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Type "Cyberse" Type Best Monster Ranking
Type "Cyberse" Type Best Monster Ranking. Let's check the effects of the cards you are interested in.
update date : 2024/11/17
1stI:P Masquerena
Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (42) | I:P Masquerena |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
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Type "Cyberse" Type Best Monster Ranking
The honorable first place went to "I:P Masquerena"!
2019/07/13 11:40
The effect of ② is an effect that grants resistance to effect destruction to Link Monsters that use this card as a link material. For example, if you use it as link material for 《Borrelsword Dragon》with battle destruction resistance, you can link summon 《Borrelsword Dragon》with battle and effect destruction resistance.
As a main use, if the effect of ① is "Knightmare Unicorn", which can be activated when the link summon is successful, the effect of ② is "Borrelsword Dragon" or self-strengthening, leaving the field. It is recommended to Link Summon something like Mekk-Knight Crusadia Avramax, which has powerful effects such as a bounce effect.
→ See all card reviews for "I:P Masquerena"
2ndMathmech Circular
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (28) | Mathmech Circular | Effect Monster | |||
- | 4 | Cyberse | 1500 | 1500 | ||
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn. |
The second place that narrowly missed first place was "Mathmech Circular"
* In the event of a tie, the one with the highest total number of evaluations will be ranked higher.
2022/09/06 17:13
It's an important effect, first of all, the effect of dropping his Mathmech from his Deck at cost and making himself a Special Summon from his hand is quite strange at this point. The theme of Mathmech is that there are many cards that activate their effects when sent to her GY, so "Cost and he is GY" is very attractive. It would be cute if you think of it as something like ε in Magnet Warrior. However, the problem is that this is an effect that activates in your hand, not on the field, and you can also turn yourself into her Special Summon. It's not a good thing to do without cutting the summoning right. Although there are some restrictions, there is a loophole called 《Update Jammer》in Cybers. Even though it was for 《Geomathmech Final Sigma》, wouldn't he have been fine with at least the Mathmech binding...? With this effect, he will send a basic 《Mathmech Sigma》to GY. If there are no monsters in the EX zone, this card can be put out from your hand or GY by yourself, so it leads to development. The original Mathmech is quite strong because he can drop various Mathmechs into his GY depending on the situation (bitter smile)
The second effect is an effect that you can definitely use if you have dropped Sigma, so if you're going to use it on a cyber business trip, use 《Mathmech Equation》. With this, you can prepare link materials for 3 bodies without cutting off the summoning right, so Accesscode Talker, Ignister, and various Cyberse themes will greatly increase the stability. If you use it with Mathmech, it will dramatically increase Mathmech's strengths, such as 《Mathmech Superfactorial》and 《Mathmech Billionblade Nayuta》, not just equations.
Overall, it's a pretty weird card, but even with this, the fact that the Cyber theme doesn't appear in the environment is probably due to Spright and Tearlaments being pretty weird. But after the October revision, the age of cybers will surely come... surely.
→ See all card reviews for "Mathmech Circular"
3rdSalamangreat Gazelle
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (26) | Salamangreat Gazelle | Effect Monster | |||
- | 3 | Cyberse | 1500 | 1000 | ||
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn. |
2018/12/13 17:38
"If a Salamangreat monster is sent to her GY", he can Special Summon from his hand under extremely loose conditions, and when Special Summon succeeds, he can drop her Salamangreat card from the Deck to GY. is. Many Salamangreat monsters have a resurrection effect, so the resurrection effect is very useful. It can also drop spells and traps, so if you can salvage it with Sunlight Wolf, it can also serve as a pseudo search.
Also, since it's level 3, it's also convenient as an X material for the newly added Mirror Giustario.
Overall, it is one of the most important cards in [Salamangreat]. 3 stacks are required.
→ See all card reviews for "Salamangreat Gazelle"
4thFirewall Defenser
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (9) | Firewall Defenser | Effect Monster | |||
- | 4 | Cyberse | 1200 | 1500 | ||
If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn. |
→ See all card reviews for "Firewall Defenser"
5thG Golem Pebble Dog
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (5) | G Golem Pebble Dog | Effect Monster | |||
- | 2 | Cyberse | 300 | 1000 | ||
If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn. |
→ See all card reviews for "G Golem Pebble Dog"
6thMarincess Coral Triangle
Rating Score | Card Name | Card-Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (4) | Marincess Coral Triangle |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
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→ See all card reviews for "Marincess Coral Triangle"
7thLibromancer Fire
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (4) | Libromancer Fire | Effect Monster | |||
- | 4 | Cyberse | 1800 | 1800 | ||
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn. |
→ See all card reviews for "Libromancer Fire"
8thG Golem Rock Hammer
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (3) | G Golem Rock Hammer | Effect Monster | |||
- | 6 | Cyberse | 1800 | 2400 | ||
If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn. |
→ See all card reviews for "G Golem Rock Hammer"
9thAccesscode Talker
Rating Score | Card Name | Card-Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (55) | Accesscode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
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→ See all card reviews for "Accesscode Talker"
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