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HOME > Yu-Gi-Oh! Card Lists > CHAOS IMPACT.

CHAOS IMPACT. Card List

CHAOS IMPACT.Card List
CHAOS IMPACT.
code : CHIM.
Total : 80 Types.
Release Date:2019-07-13
10th period

Average of all cards:6.9pt




Total 80 Types
Monster 50 Types
Normal Monster:1 TypesEffect Monster:31 Types
Fusion Monster:1 Types Synchro Monster:2 Types Xyz Monster:1 Types Link Monster:14 Types
1 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 16 Types
5Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 14 Types
9 Normal Trap 5 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 15
Gladiator Beast:10 Types / Unchained, Unchained Soul:10 Types / Marincess:9 Types / Aroma, Aromage, Aromaseraphy:5 Types / the World Chalice, World Legacy:3 Types / Salamangreat:3 Types / heart tentative:3 Types / Galaxy, Galaxy-Eyes:2 Types / the Evil Eye:2 Types / Tenyi:2 Types / Watt:1 Types / Evolsaur, Evocator, Evoltile, Evolzar:1 Types / SPYRAL:1 Types / Infinitrack:1 Types / Firewall:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order247 / 626 view num41027 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Suppression Collider
Normal
▶︎ Deck
4.1 14
[5748]
JP001 Suppression Collider  Normal Monster
- 8 Cyberse 2800 2600
All data crushed by this network warrior's hammer is irretrievably compressed.
Marincess Mandarin
Normal
▶︎ Deck
8.8 8
[12475]
JP002 Marincess Mandarin  Effect Monster
- 1 Cyberse 100 100
If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
Marincess Crown Tail
Normal
▶︎ Deck
4.4 7
[7811]
JP003 Marincess Crown Tail  Effect Monster
- 5 Cyberse 600 2300
During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
Marincess Blue Tang
Rare
▶︎ Deck
9.9 11
[22882]
JP004 Marincess Blue Tang  Effect Monster
- 4 Cyberse 1500 1200
If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
Chobham Armor Dragon
Normal
▶︎ Deck
4.6 9
[4725]
JP005 Chobham Armor Dragon  Effect Monster
- 1 Dragon 0 0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn.
Dinowrestler Martial Ampelo
Normal
▶︎ Deck
5.8 8
[4903]
JP006 Dinowrestler Martial Ampelo  Effect Monster
- 1 Dinosaur 600 0
During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.
Dinowrestler Valeonyx
Normal
▶︎ Deck
6 7
[4517]
JP007 Dinowrestler Valeonyx  Effect Monster
- 3 Dinosaur 1600 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.
Unchained Twins - Aruha
Normal
▶︎ Deck
9.3 8
[20678]
JP008 Unchained Twins - Aruha  Effect Monster
- 3 Fiend 1500 1500
You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.
Unchained Twins - Rakea
Normal
▶︎ Deck
8.6 7
[15812]
JP009 Unchained Twins - Rakea  Effect Monster
- 3 Fiend 1500 1500
(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.
Unchained Soul of Disaster
Secret
Super
▶︎ Deck
8.3 6
[27108]
JP010 Unchained Soul of Disaster  Effect Monster
- 8 Fiend 0 3000
Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
●You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
●If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
Gladiator Beast Sagittarii
Normal
▶︎ Deck
6.5 8
[6841]
JP011 Gladiator Beast Sagittarii  Effect Monster
- 3 Winged Beast 1400 1000
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
Gladiator Beast Attorix
Normal
▶︎ Deck
6 9
[8232]
JP012 Gladiator Beast Attorix  Effect Monster
- 4 Beast-Warrior 800 2000
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
Gladiator Beast Vespasius
Rare
▶︎ Deck
8 10
[10963]
JP013 Gladiator Beast Vespasius  Effect Monster
- 7 Sea Serpent 2300 0
At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".
Starliege Seyfert
Secret
Super
▶︎ Deck
9.7 17
[54914]
JP014 Starliege Seyfert  Effect Monster
- 4 Dragon 1800 0
You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
Nebula Dragon
Rare
▶︎ Deck
7.2 11
[21553]
JP015 Nebula Dragon  Effect Monster
- 8 Dragon 2000 0
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
Galactic Spiral Dragon
Normal
▶︎ Deck
8.7 7
[23190]
JP016 Galactic Spiral Dragon  Effect Monster
- 8 Dragon 2500 2500
While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
Aromage Laurel
Normal
▶︎ Deck
8.2 5
[16056]
JP017 Aromage Laurel  Effect Monster
- 1 Plant 800 0
If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.
Aromage Marjoram
Normal
▶︎ Deck
5.2 6
[13993]
JP018 Aromage Marjoram  Effect Monster
- 5 Plant 2000 1600
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
●When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
●If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.
Tenyi Spirit - Ashuna
Rare
▶︎ Deck
9.9 14
[18055]
JP019 Tenyi Spirit - Ashuna  Effect Monster
- 7 Wyrm 1600 2600
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
Evoltile Megachirella
Normal
▶︎ Deck
6.4 9
[6831]
JP020 Evoltile Megachirella  Effect Monster
- 1 Reptile 0 0
You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn.
World Legacy -
Rare
▶︎ Deck
5.7 6
[7535]
JP021 World Legacy - "World Key"  Effect Monster
- 1 Machine 0 0
You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.
Infinitrack Brutal Dozer
Normal
▶︎ Deck
8.7 7
[14716]
JP022 Infinitrack Brutal Dozer  Effect Monster
- 5 Machine 1900 2100
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
Gizmek Yata, the Gleaming Vanguard
Secret
Ultimate
Ultra
▶︎ Deck
7.9 7
[19809]
JP023 Gizmek Yata, the Gleaming Vanguard  Effect Monster
- 5 Machine 2050 2050
You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
●During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
●If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
Primineral Kongreat
Secret
Super
▶︎ Deck
6.6 9
[13176]
JP024 Primineral Kongreat  Effect Monster
- 8 Rock 3000 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.
Prometeor, the Burning Star
Normal
▶︎ Deck
3.4 10
[4843]
JP025 Prometeor, the Burning Star  Effect Monster
- 8 Machine 2800 2000
When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.
Brinegir
Normal
▶︎ Deck
2.3 10
[4587]
JP026 Brinegir  Effect Monster
- 7 Sea Serpent 1000 2600
If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn.
Luna the Dark Spirit
Normal
▶︎ Deck
5.2 10
[8738]
JP027 Luna the Dark Spirit  Effect Monster
- 4 Fiend 1600 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.
D.D. Patrol Plane
Normal
▶︎ Deck
4.3 7
[5290]
JP028 D.D. Patrol Plane  Effect Monster
- 3 Machine 1200 800
During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.
Hop Ear Squadron
Rare
▶︎ Deck
8.3 18
[29266]
JP029 Hop Ear Squadron  Effect Monster
Tuner Monster
- 2 Beast 300 600
During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
Bayonater, the Baneful Barrel
Normal
▶︎ Deck
2.5 8
[4135]
JP030 Bayonater, the Baneful Barrel  Effect Monster
- 1 Zombie 500 0
Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.
Mimikuril
N-Rare
▶︎ Deck
5 3
[3906]
JP031 Mimikuril  Effect Monster
- 3 Fiend 0 0
During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn.
Bonze Alone
N-Rare
▶︎ Deck
3 7
[4640]
JP032 Bonze Alone  Effect Monster
- 1 Fairy 100 100
Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
Gladiator Beast Domitianus
Secret
Ultimate
Ultra
▶︎ Deck
9.3 11
[14812]
JP033 Gladiator Beast Domitianus  Fusion Monster
Effect Monster
- 10 Sea Serpent 3500 1200
"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
Aromaseraphy Sweet Marjoram
Secret
Super
▶︎ Deck
7.7 10
[21635]
JP034 Aromaseraphy Sweet Marjoram  Synchro Monster
Effect Monster
- 6 Plant 2200 2000
1 Tuner + 1+ non-Tuner monsters
While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn.
●If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand.
●If you gain LP: Target 1 card your opponent controls; destroy it.
Draco Berserker of the Tenyi
Secret
Ultimate
Ultra
▶︎ Deck
8.9 25
[47692]
JP035 Draco Berserker of the Tenyi  Synchro Monster
Effect Monster
- 8 Wyrm 3000 0
1 Tuner + 1+ non-Tuner monsters
When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
Gallant Granite
Secret
Super
▶︎ Deck
9.6 23
[29347]
JP036 Gallant Granite  Xyz Monster
Effect Monster
- 4 Rock 2300 1800
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
●Add 1 Rock monster from your Deck to your hand.
●Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
7.6 18
[36257]
JP037 Firewall Dragon Darkfluid  Link Monster
Effect Monster
- - Cyberse 3000 -
3+ Effect Monsters
If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 5 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
4.6 5
[3436]
JP038 Protocol Gardna  Link Monster
Effect Monster
- - Cyberse 1000 -
2 Cyberse monsters
Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.4 11
[19507]
JP039 Salamangreat Pyro Phoenix  Link Monster
Effect Monster
- - Cyberse 2800 -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
●You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
●If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.2 5
[11610]
JP040 Marincess Crystal Heart  Link Monster
Effect Monster
- - Cyberse 0 -
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8 9
[12942]
JP041 Marincess Wonder Heart  Link Monster
Effect Monster
- - Cyberse 2400 -
2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 11
[12429]
JP042 Marincess Sea Angel  Link Monster
Effect Monster
- - Cyberse 1000 -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.4 7
[17644]
JP043 Unchained Soul of Rage  Link Monster
Effect Monster
- - Fiend 1800 -
2 monsters including an "Unchained Soul" monster
During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.6 5
[15357]
JP044 Unchained Soul of Anguish  Link Monster
Effect Monster
- - Fiend 2400 -
2+ monsters including an "Unchained Soul" monster
You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.7 16
[39945]
JP045 Unchained Abomination  Link Monster
Effect Monster
- - Fiend 3000 -
2+ monsters including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.8 11
[16588]
JP046 Test Panther  Link Monster
Effect Monster
- - Beast 800 -
2 monsters including a "Gladiator Beast" monster
If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.8 6
[19050]
JP047 Galaxy Satellite Dragon  Link Monster
Effect Monster
- - Dragon 2000 -
2 Dragon monsters
During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.1 8
[16382]
JP048 Gorgon, Empress of the Evil Eyed  Link Monster
Effect Monster
- - Fiend 1900 -
2 monsters including an "Evil Eye" monster
Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
10 42
[125639]
JP049 I:P Masquerena  Link Monster
Effect Monster
- - Cyberse 800 -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.6 7
[14634]
JP050 Seraphim Papillion  Link Monster
Effect Monster
- - Insect 2100 -
2+ monsters with different names
Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn.
●If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material.
●(Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Salamangreat Burning Shell
Normal
▶︎ Deck
4 3
[4227]
JP051 Salamangreat Burning Shell  Quick-Play Spell
Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
Salamangreat Transcendence
Rare
▶︎ Deck
6.2 6
[8428]
JP052 Salamangreat Transcendence  Quick-Play Spell
Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
Marincess Battle Ocean
Normal
▶︎ Deck
8.7 6
[14612]
JP053 Marincess Battle Ocean  Field Spell
All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
Abomination's Prison
Rare
▶︎ Deck
9.9 10
[20695]
JP054 Abomination's Prison  Normal Spell
Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
Wailing of the Unchained Souls
Normal
▶︎ Deck
8 5
[10769]
JP055 Wailing of the Unchained Souls  Continuous Spell
If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
Gladiator Beast's Comeback
Normal
▶︎ Deck
9.6 8
[11640]
JP056 Gladiator Beast's Comeback  Normal Spell
Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.
Gladiator Beast United
Normal
▶︎ Deck
8 8
[9866]
JP057 Gladiator Beast United  Quick-Play Spell
During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
Gladiator Rejection
Rare
▶︎ Deck
8.2 10
[10420]
JP058 Gladiator Rejection  Continuous Spell
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
Aroma Gardening
Normal
▶︎ Deck
6.3 4
[12446]
JP059 Aroma Gardening  Continuous Spell
If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.
Wattrain
Normal
▶︎ Deck
8.8 5
[8071]
JP060 Wattrain  Normal Spell
Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.
The World Legacy
Normal
▶︎ Deck
2.3 13
[12585]
JP061 The World Legacy  Continuous Spell
You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck.
Evil Eye of Gorgoneio
Rare
▶︎ Deck
9 3
[12190]
JP062 Evil Eye of Gorgoneio  Equip Spell
Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.
Bownty
Secret
Super
▶︎ Deck
6.2 6
[7088]
JP063 Bownty  Quick-Play Spell
If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn.
Cauldron of the Old Man
Normal
▶︎ Deck
7.1 14
[15237]
JP064 Cauldron of the Old Man  Continuous Spell
When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects;
●Gain 500 LP for each counter on this card.
●Inflict 300 damage to your opponent for each counter on this card.
Spiritual Entanglement
Normal
▶︎ Deck
3 9
[4020]
JP065 Spiritual Entanglement  Normal Spell
Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn.
Old Mind
N-Rare
▶︎ Deck
4.8 5
[7056]
JP066 Old Mind  Normal Spell
Look at 1 random card in your opponent's hand, then apply 1 of the following effects.
●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card.
●Lose 1000 LP.
You can only activate 1 "Old Mind" per turn.
Marincess Snow
Normal
▶︎ Deck
4.7 3
[6905]
JP067 Marincess Snow  Normal Trap
If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn.
Marincess Cascade
Normal
▶︎ Deck
3.3 4
[5713]
JP068 Marincess Cascade  Normal Trap
Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
Escape of the Unchained
Normal
▶︎ Deck
8.4 5
[13849]
JP069 Escape of the Unchained  Normal Trap
Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.
Abominable Chamber of the Unchained
Normal
▶︎ Deck
7.8 6
[12266]
JP070 Abominable Chamber of the Unchained  Normal Trap
Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
Gladiator Beast Charge
Rare
▶︎ Deck
7.9 7
[8038]
JP071 Gladiator Beast Charge  Normal Trap
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.
Gladiator Naumachia
Normal
▶︎ Deck
4.8 5
[4236]
JP072 Gladiator Naumachia  Continuous Trap
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle.
Tachyon Spiral Galaxy
Normal
▶︎ Deck
6 7
[11765]
JP073 Tachyon Spiral Galaxy  Normal Trap
Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
Blessed Winds
Rare
▶︎ Deck
8 4
[18094]
JP074 Blessed Winds  Continuous Trap
You can activate 1 of the following effects.
●Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
●Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.
●Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY.
You can only use this effect of "Blessed Winds" once per turn.
World Reassembly
Rare
▶︎ Deck
7.8 6
[11971]
JP075 World Reassembly  Normal Trap
Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn.
Crusher Run
Normal
▶︎ Deck
6.5 4
[6338]
JP076 Crusher Run  Continuous Trap
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
Peaceful Burial
Secret
Super
▶︎ Deck
4.8 17
[15455]
JP077 Peaceful Burial  Normal Trap
Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.
Jelly Cannon
Normal
▶︎ Deck
4.4 14
[7266]
JP078 Jelly Cannon  Normal Trap
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
Soul Levy
Normal
▶︎ Deck
3.5 11
[6464]
JP079 Soul Levy  Continuous Trap
You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.
Boompoline!!
N-Rare
▶︎ Deck
5.7 9
[7809]
JP080 Boompoline!!  Continuous Trap
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
CHAOS IMPACT. Card List
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Number of card ratings : 730
User Review : 730

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