Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Mystic Fighters
Deck Build Pack Mystic Fighters Card List
Deck Build Pack Mystic Fighters
code : DBMF.
Total : 45 Types.
Release Date:2019-08-03
10th period
code : DBMF.
Total : 45 Types.
Release Date:2019-08-03
10th period
Average of all cards:7.5pt
← Previous Item
2019-07-13
CHAOS IMPACT.
2019-07-13
CHAOS IMPACT.
→ Next Item
2019-08-31
LINK VRAINS DUELIST SET
2019-08-31
LINK VRAINS DUELIST SET
Total 45 Types | |||||
---|---|---|---|---|---|
Monster 28 Types | |||||
Effect Monster:22 Types
Fusion Monster:1 Types Synchro Monster:2 Types Xyz Monster:3 Types | |||||
3 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 10 Types | |||||
5 | Normal Spell | 1 | Equip Spell | 1 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 1 | Field Spell |
Trap 7 Types | |||||
4 | Normal Trap | 3 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 4 | |||||
Mathmech:13 Types / Dragonmaid:13 Types / Generaider:13 Types / Dark World:1 Types |
Card Rating: Top 5
- 1st :《Generaider Boss Stage》9.6pt
- 1st :《Primathmech Laplacian》9.6pt
- 1st :《Dragonmaid Hospitality》9.5pt
- 1st :《Geomathmech Final Sigma》9.5pt
- 1st :《Parlor Dragonmaid》9.3pt
rating order | 176 / 640 | view num | 34313 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Super
▶︎ Deck
|
9.2
(15)
[28853] |
JP001 | Mathmech Sigma |
Effect Monster Tuner Monster |
||
- | 4 | Cyberse | 1000 | 1500 | ||
If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner. | ||||||
Normal
▶︎ Deck
|
9.2
(11)
[24436] |
JP002 | Mathmech Nabla |
Effect Monster Tuner Monster |
||
- | 4 | Cyberse | 1000 | 1500 | ||
You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn. | ||||||
Normal
▶︎ Deck
|
8.6
(11)
[19313] |
JP003 | Mathmech Addition | Effect Monster | ||
- | 4 | Cyberse | 1000 | 1000 | ||
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. | ||||||
Normal
▶︎ Deck
|
8.9
(10)
[17669] |
JP004 | Mathmech Subtraction | Effect Monster | ||
- | 4 | Cyberse | 1000 | 1000 | ||
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn. | ||||||
Normal
▶︎ Deck
|
8.6
(10)
[16915] |
JP005 | Mathmech Multiplication | Effect Monster | ||
- | 4 | Cyberse | 500 | 2000 | ||
You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn. | ||||||
Normal
▶︎ Deck
|
6.8
(6)
[12179] |
JP006 | Mathmech Division | Effect Monster | ||
- | 4 | Cyberse | 1500 | 1000 | ||
You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn. | ||||||
Super
▶︎ Deck
|
7.3
(14)
[18333] |
JP007 | Geomathmech Magma |
Synchro Monster Tuner Monster Effect Monster |
||
- | 8 | Cyberse | 2500 | 0 | ||
1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn. |
||||||
Secret
▶︎ Deck
Ultra |
9.5
(32)
[60911] |
JP008 | Geomathmech Final Sigma |
Synchro Monster Effect Monster |
||
- | 12 | Cyberse | 3000 | 0 | ||
1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn. |
||||||
Normal
▶︎ Deck
|
9.6
(17)
[32720] |
JP009 | Primathmech Laplacian |
Xyz Monster Effect Monster |
||
- | 4 | Cyberse | 2000 | 0 | ||
3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ●Send 1 random card from your opponent's hand to the GY. ●Send 1 monster your opponent controls to the GY. ●Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn. |
||||||
Normal
▶︎ Deck
|
8.9
(10)
[14001] |
JP010 | Mathmech Equation | Normal Spell | ||
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn. | ||||||
Normal
▶︎ Deck
|
7.4
(7)
[10861] |
JP011 | Mathmech Billionblade Nayuta | Equip Spell | ||
Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn. | ||||||
Normal
▶︎ Deck
|
9.2
(13)
[18270] |
JP012 | Mathmech Superfactorial | Normal Trap | ||
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn. |
||||||
Normal
▶︎ Deck
|
7.7
(7)
[8533] |
JP013 | Mathmech Induction | Continuous Trap | ||
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn. | ||||||
Super
▶︎ Deck
|
8.1
(13)
[20433] |
JP014 | Nurse Dragonmaid | Effect Monster | ||
- | 2 | Dragon | 500 | 1600 | ||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. | ||||||
Super
▶︎ Deck
|
8.1
(11)
[20468] |
JP015 | Dragonmaid Ernus | Effect Monster | ||
- | 7 | Dragon | 2600 | 1600 | ||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
||||||
Normal
▶︎ Deck
|
5.7
(23)
[24527] |
JP016 | Laundry Dragonmaid | Effect Monster | ||
- | 2 | Dragon | 500 | 1600 | ||
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. | ||||||
Normal
▶︎ Deck
|
4.9
(10)
[14853] |
JP017 | Dragonmaid Nudyarl | Effect Monster | ||
- | 7 | Dragon | 2600 | 1600 | ||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. |
||||||
Super
▶︎ Deck
|
8.7
(17)
[29654] |
JP018 | Kitchen Dragonmaid | Effect Monster | ||
- | 3 | Dragon | 500 | 1700 | ||
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn. | ||||||
Normal
▶︎ Deck
|
8.4
(9)
[19640] |
JP019 | Dragonmaid Tinkhec | Effect Monster | ||
- | 8 | Dragon | 2700 | 1700 | ||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. |
||||||
Normal
▶︎ Deck
|
9.3
(16)
[26143] |
JP020 | Parlor Dragonmaid | Effect Monster | ||
- | 3 | Dragon | 500 | 1700 | ||
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | ||||||
Super
▶︎ Deck
|
7.1
(11)
[21405] |
JP021 | Dragonmaid Lorpar | Effect Monster | ||
- | 8 | Dragon | 2700 | 1700 | ||
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. |
||||||
Secret
▶︎ Deck
Ultra |
7.8
(14)
[36409] |
JP022 | House Dragonmaid |
Fusion Monster Effect Monster |
||
- | 9 | Dragon | 3000 | 2000 | ||
1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. |
||||||
Super
▶︎ Deck
|
9.5
(11)
[31191] |
JP023 | Dragonmaid Hospitality | Normal Spell | ||
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn. | ||||||
Normal
▶︎ Deck
|
6.1
(7)
[19357] |
JP024 | Dragonmaid Welcome | Continuous Spell | ||
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn. | ||||||
Normal
▶︎ Deck
|
7.9
(11)
[25702] |
JP025 | Dragonmaid Changeover | Normal Spell | ||
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn. | ||||||
Normal
▶︎ Deck
|
6.9
(11)
[16962] |
JP026 | Dragonmaid Downtime | Continuous Trap | ||
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn. |
||||||
Super
▶︎ Deck
|
8.6
(13)
[35239] |
JP027 | Mardel, Generaider Boss of Light | Effect Monster | ||
- | 9 | Plant | 2400 | 2400 | ||
You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn. | ||||||
Super
▶︎ Deck
|
7.4
(10)
[14338] |
JP028 | Frodi, Generaider Boss of Swords | Effect Monster | ||
- | 9 | Warrior | 2500 | 2000 | ||
You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn. | ||||||
Super
▶︎ Deck
|
5.3
(12)
[14843] |
JP029 | Dovelgus, Generaider Boss of Iron | Effect Monster | ||
- | 9 | Machine | 1500 | 2500 | ||
You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn. | ||||||
Normal
▶︎ Deck
|
7.3
(12)
[12558] |
JP030 | Naglfar, Generaider Boss of Fire | Effect Monster | ||
- | 9 | Beast-Warrior | 3100 | 200 | ||
You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn. | ||||||
Normal
▶︎ Deck
|
8.5
(10)
[20160] |
JP031 | Nidhogg, Generaider Boss of Ice | Effect Monster | ||
- | 9 | Wyrm | 2100 | 2600 | ||
You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn. | ||||||
Super
▶︎ Deck
|
8.8
(12)
[33374] |
JP032 | Hela, Generaider Boss of Doom | Effect Monster | ||
- | 9 | Zombie | 800 | 2800 | ||
You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn. | ||||||
Secret
▶︎ Deck
Ultra |
4.2
(29)
[28808] |
JP033 | Jormungandr, Generaider Boss of Eternity |
Xyz Monster Effect Monster |
||
- | 9 | Reptile | ? | ? | ||
2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn. |
||||||
Normal
▶︎ Deck
|
9.6
(17)
[33740] |
JP034 | Generaider Boss Stage | Field Spell | ||
Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn. | ||||||
Normal
▶︎ Deck
|
8.9
(12)
[15142] |
JP035 | Generaider Boss Quest | Normal Spell | ||
Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn. | ||||||
Normal
▶︎ Deck
|
1.1
(13)
[11988] |
JP036 | Generaider Boss Loot | Continuous Spell | ||
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn. | ||||||
Super
▶︎ Deck
|
7.7
(12)
[21705] |
JP037 | Generaider Boss Fight | Normal Trap | ||
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn. | ||||||
Normal
▶︎ Deck
|
3.1
(9)
[10787] |
JP038 | Generaider Boss Room | Continuous Trap | ||
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn. | ||||||
Normal
▶︎ Deck
|
2.2
(9)
[9732] |
JP039 | Generaider Boss Bite | Normal Trap | ||
Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn. | ||||||
Normal
▶︎ Deck
|
8.3
(21)
[45572] |
JP040 | Balancer Lord | Effect Monster | ||
- | 4 | Cyberse | 1700 | 1200 | ||
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. | ||||||
Normal
▶︎ Deck
|
6.3
(21)
[51745] |
JP041 | Dynatherium | Effect Monster | ||
- | 4 | Beast | 1600 | 600 | ||
You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field. | ||||||
Normal
▶︎ Deck
|
8.4
(48)
[128465] |
JP042 | Phantom Fortress Enterblathnir |
Xyz Monster Effect Monster |
||
- | 9 | Machine | 2900 | 2500 | ||
2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ●Banish 1 card your opponent controls. ●Banish 1 random card from your opponent's hand. ●Banish 1 card from your opponent's GY. ●Banish the top card of your opponent's Deck, face-up. |
||||||
Normal
▶︎ Deck
|
8
(31)
[112200] |
JP043 | Super Rejuvenation | Quick-Play Spell | ||
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn. | ||||||
Normal
▶︎ Deck
|
8.2
(35)
[209040] |
JP044 | Dark World Dealings | Normal Spell | ||
Each player draws 1 card, then each player discards 1 card. | ||||||
Normal
▶︎ Deck
|
8.3
(35)
[80275] |
JP045 | Waking the Dragon | Normal Trap | ||
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck. | ||||||
Deck Build Pack Mystic Fighters Card List
7.5 /10.0 pt Number of card ratings : 688 User Review : 688 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)