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Mathmech Subtraction →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Cyberse | 1000 | 1000 |
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn. | |||||
Average Rating Score | 8.9(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Mathmech Subtraction (56 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Mathmech Subtraction" card reviews and rating scores
8.9(10) |
|
60% | (6) | ||
40% | (4) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
wairo
2023/02/06 22:31
2023/02/06 22:31
Mathmech subtraction
As the name suggests, it has a debuff effect. The targeted monsters are usually removed by extra monsters that use this card as a material, so the benefit isn't that great, but is there still room for improvement over Addion? Self-ss level 4 Cyber It is used often because it is safe and strong as a padding, but if you double it, it will be slightly troublesome, so it may be better to scatter the number of adoptions.
As the name suggests, it has a debuff effect. The targeted monsters are usually removed by extra monsters that use this card as a material, so the benefit isn't that great, but is there still room for improvement over Addion? Self-ss level 4 Cyber It is used often because it is safe and strong as a padding, but if you double it, it will be slightly troublesome, so it may be better to scatter the number of adoptions.
タマーキン(封印)
2022/12/11 20:09
2022/12/11 20:09
FIRE Mathmech half in the main deck
As the name suggests, it has the effect of lowering his ATK of monsters in the field by 1000.
Or rather, the name of the English version is Subtraction.
It only has the ability to self-deploy from the hand while lowering ATK, but this is very powerful in Mathmech
If you are in the first hand with "Mathmech Nabla" when attacking second, and there is a monster with no target resistance whose ATK is 3000 or less on the opponent's field, (assuming there is no interference) with "Geomathmech Final Sigma" 's one-hit kill is confirmed
power is power
power is power
After all, the muscles of the brain solve everything
It's supposed to be a member of Final Sigma's united parts, but it's mostly released to Nabura in the above flow and made into a multiplier.
Of course, he is also excellent as a deployment member in the first attack, and since the ATK decrease is temporary, he is not a concern.
You need monsters on the field for self-deployment, but Mathmech has monsters such as Sigma and Circular, which can easily be summoned when they come out of your hand under loose conditions, such as Balancer Lord, so it's not that difficult. won't
For some reason, there is also an unregulated search card called 《Cynet Mining》, so it's pretty stable (although I want to bring circulars rather than subtras).
It's not a perfect first move, but as a Mathmech, it's a must-stack 3, and it's a completely rarity scam that's excellent for general-purpose Cybers.
As the name suggests, it has the effect of lowering his ATK of monsters in the field by 1000.
Or rather, the name of the English version is Subtraction.
It only has the ability to self-deploy from the hand while lowering ATK, but this is very powerful in Mathmech
If you are in the first hand with "Mathmech Nabla" when attacking second, and there is a monster with no target resistance whose ATK is 3000 or less on the opponent's field, (assuming there is no interference) with "Geomathmech Final Sigma" 's one-hit kill is confirmed
power is power
power is power
After all, the muscles of the brain solve everything
It's supposed to be a member of Final Sigma's united parts, but it's mostly released to Nabura in the above flow and made into a multiplier.
Of course, he is also excellent as a deployment member in the first attack, and since the ATK decrease is temporary, he is not a concern.
You need monsters on the field for self-deployment, but Mathmech has monsters such as Sigma and Circular, which can easily be summoned when they come out of your hand under loose conditions, such as Balancer Lord, so it's not that difficult. won't
For some reason, there is also an unregulated search card called 《Cynet Mining》, so it's pretty stable (although I want to bring circulars rather than subtras).
It's not a perfect first move, but as a Mathmech, it's a must-stack 3, and it's a completely rarity scam that's excellent for general-purpose Cybers.
にびぃ
2022/10/24 20:59
2022/10/24 20:59
One of the lesser Mathmechs paired with Mathmech Addition. In contrast to Addion, who poses like a close Zaku in a certain G*m FPS game, this is also a very cool pose with a moving illustration.
The effect is the same as Addion, targeting a monster on the field and changing the hit point of the target monster while making himself his Special Summon. This has the effect of lowering the RBI by 1000.
Basically, when you use it in the development, it is likely that you will be in the early stages of the game. Since the effect does not depend much on the field, even if it is treated as a simple business trip with the theme of "Mathmech", this one will be the winner in terms of versatility. Like Addion, even if the target disappears from the field, it is possible to make himself a Special Summon, and it is a card that is relatively easy to handle among Cybers business trips, and has an excellent status of Level 4. Even if he's tied to Cybers, he'll be something like Cyberse theme doesn't exist.
Compared to Addion, it doesn't spoil whether you attack first or second, and in the worst case, you have to pump your opponent's monsters. However, both of them are monsters that are easy to deal with and can greatly contribute to the development of his Special Summon, so it can be said that it is a pretty powerful card if you don't have to worry about having multiple copies in your hand. In terms of versatility, I will give it 10 points, one point higher than Addion.
The effect is the same as Addion, targeting a monster on the field and changing the hit point of the target monster while making himself his Special Summon. This has the effect of lowering the RBI by 1000.
Basically, when you use it in the development, it is likely that you will be in the early stages of the game. Since the effect does not depend much on the field, even if it is treated as a simple business trip with the theme of "Mathmech", this one will be the winner in terms of versatility. Like Addion, even if the target disappears from the field, it is possible to make himself a Special Summon, and it is a card that is relatively easy to handle among Cybers business trips, and has an excellent status of Level 4. Even if he's tied to Cybers, he'll be something like Cyberse theme doesn't exist.
Compared to Addion, it doesn't spoil whether you attack first or second, and in the worst case, you have to pump your opponent's monsters. However, both of them are monsters that are easy to deal with and can greatly contribute to the development of his Special Summon, so it can be said that it is a pretty powerful card if you don't have to worry about having multiple copies in your hand. In terms of versatility, I will give it 10 points, one point higher than Addion.
ジュウテツ
2019/09/21 7:51
2019/09/21 7:51
Among the "Mathmech" monsters that can be Special Summoned, I think it's excellent that it lowers the opponent's ATK and assists in activating the effect of 《Geomathmech Magma》.
After Special Summon, I think it would be good to use it as a synchro material for 《Geomathmech Final Sigma》together with 《Geomathmech Magma》.
After Special Summon, I think it would be good to use it as a synchro material for 《Geomathmech Final Sigma》together with 《Geomathmech Magma》.
アルバ
2019/08/10 10:38
2019/08/10 10:38
The opposite of Addion, it has the effect of weakening and entering the field.
It seems that it will be mainly used as a material, so even if you lower your own monsters and use his Special Summon, it will immediately become a material and disappear, so you can deploy while lowering the opponent's RBI than Addion. are engaged.
It seems that it will be mainly used as a material, so even if you lower your own monsters and use his Special Summon, it will immediately become a material and disappear, so you can deploy while lowering the opponent's RBI than Addion. are engaged.
とき
2019/08/03 9:31
2019/08/03 9:31
His Mathmech to subtract.
It has the effect of making a Special Summon from the hand while lowering his ATK of 1 monster on the field by 1000.
The basic usage is almost the same as Addion, and in addition to using the easy Special Summon effect to connect to various Special Summons, the weakening effect may sometimes help breakthrough.
Even if you weaken your own monsters, you can use it as a material immediately, and weakening the opponent's monsters is a good deal, so it feels a little easier to handle than Addion. However, cards that are easy to deploy are the most important, and there is no difference between Addion and Subtra, so they can be handled with the same ease of use.
It has the effect of making a Special Summon from the hand while lowering his ATK of 1 monster on the field by 1000.
The basic usage is almost the same as Addion, and in addition to using the easy Special Summon effect to connect to various Special Summons, the weakening effect may sometimes help breakthrough.
Even if you weaken your own monsters, you can use it as a material immediately, and weakening the opponent's monsters is a good deal, so it feels a little easier to handle than Addion. However, cards that are easy to deploy are the most important, and there is no difference between Addion and Subtra, so they can be handled with the same ease of use.
プラント・プラン
2019/06/30 19:31
2019/06/30 19:31
Contrary to "Mathmech Addition", this is a "Mathmech" monster that lowers her monster's ATK and Special Summons him from his hand. Since it is possible to lower her ATK of the opponent's monsters, unlike 《Mathmech Addition》, which is often treated as battle support, this one has the advantage of being able to be used in any situation. However, if there is no opponent monster, he cannot Special Summon unless he lowers his ATK of his own monster. Well, if you use that monster as a Synchro Material or an Xyz Material, there will be no problem.
The conditions for Special Summon are very loose, and there are no particular restrictions except that the monsters that can be put out from the EX Deck are limited to his Cyberse monsters, so it looks like it can be used in his decks other than [Mathmech].
The conditions for Special Summon are very loose, and there are no particular restrictions except that the monsters that can be put out from the EX Deck are limited to his Cyberse monsters, so it looks like it can be used in his decks other than [Mathmech].
カンベイ
2019/06/29 23:08
2019/06/29 23:08
The opposite of Addion, this is one of the Cyberse monsters that can Special Summon by subtracting the RBI of the monsters on the field.
ATK 1000 down is attractive, but if you use this effect, you will not be able to hit, so it is mainly used as a material. This might be better suited to his Mathmech than Addion, as he can lower his opponent's RBI and his Special Summon.
Also, the effect itself doesn't specify his Mathmech, so it can be used with other of his Cyberse Decks as well. However, speaking greedily, as a person building the Accesscode Talker Deck, I wanted this card to be "EARTH"...
ATK 1000 down is attractive, but if you use this effect, you will not be able to hit, so it is mainly used as a material. This might be better suited to his Mathmech than Addion, as he can lower his opponent's RBI and his Special Summon.
Also, the effect itself doesn't specify his Mathmech, so it can be used with other of his Cyberse Decks as well. However, speaking greedily, as a person building the Accesscode Talker Deck, I wanted this card to be "EARTH"...
Decks with "Mathmech Subtraction"
* is adopted as a key card.
● 2019-06-30 [ Mathmech ] (with explanation)
● 2023-01-29 Conference Firewall
● 2022-12-23 Mathmech Travel @Ignister
● 2019-08-21 Spinning Cosmic Mathmech
● 2022-03-30 Mathmech for singles/MD
● 2023-01-15 [For MD] Mathmech
● 2022-12-23 [Duelist Cup] Mathmech [for MD]
● 2023-03-26 Conference Firewall 2
● 2023-01-17 Firewall Accesscode Talker
● 2023-02-11 [For rankers] Mathmech talker
● 2020-10-31 Mathmech type S-Force
● 2019-08-13 Dark Fluid/Extra Link 2
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Mystic Fighters | DBMF-JP004 | 2019-08-03 | Normal |
Ranking and View Num
Rating Score Rank | 1,955 / 13,210 Cards |
---|---|
View Num | 17,954 |
Type "Cyberse" Type Best Monster Ranking | 68th |
Others
Japanese card name | 斬機サブトラ |
---|
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