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Geomathmech Final Sigma →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 12 | Cyberse | 3000 | 0 |
1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn. |
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password:42632209 | |||||
Average Rating Score | 9.5(32) |
- Card Info
- Card Reviews (32 rating scores)
- Decks with Geomathmech Final Sigma (93 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Geomathmech Final Sigma" card reviews and rating scores
9.5(32) |
|
90% | (29) | ||
9% | (3) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
C/ゾンマス蒼血重点
2023/06/12 14:48
2023/06/12 14:48
"I'll do the rest..." "Taicho Mizukaraga...!?"
Mathmech's ultimate weapon. A stat of 3000/0, complete resistance, doubled battles damage, follow-up replenishment effect for emergencies, and a sharpened murderous intent as if you had only what you need for victory.
Coexisting with Link is difficult because it needs to be placed in the EX Monster Zone, but it's not uncommon for the Captain to roar at a monster with the help of Mathmech Nabla or Mathmech Multiplication, deal five-figure damage, and one-shot it. , Firepower is enough even without Link's help. Even if you put it out on the first move, it's hard to break through even with a single machine because it's perfect resistance, and if you try to create over 3000 RBIs, you can use Mathmech Superfactorial to Primathmech Laplacian (if you have final sigma at 4 levels x 3, the material will be 1). Exactly he should be in GY) and it is also possible to entangle him. Sasgada…
Weaknesses are that it does not have the ability to interfere with the opponent, so it relies on Laplacian's back fist for removal, and if the interference is insufficient, it is easy to reach over 3000 RBI, and the recovery effect is also useless against Kaiju, and the effect of the ally Mathmech The resistance designed to receive it becomes an enemy, and the removal by the opponent's Laplacian is effective. There are no material restrictions, and Mathmech search is not a very important effect, so it can be used as a general-purpose level 12 with perfect resistance, but Laplacian may also be general-purpose in a Rank 4 Deck, so be careful. .
Mathmech's ultimate weapon. A stat of 3000/0, complete resistance, doubled battles damage, follow-up replenishment effect for emergencies, and a sharpened murderous intent as if you had only what you need for victory.
Coexisting with Link is difficult because it needs to be placed in the EX Monster Zone, but it's not uncommon for the Captain to roar at a monster with the help of Mathmech Nabla or Mathmech Multiplication, deal five-figure damage, and one-shot it. , Firepower is enough even without Link's help. Even if you put it out on the first move, it's hard to break through even with a single machine because it's perfect resistance, and if you try to create over 3000 RBIs, you can use Mathmech Superfactorial to Primathmech Laplacian (if you have final sigma at 4 levels x 3, the material will be 1). Exactly he should be in GY) and it is also possible to entangle him. Sasgada…
Weaknesses are that it does not have the ability to interfere with the opponent, so it relies on Laplacian's back fist for removal, and if the interference is insufficient, it is easy to reach over 3000 RBI, and the recovery effect is also useless against Kaiju, and the effect of the ally Mathmech The resistance designed to receive it becomes an enemy, and the removal by the opponent's Laplacian is effective. There are no material restrictions, and Mathmech search is not a very important effect, so it can be used as a general-purpose level 12 with perfect resistance, but Laplacian may also be general-purpose in a Rank 4 Deck, so be careful. .
かどまん
2023/05/07 13:22
2023/05/07 13:22
Ace of Cyberse's brain muscle theme 《Mathmech》
The effects are straight specs such as perfect resistance and doubled battles damage other than themes.
If you take a look at the fact that it occupies the EX zone to get that effect, it works as a single unit.
Since he appeared in the 10th term when there were restrictions on development from EX, he was almost exclusively for Mathmech.
With the subsequent revision of the rules, it became possible to put other EX directly into the main monster zone.
Since it became possible to coexist, it also got the position as the only general-purpose S in ☆ 12
High RBI resistance is often called for in the environment
This card has a low priority because it is easy to exceed the RBI
It seems that the adoption in S Deck will increase when the battle of less than ATK 3000 is mainstream.
Mathmech can easily increase the RBI, making it a monster of the strongest class.
It is difficult to break through without preparing a meta card.
The effects are straight specs such as perfect resistance and doubled battles damage other than themes.
If you take a look at the fact that it occupies the EX zone to get that effect, it works as a single unit.
Since he appeared in the 10th term when there were restrictions on development from EX, he was almost exclusively for Mathmech.
With the subsequent revision of the rules, it became possible to put other EX directly into the main monster zone.
Since it became possible to coexist, it also got the position as the only general-purpose S in ☆ 12
High RBI resistance is often called for in the environment
This card has a low priority because it is easy to exceed the RBI
It seems that the adoption in S Deck will increase when the battle of less than ATK 3000 is mainstream.
Mathmech can easily increase the RBI, making it a monster of the strongest class.
It is difficult to break through without preparing a meta card.
asd
2022/11/04 8:45
2022/11/04 8:45
A type of card that becomes even stronger when used in a theme with an almost general-purpose synchro.
It's the easiest to use at level 12 Synchro, and it's extremely strong against his Deck, which has low hit points and relies on removal by effects because it has perfect resistance.
It's the easiest to use at level 12 Synchro, and it's extremely strong against his Deck, which has low hit points and relies on removal by effects because it has perfect resistance.
アキ
2022/03/30 11:42
2022/03/30 11:42
Originally, it has the effect of doubling battle damage and pseudo perfect resistance, so it is difficult to deal with it, but if you use a multiplier and Nabla as a synchro material, you can attack monsters twice with 6000 RBI, so take measures. If you put a monster on the field without doing anything, the duel may end as it is.
On top of that, if he is destroyed, he will search Mathmech cards and have an effect that can't be killed for free. Why didn't you use materials?
On top of that, if he is destroyed, he will search Mathmech cards and have an effect that can't be killed for free. Why didn't you use materials?
AIBO
2022/03/16 12:08
2022/03/16 12:08
By the time you realize it, it's already too late. A deadly blow erases your girlfriend's LP. such a card.
Hey, wait a minute! hang on! help! please wait! please! Wow! !
Say it and die clean.
Since 《Solemn Judgment》can stop this guy's summoning, the Mathmech Deck with 3 Red Reboot counter traps was normally strong.
Hey, wait a minute! hang on! help! please wait! please! Wow! !
Say it and die clean.
Since 《Solemn Judgment》can stop this guy's summoning, the Mathmech Deck with 3 Red Reboot counter traps was normally strong.
カディーン
2022/01/24 20:33
2022/01/24 20:33
Fuunji who has benefited to the fullest from the chaos associated with the new master rule.
Originally, it was designed to block subsequent developments by blocking the EX monster zone, but as a result of various things, the demerit has completely disappeared. It doesn't change the fact that it can't coexist with Link Monsters and P-summons, but that's why it's a story.
Originally, it was designed to block subsequent developments by blocking the EX monster zone, but as a result of various things, the demerit has completely disappeared. It doesn't change the fact that it can't coexist with Link Monsters and P-summons, but that's why it's a story.
タマーキン(封印)
2022/01/24 20:11
2022/01/24 20:11
A triad of Sigma, Addion, and Subtra
Usually comes out with a tuner + multiplier
two bodies but three bodies
It fills the basic extra monster zone, but if it's there, his ATK 3000 monster, which is virtually perfect resistance, is Rise to Full Height.
Although it is a level 12 synchro, it is easy to put out because the material is general purpose, and the business trip performance is also high.
However, ATK 3000 is not as high ATK as it says, so overconfidence is prohibited
Floowandereeze can be said to be a natural enemy because he can't surpass ATK when Final Sigma is issued.
Doubled battles damage with monsters can double her ATK with a multiplier, so she can easily hit over 10,000 damage.
If a monster with ATK 2000 or less is standing still, instant death is confirmed, and if you have Addion in your hand, the deadline will be 3000.
Perfect performance as an ace attacker
Weaknesses are Defense Position monsters
I wish it had defense penetration ability, but it's too strong, so it's reasonable
Chaos MAX? I hate smart duels like you
Mathmech has benefited greatly from the 11th season rule change
Set up Final Sigma in the Extra Monster Zone, and in the Main Monster Zone, make full use of two types of mass Mathmech and Super Factorial to remove and search while granting Diamond negate effect and using his GY effect of Multiplier to complete Final Sigma. He said he would support him, but now he can move like a Mathmech.
A double hit of ATK 6000 to the monster with the protection of Nabura and Multiplier, Mathmech's deadly move.
10 points without complaint
As an aside, Yu-Gi-Oh! Master Duel, which has recently started distribution, unfortunately he has received the cold treatment that no one has a summoning effect for the Mathmech monster for some reason.
Postscript: The summoning effect was implemented a little later in Master Duel
It's strange that it didn't come out until now, even though it was a death sentence
However, looking at the opinion of the environment decker, he said that it would be better to put Access Code Talker into Mathmech rather than putting Final Sigma into it.
Final Sigma is also a victim of environmental deckers.
Usually comes out with a tuner + multiplier
two bodies but three bodies
It fills the basic extra monster zone, but if it's there, his ATK 3000 monster, which is virtually perfect resistance, is Rise to Full Height.
Although it is a level 12 synchro, it is easy to put out because the material is general purpose, and the business trip performance is also high.
However, ATK 3000 is not as high ATK as it says, so overconfidence is prohibited
Floowandereeze can be said to be a natural enemy because he can't surpass ATK when Final Sigma is issued.
Doubled battles damage with monsters can double her ATK with a multiplier, so she can easily hit over 10,000 damage.
If a monster with ATK 2000 or less is standing still, instant death is confirmed, and if you have Addion in your hand, the deadline will be 3000.
Perfect performance as an ace attacker
Weaknesses are Defense Position monsters
I wish it had defense penetration ability, but it's too strong, so it's reasonable
Chaos MAX? I hate smart duels like you
Mathmech has benefited greatly from the 11th season rule change
Set up Final Sigma in the Extra Monster Zone, and in the Main Monster Zone, make full use of two types of mass Mathmech and Super Factorial to remove and search while granting Diamond negate effect and using his GY effect of Multiplier to complete Final Sigma. He said he would support him, but now he can move like a Mathmech.
A double hit of ATK 6000 to the monster with the protection of Nabura and Multiplier, Mathmech's deadly move.
10 points without complaint
As an aside, Yu-Gi-Oh! Master Duel, which has recently started distribution, unfortunately he has received the cold treatment that no one has a summoning effect for the Mathmech monster for some reason.
Postscript: The summoning effect was implemented a little later in Master Duel
It's strange that it didn't come out until now, even though it was a death sentence
However, looking at the opinion of the environment decker, he said that it would be better to put Access Code Talker into Mathmech rather than putting Final Sigma into it.
Final Sigma is also a victim of environmental deckers.
タナト
2021/09/23 1:36
2021/09/23 1:36
The first ace card Dark Kuroda used in OCG Structures.
It kills with overwhelming firepower, but including the buffs from Nabura, direct attacks are more sluggish than expected and fall into paralysis.
That being said, just standing in the EX zone is a huge nuisance to your opponent, and since you can easily raise the multiplier to a higher level, even level 12 will come out easily.
One body that will end the duel as it is if the opponent makes a weak monster stand.
It kills with overwhelming firepower, but including the buffs from Nabura, direct attacks are more sluggish than expected and fall into paralysis.
That being said, just standing in the EX zone is a huge nuisance to your opponent, and since you can easily raise the multiplier to a higher level, even level 12 will come out easily.
One body that will end the duel as it is if the opponent makes a weak monster stand.
バーン信者
2021/07/19 22:13
2021/07/19 22:13
It's easy with the new theme Swordsoul. In the case of the current template construction of his Floowandereeze in sync, this card can't be broken through, so it's stuck (because it can't be removed with unknown wind, and the highest RBI of Winged Beast is 2900). If Floowandereeze becomes popular, it is the strongest card I would recommend to Swordsoul players.
究極
2020/09/22 23:14
2020/09/22 23:14
It's also excellent as a general-purpose level 12 synchro, and [Mathmech] is a trump card that can aim for a one-shot kill with plenty of practicality, and a top-class romance card.
Under the link rule, the need to put it in the EX monster zone was a disadvantage, but with the new rule, it has been strengthened by making it easier to coexist with other EX Mathmech monsters.
However, it's still difficult to use with Link Monster, and Cybers, which Mathmech belongs to, has many powerful dedicated links, and Accesscode Talker, which also has high finisher performance, can be easily issued, so if you use this card as a base, you can build it. Be careful when playing.
Under the link rule, the need to put it in the EX monster zone was a disadvantage, but with the new rule, it has been strengthened by making it easier to coexist with other EX Mathmech monsters.
However, it's still difficult to use with Link Monster, and Cybers, which Mathmech belongs to, has many powerful dedicated links, and Accesscode Talker, which also has high finisher performance, can be easily issued, so if you use this card as a base, you can build it. Be careful when playing.
kou
2020/09/20 0:33
2020/09/20 0:33
The strongest Synchro with invincibility resistance and one-hit kill. 10 points without complaining because it has the effect of being able to care even if it is destroyed by the opponent.
A・ロッド
2020/06/20 5:09
2020/06/20 5:09
As a Synchro fan, I love this card. If you can send multiplayer and nabla to double the battle damage and send it to S material or his GY, a monster with 6000 resistance will attack twice. When the Warrior version of this card comes out, I might stop thinking and work on that theme.
ファンデッカー
2020/02/26 21:20
2020/02/26 21:20
A mass of murderous intent. This is where Mathmech wins.
Nabura, put everything on the one-hit kill from the multiplier.
I love edgy cards like this.
Nabura, put everything on the one-hit kill from the multiplier.
I love edgy cards like this.
Paradox
2020/02/25 10:50
2020/02/25 10:50
The ace card of Mathmech and the trump card of Sin.
Since level 12 sync can be easily performed in Sin, there are many turns.
You can also ignore the attack limit, which is a common effect of the highest grade Sin monsters,
Even Skill Drain doesn't work after summoning Final Sigma.
Although complete resistance is lost, it is also an advantage that it can be revived by the effect of Sin Paradox Dragon.
Overall, it has a high murderous intent, and if you can attack side by side with a Sin monster, you will be able to do one kill.
Since level 12 sync can be easily performed in Sin, there are many turns.
You can also ignore the attack limit, which is a common effect of the highest grade Sin monsters,
Even Skill Drain doesn't work after summoning Final Sigma.
Although complete resistance is lost, it is also an advantage that it can be revived by the effect of Sin Paradox Dragon.
Overall, it has a high murderous intent, and if you can attack side by side with a Sin monster, you will be able to do one kill.
叢雲
2019/12/21 16:25
2019/12/21 16:25
Mathmech's ace monster is probably one of the cards that will benefit the most from the new rules announced today.
It's too strong to be able to use the given performance without any real disadvantages instead of crushing the development by link
It's too strong to be able to use the given performance without any real disadvantages instead of crushing the development by link
宵闇の変態
2019/10/20 16:14
2019/10/20 16:14
Almost game set when you land. ATK6000 with Multiplier + Nabla, 2 attacks limited to monsters, double battles damage, no effect, so it's mostly useless.
It would be helpful if you negate the S summon with a notification or something, but this time an all-purpose search will be activated. What makes recovery effective? ? ?
It's easy to handle as a general-purpose level 12, and since the materials are loosely specified, it's not difficult to combine it with Heikhan to give it resistance to battle destruction. If Valeso or Astram appear, they will deal a lot of battles damage and end up in a stalemate, but...
It would be helpful if you negate the S summon with a notification or something, but this time an all-purpose search will be activated. What makes recovery effective? ? ?
It's easy to handle as a general-purpose level 12, and since the materials are loosely specified, it's not difficult to combine it with Heikhan to give it resistance to battle destruction. If Valeso or Astram appear, they will deal a lot of battles damage and end up in a stalemate, but...
おうぇい
2019/10/17 14:24
2019/10/17 14:24
This illustration add.
Almost perfect resistance, high-level RBI, murderous double damage, bonus search when destroyed, and a strong trump card.
Almost perfect resistance, high-level RBI, murderous double damage, bonus search when destroyed, and a strong trump card.
ジュウテツ
2019/09/24 12:42
2019/09/24 12:42
With the effects of (1) and (2), as long as you are in the EX monster zone, I think it is excellent that you can add effect resistance and battle damage double effect.
Since it can receive the effects of "Mathmech" cards, I think it's a strength to be able to strengthen it with a number of combat support effects.
Even if it is destroyed, I think it is good that it is not wasted due to the search effect of (3).
It's a level 12 synchro, but if it's a "Mathmech" Deck, it can be played with a combination of "Mathmech Multiplication" and a level 4 "Mathmech" tuner, so I don't think there's a problem.
ATK is also the highest among "Mathmech" monsters, and I think it can be said to be a trump card.
Since it can receive the effects of "Mathmech" cards, I think it's a strength to be able to strengthen it with a number of combat support effects.
Even if it is destroyed, I think it is good that it is not wasted due to the search effect of (3).
It's a level 12 synchro, but if it's a "Mathmech" Deck, it can be played with a combination of "Mathmech Multiplication" and a level 4 "Mathmech" tuner, so I don't think there's a problem.
ATK is also the highest among "Mathmech" monsters, and I think it can be said to be a trump card.
アルバ
2019/08/10 11:10
2019/08/10 11:10
Almost completely immune to general-purpose 12 syncs and Mathmech mirrors.
For that reason, if you use the effect as a general purpose, it will only be a shove with battles damage.
Also, although the complete resistance of 3000 RBI is hard, in the current environment, the ease of getting high RBI is inflationary, so I would like to think about the next move when the means to protect is broken rather than overconfident.
Is it a little painful that it will be vanilla if it is not put out in the extra zone?
When used with remaining machines, it is relatively easy to put out, and it is possible to adjust the material to increase murderous intent.
For that reason, if you use the effect as a general purpose, it will only be a shove with battles damage.
Also, although the complete resistance of 3000 RBI is hard, in the current environment, the ease of getting high RBI is inflationary, so I would like to think about the next move when the means to protect is broken rather than overconfident.
Is it a little painful that it will be vanilla if it is not put out in the extra zone?
When used with remaining machines, it is relatively easy to put out, and it is possible to adjust the material to increase murderous intent.
TK
2019/08/04 14:47
2019/08/04 14:47
A mass of murderous intent that is no different from the catchphrase.
If it's a Cyberse Deck, it's easy to function with 6000 power even if it's just Nabla and Multi on this card.
It's flexible because you don't have to use Final Sigma to use Nabla and Multi for other things, and if you use D'Alembertian, which will appear at a later date, you'll be able to get Rank 4. Easier access.
However, if you can deploy 2-3 units including Tuner, there are options such as Valeso, so I would like to take advantage of my Cyberse and resistance.
By the way, note that restrictions on players such as attack declarations cannot be circumvented even with this card's resistance.
If it's a Cyberse Deck, it's easy to function with 6000 power even if it's just Nabla and Multi on this card.
It's flexible because you don't have to use Final Sigma to use Nabla and Multi for other things, and if you use D'Alembertian, which will appear at a later date, you'll be able to get Rank 4. Easier access.
However, if you can deploy 2-3 units including Tuner, there are options such as Valeso, so I would like to take advantage of my Cyberse and resistance.
By the way, note that restrictions on players such as attack declarations cannot be circumvented even with this card's resistance.
SEA
2019/08/04 8:33
2019/08/04 8:33
I think it can be used as a trump card for general-purpose synchros besides being a trump card for trepidation. However, in order to fully use the effect, you have to summon it to the extra zone, so you need to build a deployment structure that does not rely on extras, such as a Mathmech composition or a high attack main monster.
とき
2019/08/03 9:44
2019/08/03 9:44
A new general-purpose level 12 Synchro and he is Mathmech's trump card.
As long as he exists in the EX zone, he is unaffected by effects other than Mathmech, and has an effect that doubles the battles damage he inflicts in battle with opponent's monsters, and when destroyed in battle or by opponent's effects, he will receive a Mathmech card from the Deck. It has the effect of searching for one card.
Level 12 is quite high, but Mathmech can prepare it with Nabata and Multiplier. It can also be summoned by lining up 3 of them, including Sigma. As a general-purpose level 12 synchro, it is a level item where Onimaru and Big Ballista sleep.
Full effect immunity is simply violence. There is no problem in using RBI as a trump card. In addition, the effect of doubling the damage in battle with monsters can be said to be compatible with his Mathmech effect, which has a lot of battle compensation. Since it forces you to stay in the EX zone, it has the drawback of slowing you down, but if you make full use of the effects of Nabata and multipliers, you can inflict a fatal amount of battles damage.
Even if it is destroyed, if you search for 《Mathmech Equation》, the effect cannot be used, but it can be used as 3000 to 4000 RBI. A card that can be called an ace both in name and reality, with absolute resistance and explosive power.
As long as he exists in the EX zone, he is unaffected by effects other than Mathmech, and has an effect that doubles the battles damage he inflicts in battle with opponent's monsters, and when destroyed in battle or by opponent's effects, he will receive a Mathmech card from the Deck. It has the effect of searching for one card.
Level 12 is quite high, but Mathmech can prepare it with Nabata and Multiplier. It can also be summoned by lining up 3 of them, including Sigma. As a general-purpose level 12 synchro, it is a level item where Onimaru and Big Ballista sleep.
Full effect immunity is simply violence. There is no problem in using RBI as a trump card. In addition, the effect of doubling the damage in battle with monsters can be said to be compatible with his Mathmech effect, which has a lot of battle compensation. Since it forces you to stay in the EX zone, it has the drawback of slowing you down, but if you make full use of the effects of Nabata and multipliers, you can inflict a fatal amount of battles damage.
Even if it is destroyed, if you search for 《Mathmech Equation》, the effect cannot be used, but it can be used as 3000 to 4000 RBI. A card that can be called an ace both in name and reality, with absolute resistance and explosive power.
SOUL
2019/07/17 4:09
2019/07/17 4:09
Ultimate Falcon that Synchro Deck got.
The difference between 3500 and 3000 is not small, but depending on the opponent's deck, this can be close.
The difference between 3500 and 3000 is not small, but depending on the opponent's deck, this can be close.
カンベイ
2019/07/01 11:05
2019/07/01 11:05
Cyberse's level 12S monster and he is Mathmech's trump card.
Since it's level 12, should it be 3 monsters including a Mathmech tuner, or Nabla + a multiplier?
If you are in the EX monster zone, you will not be affected by card effects other than Mathmech cards, so unless it is a mirror, it will be impossible to break through except in battle. In addition, if you use a multiplier as a material, it will hit 6000 points, and if you combine it with the battle damage doubling effect of ②, you will unleash a tremendous firepower.
He can search for Mathmech Spell Trap even if destroyed by the third effect. It's not likely that this card will be destroyed, but there are many things you can do, such as revive it with Mathmech Equation, or use Mathmech Superfactorial to play it out during your opponent's turn.
Since it's level 12, should it be 3 monsters including a Mathmech tuner, or Nabla + a multiplier?
If you are in the EX monster zone, you will not be affected by card effects other than Mathmech cards, so unless it is a mirror, it will be impossible to break through except in battle. In addition, if you use a multiplier as a material, it will hit 6000 points, and if you combine it with the battle damage doubling effect of ②, you will unleash a tremendous firepower.
He can search for Mathmech Spell Trap even if destroyed by the third effect. It's not likely that this card will be destroyed, but there are many things you can do, such as revive it with Mathmech Equation, or use Mathmech Superfactorial to play it out during your opponent's turn.
シエスタ
2019/07/01 10:47
2019/07/01 10:47
Captain Sigma. It is common that his high combat power has the effect of dying.
He has a hit point of 3000 and is limited to being in the EX zone, but in addition to being resistant to all effects except mirrors, he has an aggressive effect that doubles battles damage.
Mathmech itself has a lot of support for combat, so you can expect high hitting power.
If destroyed, he can search for Mathmech, and the 1 resistance makes it easy to target. The encounter rate for Lightning has also decreased compared to before.
The effects of 1 and 2 are general-purpose and there is no material specification, so it will be a card that expands the options for various S Decks as well as Mathmech.
I think we finally have a card worthy of being adopted as a general-purpose slot at level 12 S.
He has a hit point of 3000 and is limited to being in the EX zone, but in addition to being resistant to all effects except mirrors, he has an aggressive effect that doubles battles damage.
Mathmech itself has a lot of support for combat, so you can expect high hitting power.
If destroyed, he can search for Mathmech, and the 1 resistance makes it easy to target. The encounter rate for Lightning has also decreased compared to before.
The effects of 1 and 2 are general-purpose and there is no material specification, so it will be a card that expands the options for various S Decks as well as Mathmech.
I think we finally have a card worthy of being adopted as a general-purpose slot at level 12 S.
プラント・プラン
2019/06/30 20:05
2019/06/30 20:05
Ace monster of [Mathmech]. At Level 12, he is a Synchro Monster, but with [Mathmech] you can use the effect of Mathmech Multiplication to Synchro Summon with just two monsters.
The effect of ① is a resistance effect that is not affected by effects other than "Mathmech" cards. It has the drawback of sealing the EX monster zone, but it also has a high ATK, making it difficult to break through easily.
The effect of ② is an effect that doubles the battle damage for monsters only. When combined with the status change, the probability of a second-turn kill increases at once.
The 3rd effect searches for a "Mathmech" card from the Deck when it is destroyed, but if the 1st effect is applied, it cannot be activated unless it is destroyed in battle, so it is treated as insurance if it is destroyed in battle. do you recommend?
Since the effects of (1) and (2) are very strong, it will be treated as a trump card in [Mathmech].
As an aside, there are no restrictions on Synchro materials, so it can be treated as a general-purpose Level 12 Synchro Monster. Especially with [Sin], you can Synchro Summon with 《Sin Parallel Gear》& a Level 10 “Sin” monster, and thanks to the ① resistance effect, you can attack even if you line up with a “Sin” monster, so it works well.
The effect of ① is a resistance effect that is not affected by effects other than "Mathmech" cards. It has the drawback of sealing the EX monster zone, but it also has a high ATK, making it difficult to break through easily.
The effect of ② is an effect that doubles the battle damage for monsters only. When combined with the status change, the probability of a second-turn kill increases at once.
The 3rd effect searches for a "Mathmech" card from the Deck when it is destroyed, but if the 1st effect is applied, it cannot be activated unless it is destroyed in battle, so it is treated as insurance if it is destroyed in battle. do you recommend?
Since the effects of (1) and (2) are very strong, it will be treated as a trump card in [Mathmech].
As an aside, there are no restrictions on Synchro materials, so it can be treated as a general-purpose Level 12 Synchro Monster. Especially with [Sin], you can Synchro Summon with 《Sin Parallel Gear》& a Level 10 “Sin” monster, and thanks to the ① resistance effect, you can attack even if you line up with a “Sin” monster, so it works well.
クリムゾン・ノヴァ
2024/05/12 10:16
2024/05/12 10:16
銀マグロ
2024/03/27 0:12
2024/03/27 0:12
2022/09/02 17:16
Of course, it's strong enough to be used in a Mathmech Deck, but since it doesn't have material restrictions, it can be put in normally, Floowandereeze killer.
The main strength of this card is (1) "As long as this card exists in the EX monster zone, it is unaffected by the effects of cards other than "Mathmech" cards. effect.
It is a strong resistance with limited removal methods that are not affected by card effects.
This card was created in the era of the "New Master Rule (2017 Edition)", so at that time you wanted to Special Summon Link Monsters, but you couldn't Special Summon EX monsters other than this card. It was weaker than it is now, but the card was allowed at that time.
However, now is Reiwa, the era is 2022
You can put out as many EX monsters as you like.
This card has become relatively stronger over time.
However, you still need to be careful not to interfere with link summoning.
To break through the effect of not being affected by card effects, destroy it in battle, release Kaiju, etc., or by means of effects that force the player, such as Evenly Matched.
Or you can use cards that stop Special Summon, such as Shintsu and Shinsen.
Next, the damage that this card in the (2) EX Monster Zone inflicts to your opponent in battle with an opponent's monster is doubled. effect. This card itself has a high ATK, so it's simple but strong.
His other Mathmech cards can also boost his stats and give him a one kill.
And it can be activated when this card in (3) is destroyed in battle or by an opponent's effect. Add 1 "Mathmech" card from your Deck to your hand.
This is the so-called search effect. There was a way to destroy it in battle with a removal method earlier, but if you do that, you can recover any "Mathmech" card by searching, which is excellent.
The main strength of this card is (1) "As long as this card exists in the EX monster zone, it is unaffected by the effects of cards other than "Mathmech" cards. effect.
It is a strong resistance with limited removal methods that are not affected by card effects.
This card was created in the era of the "New Master Rule (2017 Edition)", so at that time you wanted to Special Summon Link Monsters, but you couldn't Special Summon EX monsters other than this card. It was weaker than it is now, but the card was allowed at that time.
However, now is Reiwa, the era is 2022
You can put out as many EX monsters as you like.
This card has become relatively stronger over time.
However, you still need to be careful not to interfere with link summoning.
To break through the effect of not being affected by card effects, destroy it in battle, release Kaiju, etc., or by means of effects that force the player, such as Evenly Matched.
Or you can use cards that stop Special Summon, such as Shintsu and Shinsen.
Next, the damage that this card in the (2) EX Monster Zone inflicts to your opponent in battle with an opponent's monster is doubled. effect. This card itself has a high ATK, so it's simple but strong.
His other Mathmech cards can also boost his stats and give him a one kill.
And it can be activated when this card in (3) is destroyed in battle or by an opponent's effect. Add 1 "Mathmech" card from your Deck to your hand.
This is the so-called search effect. There was a way to destroy it in battle with a removal method earlier, but if you do that, you can recover any "Mathmech" card by searching, which is excellent.
Decks with "Geomathmech Final Sigma"
* is adopted as a key card.
● 2022-09-06 Shirayuki and her Metaphys and chaotic companions
● 2019-06-30 [ Mathmech ] (with explanation)★
● 2022-05-02 Advance control tierra solitaire (romantic type)
● 2022-10-15 Patrollship - The Dogmatika of Misfortune
● 2020-09-20 Ariadne type Drytron
● 2022-06-18 Possibility of caliber 2 (MD compatible)
● 2019-08-21 Spinning Cosmic Mathmech
● 2022-12-23 [Duelist Cup] Mathmech [for MD]★
● 2022-03-30 Mathmech for singles/MD★
● 2023-03-14 Make a sacrifice! !
● 2023-01-15 [For MD] Mathmech
● 2020-07-25 Dogmatika Nekroz
Card Category and Effect Category
Effect:add Card from your Deck to your hand
Effect:battles damage related
Effect:Unaffected by Monster effects
Effect:Unaffected by Spell effects
Effect:Unaffected by Trap effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Mystic Fighters | DBMF-JP008 | 2019-08-03 | Secret、Ultra |
SECRET UTILITY BOX | SUB1-JP053 | 2022-12-24 | Normal |
Ranking and View Num
Rating Score Rank | 853 / 13,171 Cards |
---|---|
View Num | 60,912 |
Level 12 Best Monster Ranking | 7th |
Attribute "FIRE" Best Monster Ranking | 49th |
Type "Cyberse" Type Best Monster Ranking | 36th |
Card Type "Synchro Monster" Best Card Ranking | 24th |
Others
Japanese card name | 炎斬機ファイナルシグマ |
---|
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