Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > RARITY COLLECTION -PREMIUM GOLD EDITION

RARITY COLLECTION -PREMIUM GOLD EDITION Card List

RARITY COLLECTION -PREMIUM GOLD EDITIONCard List
RARITY COLLECTION -PREMIUM GOLD EDITION
code : RC03.
Total : 50 Types.
Release Date:2020-02-08
10th period

Average of all cards:9.1pt




Total 50 Types
Monster 30 Types
Effect Monster:19 Types
Fusion Monster:3 Types Synchro Monster:1 Types Xyz Monster:3 Types Link Monster:4 Types
6 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 14 Types
10Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
Trap 6 Types
3 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 19
Cyber, Cybernetic, Cyberdark:3 Types / Sky Striker Ace, Sky Striker :2 Types / Sacrifice:2 Types / Harpie:1 Types / Elemental HERO:1 Types / Frog:1 Types / Archfiend:1 Types / Synchron:1 Types / HERO:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / The Phantom Knights, Phantom:1 Types / Crystron:1 Types / Kaiju:1 Types / Paleozoic:1 Types / True:1 Types / Salamangreat:1 Types / Fusion:1 Types / P.U.N.K.:1 Types / millennium:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order12 / 626 view num30433 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gren Maju Da Eiza
Normal
▶︎ Deck
8.2 27
[82203]
JP001 Gren Maju Da Eiza  Effect Monster
- 3 Fiend ? ?
This card's ATK/DEF become the number of your banished cards x 400.
Armageddon Knight
Normal
▶︎ Deck
9.3 60
[463592]
JP002 Armageddon Knight  Effect Monster
- 4 Warrior 1400 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Swap Frog
Normal
▶︎ Deck
9.6 24
[126449]
JP003 Swap Frog  Effect Monster
- 2 Aqua 1000 500
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Maxx
Normal
▶︎ Deck
9.5 106
[838995]
JP004 Maxx "C"  Effect Monster
- 2 Insect 500 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
Tour Guide From the Underworld
Ultra
▶︎ Deck
9.3 85
[424324]
JP005 Tour Guide From the Underworld  Effect Monster
- 3 Fiend 1000 600
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
Steam Synchron
Normal
▶︎ Deck
6.1 18
[29561]
JP006 Steam Synchron  Effect Monster
Tuner Monster
- 3 Machine 600 800
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Ghost Ogre & Snow Rabbit
Ultra
▶︎ Deck
9.6 110
[385878]
JP007 Ghost Ogre & Snow Rabbit  Effect Monster
Tuner Monster
- 3 Psychic 0 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Gameciel, the Sea Turtle Kaiju
Normal
▶︎ Deck
9.2 47
[150542]
JP008 Gameciel, the Sea Turtle Kaiju  Effect Monster
- 8 Aqua 2200 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
Ghost Reaper & Winter Cherries
Ultra
▶︎ Deck
9.2 41
[77376]
JP009 Ghost Reaper & Winter Cherries  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
Ash Blossom & Joyous Spring
Ultra
▶︎ Deck
9.8 134
[403282]
JP010 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
White Stingray
Normal
▶︎ Deck
7.2 6
[27023]
JP011 White Stingray  Effect Monster
- 4 Fish 1400 1000
You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
Ghost Belle & Haunted Mansion
Ultra
▶︎ Deck
9 37
[91625]
JP012 Ghost Belle & Haunted Mansion  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
Dinowrestler Pankratops
Normal
▶︎ Deck
9.9 62
[131692]
JP013 Dinowrestler Pankratops Limited Effect Monster
- 7 Dinosaur 2600 0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
Chaos Dragon Levianeer
Ultra
▶︎ Deck
9.3 24
[76315]
JP014 Chaos Dragon Levianeer  Effect Monster
- 8 Dragon 3000 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
●Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
Cyber Dragon Nachster
Normal
▶︎ Deck
9.6 21
[46675]
JP015 Cyber Dragon Nachster  Effect Monster
- 1 Machine 200 200
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
Fantastical Dragon Phantazmay
Normal
▶︎ Deck
8.4 14
[84732]
JP016 Fantastical Dragon Phantazmay  Effect Monster
- 7 Dragon 2400 1800
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
Flying Pegasus Railroad Stampede
Normal
▶︎ Deck
9.9 14
[33373]
JP017 Flying Pegasus Railroad Stampede  Effect Monster
- 4 Machine 1800 1000
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
Ghost Sister & Spooky Dogwood
Ultra
▶︎ Deck
7.7 25
[44567]
JP018 Ghost Sister & Spooky Dogwood  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
Red Blossoms from Underroot
Normal
▶︎ Deck
5.5 13
[38878]
JP019 Red Blossoms from Underroot  Effect Monster
- 1 Fiend 0 0
If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.
Dark Magician Girl the Dragon Knight
Ultra
▶︎ Deck
8.2 30
[137698]
JP020 Dark Magician Girl the Dragon Knight  Fusion Monster
Effect Monster
- 7 Dragon 2600 1700
"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
Chimeratech Megafleet Dragon
Normal
▶︎ Deck
8.8 22
[67871]
JP021 Chimeratech Megafleet Dragon  Fusion Monster
Effect Monster
- 10 Machine 0 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
Millennium-Eyes Restrict
Normal
▶︎ Deck
9.3 15
[69943]
JP022 Millennium-Eyes Restrict  Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + 1 Effect Monster
Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's original name cannot attack, also their effects on the field and their activated effects are negated.
Hot Red Dragon Archfiend Abyss
Normal
▶︎ Deck
9.3 28
[117092]
JP023 Hot Red Dragon Archfiend Abyss  Synchro Monster
Effect Monster
- 9 Dragon 3200 2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
Abyss Dweller
Normal
▶︎ Deck
8.4 32
[325435]
JP024 Abyss Dweller  Xyz Monster
Effect Monster
- 4 Sea Serpent 1700 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Cyber Dragon Infinity
Ultra
▶︎ Deck
9.6 115
[406199]
JP025 Cyber Dragon Infinity  Xyz Monster
Effect Monster
- 6 Machine 2100 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
True King of All Calamities
Normal
▶︎ Deck
9.8 54
[120626]
JP026 True King of All Calamities Forbidden Xyz Monster
Effect Monster
- 9 Wyrm 3000 3000
2+ Level 9 monsters
Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
9.9 89
[284496]
JP027 Crystron Halqifibrax Forbidden Link Monster
Effect Monster
- - Machine 1500 -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.5 27
[58874]
JP028 Sky Striker Ace - Kagari  Link Monster
Effect Monster
- - Machine 1500 -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.6 17
[75787]
JP029 Relinquished Anima  Link Monster
Effect Monster
- - Spellcaster 0 -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 25
[79556]
JP030 Salamangreat Almiraj  Link Monster
Effect Monster
- - Cyberse 0 -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Raigeki
Normal
▶︎ Deck
9.7 123
[114952]
JP031 Raigeki Semi-Limited Normal Spell
Destroy all monsters your opponent controls.
Harpie's Feather Duster
Ultra
▶︎ Deck
9.9 117
[1155454]
JP032 Harpie's Feather Duster Limited Normal Spell
Destroy all Spells and Traps your opponent controls.
Monster Reborn
Ultra
▶︎ Deck
9.8 201
[2742132]
JP033 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Miracle Fusion
Normal
▶︎ Deck
9.5 27
[203470]
JP034 Miracle Fusion  Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Super Polymerization
Ultra
▶︎ Deck
9.7 96
[366077]
JP035 Super Polymerization Semi-Limited Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
The Melody of Awakening Dragon
Normal
▶︎ Deck
8.5 25
[209500]
JP036 The Melody of Awakening Dragon  Normal Spell
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
Rank-Up-Magic - The Seventh One
Ultra
▶︎ Deck
9.2 50
[261797]
JP037 Rank-Up-Magic - The Seventh One  Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.
Return of the Dragon Lords
Normal
▶︎ Deck
9.8 50
[196218]
JP038 Return of the Dragon Lords  Normal Spell
Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Foolish Burial Goods
Normal
▶︎ Deck
9.7 41
[101550]
JP039 Foolish Burial Goods Semi-Limited Normal Spell
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
Called by the Grave
Normal
▶︎ Deck
9.7 71
[277633]
JP040 Called by the Grave Semi-Limited Quick-Play Spell
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Sky Striker Mobilize - Engage!
Normal
▶︎ Deck
9.7 39
[71577]
JP041 Sky Striker Mobilize - Engage!  Normal Spell
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
Pot of Extravagance
Normal
▶︎ Deck
9.7 56
[125281]
JP042 Pot of Extravagance Semi-Limited Normal Spell
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
Urgent Schedule
Normal
▶︎ Deck
9.4 17
[42036]
JP043 Urgent Schedule  Quick-Play Spell
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
Crossout Designator
Normal
▶︎ Deck
9.2 47
[87295]
JP044 Crossout Designator Limited Quick-Play Spell
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Anti-Spell Fragrance
Normal
▶︎ Deck
8.8 45
[154379]
JP045 Anti-Spell Fragrance  Continuous Trap
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
Paleozoic Dinomischus
Normal
▶︎ Deck
8.7 26
[81337]
JP046 Paleozoic Dinomischus  Normal Trap
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
The Phantom Knights of Shade Brigandine
Normal
▶︎ Deck
7.3 19
[60198]
JP047 The Phantom Knights of Shade Brigandine  Normal Trap
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
There Can Be Only One
Normal
▶︎ Deck
9 22
[54006]
JP048 There Can Be Only One Limited Continuous Trap
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
Infinite Impermanence
Ultra
▶︎ Deck
9.3 41
[223071]
JP049 Infinite Impermanence  Normal Trap
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Crackdown
Normal
▶︎ Deck
9.2 25
[69331]
JP050 Crackdown  Continuous Trap
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
RARITY COLLECTION -PREMIUM GOLD EDITION Card List
9.1 /10.0 pt
Number of card ratings : 2460
User Review : 2460

Update Information - NEW -