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HOME > Yu-Gi-Oh! Deck List > DragonmaidDeck List > Net $10195 introduction assumption Deck and Deck Instructions

"Net $10195 introduction assumption" Deck 2019

Dragonmaid Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Dragonmaid" / Beatdown
Key Card
Parlor Dragonmaid
Deck commentary

Playing

Her Dragonmaid Deck is built on the premise that she will be able to set up a Strahl first. Assuming 3 Strahl stacks, the extra deck in the current card pool is 12 cards.
I wonder if the Strahl success rate is high or low. For the time being, the probability should be reasonably high, but ...
From access to Parla,
(1) Remove the dressing with the Parla effect
② Collected by the dressing activation effect
③ Strahl with Parla + Advanced Dragonmaid
is the basic move to go first.
To access Parla, you can use the Elde effect or the Conscience effect to search for Parla from Tiruru ss → Deck, but due to Tiruru's effect, unless you have a lot of advanced cards in your hand, you can search for Parla as it is. You will end up dropping it.
In the case of sympathy + Tiruru, it is better to use Tiruru ns → effect to search and drop parla → sympathy to revive parla.
After passing the turn to the opponent, the basic movement is to revive Parla with the Strahl effect → Drop the welcome with the Parla effect → Grant target resistance with the welcome effect. The next obstacle is
Effect of Strahl
Destroy the husky effect that comes out from there by triggering it with a lower common effect or relaxation
Only two. The rest are hand triggers and graves.
Since many opponents will be aware of the effect of Strahl and will come to stomp, let's assign the Husky effect to the opponent's monster, which will be the key to the development of the activation effect, and decide the must counter.

Strength

(1) Use the effect of Pinpoint Landing to increase your hand while taking care of Urara.
When Special Summoning with Erde effect, Compassion effect, and Husky Strahl effect, if you are conscious of playing so that you can get it out of your hand, you will be able to move while triggering the effect of 《Pinpoint Landing》, so you will have plenty of resources.
The effect of 《Pinpoint Landing》can be triggered even during the opponent's turn, so actively aim to summon it from your hand and supply resources.
(2) Summon the maid chief while involving the opponent's monster with super fusion.
It's insanely strong. Even if the first attack is taken by the opponent and it is returned with 4 Apollo + Borreload S, if you use Super Fusion to involve Savage and put out Strahl, you can move from main 2 while destroying 4 Apollo 3200 in battle.
(3) Care for veiler and bubble shadow with relaxation effect and super fusion
If there is no target monster on the field at the time the effect resolves, Veiler and Bubble Shadow will fail due to absence of target. Let's take care of these effects that can't be dealt with 《Pinpoint Landing》without a target.

Weakness

(1) Astram is seriously stuck.
Target resistance, only that guy can hit, Special Summon Monsters will absolutely kill, but there is an answer of 《Hieratic Seal of the Heavenly Spheres》, but it is guaranteed that 2 or more monsters will be removed from 1 Astram. Even if you negate and destroy the Dameste effect with Strahl, the husky that comes out will be returned and clogged, so there's really nothing you can do about it.
(2) There is a hand accident that can only be drawn by advanced players.
There is nothing I can do about this, because of the nature of the theme. Give Deck some love and let Deck respond.
(3) Bass shake.
Dragon's natural enemy. That's impossible. Give up.
(4) There is no resource recovery/recovery method
It's a build that aims to settle things in a short period of time by using Deck/Theme Power, but if you use the Strahl effect 3 times, you may end up with 3 Huskies in his GY that don't meet the resurrection limit. When it comes to endurance games, it's hard to beat, and there's no power card that can be returned from one like Engage, so it's almost impossible to solve the top.
Depending on the build, it may be possible to recover resources and increase your hand with greedy pots.

Customize

(2) Make 2 Super Fusions.
Depending on the opponent, side change is enough ant. It may not be enough to remove it with non-chain involvement fusion, such as a care method for Borreload S Dragon, which is a general-purpose interference, and a material for Starve Venom → Strahl with two dark opponents. It depends on the surrounding environment.
(2) Insert a Fusion Monster with loose material conditions.
It has almost the same meaning as (1), but the biggest removal in this Deck is the fusion involving only two or more opponent's monsters in super fusion. It may be better to include a Fusion Monster without a name, such as 《Mudragon of the Swamp》or Armaduk, rather than a Rank 8X monster or a suitable card.
If you want to put a meta on a specific person (such as a friend you play with on a regular basis), I can't really recommend it, but adding a monster from that category may be a good strategy. However, it is definitely not recommended because you will lose more friends than metas such as Skidore, Imperial Order, and Magic Bell Cave.
(3) Open the frame and insert his Kaiju to specialize in the second one kill.
His Kaiju is broken by Huskies, so there is no problem in aggressively introducing high RBIs. If you draw multiple cards, the high RBI will pop out, so the kill power will increase. Use his Kaiju to knock down opponents with negate effects, use 《Interrupted Kaiju Slumber》to overwhelm opponents, and treat yourself with Dragon Maid.
(4) Send off.
Custom related to (3) of Combo. Unlike Relaxation, if you send off, you can take care of the absence of the target from the first turn, and unlike Relaxation, even if you trigger the Husky effect on your opponent's turn, the number of Dragonmaids on the field will not decrease. Searching for Dragonmaid cards, bouncing the opponent's guaranteed obstruction cards such as Salamangreat Roar and Orcust Crescendo during the end phase and removing monsters with Husky may be more useful, so relax and send off a total of 3 to 4 cards. I think it's okay to put it in and change the number ratio by changing the side.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon とまと.hat ( Total 20 decks )
Posted date : 2019/12/28 00:59
Main Deck (18 Types・40)
monster (10 Types・22)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardDragonmaid Lorpar WIND 8 Dragon 2700 / 1700 ¥30
2 List of decks using this cardDragonmaid Tinkhec FIRE 8 Dragon 2700 / 1700 ¥15
3 List of decks using this cardDragonmaid Ernus EARTH 7 Dragon 2600 / 1600 ¥30
1 List of decks using this cardDragonmaid Nudyarl WATER 7 Dragon 2600 / 1600 ¥10
3 List of decks using this cardKitchen Dragonmaid FIRE 3 Dragon 0500 / 1700 ¥38
2 List of decks using this cardAsh Blossom & Joyous Spring FIRE 3 Zombie 0000 / 1800 ¥260
3 List of decks using this cardParlor Dragonmaid WIND 3 Dragon 0500 / 1700 ¥20
1 List of decks using this cardLaundry Dragonmaid WATER 2 Dragon 0500 / 1600 ¥20
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥580
2 List of decks using this cardNurse Dragonmaid EARTH 2 Dragon 0500 / 1600 ¥38
spell (7 Types・15)
1 List of decks using this cardHarpie's Feather Duster - - - - ¥50
3 List of decks using this cardDragonmaid Hospitality - - - - ¥50
2 List of decks using this cardDragonmaid Changeover - - - - ¥10
2 List of decks using this cardPinpoint Landing - - - - ¥40
3 List of decks using this cardDragonmaid Welcome - - - - ¥15
1 List of decks using this cardSuper Polymerization - - - - ¥40
3 List of decks using this cardCalled by the Grave - - - - ¥350
trap (1 Types・3)
3 List of decks using this cardDragonmaid Downtime - - - - ¥10
Extra Deck (10 Types・12)
3 List of decks using this cardHouse Dragonmaid LIGHT 9 Dragon 3000 / 2000 ¥60
1 List of decks using this cardStarving Venom Fusion Dragon DARK 8 Dragon 2800 / 2000 ¥20
1 List of decks using this cardDingirsu, the Orcust of the Evening Star DARK 8 Machine 2600 / 2100 ¥50
1 List of decks using this cardNumber 38: Hope Harbinger Dragon Titanic Galaxy LIGHT 8 Dragon 3000 / 2500 ¥150
1 List of decks using this cardGravity Controller DARK - Psychic 1000 / ¥50
1 List of decks using this cardHieratic Seal of the Heavenly Spheres LIGHT - Dragon 0000 / ¥70
1 List of decks using this cardMekk-Knight Crusadia Avramax LIGHT - Cyberse 3000 / ¥25
1 List of decks using this cardBorrelsword Dragon DARK - Dragon 3000 / ¥30
1 List of decks using this cardKnightmare Unicorn DARK - Fiend 2200 / ¥70
1 List of decks using this cardKnightmare Phoenix FIRE - Fiend 1900 / ¥70
Main deck minimum construction amount ¥4900


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