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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Mystic Fighters

Deck Build Pack Mystic Fighters Card List

Deck Build Pack Mystic FightersCard List
Deck Build Pack Mystic Fighters
code : DBMF.
Total : 45 Types.
Release Date:2019-08-03
10th period

Average of all cards:7.6pt




Total 45 Types
Monster 28 Types
Effect Monster:22 Types
Fusion Monster:1 Types Synchro Monster:2 Types Xyz Monster:3 Types
3 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 10 Types
5Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 7 Types
4 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
Mathmech:13 Types / Dragonmaid:13 Types / Generaider:13 Types / Dark World:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order151 / 626 view num33505 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Mathmech Sigma
Super
▶︎ Deck
9.2 14
[27426]
JP001 Mathmech Sigma  Effect Monster
Tuner Monster
- 4 Cyberse 1000 1500
If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
Mathmech Nabla
Normal
▶︎ Deck
9.2 11
[23084]
JP002 Mathmech Nabla  Effect Monster
Tuner Monster
- 4 Cyberse 1000 1500
You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.
Mathmech Addition
Normal
▶︎ Deck
8.6 9
[18275]
JP003 Mathmech Addition  Effect Monster
- 4 Cyberse 1000 1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
Mathmech Subtraction
Normal
▶︎ Deck
9 9
[16639]
JP004 Mathmech Subtraction  Effect Monster
- 4 Cyberse 1000 1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.
Mathmech Multiplication
Normal
▶︎ Deck
8.6 10
[16060]
JP005 Mathmech Multiplication  Effect Monster
- 4 Cyberse 500 2000
You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
Mathmech Division
Normal
▶︎ Deck
6.8 6
[11720]
JP006 Mathmech Division  Effect Monster
- 4 Cyberse 1500 1000
You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.
Geomathmech Magma
Super
▶︎ Deck
7.5 13
[17315]
JP007 Geomathmech Magma  Synchro Monster
Tuner Monster
Effect Monster
- 8 Cyberse 2500 0
1 Tuner + 1+ non-Tuner monsters
When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
Geomathmech Final Sigma
Secret
Ultra
▶︎ Deck
9.6 30
[58087]
JP008 Geomathmech Final Sigma  Synchro Monster
Effect Monster
- 12 Cyberse 3000 0
1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
Primathmech Laplacian
Normal
▶︎ Deck
9.7 15
[30976]
JP009 Primathmech Laplacian  Xyz Monster
Effect Monster
- 4 Cyberse 2000 0
3 Level 4 monsters
If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
●Send 1 random card from your opponent's hand to the GY.
●Send 1 monster your opponent controls to the GY.
●Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of "Primathmech Laplacian" once per turn.
Mathmech Equation
Normal
▶︎ Deck
9 9
[12920]
JP010 Mathmech Equation  Normal Spell
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
Mathmech Billionblade Nayuta
Normal
▶︎ Deck
7.4 7
[10338]
JP011 Mathmech Billionblade Nayuta  Equip Spell
Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
Mathmech Superfactorial
Normal
▶︎ Deck
9.1 12
[16872]
JP012 Mathmech Superfactorial  Normal Trap
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
You can only activate 1 "Mathmech Superfactorial" per turn.
Mathmech Induction
Normal
▶︎ Deck
7.7 7
[8162]
JP013 Mathmech Induction  Continuous Trap
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
Nurse Dragonmaid
Super
▶︎ Deck
8.1 13
[19268]
JP014 Nurse Dragonmaid  Effect Monster
- 2 Dragon 500 1600
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
Dragonmaid Ernus
Super
▶︎ Deck
8.1 11
[19243]
JP015 Dragonmaid Ernus  Effect Monster
- 7 Dragon 2600 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
Laundry Dragonmaid
Normal
▶︎ Deck
5.6 22
[23221]
JP016 Laundry Dragonmaid  Effect Monster
- 2 Dragon 500 1600
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
Dragonmaid Nudyarl
Normal
▶︎ Deck
4.9 10
[14065]
JP017 Dragonmaid Nudyarl  Effect Monster
- 7 Dragon 2600 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
Kitchen Dragonmaid
Super
▶︎ Deck
8.7 17
[28214]
JP018 Kitchen Dragonmaid  Effect Monster
- 3 Dragon 500 1700
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
Dragonmaid Tinkhec
Normal
▶︎ Deck
8.4 9
[18601]
JP019 Dragonmaid Tinkhec  Effect Monster
- 8 Dragon 2700 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
Parlor Dragonmaid
Normal
▶︎ Deck
9.3 16
[24539]
JP020 Parlor Dragonmaid  Effect Monster
- 3 Dragon 500 1700
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
Dragonmaid Lorpar
Super
▶︎ Deck
7.1 11
[20336]
JP021 Dragonmaid Lorpar  Effect Monster
- 8 Dragon 2700 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
House Dragonmaid
Secret
Ultra
▶︎ Deck
7.8 14
[34983]
JP022 House Dragonmaid  Fusion Monster
Effect Monster
- 9 Dragon 3000 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
Dragonmaid Hospitality
Super
▶︎ Deck
9.5 11
[30005]
JP023 Dragonmaid Hospitality  Normal Spell
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
Dragonmaid Welcome
Normal
▶︎ Deck
6.1 7
[18545]
JP024 Dragonmaid Welcome  Continuous Spell
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
Dragonmaid Changeover
Normal
▶︎ Deck
7.9 11
[24407]
JP025 Dragonmaid Changeover  Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
Dragonmaid Downtime
Normal
▶︎ Deck
6.9 11
[16163]
JP026 Dragonmaid Downtime  Continuous Trap
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
You can only use this effect of "Dragonmaid Downtime" once per turn.
Mardel, Generaider Boss of Light
Super
▶︎ Deck
8.7 12
[33483]
JP027 Mardel, Generaider Boss of Light  Effect Monster
- 9 Plant 2400 2400
You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.
Frodi, Generaider Boss of Swords
Super
▶︎ Deck
7.4 10
[13551]
JP028 Frodi, Generaider Boss of Swords  Effect Monster
- 9 Warrior 2500 2000
You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn.
Dovelgus, Generaider Boss of Iron
Super
▶︎ Deck
5.5 11
[14112]
JP029 Dovelgus, Generaider Boss of Iron  Effect Monster
- 9 Machine 1500 2500
You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn.
Naglfar, Generaider Boss of Fire
Normal
▶︎ Deck
7.3 12
[11791]
JP030 Naglfar, Generaider Boss of Fire  Effect Monster
- 9 Beast-Warrior 3100 200
You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn.
Nidhogg, Generaider Boss of Ice
Normal
▶︎ Deck
8.5 10
[19108]
JP031 Nidhogg, Generaider Boss of Ice  Effect Monster
- 9 Wyrm 2100 2600
You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.
Hela, Generaider Boss of Doom
Super
▶︎ Deck
8.8 12
[31879]
JP032 Hela, Generaider Boss of Doom  Effect Monster
- 9 Zombie 800 2800
You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.
Jormungandr, Generaider Boss of Eternity
Secret
Ultra
▶︎ Deck
4.1 28
[27390]
JP033 Jormungandr, Generaider Boss of Eternity  Xyz Monster
Effect Monster
- 9 Reptile ? ?
2+ Level 9 monsters
You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.
Generaider Boss Stage
Normal
▶︎ Deck
9.6 16
[31899]
JP034 Generaider Boss Stage  Field Spell
Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
Generaider Boss Quest
Normal
▶︎ Deck
8.9 12
[14496]
JP035 Generaider Boss Quest  Normal Spell
Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.
Generaider Boss Loot
Normal
▶︎ Deck
1.1 13
[11500]
JP036 Generaider Boss Loot  Continuous Spell
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.
Generaider Boss Fight
Super
▶︎ Deck
7.7 12
[20684]
JP037 Generaider Boss Fight  Normal Trap
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
Generaider Boss Room
Normal
▶︎ Deck
3.1 9
[10316]
JP038 Generaider Boss Room  Continuous Trap
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn.
Generaider Boss Bite
Normal
▶︎ Deck
2.2 9
[9437]
JP039 Generaider Boss Bite  Normal Trap
Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn.
Balancer Lord
Normal
▶︎ Deck
8.3 21
[43383]
JP040 Balancer Lord  Effect Monster
- 4 Cyberse 1700 1200
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
Dynatherium
Normal
▶︎ Deck
6.3 20
[50713]
JP041 Dynatherium  Effect Monster
- 4 Beast 1600 600
You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.
Phantom Fortress Enterblathnir
Normal
▶︎ Deck
8.4 44
[123833]
JP042 Phantom Fortress Enterblathnir  Xyz Monster
Effect Monster
- 9 Machine 2900 2500
2 Level 9 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
●Banish 1 card your opponent controls.
●Banish 1 random card from your opponent's hand.
●Banish 1 card from your opponent's GY.
●Banish the top card of your opponent's Deck, face-up.
Super Rejuvenation
Normal
▶︎ Deck
8 31
[109587]
JP043 Super Rejuvenation  Quick-Play Spell
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
Dark World Dealings
Normal
▶︎ Deck
8.2 35
[200582]
JP044 Dark World Dealings  Normal Spell
Each player draws 1 card, then each player discards 1 card.
Waking the Dragon
Normal
▶︎ Deck
8.3 35
[77129]
JP045 Waking the Dragon  Normal Trap
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
Deck Build Pack Mystic Fighters Card List
7.6 /10.0 pt
Number of card ratings : 667
User Review : 667

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