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Pinpoint Landing →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. | |||||
password:17322533 | |||||
Average Rating Score | 7.9(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Pinpoint Landing (45 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Pinpoint Landing" card reviews and rating scores
7.9(8) |
|
12% | (1) | ||
87% | (7) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
愛佳
2023/05/30 22:44
2023/05/30 22:44
It's nice to be able to draw one card with loose conditions, and the advantage of this card is that it can be used during the opponent's turn.
If it's his Deck that includes strong monsters like Tragoedia or Kashtira Fenrir, which can be played during your turn as well as your opponent's turn, it might be a good idea to include them together.
I'm using it for [Dragonmaid], and if it's a theme that allows you to Special Summon from your hand during your opponent's turn, it will be useful.
If you can't activate it on your turn, it will self-destruct, but you can easily avoid it, so you don't have to worry about it too much. I think, so if you can actively Special Summon even on your opponent's turn, it might be a good idea to include it.
If it's his Deck that includes strong monsters like Tragoedia or Kashtira Fenrir, which can be played during your turn as well as your opponent's turn, it might be a good idea to include them together.
I'm using it for [Dragonmaid], and if it's a theme that allows you to Special Summon from your hand during your opponent's turn, it will be useful.
If you can't activate it on your turn, it will self-destruct, but you can easily avoid it, so you don't have to worry about it too much. I think, so if you can actively Special Summon even on your opponent's turn, it might be a good idea to include it.
ブルーバード
2022/11/04 17:50
2022/11/04 17:50
《Kashtira Fenrir》, 《Dinowrestler Pankratops》, 《Alpha, the Master of Beasts》, and many other general-purpose monsters that pop out of your hand, as well as monsters that Special Summon from your hand, such as Skaldet, make it easy to draw. Even if you don't overdo it, you can pay enough even if you use it up like Upstart Goblin . It's never useless because it reacts to his opponent's Kaiju Ravago even for the purpose of using it up.
However, if I want to make the most of it, I would like to combine it with Ursarctic, Dragonmaid, and other themes that can be deployed during the opponent's turn to compensate for the loss.
However, if I want to make the most of it, I would like to combine it with Ursarctic, Dragonmaid, and other themes that can be deployed during the opponent's turn to compensate for the loss.
ゲトゥ
2020/11/01 1:22
2020/11/01 1:22
Since it's a Continuous Spell, even on the turn it's activated, I get a slight gain from swapping 1 card in my hand and board advantage. I'm doing the bare minimum at the time of the hand change, so it's enough for him to put one card in the deck.
ユメ
2020/02/11 23:53
2020/02/11 23:53
His Amazoness, which can deploy monsters both during his own turn and his opponent's turn, might be able to resupply quite efficiently, so I tried using it. It is strong if you are addicted to it. Attack and defense are pretty stable.
At first glance, it looks like a draw source that is easy to handle, but there are situations where you can draw this card and not draw a deployment card. It's already a big accident.
Also, it's inefficient in building to increase the number of deployment cards with this card that doesn't work in search. In other words, it is not a card that can be loaded without thinking. (Since there are many general-purpose cards that can be deployed in hand, follow-up itself is easy.)
The advantage brought by this one card is unknown. It can be huge or small. It's a very deep card that calls into question the deck construction balance.
At first glance, it looks like a draw source that is easy to handle, but there are situations where you can draw this card and not draw a deployment card. It's already a big accident.
Also, it's inefficient in building to increase the number of deployment cards with this card that doesn't work in search. In other words, it is not a card that can be loaded without thinking. (Since there are many general-purpose cards that can be deployed in hand, follow-up itself is easy.)
The advantage brought by this one card is unknown. It can be huge or small. It's a very deep card that calls into question the deck construction balance.
シエスタ
2019/09/19 17:32
2019/09/19 17:32
Permanent that can draw 1 every turn in response to Special Summon. Compared to similar increased G, it can only be activated for 1 turn with slightly different conditions, so it is hard to expect it to be a Special Summon deterrent.
Considering the effect of 2, is it desirable to operate with a deck that can satisfy the conditions at any time and can be stably deployed on each other's turn?
Since the search is not very effective and there is a name limit of 1 turn, the number of recruits is also a problem.
Impressive solid performance. It seems to be suitable for his slow deck.
Considering the effect of 2, is it desirable to operate with a deck that can satisfy the conditions at any time and can be stably deployed on each other's turn?
Since the search is not very effective and there is a name limit of 1 turn, the number of recruits is also a problem.
Impressive solid performance. It seems to be suitable for his slow deck.
とき
2019/09/14 17:03
2019/09/14 17:03
A new Continuous Spell that aims to draw every turn.
If you or your opponent draws 1 monster from your hand, he has the effect of drawing 1 card when he Special Summons, and if he doesn't use this effect on his turn, he has the disadvantage of being sent to GY.
Of course, the more cards he has from his hand with the effect of Special Summon, the more powerful he is, and the ultimate is that if almost all the cards from his hand can be Special Summoned, he will be able to draw. can. Mekk-Knights and Dragonmaids work extremely well with this card, and you can expect extra draws every turn.
A card that holds great promise for drawing acceleration in certain decks. It's a permanent card, so it's weak against removal, but if you can draw 2-3 cards, it's doing its job.
If you or your opponent draws 1 monster from your hand, he has the effect of drawing 1 card when he Special Summons, and if he doesn't use this effect on his turn, he has the disadvantage of being sent to GY.
Of course, the more cards he has from his hand with the effect of Special Summon, the more powerful he is, and the ultimate is that if almost all the cards from his hand can be Special Summoned, he will be able to draw. can. Mekk-Knights and Dragonmaids work extremely well with this card, and you can expect extra draws every turn.
A card that holds great promise for drawing acceleration in certain decks. It's a permanent card, so it's weak against removal, but if you can draw 2-3 cards, it's doing its job.
ヒコモン
2019/09/11 12:35
2019/09/11 12:35
《Supply Squad》with different draw conditions. However, despite being able to use effect destruction quite actively, considering that it is not used as much as it looks, it will not be used as much as it looks. Unlike 《Supply Squad》, it has the name Turn 1, so stacking 3 copies is not a good idea. There will also be judgment that it is slow in a Continuous Spell and high-speed environment where searching is hardly possible. It's very compatible with Danger! in the same pack, but I can see it being treated as an impurity. Recent themes that work well are Tenyi, Dragonmaid, Mathmech, etc. His Mekk-Knight seems to be the most useful in terms of continuous spell compatibility. KOZMO and U.A., which can move during the opponent's turn, can also be used. By the way, even if your opponent puts out his Kaiju, you can draw 1.
みめっと
2024/09/15 6:58
2024/09/15 6:58
Decks with "Pinpoint Landing"
* is adopted as a key card.
● 2022-07-18 Kashtira (Super Quantum Gimmick)
● 2022-08-12 Tenyi Hero Kashtira Dark Magician
● 2023-01-23 Trigger-equipped Bishiba specialized Ursarctic
● 2022-11-13 Scareclaw for Theme Beginners [MD]
● 2023-02-02 Tengen breakthrough! Drill Ursarctic! !
● 2023-02-11 Vishiva specialized Ursarctic verMD
● 2023-06-19 JK big bug.
● 2022-01-22 Silent fortune-telling witch Black Luster Soldier-chan
● 2020-06-05 This is the Winged Dragon of Ra!
● 2023-03-19 At Infinite Cards, let's go!★
● 2023-01-22 Ursarctic specialized for Visiva
● 2023-01-25 Start here Ursarctic
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK 2019 | EP19-JP063 | 2019-09-14 | Rare |
Ranking and View Num
Rating Score Rank | 3,990 / 13,210 Cards |
---|---|
View Num | 22,831 |
Others
Japanese card name | 一点着地 |
---|
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