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HOME > Yu-Gi-Oh! Deck List > Rescue-ACEDeck List > Rescue-ACE Hop Year Deck and Deck Instructions

"Rescue-ACE Hop Year" Deck 2022

Rescue-ACE Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Rescue-ACE" / Beatdown
Key Card
Hop Ear Squadron
Deck commentary

Playing

[Rescue-ACE] Deck.
Since there are no [Rescue-ACE] monsters in the EX Deck, the main Deck is almost pure construction.
Only "Hop Ear Squadron" is mixed.
However, with this 《Hop Ear Squadron》, the construction of the EX Deck became something amazing.
Specifically, interference from the opponent's first turn.

Strength

[Rescue-ACE] is almost the cornerstone of the main deck.
We are divided into FIRE's Warrior and Machine, and we would like to develop mainly by releasing cards from Warrior's hand.
Each of the FIRE Warrior's "R-ACE" low-level monsters has an effect that activates by releasing itself in response to the effects of monsters on the opponent's field.
Rescue-ACE Impulse》is his Special Summon of "Rescue-ACE" monsters from Deck to Machine.
Rescue-ACE Air Lifter》is his Special Summon of “Rescue-ACE” monsters in his hand.
Rescue-ACE Monitor》is his Special Summon of "Rescue-ACE" monsters other than his own GY.
Rescue-ACE Impulse》is what you want to have in your hand due to its wide range of summons.
Rescue-ACE Air Lifter》, which can search for “Rescue-ACE” Spell by summoning itself, is also quite good.
Rescue-ACE Hydrant》is currently the only Machine and a low class “Rescue-ACE” monster.
Search for "Rescue-ACE" monsters, limited to your main phase.
A "Rescue-ACE" Spell or Trap set by the effect of a "Rescue-ACE" card can be activated within that turn.
As for advanced monsters.
Rescue-ACE Fire Attacker》enriches your hand.
Rescue-ACE Fire Engine》prepares “Rescue-ACE” low class monsters including 《Rescue-ACE Hydrant》.
Rescue-ACE Turbulence》not only has the highest ATK in this Deck, but also allows you to immediately prepare a “Rescue-ACE” Spell and one of each of the four types of Trap, although it is limited to your main phase.
The original use would be to use these effects to support the front line.
As a point of caution, "Rescue-ACE" Spell and Trap cannot be activated without a "Rescue-ACE" monster, so I would like to maintain it.
In terms of usability, are 《EXTINGUISH!》and 《CONTAIN!》good for Spell Trap?
Both are trap cards treated as "Rescue-ACE".
EXTINGUISH!》targets an Effect Monster but destroys it.
"CONTAIN!" negates the effects of Effect Monsters, and if "Rescue-ACE Hydrant" is on the field, it cannot be used as material for Fusion, Synchro, Xyz, or Link Summons.
Overall a hindrance system, is this deck better than his deployment related spells?
As for others, 《Hop Ear Squadron》.
During your opponent's Main Phase, you can Synchro Summon monsters on your field and yourself in your hand.
Even when it comes to sacrificing escapes from hand triggers, it's fairly effective.
However, what will happen if you team up with 《Rescue-ACE Impulse》that can perform his Special Summon of "Rescue-ACE" monsters from his Deck during the opponent's turn?
Machine's "Rescue-ACE" monster.
They are levels 1, 6, 7 and 9.
Hop Ear Squadron》is level 2.
Therefore, you can only Synchro Summon Levels 3, 8, 9, and 11.
His level 3 Synchro Monster is excluded because there are no monsters that are that good.
Even if you subtract that, something amazing comes out.
About Synchro Monsters.
First, a Level 8 Synchro Monster from 《Rescue-ACE Fire Attacker》.
PSY-Framelord Omega》, 《Stardust Dragon》and 《Accel Synchro Stardust Dragon》are used.
Among them, 《Accel Synchro Stardust Dragon》.
When the Synchro Summon was successful, he revived GY's tuner, in other words "Hop Ear Squadron".
Furthermore, during the opponent's main phase, he releases himself and treats Stardust Dragon as a Synchro Summon to his Special Summon, leading to a Synchro Summon.
The EX Deck can not only be effectively level 10 synchro, but also grant resistance that prevents the opponent from being affected by the effect activated during that turn.
That's why I'm a level 10 Synchro Monster.
Baronne de Fleur》and 《Satellite Warrior》were adopted.
Baronne de Fleur》negates and destroys his opponent's Spell, Trap, and monster effects for one turn.
If 《Satellite Warrior》is successfully Synchro Summoned, target and destroy the number of cards on the opponent's field equal to the number of GY's Synchro Monsters and increase ATK by 1000.
It's quite a nightmare to have a 《Baronne de Fleur》that is unaffected by the opponent's effect with the effect of 《Accel Synchro Stardust Dragon》.
Satellite Warrior》is 《Satellite Warrior》and at least he has two Synchro Monsters in her GY, so two of them are destroyed, and both are "Stardust" monsters, so if they are destroyed, they can be revived. .
If you can connect this far, you can choose to destroy two cards or negate once even on your opponent's first turn.
It is a lawless area.
Level 9 Synchro Monster from Rescue-ACE Fire Engine aside.
Stellar Wind Wolfrayet》and 《Virtual World Kyubi - Shenshen》are used.
"Stellar Wind Wolfrayet" raises his ATK by 300 every time he activates a monster's effect.
If ATK becomes 4000 or more, even on the opponent's turn, he bounces himself and the monsters on the opponent's field with his deck.
In the opponent's first turn, it can be activated about 6 times, including the monster effect activation for the deployment of "R-ACE" monsters, so it is within enough bounce range.
Virtual World Kyubi - Shenshen》is removed without the card sent from the field to his GY going to his GY.
The trendy Deck to GY is unobtrusive but still.
Both have a rather troublesome interference effect.
Finally a level 11 Synchro Monster from Rescue-ACE Turbulence.
Psychic End Punisher》.
There is no particular effect that interferes with the opponent's actions, but if your LP is lower than the opponent's, you are immune to the opponent's effects.
By paying LP 1000, your monsters and cards on the opponent's field are targeted and excluded.
At the start of the battle phase, his ATK increases by the difference in LP.
High suppression performance.

Weakness

Aside from the main Deck, the EX Deck was built using 《Hop Ear Squadron》.
However, there is no way to search for "Hop Ear Squadron".
And the cards necessary to interfere with the opponent from the first turn that you want to do the most are also the same.
Hop Ear Squadron》and 《Rescue-ACE Impulse》, or multiple Machine "Rescue-ACE" advanced monsters including 《Rescue-ACE Air Lifter》.
Even if you want to do it, there is a good chance you won't be able to do it.

Customize

I want to add multiple cards that can search and salvage 《Hop Ear Squadron》.
Examples include 《Noble Knight's Shield-Bearer》and 《Pot of Avarice》.
In particular, 《Pot of Avarice》consumes a lot of monsters, so isn't it a loss to include it?

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 無記名 ( Total 408 decks )
Posted date : 2022/08/20 00:05
Main Deck (16 Types・40)
monster (8 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardRescue-ACE Turbulence FIRE 9 Machine 3000 / 3000 ¥50
3 List of decks using this cardRescue-ACE Fire Engine FIRE 7 Machine 2500 / 2500 ¥50
3 List of decks using this cardRescue-ACE Fire Attacker FIRE 6 Machine 2200 / 2200 ¥10
3 List of decks using this cardRescue-ACE Air Lifter FIRE 4 Warrior 1700 / 1700 ¥10
2 List of decks using this cardRescue-ACE Monitor FIRE 4 Warrior 1800 / 1800 ¥40
3 List of decks using this cardRescue-ACE Impulse FIRE 3 Warrior 1500 / 1500 ¥280
3 List of decks using this cardHop Ear Squadron WIND 2 Beast 0300 / 0600 ¥220
3 List of decks using this cardRescue-ACE Hydrant FIRE 1 Machine 0000 / 0000 ¥380
spell (6 Types・13)
1 List of decks using this cardReinforcement of the Army - - - - ¥19
1 List of decks using this cardTerraforming - - - - ¥8
2 List of decks using this cardLimiter Removal - - - - ¥5
3 List of decks using this cardRESCUE! - - - - ¥10
3 List of decks using this cardALERT! - - - - ¥10
3 List of decks using this cardRescue-ACE HQ - - - - ¥10
trap (2 Types・4)
2 List of decks using this cardEXTINGUISH! - - - - ¥10
2 List of decks using this cardCONTAIN! - - - - ¥10
Extra Deck (11 Types・15)
1 List of decks using this cardPsychic End Punisher LIGHT 11 Psychic 3500 / 3500 ¥70
1 List of decks using this cardSatellite Warrior DARK 10 Warrior 2500 / 2000 ¥30
1 List of decks using this cardBaronne de Fleur WIND 10 Warrior 3000 / 2400 ¥260
2 List of decks using this cardVirtual World Kyubi - Shenshen WIND 9 Psychic 2800 / 2400 ¥50
1 List of decks using this cardStellar Wind Wolfrayet WIND 9 Beast 2500 / 0000 ¥30
2 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
2 List of decks using this cardAccel Synchro Stardust Dragon WIND 8 Dragon 2500 / 2000 ¥60
1 List of decks using this cardPSY-Framelord Omega LIGHT 8 Psychic 2800 / 2200 ¥70
2 List of decks using this cardBlack Luster Soldier - Soldier of Chaos EARTH - Warrior 3000 / ¥38
1 List of decks using this cardAccesscode Talker DARK - Cyberse 2300 / ¥80
1 List of decks using this cardSaryuja Skull Dread EARTH - Dragon 2800 / ¥90
Main deck minimum construction amount ¥4223


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