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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2019 > Pinpoint Landing

Pinpoint Landing Used Deck

Pinpoint Landing
Card Kind Attribute Level Type ATK DEF
Continuous Spell - - - - -
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
password:17322533
Average Rating Score 7.9(8)
  1. Card Info
  2. Card Reviews (8 rating scores)
  3. Decks with Pinpoint Landing (45 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Pinpoint Landing" card reviews and rating scores


7.9(8)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星0評価星0
カード評価ラベル5
12% (1)
カード評価ラベル4
87% (7)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan 愛佳
2023/05/30 22:44
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It's nice to be able to draw one card with loose conditions, and the advantage of this card is that it can be used during the opponent's turn.
If it's his Deck that includes strong monsters like Tragoedia or Kashtira Fenrir, which can be played during your turn as well as your opponent's turn, it might be a good idea to include them together.
I'm using it for [Dragonmaid], and if it's a theme that allows you to Special Summon from your hand during your opponent's turn, it will be useful.
If you can't activate it on your turn, it will self-destruct, but you can easily avoid it, so you don't have to worry about it too much. I think, so if you can actively Special Summon even on your opponent's turn, it might be a good idea to include it.
japan ブルーバード
2022/11/04 17:50
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Kashtira Fenrir》, 《Dinowrestler Pankratops》, 《Alpha, the Master of Beasts》, and many other general-purpose monsters that pop out of your hand, as well as monsters that Special Summon from your hand, such as Skaldet, make it easy to draw. Even if you don't overdo it, you can pay enough even if you use it up like Upstart Goblin . It's never useless because it reacts to his opponent's Kaiju Ravago even for the purpose of using it up.
However, if I want to make the most of it, I would like to combine it with Ursarctic, Dragonmaid, and other themes that can be deployed during the opponent's turn to compensate for the loss.
japan ゲトゥ
2020/11/01 1:22
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Since it's a Continuous Spell, even on the turn it's activated, I get a slight gain from swapping 1 card in my hand and board advantage. I'm doing the bare minimum at the time of the hand change, so it's enough for him to put one card in the deck.
japan ユメ
2020/02/11 23:53
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His Amazoness, which can deploy monsters both during his own turn and his opponent's turn, might be able to resupply quite efficiently, so I tried using it. It is strong if you are addicted to it. Attack and defense are pretty stable.
At first glance, it looks like a draw source that is easy to handle, but there are situations where you can draw this card and not draw a deployment card. It's already a big accident.
Also, it's inefficient in building to increase the number of deployment cards with this card that doesn't work in search. In other words, it is not a card that can be loaded without thinking. (Since there are many general-purpose cards that can be deployed in hand, follow-up itself is easy.)
The advantage brought by this one card is unknown. It can be huge or small. It's a very deep card that calls into question the deck construction balance.
japan シエスタ
2019/09/19 17:32
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Permanent that can draw 1 every turn in response to Special Summon. Compared to similar increased G, it can only be activated for 1 turn with slightly different conditions, so it is hard to expect it to be a Special Summon deterrent.
Considering the effect of 2, is it desirable to operate with a deck that can satisfy the conditions at any time and can be stably deployed on each other's turn?
Since the search is not very effective and there is a name limit of 1 turn, the number of recruits is also a problem.
Impressive solid performance. It seems to be suitable for his slow deck.
japan とき
2019/09/14 17:03
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A new Continuous Spell that aims to draw every turn.
If you or your opponent draws 1 monster from your hand, he has the effect of drawing 1 card when he Special Summons, and if he doesn't use this effect on his turn, he has the disadvantage of being sent to GY.
Of course, the more cards he has from his hand with the effect of Special Summon, the more powerful he is, and the ultimate is that if almost all the cards from his hand can be Special Summoned, he will be able to draw. can. Mekk-Knights and Dragonmaids work extremely well with this card, and you can expect extra draws every turn.
A card that holds great promise for drawing acceleration in certain decks. It's a permanent card, so it's weak against removal, but if you can draw 2-3 cards, it's doing its job.
japan ヒコモン
2019/09/11 12:35
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Supply Squad》with different draw conditions. However, despite being able to use effect destruction quite actively, considering that it is not used as much as it looks, it will not be used as much as it looks. Unlike 《Supply Squad》, it has the name Turn 1, so stacking 3 copies is not a good idea. There will also be judgment that it is slow in a Continuous Spell and high-speed environment where searching is hardly possible. It's very compatible with Danger! in the same pack, but I can see it being treated as an impurity. Recent themes that work well are Tenyi, Dragonmaid, Mathmech, etc. His Mekk-Knight seems to be the most useful in terms of continuous spell compatibility. KOZMO and U.A., which can move during the opponent's turn, can also be used. By the way, even if your opponent puts out his Kaiju, you can draw 1.
japan みめっと
2024/09/15 6:58
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Decks with "Pinpoint Landing"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
EXTRA PACK 2019 EP19-JP063 2019-09-14 Rare

Ranking and View Num

Rating Score Rank 3,990 / 13,210 Cards
View Num 22,831

Others

Japanese card name 一点着地

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