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PSY-Framelord Omega Limited→Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 8 | Psychic | 2800 | 2200 |
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck. |
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password:74586817 | |||||
Average Rating Score | 9.5(45) |
- Card Info
- Card Reviews (45 rating scores)
- Decks with PSY-Framelord Omega (1825 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"PSY-Framelord Omega" card reviews and rating scores
9.5(45) |
|
84% | (38) | ||
15% | (7) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
C/ゾンマス蒼血重点
2023/05/17 14:41
2023/05/17 14:41
PSY Frame Road Ranked 1st. Combining three versatile effects with extremely light footwork due to the lack of binding, it is the most powerful card and problem child in the synchro world.
(1) is a temporary handicap and an effect that avoids removal of yourself. There are many modest benefits, such as clearing the field to allow subsequent PSY frames to pass through, and gaining an information advantage from exclusion cards. Also, even though he was a handicap, he didn't have tan 1 when he was born, so in Synchro Dark at its peak, the first player played 3 of them and locked the opponent's hand. directly caused.
(2) is an effect that returns the removed card to his GY every opponent's turn. There is no shortage of items to return in the Synchro Dimension, such as 《PSY-Frame Overload》in the Theme Deck (because it is “returned” to GY, so it can avoid the restriction that it cannot be activated on the turn “sent” to GY), and 《Mezuki》in Synchro Undead. Since it can also interact with the opponent's exclusion zone, it can also temporarily block the return of cards that have been excluded.
(3) is an effect that allows you to return yourself and one card of your choice from his GY to his Deck. Unlike 《Keldo the Sacred Protector》, it is not a free chain, but it also has multiple functions such as using your own GY card and interfering with the opponent's use of his GY. It also returns to his deck, so it's good to be able to use it over and over again, albeit with restrictions.
It is also powerful as a handicap, but its strength is that it can freely access cards in various zones, so you can consider using it in various Synchro decks. The combination with Swordsoul, which is good at dealing with removal and can easily reach level 8, would be interesting.
(1) is a temporary handicap and an effect that avoids removal of yourself. There are many modest benefits, such as clearing the field to allow subsequent PSY frames to pass through, and gaining an information advantage from exclusion cards. Also, even though he was a handicap, he didn't have tan 1 when he was born, so in Synchro Dark at its peak, the first player played 3 of them and locked the opponent's hand. directly caused.
(2) is an effect that returns the removed card to his GY every opponent's turn. There is no shortage of items to return in the Synchro Dimension, such as 《PSY-Frame Overload》in the Theme Deck (because it is “returned” to GY, so it can avoid the restriction that it cannot be activated on the turn “sent” to GY), and 《Mezuki》in Synchro Undead. Since it can also interact with the opponent's exclusion zone, it can also temporarily block the return of cards that have been excluded.
(3) is an effect that allows you to return yourself and one card of your choice from his GY to his Deck. Unlike 《Keldo the Sacred Protector》, it is not a free chain, but it also has multiple functions such as using your own GY card and interfering with the opponent's use of his GY. It also returns to his deck, so it's good to be able to use it over and over again, albeit with restrictions.
It is also powerful as a handicap, but its strength is that it can freely access cards in various zones, so you can consider using it in various Synchro decks. The combination with Swordsoul, which is good at dealing with removal and can easily reach level 8, would be interesting.
asd
2023/01/17 14:00
2023/01/17 14:00
A general-purpose level 8 synchro that features a temporary handicap.
It is used as one of the variations of first strike suppression.
This card is also strong in that it can vacate the field on its own.
By synchronizing and leaving on your own, you won't hinder the development of monsters that can't use their effects unless the field is empty.
Since he will come back on his next turn, his 2800 RBI will help him decide the game.
It is used as one of the variations of first strike suppression.
This card is also strong in that it can vacate the field on its own.
By synchronizing and leaving on your own, you won't hinder the development of monsters that can't use their effects unless the field is empty.
Since he will come back on his next turn, his 2800 RBI will help him decide the game.
やっつけ先生
2022/10/12 2:18
2022/10/12 2:18
A representative monster of general-purpose 8 synchro. All three effects are strong and useful. Temporary handicap is particularly strong. Cards that can be easily handicapped are almost banned now, so it's probably the easiest handicap card to use. General-purpose 8 Synchro has several excellent monsters, but in fact, there are few all-purpose interference. The only all-purpose interfering Savage is vanilla in a deck that doesn't link, Dragite, which interferes with Spell Trap, needs water in his GY, and just banishing Dragon Demon God will work. Omega is the easiest to use because you can disable one card with unconditional handicap. Similarly, Trishula, who can handicap in the lead and doesn't have the same name as Turn 1, has been lifted, but unlike those who limit the materials, Ω doesn't have any restrictions. Moreover, level 8 is easier than Ω. Considering the 3 handicap hurdles ahead, it will be a long time before Ω is lifted.
デュエマ好き
2022/07/13 22:13
2022/07/13 22:13
It is a general-purpose Synchro that has the effect of Pseudo-Disability, Return of GY, and Return to his Deck along with other cards of GY, and its stats are high despite having such an ability.
Pseudo Discard is also strong, but from the point of view of satisfied people, the effect of (3) is very strong and you can use 《Infernity Launcher》, so I love it.
I can jump around in so many different zones, so I think I'm good at repetitive horizontal jumps
Pseudo Discard is also strong, but from the point of view of satisfied people, the effect of (3) is very strong and you can use 《Infernity Launcher》, so I love it.
I can jump around in so many different zones, so I think I'm good at repetitive horizontal jumps
tierraの供物
2022/04/02 23:27
2022/04/02 23:27
The strongest monster that PSY Frame is proud of. Although he tends to pay attention to the handicap effect, he has the unique ability to return the excluded card to his GY regardless of whether it is front or back. It is very powerful because it can be used repeatedly. In addition, Obaro has a restriction that "it cannot be activated on the turn sent to GY", but this effect is not "sent" but "returned". Return to GY → Immediately remove Obaro and search for gear → Enter the main phase and interfere with the opponent... It is a broken monster that is the core of the PSY frame. It's a monster that can be evaluated as a synchro body with the highest performance without complaint.
In the PSY Frame Deck, we would like to mount multiple cards to meet the gear requirements, but unfortunately, as you can see, it is a limited card. The reason is that his deck, other than the PSY frame, was unreasonable to put up 3 of this guy in the first attack and get 3 handicap.
However, this gives the PSY-frame Deck a completely drastic nerf that makes it impossible to easily shoot level 2 gear. Lambda came later, but that's not the case... I want a level 8 Synchro that can leave the field voluntarily during the opponent's turn rather than a monster that requires a lot of ingenuity to make it out.
In the PSY Frame Deck, we would like to mount multiple cards to meet the gear requirements, but unfortunately, as you can see, it is a limited card. The reason is that his deck, other than the PSY frame, was unreasonable to put up 3 of this guy in the first attack and get 3 handicap.
However, this gives the PSY-frame Deck a completely drastic nerf that makes it impossible to easily shoot level 2 gear. Lambda came later, but that's not the case... I want a level 8 Synchro that can leave the field voluntarily during the opponent's turn rather than a monster that requires a lot of ingenuity to make it out.
ティンダングルの慟哭
2021/08/16 23:31
2021/08/16 23:31
Generic Synchro Level 8 to interfere and retrieve his GY
There is no particular resistance, but it is surprisingly tough because you can escape while temporarily handicapped.
Even if it's just one card, it's convenient to collect from any type of exclusion.
Even in Tindangle, he brought something like the Shaddoll Falcon from Gilerus and thrust it into the Intruder, or thrust the rabbit summoned in the tense tele into the base Gardner.
If 《Tindangle Delaunay》can be returned every turn, it will be relatively tough, coupled with the escape of the person himself.
In addition, it is highly versatile, such as returning general-purpose cards such as 《Breakthrough Skill》.
Synchro level 8 has a lot of really excellent general-purpose cards
There is no particular resistance, but it is surprisingly tough because you can escape while temporarily handicapped.
Even if it's just one card, it's convenient to collect from any type of exclusion.
Even in Tindangle, he brought something like the Shaddoll Falcon from Gilerus and thrust it into the Intruder, or thrust the rabbit summoned in the tense tele into the base Gardner.
If 《Tindangle Delaunay》can be returned every turn, it will be relatively tough, coupled with the escape of the person himself.
In addition, it is highly versatile, such as returning general-purpose cards such as 《Breakthrough Skill》.
Synchro level 8 has a lot of really excellent general-purpose cards
ああ乙乙
2020/10/18 17:46
2020/10/18 17:46
Thank you for lining up 3 of these and getting 3 handicap.
Sigu
2018/12/06 4:20
2018/12/06 4:20
The effect of ① is to temporarily handicap with free chain. It's strong just by narrowing down the opponent's strategy, but it's important to be able to avoid all removals as long as they have cards in their hand. It can only be used during the main phase, so it's vulnerable during the draw and standby phases, but it's a solid 2800 RBI that allows it to survive. ② is an effect that returns the card in the exclusion zone to his GY. If it is adopted in his deck other than Cyframe, it is mostly for this effect. By excluding it from GY, you can reuse the card that activates the effect and continuously earn an advantage. ③ is an effect that returns one of his GY cards and himself to his Deck. It's useful for blocking the opponent's use of his GY and reusing your own cards, but in reality it's more like insurance if you're eliminated. It doesn't have flashy effects, but all three effects are useful, making it one of the best monsters among level 8 synchros. Another nice point about the new rules is that you can move to the main monster zone by using the first effect.
シエスタ
2018/04/19 17:19
2018/04/19 17:19
For some reason, this card didn't get much attention when it first came out, maybe because ARC was still popular back then and Red Wyvern and the like were talking about it?
There is no material specification, and his Deck, which is centered on synchro, can be widely used.
Each effect has no one-turn limit, so as long as the opponent has cards in their hand, they can escape to the exclusion zone, allowing for a slightly irregular handicap, and at the same time avoiding removal. . Moreover, unlike over there, when returning, it is not a special summon, so you will not receive a warning or abyss. In addition, it is possible to actively move to the main zone.
You can also return cards in the exclusion zone and aim to reuse cards that have been excluded. In addition, when he is in GY, he can return one of his GY cards to himself and each other, and can be used in the GY meta or reused.
As mentioned above, there is no 1-turn limit, so I played a satisfying dragon-like performance by lining up 3 players in front and getting 3 cards handicapped, and I ended up playing a lot of shit games, so it became a limit.
However, there is no problem because it has 3 effects when it works alone. A powerful card that is sure to be very useful in a Deck that can handle its effects to the fullest.
There is no material specification, and his Deck, which is centered on synchro, can be widely used.
Each effect has no one-turn limit, so as long as the opponent has cards in their hand, they can escape to the exclusion zone, allowing for a slightly irregular handicap, and at the same time avoiding removal. . Moreover, unlike over there, when returning, it is not a special summon, so you will not receive a warning or abyss. In addition, it is possible to actively move to the main zone.
You can also return cards in the exclusion zone and aim to reuse cards that have been excluded. In addition, when he is in GY, he can return one of his GY cards to himself and each other, and can be used in the GY meta or reused.
As mentioned above, there is no 1-turn limit, so I played a satisfying dragon-like performance by lining up 3 players in front and getting 3 cards handicapped, and I ended up playing a lot of shit games, so it became a limit.
However, there is no problem because it has 3 effects when it works alone. A powerful card that is sure to be very useful in a Deck that can handle its effects to the fullest.
備長炭18
2018/04/18 14:54
2018/04/18 14:54
I don't know what to say now, but why aren't any of the effects named Turn 1? (In particular, I didn't realize that ③ can be collected infinitely with Repro and Gerd Gra.)
As a general-purpose level 8 Synchro, it sometimes worked as a handicap, and at other times it played a big role in recovering Gordon's cost. However, it will be very powerful as a single piece of performance.
It's a restricted card, but since it can be reused like any rice cake, the effect seems to be fairly limited.
As a general-purpose level 8 Synchro, it sometimes worked as a handicap, and at other times it played a big role in recovering Gordon's cost. However, it will be very powerful as a single piece of performance.
It's a restricted card, but since it can be reused like any rice cake, the effect seems to be fairly limited.
もも
2017/08/01 12:24
2017/08/01 12:24
It's top class for general purpose level 8 synchros.
Since Konami is strict on handicap, there will be no lifting of restrictions.
The mistake with this card is
I didn't specify the material,
There was no same name effect turn 1.
Since Konami is strict on handicap, there will be no lifting of restrictions.
The mistake with this card is
I didn't specify the material,
There was no same name effect turn 1.
ヒコモン
2017/07/12 12:54
2017/07/12 12:54
A vicious card that quickly became a high adoption rate in the battlefield Synchro Level 8. When I first saw it, I thought it didn't mesh well with the opponent's turn-only handicap, returning from the exclusion zone to his GY, and returning from GY to his deck. However, when it is used, it runs away in response to removal, returns the face-down banished card with Pot of Desires to his GY, and returns to Extra even if destroyed, which is frustrating. Moreover, it comes with the greatest frustration of being unable to attack with a combo with Rise to Full Height. Properly 《Rise to Full Height》! Synchro Dark was the first to line up 3 of these guys, and in the opponent's turn, it was a terrible thing to do 3 handicap, so it was restricted. To be precise, it's not a handicap as it's a banishment until your next Standby Phase, but even so, it's not a bad thing to have 3 cards in your hand. While many Synchro Summons will take damage due to the rule change, this one that returns from banishment can be moved to the main monster zone, etc., and boasts the same convenience as before, so the restriction will not be lifted.
なす
2017/07/03 23:27
2017/07/03 23:27
Level 8 Synchro without material restrictions, excluding yourself and your opponent's hand only in the main phase, returning the excluded cards to his GY, and returning yourself and his GY cards to his Deck when in GY have
The effect of (1) can be used to avoid removal, and at the same time simulate handicap. The effect of (2) also supports backside exclusion, making it easy to use. The effect of (3) can be used to collect yourself and prevent the opponent from using his GY or reuse your own card. And all very powerful.
One card that I want to put in as a general-purpose level 8 synchro.
The effect of (1) can be used to avoid removal, and at the same time simulate handicap. The effect of (2) also supports backside exclusion, making it easy to use. The effect of (3) can be used to collect yourself and prevent the opponent from using his GY or reuse your own card. And all very powerful.
One card that I want to put in as a general-purpose level 8 synchro.
Closedays
2016/10/19 14:05
2016/10/19 14:05
It's definitely the pure PSY frame that took the most out of this restriction. If only it was dedicated to the PSY frame... but the handicap effect goes without saying. This card, which only says good things, must have been unavoidable.
ゲトゥ
2016/10/02 12:44
2016/10/02 12:44
If it's only for PSY, which has a strong habit, it'll be obsolete soon, so it can't be helped. Since it is hopeless to lift the restrictions on handicap, we can expect PSY, who had a monotonous strategy, to shore up.
ぷれあです
2016/09/17 10:38
2016/09/17 10:38
As a result of being abused by other decks, it became a limitation.
It's a very difficult card to play.
If you put out more than one, your hand will be tattered.
Additionally, it can be used to return a banished Bato Oni back to his GY.
There is no turn 1 limit either, so the limit would be reasonable.
It's a very difficult card to play.
If you put out more than one, your hand will be tattered.
Additionally, it can be used to return a banished Bato Oni back to his GY.
There is no turn 1 limit either, so the limit would be reasonable.
ミシガン州知事
2016/09/16 22:27
2016/09/16 22:27
As expected, the limits were reasonable.
At the very least, if one (or both) of the materials had been bound to "PSY Frame", it wouldn't have been abused in Synchro Dark. KONMAI is not good at such adjustments.
Decks like Infernoid, which are put into extra decks as business trip personnel, are almost unscathed.
PSY frame Deck is the victim of this revision. . .
At the very least, if one (or both) of the materials had been bound to "PSY Frame", it wouldn't have been abused in Synchro Dark. KONMAI is not good at such adjustments.
Decks like Infernoid, which are put into extra decks as business trip personnel, are almost unscathed.
PSY frame Deck is the victim of this revision. . .
あだ
2016/09/16 21:46
2016/09/16 21:46
As expected, he was punished.
Add 1 turn with the same name to (1) and start again.
Add 1 turn with the same name to (1) and start again.
怪盗七夜月
2016/09/07 18:41
2016/09/07 18:41
☆ One of the candidates that may be banned in 2 weeks with 8 sync type. The effect is strong, and it is not tied to 8 stars and the rarity is only Siku, so it costs about 3000 yen per sheet, which is the second highest price (???).
His deck, which is called Synchro Dark with this, can also be a terrible situation where Yu-Gi-Oh's first turn of the second attack is driven into a desperate situation, such as 3 copies of this and Trishula leading 4 handicap. One of the worst worst than Macura.
Conclusion
・Anyway, it's too strong! !
・It is difficult to deal with when it is put out to the other party.
・One piece that may suddenly be banned in the revision two weeks later.
・His deck with this guy is sure to lose.
His deck, which is called Synchro Dark with this, can also be a terrible situation where Yu-Gi-Oh's first turn of the second attack is driven into a desperate situation, such as 3 copies of this and Trishula leading 4 handicap. One of the worst worst than Macura.
Conclusion
・Anyway, it's too strong! !
・It is difficult to deal with when it is put out to the other party.
・One piece that may suddenly be banned in the revision two weeks later.
・His deck with this guy is sure to lose.
闇を翔る流星
2016/07/31 2:55
2016/07/31 2:55
In the main phase free chain, he discards his hand, escapes, and returns the card removed in the standby phase to his GY, and when it is destroyed, it returns to the extra deck and stands by again.
Unlike Zeta, it is not the type that attacks monsters directly, but it has an effect that is devoted to hindering and assisting. In addition, it has 2800 RBI and returns after excluding itself in a free chain, so although it has no direct resistance, its survival rate is top class. Also, even if you destroy it, it will return to the Extra Deck, so it will appear again.
It's a monster that you want to kill first as a hindrance and support, but as mentioned above, it has a high survival rate, and once it appears, it will be messed around for a long time during the Duel.
Highly versatile and highly reliable among level 8 monsters.
Unlike Zeta, it is not the type that attacks monsters directly, but it has an effect that is devoted to hindering and assisting. In addition, it has 2800 RBI and returns after excluding itself in a free chain, so although it has no direct resistance, its survival rate is top class. Also, even if you destroy it, it will return to the Extra Deck, so it will appear again.
It's a monster that you want to kill first as a hindrance and support, but as mentioned above, it has a high survival rate, and once it appears, it will be messed around for a long time during the Duel.
Highly versatile and highly reliable among level 8 monsters.
悩めるお花屋さん
2016/06/17 23:03
2016/06/17 23:03
If you use level 8 synchro a lot, it will definitely be a candidate
Even if you play it from the first hand, you can rest assured that it's a good place to play and the pseudo-undes will not spoil in any of his decks.
Of course, Synchro Dark, who can fully use each effect, and him are indispensable in Shiranui.
Even if you play it from the first hand, you can rest assured that it's a good place to play and the pseudo-undes will not spoil in any of his decks.
Of course, Synchro Dark, who can fully use each effect, and him are indispensable in Shiranui.
EXデッキ焼き
2016/05/30 22:45
2016/05/30 22:45
Recently, one of the cards whose restrictions are at risk in the next revision of restrictions.
Up until now, Level 8 Syncs like Stardust and Lemon had strong resistances and effects that turned the board upside down, but this one returns banished cards to his GY and reacts to their effects with the opponent's hand. Confuses opponents with cloud cover and tricky effects. This guy's characteristics are the highest line RBI of 2800 and the tenacity that can escape from all removal effects except his Counter Trap with his own effect. This stubbornness cannot be understood unless you actually deal with it.
Moreover, even if it is removed, it can be returned to his deck with its own effect, so honestly there is no point in restricting it. That said, it's not a card that's bad enough to be banned. But if you use it together with 《Rise to Full Height》, the duel itself will turn into shit, so if you use it, you will need to have appropriate morals.
Up until now, Level 8 Syncs like Stardust and Lemon had strong resistances and effects that turned the board upside down, but this one returns banished cards to his GY and reacts to their effects with the opponent's hand. Confuses opponents with cloud cover and tricky effects. This guy's characteristics are the highest line RBI of 2800 and the tenacity that can escape from all removal effects except his Counter Trap with his own effect. This stubbornness cannot be understood unless you actually deal with it.
Moreover, even if it is removed, it can be returned to his deck with its own effect, so honestly there is no point in restricting it. That said, it's not a card that's bad enough to be banned. But if you use it together with 《Rise to Full Height》, the duel itself will turn into shit, so if you use it, you will need to have appropriate morals.
wings
2016/05/27 1:04
2016/05/27 1:04
In addition to Zabolg, you can use 《Pot of Desires》removal as an ad, and use Zonkyari-san, Batouki, 《Rise to Full Height》, her Shiranui and Shirayuki. Moreover, it comes with a bonus called Handes.
After getting the effect of 《Rise to Full Height》, which was returned to his GY from exclusion by his own effect, by withdrawing with the opponent's hand, the opponent will be unable to attack and become a fucking game. 《Electromagnetic Turtle》is the same.
These cards that are effective when banished from GY are good if they are in GY, so if they are among the 10 cards banished by 《Pot of Desires》, you can return them and use them. Exclusions are add.
Just a moment ago, I felt the overwhelming difference in power when I saw it. Such a Synchro Undead key card.
It's a card that will be restricted along with Shiranui Solitaire in the next restriction revision.
After getting the effect of 《Rise to Full Height》, which was returned to his GY from exclusion by his own effect, by withdrawing with the opponent's hand, the opponent will be unable to attack and become a fucking game. 《Electromagnetic Turtle》is the same.
These cards that are effective when banished from GY are good if they are in GY, so if they are among the 10 cards banished by 《Pot of Desires》, you can return them and use them. Exclusions are add.
Just a moment ago, I felt the overwhelming difference in power when I saw it. Such a Synchro Undead key card.
It's a card that will be restricted along with Shiranui Solitaire in the next restriction revision.
Meteor
2016/05/21 13:42
2016/05/21 13:42
Is the escape effect closest to the anime version of Sukanova?
ATK is also high, exclusion recovery effect, GY recovery effect is also strong
If you look at the effect alone, it's pretty plain, but when you actually use it, you can't quite remove it, and it's a struggle...
At first it was 500 yen, but now it's over 2000 yen.
ATK is also high, exclusion recovery effect, GY recovery effect is also strong
If you look at the effect alone, it's pretty plain, but when you actually use it, you can't quite remove it, and it's a struggle...
At first it was 500 yen, but now it's over 2000 yen.
音響Em
2015/12/22 14:05
2015/12/22 14:05
Brestle he can go back to GY
8 synchros that can be put out for the time being
8 synchros that can be put out for the time being
きー
2015/11/12 1:47
2015/11/12 1:47
I wonder why there was a time when this was said to be a failure...
GY The effect that can be collected, the effect that interferes with the opponent's deployment, the effect that collects excluded cards such as Helpato and Jetron, and the general-purpose star 8, whichever is taken is too strong.
Isn't it a familiar IF that only does bad things?
GY The effect that can be collected, the effect that interferes with the opponent's deployment, the effect that collects excluded cards such as Helpato and Jetron, and the general-purpose star 8, whichever is taken is too strong.
Isn't it a familiar IF that only does bad things?
いけさん
2015/10/20 21:54
2015/10/20 21:54
The trump card of the psy frame!
Easier to escape than Ζ, strong
But...¥
Easier to escape than Ζ, strong
But...¥
ジュウテツ
2015/09/14 12:15
2015/09/14 12:15
I think it's good that it has a high ATK of 2800 and also has the effect of (2) of "PSY Frame Circuit", so it's strong in battle.
Removal can be avoided with the effect of (1), and I think it's strength is that it can temporarily discard cards.
I think that it is good to be able to reuse the effect of (2) such as "PSY Frame Overload" which was excluded.
The effect of (3) is that you can reuse your own cards and interfere with the opponent's use of his GY, and I think it's convenient to be able to reuse your own cards.
Removal can be avoided with the effect of (1), and I think it's strength is that it can temporarily discard cards.
I think that it is good to be able to reuse the effect of (2) such as "PSY Frame Overload" which was excluded.
The effect of (3) is that you can reuse your own cards and interfere with the opponent's use of his GY, and I think it's convenient to be able to reuse your own cards.
アオタ
2015/09/10 19:39
2015/09/10 19:39
Recover the GY cost with the effect of (2), continuously recover the search destination and extras with (3), and escape on your own while stealing the opponent's hand with (1) (= most removal does not work) . A piece that worries about Security Force's stomach.
Dedicated construction with Monarch is also attractive, but performance as a general purpose is also sufficient. Is it especially appreciated for GY activation and themes that connect combos with searches? Infernoid strongly recommends adoption.
Dedicated construction with Monarch is also attractive, but performance as a general purpose is also sufficient. Is it especially appreciated for GY activation and themes that connect combos with searches? Infernoid strongly recommends adoption.
デッキビルダ~る
2015/09/10 14:42
2015/09/10 14:42
Today, there were 2 packs left at the convenience store that seemed to be unsold.
Taking too many ads while prices are soaring!!
Taking too many ads while prices are soaring!!
宵闇の変態
2015/09/04 7:35
2015/09/04 7:35
A newcomer who is expected to launch an assault on the battlefield level 8 with a tricky effect.
He's not as good as the Wind-Up Rabbit, but he can escape depending on the opponent's actions, so he boasts one of the best situations among S monsters. Also, when escaping, he uses a petit seal sword, so it's nice to be able to hinder the opponent, even if it's just a bonus.
Petit Brown Rice also has an increasing number of cards that activate his GY's effect by banishing himself, so depending on the deck, it will be quite useful in combination with its good presence.
Prophecy of Petit Reincarnation can be used normally as an insurance when you run out of search destinations, or as a hindrance to your opponent's use of GY, but the combo of Megazaborg, Nutos, and this card caught my eye in a certain video. It was so sensational...
I want to laugh at myself for being disappointed when I bought 3 boxes of SPHR on the day of release and came out of 2 boxes. At that time, I traded one with a Chanbara rider at the suggestion of a friend (white eyes).
He's not as good as the Wind-Up Rabbit, but he can escape depending on the opponent's actions, so he boasts one of the best situations among S monsters. Also, when escaping, he uses a petit seal sword, so it's nice to be able to hinder the opponent, even if it's just a bonus.
Petit Brown Rice also has an increasing number of cards that activate his GY's effect by banishing himself, so depending on the deck, it will be quite useful in combination with its good presence.
Prophecy of Petit Reincarnation can be used normally as an insurance when you run out of search destinations, or as a hindrance to your opponent's use of GY, but the combo of Megazaborg, Nutos, and this card caught my eye in a certain video. It was so sensational...
I want to laugh at myself for being disappointed when I bought 3 boxes of SPHR on the day of release and came out of 2 boxes. At that time, I traded one with a Chanbara rider at the suggestion of a friend (white eyes).
exa
2015/09/01 9:27
2015/09/01 9:27
With a deck that can perform 8 sync, you can go on business trips to various places.
In the main phase, you can escape from removal (although you can use it regardless of removal), and the effect of restricting your opponent's actions is quite convenient. Overconfidence is prohibited because it is defenseless except for the main.
The effect of returning excluded cards is insurance in decks where resurrection is important, and general purpose cards such as Breathle and Galasai can be reused and useful in many decks.
In addition to the Nutos Combo, GY recovery is said to be based on the adoption of 1 extra each, so it is possible to return the card you want to use again.
Overall, it's an effect that steadily builds up ads and doesn't have explosive power, but it's an interesting card.
...I'm surprised that the price has tripled since I bought it last week
In the main phase, you can escape from removal (although you can use it regardless of removal), and the effect of restricting your opponent's actions is quite convenient. Overconfidence is prohibited because it is defenseless except for the main.
The effect of returning excluded cards is insurance in decks where resurrection is important, and general purpose cards such as Breathle and Galasai can be reused and useful in many decks.
In addition to the Nutos Combo, GY recovery is said to be based on the adoption of 1 extra each, so it is possible to return the card you want to use again.
Overall, it's an effect that steadily builds up ads and doesn't have explosive power, but it's an interesting card.
...I'm surprised that the price has tripled since I bought it last week
福人ズッコケ
2015/08/30 22:14
2015/08/30 22:14
"Something's going on with this card."
A level 8 lord summoned by triggering з, б, and γ in the PSY frame. In fact, I think it's a card that can be used for general purposes, and since it's a card that concentrates on removal and hand attacks, it's good to have a lot of space, including RBI, and it's possible to temporarily restrain the hand of counterattacks.
(2) (3) The effect is a cumulative brown rice effect like "The Transmigration Prophecy" from his GY, and in Infernoid, you can take advantage of your presence to revive the removal cost, and in Monarch, you can collect Nutos dropped by Great Zabolg. The amazing trick of reusing it...
At first, it was treated as a loser of Z or higher, but suddenly it became a top rare. To be honest, I don't think it's overestimated, but if you drop it in Zaborg, you'll need 3 copies, so is the price increase reasonable?
A level 8 lord summoned by triggering з, б, and γ in the PSY frame. In fact, I think it's a card that can be used for general purposes, and since it's a card that concentrates on removal and hand attacks, it's good to have a lot of space, including RBI, and it's possible to temporarily restrain the hand of counterattacks.
(2) (3) The effect is a cumulative brown rice effect like "The Transmigration Prophecy" from his GY, and in Infernoid, you can take advantage of your presence to revive the removal cost, and in Monarch, you can collect Nutos dropped by Great Zabolg. The amazing trick of reusing it...
At first, it was treated as a loser of Z or higher, but suddenly it became a top rare. To be honest, I don't think it's overestimated, but if you drop it in Zaborg, you'll need 3 copies, so is the price increase reasonable?
ハカラメ
2015/08/30 14:32
2015/08/30 14:32
When appearing "Wow, it's a subtle effect..."
↓
After that, "Strengthen the combo with Zabolg!"
A card that is currently on the rise.
If you drop this and Nutos with Zabolg, the opponent's Extras will be shredded, your own Extras will be almost unharmed, and you can even destroy the card.
It has risen from a loss rare to a top rare.
People often come up with combos like this... hats off.
↓
After that, "Strengthen the combo with Zabolg!"
A card that is currently on the rise.
If you drop this and Nutos with Zabolg, the opponent's Extras will be shredded, your own Extras will be almost unharmed, and you can even destroy the card.
It has risen from a loss rare to a top rare.
People often come up with combos like this... hats off.
そらそうよ
2015/08/28 13:26
2015/08/28 13:26
I don't know if it is practical or not, but
If you drop this and Nutos with Zabolg, you will be able to destroy the opponent's Extras and also destroy the field to collect your Extras.
I think that it is quite strong because it can recover overloads and drivers even if it is used in psy frame
If you drop this and Nutos with Zabolg, you will be able to destroy the opponent's Extras and also destroy the field to collect your Extras.
I think that it is quite strong because it can recover overloads and drivers even if it is used in psy frame
カンノーネ
2015/08/24 8:36
2015/08/24 8:36
picture? Was that what the driver was for?
Remove your opponent's hand.
If you put it out on the circuit, it will be a devilish act of negate one of the Spell Trap monster effects and also remove your hand. Until the end...
Elimination return effect is a GY-to-Deck bounce effect... saving the driver from fear of elimination by returning him to his deck?
I can't even chain to resurrection and do this
If you read it carefully, there is no restriction to return him to GY from exclusion, so with Andesyncro, he can return Matouki to GY every turn, which is a phony move. I can put it out, but it's quite difficult to stand in the lead
After dropping a nutos with Zabolg, it seems that you can return the nutos to an extra and reuse it, but the problem is that you have to use things like collecting Erebos to hit Zabolg twice...
Remove your opponent's hand.
If you put it out on the circuit, it will be a devilish act of negate one of the Spell Trap monster effects and also remove your hand. Until the end...
Elimination return effect is a GY-to-Deck bounce effect... saving the driver from fear of elimination by returning him to his deck?
I can't even chain to resurrection and do this
If you read it carefully, there is no restriction to return him to GY from exclusion, so with Andesyncro, he can return Matouki to GY every turn, which is a phony move. I can put it out, but it's quite difficult to stand in the lead
After dropping a nutos with Zabolg, it seems that you can return the nutos to an extra and reuse it, but the problem is that you have to use things like collecting Erebos to hit Zabolg twice...
ヤマネコ
2015/08/23 1:55
2015/08/23 1:55
Fully equipped driver. To be honest, I'm scared at the position of γ. Was it your handle?
The effect is a pseudo handicap and the effect of returning one excluded card to GY,
And when he falls into GY, he crawls up with one player's girlfriend's GY card
To be honest, I feel a tremendous obsession with Security Force. Across turns,
It is also good that you can accelerate the pseudo handicap by using the return card together.
The effect is a pseudo handicap and the effect of returning one excluded card to GY,
And when he falls into GY, he crawls up with one player's girlfriend's GY card
To be honest, I feel a tremendous obsession with Security Force. Across turns,
It is also good that you can accelerate the pseudo handicap by using the return card together.
ラーメン
2015/08/22 21:35
2015/08/22 21:35
Pseudo handicap, return GY from exclusion, use of own and GY cards, and a card with three roles.
``He returns the banished cards to GY'', this is actually quite powerful, and now there are quite a few cards that activate effects by banishing them from GY, so you can reuse their effects. simply strong.
Pseudo handicap is also disgusting, even though it's random, depending on your luck, it can be a powerful obstacle, and even if it's not for the purpose of hindering, you can escape from removal with a free chain, so it's pretty good to have a good place, just a satisfying handless is always You need to be careful with your opponent and the cards that are removed during the battle phase where you can't escape.
However, even if it is removed by another effect, you can use yourself again, and the other card to return to his Deck can be your opponent's card, so you can use limited cards or reduce your opponent's GY. It can be used in a wide range of ways.
A seemingly plain but actually powerful card, compared to General-purpose ★8, it can be used in any deck, but it is strong in decks that can be used.
And since it was abused for a twisted purpose in Synchro Dark, it's a limitation, but thanks to the characteristics of this card, it's not a big deal except for pure PSY.
``He returns the banished cards to GY'', this is actually quite powerful, and now there are quite a few cards that activate effects by banishing them from GY, so you can reuse their effects. simply strong.
Pseudo handicap is also disgusting, even though it's random, depending on your luck, it can be a powerful obstacle, and even if it's not for the purpose of hindering, you can escape from removal with a free chain, so it's pretty good to have a good place, just a satisfying handless is always You need to be careful with your opponent and the cards that are removed during the battle phase where you can't escape.
However, even if it is removed by another effect, you can use yourself again, and the other card to return to his Deck can be your opponent's card, so you can use limited cards or reduce your opponent's GY. It can be used in a wide range of ways.
A seemingly plain but actually powerful card, compared to General-purpose ★8, it can be used in any deck, but it is strong in decks that can be used.
And since it was abused for a twisted purpose in Synchro Dark, it's a limitation, but thanks to the characteristics of this card, it's not a big deal except for pure PSY.
とき
2015/08/22 21:15
2015/08/22 21:15
A large Synchro Monster that is the trump card of the PSY frame.
Compared to Z, which interferes with the cards on the field, this one interferes with your hand, so it's definitely easier to escape.
On the other hand, the effect cannot be used against Handless opponents, and the activation timing is limited and there is a difference from the return timing, so compared to Z, there is a chance that it will be removed.
In addition to being difficult to use against opponents with higher ATK than Z, level 8 synchros are all powerful, so you may not need to force yourself to use this card.
The exclusion recovery effect can recover the driver, but the activation timing tends to be slow in PSY frames that often appear in response to the opponent's actions. As a trump card in general, something is lacking, and γ, δ, and ε, which are materials for PSY frame gears, are passive cards.
However, these are stories of the PSY Frame, and since the development of Zaborgnutos Combo, the possibilities of this card have been researched and expanded one after another. Since he can collect exclusions every turn, his compatibility with decks that use exclusions at GY cost is a masterpiece. Trap was an amazing trick card as a general-purpose card, such as the ecology of returning to the EX Deck with its own effect even if it was defeated.
From the low evaluation at the time of its release, it is now a representative of high-priced cards. Just a come-from-behind home run.
Compared to Z, which interferes with the cards on the field, this one interferes with your hand, so it's definitely easier to escape.
On the other hand, the effect cannot be used against Handless opponents, and the activation timing is limited and there is a difference from the return timing, so compared to Z, there is a chance that it will be removed.
In addition to being difficult to use against opponents with higher ATK than Z, level 8 synchros are all powerful, so you may not need to force yourself to use this card.
The exclusion recovery effect can recover the driver, but the activation timing tends to be slow in PSY frames that often appear in response to the opponent's actions. As a trump card in general, something is lacking, and γ, δ, and ε, which are materials for PSY frame gears, are passive cards.
However, these are stories of the PSY Frame, and since the development of Zaborgnutos Combo, the possibilities of this card have been researched and expanded one after another. Since he can collect exclusions every turn, his compatibility with decks that use exclusions at GY cost is a masterpiece. Trap was an amazing trick card as a general-purpose card, such as the ecology of returning to the EX Deck with its own effect even if it was defeated.
From the low evaluation at the time of its release, it is now a representative of high-priced cards. Just a come-from-behind home run.
まくろる
2023/12/05 2:53
2023/12/05 2:53
超弩級スライム
2024/07/13 17:00
2024/07/13 17:00
Decks with "PSY-Framelord Omega"
* is adopted as a key card.
● 2012-09-15 Galaxy-Eyes Photon
● 2016-11-17 Unbeatable Ancient Gear
● 2015-12-29 Kyouen noid dystopia
● 2017-10-01 Link-compatible Flower Cardian -Believe in the draw-
● 2015-11-24 Seriously, Morinphen...
● 2022-09-21 Serious Alien
● 2014-03-07 Ancient Machine [Giant Fusion Type]
● 2022-06-05 Hariradon specializing in DARK countermeasures
● 2022-07-18 Prediction Princess
● 2022-08-20 Rescue-ACE Hop Year
● 2022-09-17 Brave Ogdoadic Hariladon
● 2015-10-19 Shiranui [New entry]
Card Category and Effect Category
Effect:return to the Deck, Extra Deck, from GY
Effect:returns banished cards to the GY
Effect:banish Monster
Effect:banish hand Card
Effect:self-banish, banish instead
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Booster SP -High Speed Riders | SPHR-JP035 | 2015-08-22 | Secret |
RARITY COLLECTION -20th ANNIVERSARY EDITION | RC02-JP025 | 2018-02-10 | Normal |
LINK VRAINS PACK 2 | LVP2-JP087 | 2018-11-23 | Rare |
Ranking and View Num
Rating Score Rank | 853 / 13,171 Cards |
---|---|
View Num | 301,681 |
Level 8 Best Monster Ranking | 51st |
Card Type "Synchro Monster" Best Card Ranking | 22nd |
Type "Psychic" Type Best Monster Ranking | 10th |
Others
Japanese card name | PSYフレームロード・Ω |
---|
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