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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your field to the GY". Search result Showing 1 to 30 of 715
With the effect of "send card from your field to the GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (8) | Snake-Eye Ash Limited | Effect Monster | ||||||||||
- | 1 | Pyro | 800 | 1000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn. | |||||||||||||
▶︎ Deck | 10 (16) | Therion "King" Regulus | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 1600 | |||||||||
You can only use each of the following effects of "Therion "King" Regulus" once per turn. ●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus". |
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▶︎ Deck | 10 (6) | Therion "Lily" Borea | Effect Monster | ||||||||||
- | 8 | Plant | 2400 | 2500 | |||||||||
You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ●You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea". |
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▶︎ Deck | 10 (33) | Tearlaments Kitkallos Forbidden |
Fusion Monster Effect Monster |
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- | 5 | Aqua | 2300 | 1200 | |||||||||
1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn. |
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▶︎ Deck | 10 (26) | Cherubini, Ebon Angel of the Burning Abyss |
Link Monster Effect Monster |
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- | - | Fairy | 500 | - | |||||||||
2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.
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▶︎ Deck | 10 (10) | King's Sarcophagus | Continuous Spell | ||||||||||
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY. | |||||||||||||
▶︎ Deck | 10 (11) | Tearlaments Sulliek | Continuous Trap | ||||||||||
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn. | |||||||||||||
▶︎ Deck | 10 (3) | Ninjitsu Art of Dancing Leaves | Continuous Trap | ||||||||||
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.9 (24) | Diabellstar the Black Witch Limited | Effect Monster | ||||||||||
- | 7 | Spellcaster | 2500 | 2000 | |||||||||
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card. | |||||||||||||
▶︎ Deck | 9.9 (22) | Subterror Fiendess | Effect Monster | ||||||||||
- | 1 | Spellcaster | 800 | 500 | |||||||||
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (17) | Predaplant Chlamydosundew | Effect Monster | ||||||||||
- | 2 | Plant | 600 | 200 | |||||||||
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material. You can only use this effect of "Predaplant Chlamydosundew" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (22) | Micro Coder | Effect Monster | ||||||||||
- | 1 | Cyberse | 300 | 0 | |||||||||
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (14) | Tearlaments Rulkallos |
Fusion Monster Effect Monster |
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- | 8 | Aqua | 3000 | 2500 | |||||||||
"Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card. |
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▶︎ Deck | 9.9 (77) | Divine Arsenal AA-ZEUS - Sky Thunder |
Xyz Monster Effect Monster |
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- | 12 | Machine | 3000 | 3000 | |||||||||
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material. |
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▶︎ Deck | 9.9 (15) | Ancient Warriors Oath - Double Dragon Lords |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 1100 | - | |||||||||
2 Beast-Warrior Monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
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▶︎ Deck | 9.9 (23) | Neos Fusion | Normal Spell | ||||||||||
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck | 9.9 (20) | Metalfoes Fusion | Normal Spell | ||||||||||
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (37) | Branded Fusion Limited | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn. | |||||||||||||
▶︎ Deck | 9.9 (46) | Infernity Launcher | Continuous Spell | ||||||||||
Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 9.9 (22) | Trickstar Light Stage | Field Spell | ||||||||||
When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. | |||||||||||||
▶︎ Deck | 9.9 (8) | Dinomorphia Domain | Normal Trap | ||||||||||
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn. | |||||||||||||
▶︎ Deck | 9.8 (41) | Ultimate Conductor Tyranno | Effect Monster | ||||||||||
- | 10 | Dinosaur | 3500 | 3200 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY. | |||||||||||||
▶︎ Deck | 9.8 (12) | Edge Imp Scythe | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 0 | |||||||||
During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (20) | Starliege Seyfert | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 0 | |||||||||
You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn. | |||||||||||||
▶︎ Deck | 9.8 (12) | Numeron Wall | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. | |||||||||||||
▶︎ Deck | 9.8 (9) | Noh-P.U.N.K. Ogre Dance | Effect Monster | ||||||||||
- | 8 | Fiend | 2500 | 2000 | |||||||||
Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster. | |||||||||||||
▶︎ Deck | 9.8 (19) | Blackwing - Simoon the Poison Wind | Effect Monster | ||||||||||
- | 6 | Winged Beast | 1600 | 2000 | |||||||||
If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | |||||||||||||
▶︎ Deck | 9.8 (9) | Imsety, Glory of Horus | Effect Monster | ||||||||||
- | 8 | Spellcaster | 3000 | 1800 | |||||||||
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY. | |||||||||||||
▶︎ Deck | 9.8 (20) | Dhampir Vampire Sheridan |
Xyz Monster Effect Monster |
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- | 6 | Zombie | 2600 | 1000 | |||||||||
2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. |
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▶︎ Deck | 9.8 (93) | Toadally Awesome Forbidden |
Xyz Monster Effect Monster |
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- | 2 | Aqua | 2200 | 0 | |||||||||
2 Level 2 Aqua monsters Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand. |
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