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HOME > Yu-Gi-Oh! Card Lists > Booster SP -High Speed Riders

Booster SP -High Speed Riders Card List

Booster SP -High Speed RidersCard List
Booster SP -High Speed Riders
code : SPHR.
Total : 45 Types.
Release Date:2015-08-22
9th period

Average of all cards:7.6pt




Total 45 Types
Monster 33 Types
Normal Monster:1 TypesEffect Monster:21 Types
Synchro Monster:11 Types
12 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 7 Types
5Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 5 Types
4 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 7
roid:13 Types / Speedroid:13 Types / PSY-Frame:10 Types / Resonator:7 Types / Archfiend:5 Types / Chrysalis:1 Types / Predaplant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order151 / 626 view num49780 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Speedroid Terrortop
Super
▶︎ Deck
9.8 72
[159312]
JP001 Speedroid Terrortop Limited Effect Monster
- 3 Machine 1200 600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
Speedroid Tri-Eyed Dice
Normal
▶︎ Deck
7.9 16
[37443]
JP002 Speedroid Tri-Eyed Dice  Effect Monster
Tuner Monster
- 3 Machine 300 1500
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Speedroid Double Yoyo
Normal
▶︎ Deck
8.7 15
[33152]
JP003 Speedroid Double Yoyo  Effect Monster
- 4 Machine 1400 1400
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your GY; Special Summon it.
Speedroid Razorang
Normal
▶︎ Deck
3.9 12
[10528]
JP004 Speedroid Razorang  Effect Monster
- 4 Machine 2000 0
Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
Speedroid Menko
Normal
▶︎ Deck
8.5 22
[45888]
JP005 Speedroid Menko  Effect Monster
- 4 Machine 100 2000
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
Speedroid Taketomborg
Normal
▶︎ Deck
9.2 20
[87523]
JP006 Speedroid Taketomborg  Effect Monster
- 3 Machine 600 1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
Speedroid Ohajikid
Normal
▶︎ Deck
6.4 11
[13865]
JP007 Speedroid Ohajikid  Effect Monster
- 3 Machine 1000 200
When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
Speedroid Red-Eyed Dice
Super
▶︎ Deck
8.9 20
[56282]
JP008 Speedroid Red-Eyed Dice  Effect Monster
Tuner Monster
- 1 Machine 100 100
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
Hi-Speedroid Kendama
Super
▶︎ Deck
6.3 23
[57601]
JP009 Hi-Speedroid Kendama  Synchro Monster
Effect Monster
- 6 Machine 2200 1600
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
●You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
●If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
Hi-Speedroid Chanbara
Secret
▶︎ Deck
8.8 22
[89363]
JP010 Hi-Speedroid Chanbara  Synchro Monster
Effect Monster
- 5 Machine 2000 1000
1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
Speed Recovery
Super
▶︎ Deck
9.7 17
[41105]
JP011 Speed Recovery  Normal Spell
Target 1 "Speedroid" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; add it to your hand.
Shock Surprise
Normal
▶︎ Deck
7.2 10
[21347]
JP012 Shock Surprise  Normal Spell
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
Synchro Cracker
Normal
▶︎ Deck
1.4 9
[10210]
JP013 Synchro Cracker  Normal Spell
Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK.
Dice Roll Battle
Normal
▶︎ Deck
5 8
[12205]
JP014 Dice Roll Battle  Normal Trap
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
Red Sprinter
Super
▶︎ Deck
7.3 19
[36020]
JP015 Red Sprinter  Effect Monster
- 4 Fiend 1700 1200
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
Red Resonator
Normal
▶︎ Deck
8.8 24
[112847]
JP016 Red Resonator  Effect Monster
Tuner Monster
- 2 Fiend 600 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
Synkron Resonator
Normal
▶︎ Deck
8.6 15
[55108]
JP017 Synkron Resonator  Effect Monster
Tuner Monster
- 1 Fiend 100 100
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
Chain Resonator
Normal
▶︎ Deck
7.2 12
[29706]
JP018 Chain Resonator  Effect Monster
Tuner Monster
- 1 Fiend 100 100
When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
Mirror Resonator
Super
▶︎ Deck
5.6 8
[23727]
JP019 Mirror Resonator  Effect Monster
Tuner Monster
- 1 Fiend 0 0
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
Dark Resonator
Normal
▶︎ Deck
6.6 24
[80462]
JP020 Dark Resonator  Effect Monster
Tuner Monster
- 3 Fiend 1300 300
The first time this card would be destroyed by battle each turn, it is not destroyed.
Vice Dragon
Normal
▶︎ Deck
6.7 39
[71029]
JP021 Vice Dragon  Effect Monster
- 5 Dragon 2000 2400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.
Red Wyvern
Secret
▶︎ Deck
8.3 27
[66881]
JP022 Red Wyvern  Synchro Monster
Effect Monster
- 6 Dragon 2400 2000
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.
Red Dragon Archfiend
Normal
▶︎ Deck
7.2 59
[219105]
JP023 Red Dragon Archfiend  Synchro Monster
Effect Monster
- 8 Dragon 3000 2000
1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Red Nova Dragon
Super
▶︎ Deck
7.8 41
[202213]
JP024 Red Nova Dragon  Synchro Monster
Effect Monster
- 12 Dragon 3500 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Resonator Call
Normal
▶︎ Deck
9 28
[82662]
JP025 Resonator Call  Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
Red Cocoon
Normal
▶︎ Deck
6.1 7
[15557]
JP026 Red Cocoon  Normal Trap
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
Red Carpet
Normal
▶︎ Deck
6.1 12
[39493]
JP027 Red Carpet  Normal Trap
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
PSY-Frame Driver
Normal
▶︎ Deck
8 21
[74235]
JP028 PSY-Frame Driver  Normal Monster
- 6 Psychic 2500 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
PSY-Framegear Alpha
Normal
▶︎ Deck
8.2 9
[25365]
JP029 PSY-Framegear Alpha  Effect Monster
Tuner Monster
- 1 Psychic 500 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
PSY-Framegear Beta
Normal
▶︎ Deck
7.9 7
[22824]
JP030 PSY-Framegear Beta  Effect Monster
Tuner Monster
- 1 Psychic 700 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.
PSY-Framegear Gamma
Normal
▶︎ Deck
9.4 30
[98131]
JP031 PSY-Framegear Gamma Limited Effect Monster
Tuner Monster
- 2 Psychic 1000 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
PSY-Framegear Delta
Normal
▶︎ Deck
8.6 11
[30285]
JP032 PSY-Framegear Delta  Effect Monster
Tuner Monster
- 2 Psychic 1200 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
PSY-Framegear Epsilon
Normal
▶︎ Deck
6.4 9
[17056]
JP033 PSY-Framegear Epsilon  Effect Monster
Tuner Monster
- 2 Psychic 1500 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
PSY-Framelord Zeta
Super
▶︎ Deck
8.8 16
[52545]
JP034 PSY-Framelord Zeta  Synchro Monster
Effect Monster
- 7 Psychic 2500 1800
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
PSY-Framelord Omega
Secret
▶︎ Deck
9.5 42
[281666]
JP035 PSY-Framelord Omega Limited Synchro Monster
Effect Monster
- 8 Psychic 2800 2200
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
PSY-Frame Circuit
Normal
▶︎ Deck
8.8 13
[31463]
JP036 PSY-Frame Circuit  Field Spell
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
PSY-Frame Overload
Normal
▶︎ Deck
8.7 12
[31606]
JP037 PSY-Frame Overload  Continuous Trap
Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".
Goyo Chaser
Super
▶︎ Deck
4.3 13
[12601]
JP038 Goyo Chaser  Synchro Monster
Effect Monster
- 5 Warrior 1900 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
Goyo Predator
Super
▶︎ Deck
6.4 18
[23579]
JP039 Goyo Predator  Synchro Monster
Effect Monster
- 6 Warrior 2400 1200
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
Hot Red Dragon Archfiend Abyss
Super
▶︎ Deck
9.3 28
[117074]
JP040 Hot Red Dragon Archfiend Abyss  Synchro Monster
Effect Monster
- 9 Dragon 3200 2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
Hot Red Dragon Archfiend Bane
Super
▶︎ Deck
8 11
[55097]
JP041 Hot Red Dragon Archfiend Bane  Synchro Monster
Effect Monster
- 10 Dragon 3500 3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
Cardcar D
Normal
▶︎ Deck
7.2 69
[371033]
JP042 Cardcar D  Effect Monster
- 2 Machine 800 400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1818126]
JP043 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Pot of Duality
Normal
▶︎ Deck
8.7 128
[1063655]
JP044 Pot of Duality  Normal Spell
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
Compulsory Evacuation Device
Normal
▶︎ Deck
9.3 113
[902488]
JP045 Compulsory Evacuation Device  Normal Trap
Target 1 monster on the field; return that target to the hand.
Booster SP -High Speed Riders Card List
7.6 /10.0 pt
Number of card ratings : 1306
User Review : 1306

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