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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Mystic Fighters > Dragonmaid Downtime

Dragonmaid Downtime Used Deck

Dragonmaid Downtime
Card Kind Attribute Level Type ATK DEF
Continuous Trap - - - - -
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
You can only use this effect of "Dragonmaid Downtime" once per turn.
password:77515704
Average Rating Score 6.9(11)
  1. Card Info
  2. Card Reviews (11 rating scores)
  3. Decks with Dragonmaid Downtime (38 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Dragonmaid Downtime" card reviews and rating scores


6.9(11)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星0評価星0評価星0
カード評価ラベル5
9% (1)
カード評価ラベル4
45% (5)
カード評価ラベル3
45% (5)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan お留守番
2023/01/17 2:08
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The bounce effect can be triggered by Husky's effect or chained to GY's 《Dragonmaid Changeover》, allowing you to return the maid to your hand while searching to recover the change.
The neck is slow to activate.
That's the only downside, but the longer the Duel, the more useful it will be, so it's fun to stack one.
japan カディーン
2023/01/16 22:15
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Dragonmaid's precious relaxing time.
Do either a Universal Search or a Spell Trap Bounce while self-bouncing the Dragonmaid.
Since you can access all Dragonmaid cards, it's an excellent effect that eliminates the delay in the early stages, but in terms of the same contribution in the early stages, Dragonmaid Hospitality also prepares GY's situation. Impression that it is third next to Dragonmaid Tidying that leads to the development of the turn. Since the self-bounce is an advantage after the middle stage, it earns a heaping advantage.
The Spell Trap bounce is one-time, but it has a wide range of targets, and his GY effect and powerful cleanup are great competitors. It also plays the role of Husky Trigger. The selling point here is that it only has one target and that it can be used repeatedly. Continuous Spells and Field Spells can also indirectly interfere if they have a name turn 1 limit.
Its greatest strength is that it triggers the removal effect of 《House Dragonmaid》, which can be used repeatedly in the free chain, but if you don't use it carefully, dissynergy will occur. It is important to note that the removal of Husky is optional, so there are many cases where the timing is missed, and if it bounces in the main phase, the number of maids that can be transformed in the battle phase will decrease. In addition to this, the pressure of "I don't know when it will be broken" common to permanent cards is added, and it is quite difficult to judge the activation timing.
In general, it is difficult to handle depending on the wide range of uses, and the impression of the card will vary considerably depending on the person.
japan 超弩級スライム
2022/05/14 18:48
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Since it's a trap, it's slow, but it's an effect that gives you an advantage, so if you can use it every turn, it's a big advantage.
Also, although it is temporary, it is a card that can remove his valuable Spell / Trap in "Dragonmaid", so it can be used as a breakthrough method such as Skidre.
The downside is that it's slow because it's a trap, and it can't be used unless a "Dragonmaid" monster exists. Since this card can't avoid accidents where you don't have a lower rank in your starting hand, it's common to use it to search with Chame when you have time to spare, rather than becoming an initial member.
japan ミドラ
2021/03/29 12:55
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A Continuous Trap that allows you to use Search or Spell Trap bounces by bouncing the Dragonmaid. Basically, search will be used unless there is a serious problem.
Due to the Continuous Trap, the tempo is slow and the fear of removal is worrisome, but you can access all Dragonmaid cards every turn.
It's combo with Husky where it really shines, acting as a search-and-remove for Friche. However, Husky's destruction effect will miss the timing if it is not activated in chain 1.
Although it's a highly comboable card, I'd like to use pinprick in the current Dragonmaid Deck.
japan ABYSS
2020/01/23 2:17
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A Continuous Trap that allows you to self-bounce the Dragonmaid and choose between Search or her Spell Trap bounce.
Unless you have a tough Continuous Spell Trap in play, it's best to aim for the search effect.
Since it's a Trap, it has the disadvantage of being one tempo slow, but it also has the strengths unique to Trap, such as escaping from removal and activating Husky's destruction effect, so I think it's within the scope of adoption.
japan ジュウテツ
2019/10/14 11:44
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Combined with 《House Dragonmaid》, I think it's excellent that you can search for "Dragonmaid" cards while destroying opponent's monsters, and bounce the opponent's spells and traps.
japan シエスタ
2019/08/09 17:43
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It can be used as a Sacrifice Escape while self-bouncing while searching or bouncing magic traps, but it can't be said to be very useful on its own due to its ease of removal and slowness due to Continuous Trap.
Being able to self-bounce with Friche is a selling point, and as already said, it's important to be able to trigger Husky's removal for free.
The effect is excellent, but the impression is that it is highly dependent on combos.
japan アルバ
2019/08/09 8:42
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You can choose from two effects, but the effect that returns his Spell Trap to the hand is limited in the situations where it can be used, so basically you will only use search that is easy to use.
Both effects are a bit annoying as his Continuous Trap delays the first shot.
Rather, it looks like a card with the concept of activating Husky's effect on the opponent's turn due to the nature of Continuous Trap.
japan とき
2019/08/03 10:36
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Take a break, take a break.
It has an effect that can be activated by choosing whether to return one Dragonmaid to the hand and search for her Dragonmaid cards other than the same name, or to return one of her opponent's Spell Trap to the hand.
All-purpose search is quite attractive. She can be a Spell Trap as it's a card designation, and she can also bring you excellent favors for fusion spell requisitions and effects. Of course, you can also search for Flamme, which has an immediate ATK up trigger. However, since she is a trap, the activation is one step behind, and with her Dragonmaid, which cannot be said to have high deployment power, the cost of returning cards is not absurd. On the other hand, since it's a trap, you can say that returning her Dragonmaid to your hand protects it from being destroyed or removed.
Another of her Spell Trap's bounces is a low impact effect, and you're pretty limited in which aspects to choose from at the expense of search. It's almost a bonus.
japan ヒコモン
2019/08/01 22:34
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"Dragonmaid" monsters have the effect of returning to the hand, but the timing is limited, and it will be painful if the removal is skipped during the opponent's main phase 1. By using this card, you can return any "Dragonmaid" monster to your hand while searching for "Dragonmaid" cards and returning your opponent's Spells/Traps to your hand. Should this effect be used like an end cycle when there is no opportunity to use the first half effect, or should it be used to remove it when attacking?
japan asd
2023/12/09 13:55
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Decks with "Dragonmaid Downtime"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Deck Build Pack Mystic Fighters DBMF-JP026 2019-08-03 Normal
SELECTION 5 SLF1-P072 2022-11-05 Normal

Ranking and View Num

Rating Score Rank 6,009 / 13,171 Cards
View Num 16,963

Others

Japanese card name ドラゴンメイド・リラクゼーション

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