopted to protect from hand triggers that interfere with this development.
Especially 《Mathmech Nabla》and 《Cyberse Wicckid》, you can protect the cards that play a central role from hand triggers.
However, since it cannot be used as a countermeasure against 《Called by the Grave》, 《Infinite Impermanence》and 《Nibiru, the Primal Being》, it is necessary to use it properly with 《Crossout Designator》.
I've put in a full amount, but it may be a card that needs to be adjusted in the future.
《Crossout Designator》
Adopted as 《Called by the Grave》for the 4th and subsequent cards.
《Called by the Grave》is used to prevent Spell/Trap cards that cannot be negated, such as 《Called by the Grave》and 《Infinite Impermanence》.
In particular, 《Called by the Grave》, if used by the opponent, can become a very troublesome existence for 【Mathmech】, who often uses GY, so it is often used as a countermeasure against 《Called by the Grave》.
It also has the great advantage of being able to negate 《Nibiru, the Primal Being》, which cannot be countered by 《Called by the Grave》.
Considering that it is necessary to use it properly with 《Called by the Grave》and that there is a turn 1 limit, it might be better to fully use it.
・Trap card
《Mathmech Superfactorial》
A "Mathmech" card that can be searched with the search effect of "Primathmech Alembertian", making it easier to handle.
Adopted to make up for the shortcomings of [Mathmech], which has very few things to do first.
Since it cannot be activated unless there is a "Mathmech" monster in GY, the activation conditions are peculiar, but for that reason it has a very strong effect.
Basically, it is used to Xyz Summon 《Primathmech Laplacian》with handicap and removal effects.
If you activate it during your opponent's turn and make a Special Summon on the link destination of "Cyberse Wicckid", you can search for "Mathmech Nabla" while doing handicap and removal.
On your next turn, if you Xyz Summon Primathmech Alembertian again, you can search for this card and aim for Primathmech Laplacian again.
Since it has a turn 1 limit and I don't want to draw multiple copies, I use one here.
《Solemn Judgment》
Like 《Mathmech Superfactorial》and 《Borreload・S・Dragon》, it is possible to prepare at least one blocker card when going first.
However, there are many cases where that alone is not enough, so adopt a general-purpose trap. Raises DEF, making it easier to respond when attacking first.
Although it becomes difficult to use in the second attack, this deck has a feature that makes it easy to kill in the first turn of the second attack, so it's not that big of a problem.
○ Extra Deck
《Geomathmech Final Sigma》
[Mathmech]'s best trump card.
Combined with 《Mathmech Nabla》and 《Mathmech Multiplication》, it is easy to Synchro Summon, and with its 1st and 2nd effects, it is easy to maintain the battle line, and it is easy to aim for a kill on the second turn.
Even if it is breached, it is very good because it can search for follow-up such as 《Mathmech Nabla》with the effect of ③.
In the second attack, the strategy is to prioritize Synchro Summoning this one and aim for a one-turn kill.
It's the centerpiece of this deck, and (considering that it's been beaten), I feel it's just right to have two copies, but since I often use it for finishing, even one copy isn't bad.
In particular, the existence of the new finisher 《Accesscode Talker》hurts a bit. I want to use them properly because they are quite strong against monsters.
《Primathmech Alembertian》
He is the savior of [Mathmech], who is rarely able to do it in the first attack, and he is Xyz Monster.
The search effect of the "Mathmech" card when you remove 2 Xyz materials can prepare an obstruction card, making it easier to search for 《Mathmech Superfactorial》, which was difficult to handle until now.
For this reason, 《Mathmech Superfactorial》can be easily prepared, and 《Primathmech Laplacian》can be easily produced.
Even without 《Cyberse Wicckid》, you can use 《Mathmech Sigma》and 《Mathmech Multiplication》to connect to 《Geomathmech Final Sigma》.
There are many situations in which it can be used in a wide range of situations, from the preparation of obstruction cards to the preparation of 《Geomathmech Final Sigma》.
《Primathmech Laplacian》
Unlike 《Geomathmech Final Sigma》, which can be Synchro Summoned with 2, you need to have 3 Xyz materials, but it has handicap and removal effects, so you should aim for it first.
Basically, it is often used to Xyz Summon with 《Mathmech Superfactorial》, so it is better to use it in the same number as 《Mathmech Superfactorial》.
《Link Disciple》
It is a Link 1 monster that can use "Mathmech" monsters and "Balancer Lord" as Link Materials, and is used to activate the effect of "Link Devotee".
The hand exchange effect can also be useful when the situation in your hand is bad, so it's better to proactively link summon this card when you go first.
《Link Devotee》
Since it is a link material specification similar to 《Link Disciple》, it is easy to link summon, and by releasing it, you can special summon two link tokens.
From here you can link summon Cyberse Wicckid with a search effect.
Also, if you Link Summon "Linkross", he will not be able to use Special Summoned Link Tokens as Link Materials due to this card's effect, so be careful.
《Cyberse Wicckid》
The purpose is to search 《Mathmech Nabla》from the Deck.
《Link Disciple》and 《Linkuriboh》can be used as link materials, so they are easy to put out.
In a certain development route, you can't do it unless you use 2 cards, so 2 cards are used.
《Linkuriboh》
Mainly Link Tokens Special Summoned by the effect of Link Devotee are used as Link Materials to Link Summon and activate the effect of Cyberse Wicckid.
Also, there is a way to release Link Tokens Special Summoned by the effect of 《Linkross》, which cannot be used as Link Materials, and use them as Link Materials.
《Salamangreat Balelynx》
Input from comments.
By searching for 《Salamangreat Sanctuary》, you can lead to 《Ash Blossom & Joyous Spring》care for 《Cyberse Wicckid》.
《Accesscode Talker》②Can also be used as a cost for effects.
《Linkross》
A new Link 1 monster.
By link summoning with 《Cyberse Wicckid》as link material, 2 Link Tokens will be Special Summoned.
The Link Token Special Summoned with this card can't be used as a link material unlike Link Devotee, but since there are no other covenants, it can be used as the release cost for Linkuriboh, Mathmech Nabla and Primathmech Alembertian.
The person who created the expansion route of 《Knightmare Corruptor Iblee》.
《Code Talker Inverted》
In the past, it was only used when 《Balancer Lord》and 《Garbage Collector》came into the hand, but after 《Linkross》came out, it changed completely and became the cornerstone of the deployment.
In deployment routes using 《Knightmare Corruptor Iblee》, the existence of this card that special summons him from the hand with 《Mathmech Nabla》will be indispensable.
《Accesscode Talker》
Input from comments.
A Link Monster that can be used as another trump card for [Mathmech].
If you go first, use it to aim for a one-turn kill at once on your next turn.
In the case of the second attack, it is often used to turn the opponent's board at once.
《Splash Mage》
After using 《Dark Ruler No More》from the Side Deck in the second attack, you can also use this card to connect 《Transcode Talker》→ 《Accesscode Talker》and aim to cut back the board.
In addition, there is also a method of using this card to forcibly connect "Accesscode Talker" when "Code Talker Inverted" is not on the field when going first.
《Transcode Talker》
In order to link summon 《Accesscode Talker》, a Link Monster becomes a very important existence.
The purpose of this card's effect is to revive the Link Monster and connect it to 《Accesscode Talker》.
It is possible to connect 《Accesscode Talker》, which has a very important role, such as killing the first turn of your next turn when attacking first, and cutting back the board after using 《Dark Ruler No More》when attacking second. should also be included.
《Borreload・S・Dragon》
You can negate the effects of your opponent's monsters.
If you Special Summon 《Mathmech Sigma》, 《Mathmech Addition》and 《Mathmech Subtraction》by your own effect, you cannot Synchro Summon this card.
However, in some deployment methods, it can be deployed with a covenant, so there are scenes where this card can be Synchro Summoned.
In the case of this deployment method, it is often the case that GY does not have 3 or more “Mathmech” monsters, so you can prioritize this one and Synchro Summon it, aiming to interfere with your opponent.
Strength[How to deploy]
The method of deploying [Mathmech] basically aims to attack second, Synchro Summon Geomathmech Final Sigma, which has a powerful effect, and aim for a kill in the first turn of the second attack.
In the case of going first, aim for 《Code Talker Inverted》+ 《Primathmech Alembertian》& 《Mathmech Superfactorial》with two cards in your hand.
If this is not possible, Synchro Summon 《Borreload・S・Dragon》and try to interfere with your opponent.
I will introduce how to develop 《Geomathmech Final Sigma》and 《Code Talker Inverted》+ 《Primathmech Alembertian》& 《Mathmech Superfactorial》, which are the biggest goals, with two cards.
Chapter 1: 《Geomathmech Final Sigma》
If you want to Synchro Summon "Geomathmech Final Sigma", it's usually the second attack.
There are mainly three patterns.
《Mathmech Nabla》is possible, a deployment method that keeps the number of summons and Special Summons to 5 or less.
《Knightmare Corruptor Iblee》is possible, a deployment method that does not trigger the effect of 《Nibiru, the Primal Being》,
《Mathmech Sigma》and 《Balancer Lord》are possible, including 《Code Talker Inverted》& 《Primathmech Alembertian》.
① How to deploy to keep the number of summons and special summons to 5 times or less
Hand: 《Mathmech Nabla》+《Mathmech Sigma》or《Mathmech Addition》or《Mathmech Subtraction》or《Balancer Lord》
(Here we use 《Mathmech Nabla》and 《Mathmech Sigma》)
01. Normal Summon 《Mathmech Nabla》.
02.《Mathmech Sigma》Special Summon.
03. With the ① effect of 《Mathmech Nabla》, release 《Mathmech Sigma》and Special Summon 《Mathmech Multiplication》from the Deck.
04. With the ① effect of 《Mathmech Multiplication》, the level of 《Mathmech Nabla》or 《Mathmech Multiplication》becomes 8.
05. Synchro summons "Geomathmech Final Sigma" with "Mathmech Nabla" and "Mathmech Multiplication".
This is the basic deployment method in [Mathmech], and if you want to aim for a kill on the second turn, this is often the case.
The number of summons/Special Summons is 4, and it has the advantage of not being affected by 《Nibiru, the Primal Being》.
(2) Deployment method to contain the opponent's 《Nibiru, the Primal Being》
Hand: 《Knightmare Corruptor Iblee》+《Mathmech Sigma》or《Mathmech Addition》or《Mathmech Subtraction》or《Balancer Lord》
(Here we use 《Knightmare Corruptor Iblee》and 《Mathmech Addition》)
01.《Knightmare Corruptor Iblee》Normal Summon.
02. Special Summon 《Mathmech Addition》from your hand, targeting 《Knightmare Corruptor Iblee》.
03. Use "Knightmare Corruptor Iblee" to link summon "Link Disciple".
04. Special Summon on the opponent's field with the ③ effect of 《Knightmare Corruptor Iblee》.
05. Use "Mathmech Addition" to link summon "Link Devotee".
06. With the effect of "Link Disciple", release "Link Devotee".
07. Special Summon 2 Link Tokens with the 2nd effect of 《Link Devotee》.
08. Link summon Linkuriboh with a link token.
08. "Cyberse Wicckid" is linked summoned with "Link Disciple" and "Linkuriboh".
09. Link summon Salamangreat Balelynx with a link token.
10. With the ① effect of 《Salamangreat Balelynx》, search for 《Salamangreat Sanctuary》from the Deck.
11. With the ③ effect of 《Cyberse Wicckid》, remove his Cyberse monster from GY and search for 《Mathmech Nabla》from Deck.
12. Use 《Cyberse Wicckid》to link summon 《Linkross》.
13. With the ① effect of 《Linkross》, 2 Link Tokens Special Summon.
14. With the 2nd effect of 《Linkuriboh》, release Link Tokens and Special Summon from GY.
15. Link summon "Code Talker Inverted" with "Linkuriboh" and "Salamangreat Balelynx".
16. With the ① effect of 《Code Talker Inverted》, Special Summon 《Mathmech Nabla》from your hand.
17. With the ① effect of 《Mathmech Nabla》, release 《Linkross》and Special Summon 《Mathmech Sigma》from the Deck.
18. Use Mathmech Nabla and Mathmech Sigma to Xyz Summon Primathmech Alembertian.
19. With the ① effect of 《Primathmech Alembertian》, search for 《Mathmech Multiplication》from the Deck.
20. With the 2nd effect of 《Mathmech d'Alembertian》, release a Link Token and Special Summon 《Mathmech Multiplication》from your hand.
21. Special Summon 《Mathmech Sigma》from GY.
22. With the ① effect of 《Mathmech Multiplication》, the level of 《Mathmech Sigma》or 《Mathmech Multiplication》becomes 8.
18. Synchro summons "Geomathmech Final Sigma" with "Mathmech Sigma" and "Mathmech Multiplication".
Deployment route using 《Knightmare Corruptor Iblee》.
Summons and Special Summons are used a lot, but the second effect of Knightmare Corruptor Iblee makes it impossible to release the deployed monsters and Special Summon.
Therefore, it is possible to deploy without worrying about 《Nibiru, the Primal Being》.
Unlike "Garbage Collector" that I used before, I'm happy that it can be deployed even with "Mathmech Sigma".
《Geomathmech Final Sigma》does not attack twice, but with 《Geomathmech Final Sigma》, 《Primathmech Alembertian》, and 《Code Talker Inverted》with double ATK, the total ATK exceeds the opponent's physical strength, so it is easy to kill one second attack. It's becoming
Just to be sure though, watch out for 《Proliferating G》.
Fortunately, 《Ash Blossom & Joyous Spring》, 《Called by the Grave》and 《Crossout Designator》are available.
(3) Other deployment methods
《Mathmech Sigma》and 《Balancer Lord》can also Synchro Summon 《Geomathmech Final Sigma》via 《Primathmech Alembertian》.
for example…
Hand: 《Mathmech Sigma》+《Mathmech Addition》or《Mathmech Subtraction》or《Balancer Lord》
Or《Balancer Lord》+《Mathmech Sigma》or《Mathmech Addition》or《Mathmech Subtraction》
(Here we use 《Mathmech Sigma》and 《Mathmech Subtraction》)
01. Special Summon Mathmech Sigma from your hand.
02. Special Summon 《Mathmech Subtraction》from your hand, targeting 《Mathmech Sigma》.
03. Xyz Summons "Primathmech Alembertian" with "Mathmech Sigma" and "Mathmech Subtraction".
04. With the ① effect of 《Primathmech Alembertian》, search for 《Mathmech Nabla》from the Deck.
05. Normal Summon 《Mathmech Nabla》.
06. With the ① effect of 《Mathmech Nabla》, release 《Primathmech Alembertian》and Special Summon 《Mathmech Multiplication》from the Deck.
07. With the ① effect of 《Mathmech Multiplication》, the level of 《Mathmech Nabla》or 《Mathmech Multiplication》becomes 8.
08. Synchro summons "Geomathmech Final Sigma" with "Mathmech Nabla" and "Mathmech Multiplication".
However, since the number of summons and Special Summons will be 6, there is a risk that the effect of "Nibiru, the Primal Being" will be activated and "Mathmech Nabla" and "Mathmech Multiplication" will be released.
Therefore, it is inevitable that 《Mathmech Sigma》and 《Balancer Lord》trigger the effect of 《Nibiru, the Primal Being》.
If you use the deployment method of ② above, you can line up 《Geomathmech Final Sigma》& 《Primathmech Alembertian》& 《Code Talker Inverted》with double ATK.
In that case, since it doesn't use 《Knightmare Corruptor Iblee》, it is vulnerable to 《Nibiru, the Primal Being》, and since the number of Special Summons is very large, it has the drawback of being vulnerable to 《Proliferating G》.
Chapter 2: 《Code Talker Inverted》& 《Primathmech Alembertian》& 《Mathmech Superfactorial》& Link Token
《Code Talker Inverted》&《Primathmech Alembertian》&《Mathmech Superfactorial》& Link Tokens are often aimed at when going first.
Basically, if he has 3 types of "Mathmech" monsters in GY, he can Xyz Summon "Primathmech Laplacian" with "Mathmech Superfactorial".
Hand: Cyberse monsters of level 4 or lower + Cyberse monsters of level 4 or lower that can be Special Summoned (Must have at least one type of "Mathmech" monster among them)
(However, 《Mathmech Nabla》+ 《Balancer Lord》and 《Mathmech Sigma》+ 《Knightmare Corruptor Iblee》(Special Summoned 《Mathmech Sigma》will be removed if it leaves the field) is impossible)
(Here we use 《Balancer Lord》and 《Mathmech Sigma》)
01. Normal Summon 《Balancer Lord》.
02. With the ① effect of 《Balancer Lord》, pay 1000 LP and increase the Cyberse monster summoning right once.
03.Additionally summons Mathmech Sigma.
04. Use "Balancer Lord" to link summon "Link Disciple".
05. Use "Mathmech Sigma" to link summon "Link Devotee".
06. With the effect of "Link Disciple", release "Link Devotee".
07. Special Summon 2 Link Tokens with the 2nd effect of 《Link Devotee》.
08. Link summon Linkuriboh with a link token.
09. Link summon 《Cyberse Wicckid》with 《Link Disciple》and 《Linkuriboh》.
10. Link summon Salamangreat Balelynx with the Link Token.
11. With the ① effect of 《Salamangreat Balelynx》, search for 《Salamangreat Sanctuary》from the Deck.
12. With the ③ effect of 《Cyberse Wicckid》, remove his Cyberse monster from GY and search for 《Mathmech Nabla》from Deck.
13. Use 《Cyberse Wicckid》to link summon 《Linkross》.
14. With the ① effect of 《Linkross》, 2 Link Tokens Special Summon.
15. With the 2nd effect of 《Linkuriboh》, release the Link Token and use Special Summon from GY.
16. Link summon "Code Talker Inverted" with "Linkuriboh" and "Salamangreat Balelynx".
17. With the ① effect of 《Code Talker Inverted》, Special Summon 《Mathmech Nabla》from your hand.
18. With the ① effect of 《Mathmech Nabla》, release 《Linkross》and Special Summon 《Mathmech Addition》from the Deck.
19. Use Mathmech Nabla and Mathmech Addition to Xyz Summon Primathmech Alembertian.
20. With the ① effect of 《Primathmech Alembertian》, search for 《Mathmech Superfactorial》from the Deck.
21. Set Mathmech Superfactorial and end the turn.
22. Activate Mathmech Superfactorial during your opponent's turn. Special Summon "Mathmech Nabla", "Mathmech Sigma" and "Mathmech Addition" from GY, and use them to Xyz summon "Primathmech Laplacian".
《Code Talker Inverted》& 《Primathmech Alembertian》& 《Mathmech Superfactorial》& link token deployment method.
Up to step 19, the development is mainly the same as Chapter 1 ②, but you can branch from there and search for 《Mathmech Superfactorial》to prepare for your next turn.
Since the number of summons and Special Summons is extremely high, it has the disadvantage of being vulnerable to 《Proliferating G》and 《Nibiru, the Primal Being》, but it is a powerful deployment method as an early attack deployment. As for the latter, it is possible to prevent the triggering of the effect by using 《Knightmare Corruptor Iblee》.
In addition, the above expansion method cannot be used in the case of two 《Balancer Lord》or 《Balancer Lord》& 《Knightmare Corruptor Iblee》. In that case, aim for the expansion method described later.
・How to develop your next turn
On the opponent's turn, it is possible to easily kill one by using the following deployment method.
Board:《Primathmech Alembertian》《Code Talker Inverted》《Primathmech Laplacian》《Linkuriboh》
01. Link summon "Transcode Talker" with "Linkuriboh" and "Code Talker Inverted".
02. With the ② effect of 《Transcode Talker》, Special Summon 《Code Talker Inverted》from GY.
03. Link summon "Accesscode Talker" with "Transcode Talker" and "Code Talker Inverted".
With the ① effect of 《Accesscode Talker》, if you target 《Transcode Talker》, your ATK will be 5300, and you can easily kill 1 by including 《Primathmech Alembertian》and 《Primathmech Laplacian》. With the 2nd effect of 《Accesscode Talker》, it is possible to remove the opponent's monsters, so it is possible to aim for one kill easily.
Chapter 3: Other development methods when going first
・《Mathmech Nabla》to 《Mathmech Superfactorial》
In the case of 《Mathmech Nabla》, you can Xyz Summon 《Primathmech Laplacian》using the following deployment method.
Hand: 《Mathmech Nabla》+《Mathmech Sigma》or《Mathmech Addition》or《Mathmech Subtraction》
(Here we use 《Mathmech Nabla》and 《Mathmech Sigma》)
01. Normal Summon 《Mathmech Nabla》.
02. Special Summon Mathmech Sigma from your hand.
03. Use Mathmech Nabla and Mathmech Sigma to Xyz summon Primathmech Alembertian.
04. With the ① effect of 《Primathmech Alembertian》, search for 《Mathmech Superfactorial》from the Deck.
05. With the 2nd effect of 《Primathmech Alembertian》, release yourself and Special Summon 《Mathmech Nabla》from GY.
06. With the ① effect of 《Mathmech Nabla》, release yourself and Special Summon 《Mathmech Addition》from the Deck.
07. Use "Mathmech Addition" to link summon "Link Disciple".
08. Set Mathmech Superfactorial and end the turn.
09. Activate Mathmech Superfactorial during your opponent's turn. Special Summon "Mathmech Nabla", "Mathmech Sigma" and "Mathmech Addition" from GY, and use them to Xyz summon "Primathmech Laplacian".
In this case, the number of summons/special summons is small, so the effects of 《Growing G》and 《Nibiru, the Primal Being》are small (the number of summons/special summons reaches 5 times).
However, since it is considerably inferior to the board in Chapter 2, it may be better to develop it if you want to avoid 《Nibiru, the Primal Being》as much as possible.
・About 《Borreload・S・Dragon》
Mainly target when 《Mathmech Superfactorial》cannot be targeted, such as 《Balancer Lord》+ 《Mathmech Nabla》or 《Balancer Lord》or 《Mathmech Sigma》+ 《Knightmare Corruptor Iblee》.
Hand: 《Balancer Lord》+《Mathmech Nabla》or《Balancer Lord》
Or 《Mathmech Sigma》+《Knightmare Corruptor Iblee》
(Here we use 《Balancer Lord》and 《Balancer Lord》)
01.《Balancer Lord》A to Normal Summon.
02.《Balancer Lord》A's ① effect pays 1000 LP to increase the Cyberse monster summoning right once.
03.《Balancer Lord》B additional summon.
04.《Balancer Lord》A to link summon 《Link Disciple》.
05.《Balancer Lord》B to link summon 《Link Devotee》.
06. With the effect of "Link Disciple", release "Link Devotee".
07. Special Summon 2 Link Tokens with the 2nd effect of 《Link Devotee》.
08. Link summon Linkuriboh with a link token.
09. Link summon "Cyberse Wicckid" with "Link Disciple" and Link Token.
10. Link summon Salamangreat Balelynx with the Link Token.
11. With the ① effect of 《Salamangreat Balelynx》, search for 《Salamangreat Sanctuary》from the Deck.
12. With the ③ effect of 《Cyberse Wicckid》, remove his Cyberse monster from GY and search for 《Mathmech Nabla》from Deck.
13. Use 《Cyberse Wicckid》to link summon 《Linkross》.
14. With the ① effect of 《Linkross》, 2 Link Tokens Special Summon.
15. With the 2nd effect of 《Linkuriboh》, release the Link Token and use Special Summon from GY.
16. Link summon "Code Talker Inverted" with "Linkuriboh" and "Salamangreat Balelynx".
17. With the ① effect of 《Code Talker Inverted》, Special Summon 《Mathmech Nabla》from your hand.
18. With the ① effect of 《Mathmech Nabla》, release 《Linkross》and Special Summon 《Mathmech Addition》from the Deck.
19. Use Mathmech Nabla and Mathmech Addition to synchro summon Borreload S Dragon.
A deployment method that synchro summons 《Borreload・S・Dragon》instead of 《Mathmech Superfactorial》.
The effect of 《Borreload・S・Dragon》negates the activation of the effect, so it can be used to interfere with the opponent's deployment.
*In addition, you will exchange cards in step 06, but if you receive 《Mathmech Addition》or 《Mathmech Subtraction》at this time, instead of 《Linkuriboh》used as a link material in steps 15 and 16, use 《Mathmech Addition》or 《Mathmech Subtraction》. "Special Summon" and use it as a link material for "Code Talker Inverted", it is possible to have 3 types of "Mathmech" monsters in GY. If you search for "Mathmech Superfactorial" with the effect of "Primathmech Alembertian", you can Xyz Summon "Primathmech Laplacian".
Chapter 4: Slashback combo when attacking second
You can't kill the second attack, but if you use the method below, you can link summon "Accesscode Talker" and aim to slash back at once.
Hand: Level 4 Cyberse monster that can Normal Summon + Level 4 Cyberse monster that can Special Summon
(Here we use 《Mathmech Addition》and 《Mathmech Subtraction》)
01. Normal Summon 《Mathmech Addition》.
02. Special Summon 《Mathmech Subtraction》from your hand, targeting 《Mathmech Addition》.
03. Use "Mathmech Addition" to link summon "Salamangreat Balelynx".
04. Link summon "Splash Mage" with "Salamangreat Balelynx" and "Mathmech Subtraction".
05. With the ① effect of 《Splash Mage》, Special Summon 《Mathmech Addition》from GY.
06. Link summon "Transcode Talker" with "Splash Mage" and "Mathmech Addition".
07. With the ② effect of 《Transcode Talker》, Special Summon 《Splash Mage》from GY.
08. Use "Splash Mage" to link summon "Linkross".
09. "Accesscode Talker" is linked summoned with "Splash Mage" and "Transcode Talker".
With this, "Accesscode Talker" that can use ATK 5300 + destruction effect that does not target 4 times is completed.
However, you can't kill the second attack, so it's recommended to use it when you can't kill the second attack for some reason, such as when using Dark Ruler No More.
Chapter 5: 《Mathmech Multiplication》
Before 《Primathmech Alembertian》appeared, there were times when 《Mathmech Multiplication》ended up in the hand.
However, after the appearance of 《Primathmech Alembertian》, it became possible to expand by using the following expansion method.
Hand: 《Mathmech Multiplication》+《Mathmech Addition》or《Mathmech Subtraction》or《Balancer Lord》
(Here we use 《Mathmech Multiplication》and 《Mathmech Addition》)
*《Mathmech Multiplication》and 《Mathmech Sigma》will be explained later.
01. Normal Summon 《Mathmech Multiplication》.
02. Special Summon 《Mathmech Addition》from your hand, targeting 《Mathmech Multiplication》.
03. Xyz Summons "Primathmech Alembertian" with "Mathmech Multiplication" and "Mathmech Addition".
04. With the ① effect of 《Primathmech Alembertian》, search for 《Mathmech Sigma》from the Deck.
05. With the 2nd effect of 《Primathmech Alembertian》, release yourself and Special Summon 《Mathmech Multiplication》from GY.
06. Special Summon Mathmech Sigma from your hand.
07. With the ① effect of 《Mathmech Multiplication》, the level of 《Mathmech Sigma》or 《Mathmech Multiplication》becomes 8.
08. Synchro summons "Geomathmech Final Sigma" with "Mathmech Sigma" and "Mathmech Multiplication".
How to synchro summon "Geomathmech Final Sigma" with "Mathmech Multiplication".
In the case of the second attack, "Mathmech Nabla" is not used, so "Geomathmech Final Sigma" cannot be given a double attack on the monster.
Even so, it is possible to double ATK, so even with this deployment method, it is easy to kill in the second turn.
*If you have 《Mathmech Sigma》and 《Mathmech Multiplication》, you can also Synchro Summon 《Geomathmech Final Sigma》while reducing the number of summons/Special Summons to 3 times.
01. Special Summon Mathmech Sigma from your hand.
02. Normal Summon 《Mathmech Multiplication》.
03. With the ① effect of 《Mathmech Multiplication》, the level of 《Mathmech Sigma》or 《Mathmech Multiplication》becomes 8.
04. Synchro summons "Geomathmech Final Sigma" with "Mathmech Sigma" and "Mathmech Multiplication".
Again, since it doesn't use 《Mathmech Nabla》, it doesn't give you a double attack on monsters, but it doubles your ATK, so it's easy to kill on the second turn.
Final Chapter: Summary
As explained above, you can see that there are many ways to deploy with only two cards in your hand.
Therefore, it is easy to deploy with a very high probability, and you can put 《Geomathmech Final Sigma》or 《Primathmech Alembertian》on the field.
With 《Mathmech Nabla》and 《Knightmare Corruptor Iblee》, it is possible to Synchro Summon 《Geomathmech Final Sigma》by keeping the number of summons/Special Summons to 5 or less, and countering 《Nibiru, the Primal Being》.
Therefore, it has a strong advantage over 《Nibiru, the Primal Being》, so it is a convenient expansion method.
In the case of other deployment methods, the number of summons and Special Summons will increase to 6 times, so there is a drawback that is weak against 《Nibiru, the Primal Being》.
However, by reducing the number of his Special Summons, we can reduce the effect of 《Proliferating G》.
Also, if you use Link Monster, you can Synchro Summon "Geomathmech Final Sigma" leaving "Linkuriboh".
The first attacking method is "Primathmech Laplacian" Xyz summoned with the effect of "Mathmech Superfactorial", and the effect of "Linkuriboh" to successfully interfere with the opponent's development and attack, and when it's your next turn, use "Accesscode Talker". It is also possible to link summon and finish as it is.
Of course, even if 《Mathmech Superfactorial》can't be targeted, 《Borreload・S・Dragon》can aim to interfere.
Since it can be deployed with 2 cards in hand, one of the advantages is that it is easy to prepare 《Crossout Designator》in your hand as a countermeasure against 《Nibiru, the Primal Being》.
Also, it is a very big point that 《Mathmech Multiplication》can also Synchro Summon 《Geomathmech Final Sigma》using the deployment method in Chapter 5.
This point shows that the stability of the deployment has increased, but in addition to this, it also leads to more ways to deal with when 《Mathmech Multiplication》comes into the hand.
With a very high probability of getting 《Geomathmech Final Sigma》with 2x ATK, it can be said to be a pretty powerful combo.
Weakness[Weaknesses]
The 2nd effect of 《Mathmech Nabla》and 《Mathmech Multiplication》cannot be activated unless it is sent to GY, so if it is removed it cannot be activated.
Also, 《Mathmech Superfactorial》cannot be activated unless there is a “Mathmech” monster in his GY.
Not to mention 《Macro Cosmos》and 《Dimensional Fissure》, which are banished without going to GY, and if they are banished with 《Called by the Grave》, their effects cannot be activated until the next turn.
Especially overseas, it is recorded in the same pack as "Nibiru, the Primal Being", and has a very bad compatibility with "Dimension Shifter", which has a hand-triggered "Macro Cosmos" effect.
Fortunately, unlike "Nibiru, the Primal Being", it's salvation that you can deal with it with "Called by the Grave".
As an unexpected weak point, there is a danger that if 《Honest》or 《Magic Cylinder》is activated against the attack of 《Geomathmech Final Sigma》that doubles ATK, it will deal a lot of damage.
In particular, after activating the effect of "Balancer Lord", attacking with "Geomathmech Final Sigma" that doubles ATK, and then "Honest" or "Magic Cylinder" are activated at that time, the defeat is likely.
Recently, the adoption rate of these cards is on the decline, but if you're not careful, you'll lose, so you should be careful.
"Primathmech Laplacian" has handicap and removal effects, but the former is not compatible with decks such as [Dark World] that have many cards that activate their effects when handicapped.
In particular, [Danger!] can activate the 2nd effect when handicapped. [Danger!] is also included in the environment, so it can be said that it is a very bad deck.
And one more, the biggest weakness for [Mathmech] is that there are few actions when taking the first attack.
As mentioned above, you can Synchro Summon 《Geomathmech Final Sigma》by consuming 2 cards in your hand, and you can aim for a kill on the first turn with overwhelming ATK, so it is very strong in the second attack.
On the other hand, if you go first, you can at least use 《Mathmech Superfactorial》and 《Borreload・S・Dragon》to hinder your opponent's development, but other than that, you have no obstacles at all.
Also, due to this kind of weakness, in match battles, the moment the opponent finds out that they are [Mathmech], there is a possibility that the opponent will always choose to attack second.
Therefore, in order to surpass the first attack, the above deployment method is essential.
As for the trap card, as I mentioned earlier, with the advent of 《Primathmech Alembertian》, it became possible to reliably prepare 《Mathmech Superfactorial》.
However, there are many cases where it is still uneasy, so it is good to keep in mind the use of general-purpose trap cards such as 《Solemn Judgment》.
Also, recently, even if you go first, if you can successfully interfere, you can use Accesscode Talker as it is, cut back the board at once, and aim for one kill as it is.
Even if you go first, you can do your best to develop it, block it with the effect of Primathmech Laplacian, and get 1 kill with the attack of Accesscode Talker.
Customize[About Side Deck]
The decks he currently uses for his side decks are as follows.
《Gameciel, the Sea Turtle Kaiju》
By releasing your opponent's monsters and making them Special Summon, you can make them perfect targets for 《Geomathmech Final Sigma》.
If you feel that your opponent doesn't have Nibiru, the Primal Being in their hand, you can release his Special Summoned Knightmare Corruptor Iblee to the opponent's field and finish it as it is.
《Fantastical Dragon Phantazmay》
Can be used as a meta card for Decks that use Link Monsters a lot.
It is also possible to exchange cards, and it is also possible to return 《Salamangreat Sanctuary》and 《Mathmech Superfactorial》that have come to his hand to his Deck.
Since it remains on the field, it can also be used for RBI making.
《Nibiru, the Primal Being》
By removing it with "Crossout Designator", it can be used to safely Synchro Summon "Geomathmech Final Sigma".
However, it's not a bad idea to take advantage of his high ATK and use this card to quickly remove his deck, which is being deployed in large numbers, and use it as a follow-up attack.
If you play 《Geomathmech Final Sigma》on the return turn, if his ATK is less than 3000 with the Primeval Token, it is possible to kill him on the second turn.
《Ghost Ogre & Snow Rabbit》
Treat to destroy pesky Continuous Spells and cards in the Pendulum zone.
Similar to 《Effect Veiler》, this is also used to expand the range of hand triggers that can be negated with 《Crossout Designator》.
《Lightning Storm》
Basically, use it as the second and subsequent 《Harpie's Feather Duster》.
《Dark Ruler No More》
Can it be used as a countermeasure against 《Red-Eyes Dark Dragoon》, which is affecting the environment recently?
It has the worst compatibility with 1 kill last hit, but by link summoning 《Accesscode Talker》instead of 《Geomathmech Final Sigma》, it is possible to cut back the opponent’s board at once, so if you use it for that purpose, you can use it. Worth it.
《System Down》
It is currently used as a countermeasure against [Orcust], which is currently at the top level of the environment.
Even if there are no monsters on the field, with the above deployment method, it is possible to exceed the opponent's initial physical strength of 8000, so it is possible to kill one very easily.
《Imperial Order》
A trap card that contains a spell card.
It will also affect this one, so you need to choose the timing to activate.
It can also be used to increase trap cards if you take the first attack.
《Vanity's Emptiness》
A trap card that can contain his Special Summon of the opponent's monster.
This is also adopted to increase the trap card if you take the first attack.
【others】
The following cards are currently being considered for adoption (including side decks) and have experience being removed when considering his deck construction.
・"Mathmech" card
As mentioned above, it is necessary to adjust the number of "Mathmech" cards due to hand triggers and the inclusion of his spell card.
《Mathmech Division》
It may be used as a deployment card, but the effect of ① requires preliminary preparation.
With 《Mathmech Nabla》, Special Summon is possible with the same conditions & no preparation (they are not limited to the Extra Monster Zone & can be recruited from the Deck).
As for the effect of ②, I'm curious about the existence of 《Mathmech Multiplication》, which has double his ATK.
By the effect of Mathmech Billionblade Nayuta, he is the largest "Mathmech" monster that can be sent to GY.
However, even if Geomathmech Final Sigma is equipped with Mathmech Billionblade Nayuta to reinforce his ATK, there is also a relationship where it is easy to aim for a kill on the second turn, so I ended up not using it.
《Mathmech Equation》
A simple and powerful revive card that can revive "Mathmech" monsters from GY.
It may serve as an insurance in case 《Geomathmech Final Sigma》is destroyed.
In the main gimmick, you can revive "Mathmech Nabla" with "Mathmech Multiplication" as the cost to make him Special Summon.
By utilizing this, it is possible to Synchro Summon 《Geomathmech Final Sigma》.
In the sub gimmick, it is also possible to line up "Geomathmech Final Sigma" and "Primathmech Alembertian" to kill the second turn.
However, even if you don't do that, if there is an opponent's monster, it is possible to kill the second turn with Geomathmech Final Sigma, so I didn't use it.
《Mathmech Billionblade Nayuta》
As a [Mathmech] Deck that is easy to aim for a 1st turn kill, it is an unsung hero.
However, it is not used because it is difficult to make an initial move, and even if you do not use this card in the first place, it is easy to kill with a second turn attack with Geomathmech Final Sigma.
《Mathmech Induction》
A "Mathmech" card that can be searched with the search effect of "Primathmech Alembertian", making it easier to handle.
This is also a valuable removal card that is used to make up for the shortcomings of [Mathmech], which can rarely be played first.
To do that, you have to have a "Mathmech" monster on the field, but for that reason, it has good compatibility with "Primathmech Alembertian", which is a "Mathmech" monster with a search effect.
Although it has a peculiar activation condition, it is also a Trap card that needs to be used properly in comparison to 《Mathmech Superfactorial》, which has a powerful effect.
However, if GY doesn't have 3 or more "Mathmech" monsters, all you have to do is Synchro Summon "Borreload S Dragon", so in the end it was rejected.
《Geomathmech Magma》
Compared to 《Geomathmech Final Sigma》, 《Primathmech Laplacian》and 《Primathmech Alembertian》, the destruction effect is certainly strong, but it is a relatively plain effect.
In the first place, on a board where this card can be Synchro Summoned, the previously mentioned 《Primathmech Alembertian》is often Xyz Summoned.
Especially when you insert 《Dark Ruler No More》from the Side Deck, after activating that card, it may be useful if you want to destroy your opponent's cards all at once, but even in that case, 《Accesscode Talker》has a non-targeting destruction effect. This card is removed because all you have to do is Link Summon and overwhelm it.
・Unreleased cards
《Armored Bitron》
You can Special Summon 《Knightmare Corruptor Iblee》from the Deck. However, since Cyberse is tied up and the compatibility with 《Borreload・S・Dragon》becomes the worst, should I consider it as 《Knightmare Corruptor Iblee》after the 4th one?
・ Cards that were currently candidates for adoption
The most powerful cards are: There were many other candidates, but in the end there were many cards that were left out.
《Garbage Collector》
A new card that returns his Cyberse monsters on the field to his hand, and makes his Cyberse monsters from the Deck, other than cards with the same level and the same name, Special Summon.
It doesn't support 《Mathmech Sigma》, but unlike 《Summoner Monk》, it has the advantage that you don't have to think about the spell card ratio.
Since it is a Level 2 Cyberse monster, it can be used as link material for 《Link Disciple》or 《Link Devotee》.
If you attack second, you can Synchro Summon 《Geomathmech Final Sigma》by limiting the number of Summons/Special Summons to 5 times.
Even in the case of the first attack, it is possible to make the board "Cyberse Wicckid" + "Primathmech Alembertian" + "Mathmech Superfactorial".
It cannot be used with Mathmech Sigma when attacking second, and the number of summons and Special Summons increases when attacking first, so it is better to think of it as Mathmech Nabla after the fourth card.
Until now, 《Geomathmech Final Sigma》was used to summon and Synchro Summon 5 times, but with the introduction of 《Linkross》, 《Knightmare Corruptor Iblee》was used and it was removed.
《Secure Gardna》
Use when 《Balancer Lord》and 《Garbage Collector》come to your hand.
Use "Code Talker Inverted" as Link Material to Link Summon and activate the effect of "Cyberse Wicckid".
Also, it is possible to Link Summon the 《Linkuriboh》left over on the field to this card, making it easier to aim for a kill on the second turn.
《Garbage Collector》was removed due to the adoption of 《Knightmare Corruptor Iblee》due to the appearance of 《Linkross》.
《Summoner Monk》
You can Special Summon 《Mathmech Nabla》from the Deck by using a spell card as a cost.
It's a Spellcaster monster, but since it has 800 ATK, it can be used as a link material for 《Salamangreat Almiraj》, which can be used for the cost of the ① effect of 《Mathmech Nabla》.
However, due to the relationship between summoning rights and races, it is not compatible with the method of deploying 《Mathmech Sigma》and 《Balancer Lord》.
In addition, you have to consider the ratio of Spell cards, and you have to put 《Salamangreat Almiraj》in the frame of the Extra Deck, so there is also the drawback that the frame of the Extra Deck is reduced by one.
Due to the above, I am currently leaving it to Garbage Collector , which is a new confirmed card for the first move, so I am removing it.
《Cynet Mining》
A spell card that requires a hand cost, but can search for 《Mathmech Nabla》.
During the period when the 《Cyberse Wicckid》axis development was the main gimmick, this card was not used due to the problem of hand cost and the large number of initial moves.
However, it was later found that the method of deploying 《Mathmech Nabla》does not trigger the effect of 《Nibiru, the Primal Being》, unlike the other methods of deploying.
Since you can search for 《Mathmech Nabla》without using 《Cyberse Wicckid》, you finally have a reason to use this card… However, with the appearance of 《Knightmare Corruptor Iblee》and 《Armored Bitron》, 《Mathmech Nabla》from the 4th card onwards. was born, there is no opportunity to adopt.
《Dinowrestler Pankratops》
It can be used as a second attack card.
It can be used as a follow-up attack that makes use of its high ATK, and it can also be used as a removal card.
Unlike "Gameciel, the Sea Turtle Kaiju", this one can destroy his Spell/Trap cards.
Is 《Gameciel, the Sea Turtle Kaiju》, which can also be used as a removal card, an option?
《Prohibition》
Contain the activation of the opponent's 《Called by the Grave》and 《Nibiru, the Primal Being》.
When 《Crossout Designator》is not enough.
However, since you have to predict the opponent's hand, it can be very difficult to handle, so I am currently removing it.
《I:P Mascarena》
Since it has an effect that allows you to Link Summon during your opponent's turn, you can Link Summon Topologic Zeroboros during your opponent's turn and prepare to wipe out your opponent's field.
However, it would be disastrous if negated by 《Dark Ruler No More》《Skill Drain》, etc., so it is not currently adopted.
In particular, 《Dark Ruler No More》is often used as a countermeasure against 《Red-Eyes Dark Dragoon》from the side Deck, so I feel that this card is a little unsuitable for countering the opponent's turn.
《Topologic Zeroboros》
You can Link Summon it during your opponent's turn with the effect of I:P Mascarena.
When a monster in the link destination is his Special Summon, you can activate a powerful exclusion effect.
To activate the effect, release a link token and use Linkuriboh, which he Special Summoned.
After activating his effect, he will be Special Summoned to the Main Monster Zone by the 3rd effect, so it works well with 《Mathmech Sigma》and 《Geomathmech Final Sigma》.
By the way, since it's a Cyberse monster, it can also be used as a cost for 《Mathmech Nabla》.
However, since most of his GY's Special Summoned 《Mathmech Sigma》is used for the cost, is it limited to when you want to reduce the number of summons/Special Summons?
Since it is often used in conjunction with 《I:P Mascarena》, it is currently removed.
《Red Reboot》
A card that temporarily disables trap cards.
In addition to being useful as a countermeasure against trap beats, [Mathmech] is basically good at killing on the first turn of the second attack, so by activating this card, the probability of killing on the first turn of the second attack rises at once.
Right now, he prefers 《Lightning Storm》, which can be used as a countermeasure against [Sky Striker Ace], which uses a lot of spell cards, so he doesn't use it now.
【last】
Here, I introduced the balanced [Mathmech], which allows you to somehow respond even if you go first by including 《Mathmech Superfactorial》and 《Borreload・S・Dragon》.
However, [Mathmech] is his deck that is very good at killing on the second turn, starting with Geomathmech Final Sigma, so it would be interesting to create a [Mathmech] that specializes in killing on the second turn.
The purpose of this Deck is to hit second with 《Geomathmech Final Sigma》for 1 kill, and to attack first with 《Mathmech Superfactorial》and 《Primathmech Laplacian》to hinder the opponent's development.
It's very easy to understand, and it's a pretty strong development, so it's a deck that's easy to use even for beginners.
Also, the method of Synchro Summoning "Geomathmech Final Sigma" using "Mathmech Nabla" and "Knightmare Corruptor Iblee" is less affected by "Nibiru, the Primal Being".
Of course, if you have 《Crossout Designator》in your hand, you can deploy it all at once and put pressure on your opponent.
It's an interesting and easy-to-understand deck, so if you want to start from now on, I'd like you to refer to his deck.
In addition to the cards explained above, if there are any other cards that can be strengthened by including this card, please feel free to comment.
【Change log】
Updated 2020/02/29 (updated again after a long time)
・Main Deck ・Extra Deck ・Side Deck Change
adoption
○ Main Deck
《Armored Bitron》《Salamangreat Sanctuary》
○ Extra Deck
《Salamangreat Balelynx》《Splash Mage》《Transcode Talker》《Accesscode Talker》
○ Side deck
《Fantastical Dragon Phantazmay》《System Down》
number change
◇ Main deck
《Knightmare Corruptor Iblee》3→1
《Mathmech Superfactorial》2→1
◇Extra Deck
《Primathmech Laplacian》2→1
《Linkuriboh》2→1
《Cyberse Wicckid》2→1
◇Side Deck
《Gameciel, the Sea Turtle Kaiju》1→2
《Dark Ruler No More》2→3
Deck movement
△ Main Deck → Side Deck
《Ghost Ogre & Snow Rabbit》
removed
●Extra Deck
《Geomathmech Magma》
●Side Deck
《Artifact Lancea》《Kumongous, the Sticky String Kaiju》《Anti-Spell Fragrance》《Red Reboot》
・Explanation update
Updated 2020/01/07 (updated after a long time)
・Main Deck ・Extra Deck ・Side Deck Change
adoption
○ Main Deck
《Knightmare Corruptor Iblee》
○ Extra Deck
《Linkross》
○ Side deck
《Gameciel, the Sea Turtle Kaiju》《Kumongous, the Sticky String Kaiju》《Nibiru, the Primal Being》《Lightning Storm》《Dark Ruler No More》《Anti-Spell Fragrance》《Vanity's Emptiness》
number change
◇Extra Deck
《Linkuriboh》1→2
《Geomathmech Final Sigma》2→1
◇Side Deck
《Artifact Lancea》3→2
《Red Reboot》3→2
removed
●Main Deck
《Garbage Collector》
●Extra Deck
《Secure Gardna》
●Side Deck
《Dinowrestler Pankratops》《Fantastical Dragon Phantazmay》《Twin Twisters》
・Explanation update
Updated 2019/08/31
・Main Deck ・Extra Deck ・Side Deck Change
adoption
○ Extra Deck
《Code Talker Inverted》《Secure Gardna》《Borreload・S・Dragon》
number change
◇Extra Deck
《Cyberse Wicckid》1→2
◇Side Deck
《Fantasy Dragon Phantasmei》2→3
《Artifact Longinus》2→3
removed
●Extra Deck
《No.41 Mud Sleeping Demon Beast Baguska》《I:P Mascarena》《Topologic Zeroboros》《Starving Venom Fusion Dragon》
●Side Deck
《Super Polymerization》
・Updated commentary (especially [How to deploy] was significantly updated to make it easier to read)
2019/08/28 Update (Finally, I've become a deck that I'm satisfied with)
・Main Deck ・Extra Deck ・Side Deck Change
adoption
○ Main Deck
《Garbage Collector》《Solemn Judgment》
○ Side deck
《Imperial Order》
number change
◇ Main deck
《Mathmech Multiplication》2→1
《Infinite Impermanence》3→2
Deck movement
△ Side Deck → Extra Deck
《Starving Venom Fusion Dragon》
removed
●Main Deck
《Mathmech Equation》《Cynet Mining》
●Extra Deck
《Security Dragon》
・Explanation update
Updated 2019/08/27
・Main Deck ・Extra Deck ・Side Deck Change
adoption
○ Main Deck
《Balancer Lord》
number change
◇ Main deck
《Mathmech Addition》2→3
《Mathmech Subtraction》2→3
《Mathmech Superfactorial》1→2
《Infinite Impermanence》3→2
◇Extra Deck
《Primathmech Laplacian》1→2
removed
●Main Deck
《Summoner Monk》《Monster Reborn》《Foolish Burial》
●Extra Deck
《Salamangreat Almiraj》
・Explanation update
Updated 2019/08/25
・Explanation update
Updated 2019/08/24
・Main Deck ・Extra Deck ・Side Deck Change
adoption
○ Main Deck
《Summoner Monk》《Monster Reborn》《Foolish Burial》
○ Extra Deck
《Salamangreat Almiraj》
number change
◇ Main deck
《Mathmech Addition》3→2
《Mathmech Subtraction》3→2
《Mathmech Equation》1→2
Deck movement
△ Extra Deck → Side Deck
《Starving Venom Fusion Dragon》
removed
●Main Deck
《Balancer Lord》《Mathmech Induction》
●Extra Deck
《Mekk-Knight Crusadia Avramax》
●Side Deck
《Imperial Order》
The details of the update contents are omitted below.
Updated 2019/08/20
Updated 2019/08/19
Updated 2019/08/17
2019/08/15 update
Updated 2019/08/14
Updated 2019/08/13
Updated on 2019/08/12 (Since two days ago, the range of updates has been narrowed due to fine adjustments)
2019/08/11 Update (Because 《Primathmech Alembertian》can be registered in Deck)
Updated 2019/08/10
Updated 2019/08/06
Updated 2019/08/04
2019/08/03 update (“Deck Buildpack Mystic Fighters” released)
Updated 2019/07/30
Updated 2019/07/21
Updated 2019/07/17
Updated 2019/07/15
Updated 2019/07/07
Created on 06/30/2019 (Because "Mathmech" cards can now be registered in the Deck) |