Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2015

EXTRA PACK 2015 Card List

EXTRA PACK 2015Card List
EXTRA PACK 2015
code : EP15.
Total : 79 Types.
Release Date:2015-09-19
9th period

Average of all cards:6.7pt




Total 79 Types
Monster 52 Types
Effect Monster:37 Types Ritual Monster:1 Types Pendulum Monster:7 Types
Fusion Monster:2 Types Synchro Monster:3 Types Xyz Monster:2 Types
2 Tuner Monster 0 Flip Monster 1 Gemini Monster
Spell 15 Types
6Normal Spell 3Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 12 Types
9 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 12
Malebranche of the Burning Abyss:19 Types / U.A.:13 Types / Elder Entity, Old Entity, Outer Entity:5 Types / Noble Knight, Noble Arms:3 Types / Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:2 Types / Lightsworn:1 Types / Dual:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Xyz:1 Types / Stardust:1 Types / Magician:1 Types / Pendulum:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order270 / 626 view num47607 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Scarm, Malebranche of the Burning Abyss
Super
▶︎ Deck
9.7 15
[74114]
JP001 Scarm, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 800 2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
Graff, Malebranche of the Burning Abyss
Super
▶︎ Deck
9.5 12
[47475]
JP002 Graff, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1000 1500
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
Cir, Malebranche of the Burning Abyss
Rare
▶︎ Deck
9.3 10
[45193]
JP003 Cir, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1600 1200
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
Rubic, Malebranche of the Burning Abyss
Rare
▶︎ Deck
7.7 11
[22908]
JP004 Rubic, Malebranche of the Burning Abyss  Effect Monster
Tuner Monster
- 3 Fiend 100 2100
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
Alich, Malebranche of the Burning Abyss
Normal
▶︎ Deck
7.4 10
[24336]
JP005 Alich, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1200 0
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
Calcab, Malebranche of the Burning Abyss
Normal
▶︎ Deck
5 6
[12680]
JP006 Calcab, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1400 0
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
Farfa, Malebranche of the Burning Abyss
Rare
▶︎ Deck
8.4 19
[49471]
JP007 Farfa, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1000 1900
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spells/Traps: You can Special Summon this card from your hand.
●If this card is sent to the GY: You can target 1 monster on the field; banish it until the End Phase.
Libic, Malebranche of the Burning Abyss
Normal
▶︎ Deck
6.8 6
[16433]
JP008 Libic, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1300 700
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
Cagna, Malebranche of the Burning Abyss
Normal
▶︎ Deck
7.4 9
[14911]
JP009 Cagna, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1500 300
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.
Draghig, Malebranche of the Burning Abyss
Normal
▶︎ Deck
6.4 8
[10229]
JP010 Draghig, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1100 900
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
Barbar, Malebranche of the Burning Abyss
Normal
▶︎ Deck
6.1 8
[18086]
JP011 Barbar, Malebranche of the Burning Abyss  Effect Monster
- 3 Fiend 1700 1000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
Malacoda, Netherlord of the Burning Abyss
Secret
Ultra
▶︎ Deck
6.5 17
[24677]
JP012 Malacoda, Netherlord of the Burning Abyss  Ritual Monster
Effect Monster
- 6 Fiend 2700 2200
You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.
Dante, Pilgrim of the Burning Abyss
Secret
Ultra
▶︎ Deck
8 12
[77150]
JP013 Dante, Pilgrim of the Burning Abyss  Fusion Monster
Effect Monster
- 9 Fairy 2800 2500
3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
Virgil, Rock Star of the Burning Abyss
Super
▶︎ Deck
8.4 12
[37458]
JP014 Virgil, Rock Star of the Burning Abyss  Synchro Monster
Effect Monster
- 6 Spellcaster 2500 1000
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
Dante, Traveler of the Burning Abyss
Secret
Ultra
▶︎ Deck
9.6 26
[133777]
JP015 Dante, Traveler of the Burning Abyss  Xyz Monster
Effect Monster
- 3 Warrior 1000 2500
2 Level 3 monsters
Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
Good & Evil in the Burning Abyss
Rare
▶︎ Deck
7.7 9
[20202]
JP016 Good & Evil in the Burning Abyss  Ritual Spell
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn.
The Terminus of the Burning Abyss
Normal
▶︎ Deck
4.2 6
[12392]
JP017 The Terminus of the Burning Abyss  Normal Spell
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn.
The Traveler and the Burning Abyss
Normal
▶︎ Deck
8 8
[12939]
JP018 The Traveler and the Burning Abyss  Normal Trap
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
Fire Lake of the Burning Abyss
Rare
▶︎ Deck
9.1 11
[18762]
JP019 Fire Lake of the Burning Abyss  Normal Trap
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
U.A. Mighty Slugger
Normal
▶︎ Deck
7.7 10
[13650]
JP020 U.A. Mighty Slugger  Effect Monster
- 5 Warrior 2300 700
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
U.A. Perfect Ace
Normal
▶︎ Deck
8.6 11
[19844]
JP021 U.A. Perfect Ace  Effect Monster
- 5 Warrior 1500 2500
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).
U.A. Midfielder
Super
▶︎ Deck
8.7 9
[23484]
JP022 U.A. Midfielder  Effect Monster
- 4 Warrior 1200 1000
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
U.A. Goalkeeper
Normal
▶︎ Deck
6 8
[12119]
JP023 U.A. Goalkeeper  Effect Monster
- 6 Warrior 1000 2800
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
U.A. Playmaker
Secret
Ultra
▶︎ Deck
6.3 9
[12915]
JP024 U.A. Playmaker  Effect Monster
- 8 Warrior 2600 2000
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if you do, your attacking monster gains 800 ATK.
U.A. Blockbacker
Normal
▶︎ Deck
7.6 9
[14246]
JP025 U.A. Blockbacker  Effect Monster
- 7 Warrior 1600 2700
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.
U.A. Dreadnought Dunker
Normal
▶︎ Deck
8 8
[16375]
JP026 U.A. Dreadnought Dunker  Effect Monster
- 7 Warrior 2500 1800
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.
U.A. Rival Rebounder
Normal
▶︎ Deck
7.4 8
[13387]
JP027 U.A. Rival Rebounder  Effect Monster
- 6 Warrior 2200 2300
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.
U.A. Stadium
Rare
▶︎ Deck
9 9
[16626]
JP028 U.A. Stadium  Field Spell
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).
U.A. Powered Jersey
Normal
▶︎ Deck
8.1 11
[17001]
JP029 U.A. Powered Jersey  Equip Spell
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
U.A. Turnover Tactics
Normal
▶︎ Deck
8 7
[12551]
JP030 U.A. Turnover Tactics  Quick-Play Spell
If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.
U.A. Signing Deal
Rare
▶︎ Deck
9.4 10
[17422]
JP031 U.A. Signing Deal  Normal Spell
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn.
U.A. Penalty Box
Normal
▶︎ Deck
7.7 9
[15489]
JP032 U.A. Penalty Box  Continuous Trap
At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.
Elder Entity N'tss
Secret
Ultra
▶︎ Deck
9.1 34
[143581]
JP033 Elder Entity N'tss  Fusion Monster
Effect Monster
- 4 Fairy 2500 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
Old Entity Cthugua
Super
▶︎ Deck
7.2 14
[46148]
JP034 Old Entity Cthugua  Synchro Monster
Effect Monster
- 4 Pyro 2200 200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●If it is Xyz Summoned: Draw 1 card.
Old Entity Hastorr
Super
▶︎ Deck
8.4 20
[68416]
JP035 Old Entity Hastorr  Synchro Monster
Effect Monster
- 4 Reptile 2300 1000
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
Outer Entity Azathot
Secret
Ultra
▶︎ Deck
9.3 22
[102957]
JP036 Outer Entity Azathot Forbidden Xyz Monster
Effect Monster
- 5 Fiend 2400 0
3 Level 5 monsters
You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
Forbidden Trapezohedron
Normal
▶︎ Deck
3.9 8
[16637]
JP037 Forbidden Trapezohedron  Normal Spell
If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types.
●Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material.
●Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck.
●Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck.
You can only activate 1 "Forbidden Trapezohedron" per turn.
Dreamland
Normal
▶︎ Deck
7 4
[17220]
JP038 Dreamland  Field Spell
This card can activate these effects depending on the monster card types on the field.
●Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.
●Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1.
●Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.
You can only activate 1 "Dreamland" per turn.
Jormungardr the Nordic Serpent
Normal
▶︎ Deck
1.6 18
[14775]
JP039 Jormungardr the Nordic Serpent  Effect Monster
- 8 Dragon 3000 3000
Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
Fenrir the Nordic Wolf
Normal
▶︎ Deck
2.3 15
[14929]
JP040 Fenrir the Nordic Wolf  Effect Monster
- 10 Beast 4000 4000
Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card.
Stardust Flash
Super
▶︎ Deck
2.4 16
[11607]
JP041 Stardust Flash  Normal Trap
Target 1 "Stardust" monster in your GY; Special Summon it.
Merlin
Super
▶︎ Deck
8.8 16
[37616]
JP042 Merlin  Effect Monster
- 3 Spellcaster 1400 500
You can only use each effect of "Merlin" once per turn.
●You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters.
●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.
Noble Knight Bedwyr
Rare
▶︎ Deck
5.3 6
[17195]
JP043 Noble Knight Bedwyr  Effect Monster
- 4 Warrior 1600 1500
When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field.
Last Chapter of the Noble Knights
Super
▶︎ Deck
7.6 9
[21026]
JP044 Last Chapter of the Noble Knights  Normal Spell
If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn.
Lightsworn Sanctuary
Normal
▶︎ Deck
6.2 10
[17704]
JP045 Lightsworn Sanctuary  Continuous Spell
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.
Dragon Horn Hunter
Rare
▶︎ Deck
5.8 6
[24263]
JP046 Dragon Horn Hunter  Pendulum Monster
Normal Monster
- 6 Warrior 2300 1000
Pendulum Effect
All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
Card Text
The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
Lancephorhynchus
Rare
▶︎ Deck
7.1 8
[15349]
JP047 Lancephorhynchus  Pendulum Monster
Normal Monster
- 6 Dinosaur 2500 800
Pendulum Effect
If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Card Text
This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.
Dragoons of Draconia
Rare
▶︎ Deck
8 7
[22758]
JP048 Dragoons of Draconia  Pendulum Monster
Normal Monster
- 4 Beast-Warrior 1800 200
Pendulum Effect
Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
Card Text
Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
Sea Dragoons of Draconia
Rare
▶︎ Deck
6.7 6
[15603]
JP049 Sea Dragoons of Draconia  Pendulum Monster
Normal Monster
- 3 Sea Serpent 200 2100
Pendulum Effect
When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn.
Card Text
Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores.
Doomstar Magician
Normal
▶︎ Deck
6.3 6
[11336]
JP050 Doomstar Magician  Effect Monster
- 4 Spellcaster 1800 300
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
P.M. Captor
Normal
▶︎ Deck
3.8 4
[4569]
JP051 P.M. Captor  Pendulum Monster
Effect Monster
- 4 Zombie 1800 0
Pendulum Effect
When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn.
Card Text
If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand.
Spiritual Whisper
Normal
▶︎ Deck
3.4 9
[6079]
JP052 Spiritual Whisper  Effect Monster
- 4 Winged Beast 200 2000
Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
Xyz-Raypierce
Normal
▶︎ Deck
4.4 7
[5917]
JP053 Xyz-Raypierce  Effect Monster
- 4 Dragon 1700 200
You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn.
Heavy Knight of the Flame
Normal
▶︎ Deck
5.8 11
[9865]
JP054 Heavy Knight of the Flame  Effect Monster
Gemini Monster
- 4 Zombie 1800 200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.
BOXer
Normal
▶︎ Deck
5.5 11
[8686]
JP055 BOXer  Effect Monster
- 4 Warrior 1800 1000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.
Kabuki Dragon
Normal
▶︎ Deck
4 7
[6926]
JP056 Kabuki Dragon  Effect Monster
- 6 Dragon 2300 2100
Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control.
Fiendish Rhino Warrior
Normal
▶︎ Deck
8.9 17
[75720]
JP057 Fiendish Rhino Warrior  Effect Monster
- 3 Fiend 1400 900
Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
Cuben
Normal
▶︎ Deck
2 10
[4945]
JP058 Cuben  Effect Monster
- 4 Thunder 600 1900
Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.
World Carrotweight Champion
Rare
▶︎ Deck
7.9 13
[29828]
JP059 World Carrotweight Champion  Effect Monster
- 4 Plant 1900 0
If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
Caninetaur
Rare
▶︎ Deck
7.2 9
[14656]
JP060 Caninetaur  Effect Monster
- 3 Beast-Warrior 1500 200
Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
Dino-Sewing
Normal
▶︎ Deck
3.1 10
[6671]
JP061 Dino-Sewing  Effect Monster
- 4 Fiend 0 0
Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0.
Mare Mare
Rare
▶︎ Deck
8.5 12
[46273]
JP062 Mare Mare  Effect Monster
Tuner Monster
- 7 Wyrm 2100 1400
Cannot be Special Summoned, except by the effect of a Wyrm monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
Fusion Substitute
Rare
▶︎ Deck
6.5 17
[59451]
JP063 Fusion Substitute  Normal Spell
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
Moon Mirror Shield
Normal
▶︎ Deck
8.1 28
[91378]
JP064 Moon Mirror Shield  Equip Spell
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
Pendulum Impenetrable
Rare
▶︎ Deck
7.7 9
[11702]
JP065 Pendulum Impenetrable  Quick-Play Spell
This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones.
Mischief of the Gnomes
Normal
▶︎ Deck
7 14
[16941]
JP066 Mischief of the Gnomes  Normal Trap
This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the GY; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).
Rocket Hand
Normal
▶︎ Deck
6.8 12
[14762]
JP067 Rocket Hand  Normal Trap
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
Stegocyber
Rare
▶︎ Deck
7.3 8
[13342]
JP068 Stegocyber  Effect Monster
- 6 Dinosaur 1200 2400
During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
Master Craftsman Gamil
Normal
▶︎ Deck
2.5 17
[7961]
JP069 Master Craftsman Gamil  Effect Monster
- 2 Pyro 200 200
During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn.
Card Advance
Normal
▶︎ Deck
6 8
[37955]
JP070 Card Advance  Normal Spell
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
Bashing Shield
Normal
▶︎ Deck
3.8 9
[8675]
JP071 Bashing Shield  Equip Spell
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
Inspiration
Normal
▶︎ Deck
1.1 28
[10195]
JP072 Inspiration  Normal Trap
Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
Ghosts From the Past
Normal
▶︎ Deck
4.8 10
[7959]
JP073 Ghosts From the Past  Normal Trap
Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
Unbreakable Spirit
Normal
▶︎ Deck
3 10
[6146]
JP074 Unbreakable Spirit  Normal Trap
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
Typhoon
Normal
▶︎ Deck
7.3 18
[39744]
JP075 Typhoon  Normal Trap
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
Swamp Mirrorer
Rare
▶︎ Deck
7.5 10
[19422]
JP076 Swamp Mirrorer  Continuous Trap
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)
Quantum Cat
Rare
▶︎ Deck
7.1 14
[20048]
JP077 Quantum Cat  Continuous Trap
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.)
The Twin Kings, Founders of the Empire
Ex-Secret
▶︎ Deck
8.4 5
[8255]
JP078 The Twin Kings, Founders of the Empire  Pendulum Monster
Effect Monster
- 8 Beast 3000 2200
Pendulum Effect
Once per turn: You can banish 3 Beast-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match.
Card Text
Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Beast-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match.
Leonardo's Silver Skyship
Ex-Secret
▶︎ Deck
9.2 13
[18182]
JP079 Leonardo's Silver Skyship  Pendulum Monster
Normal Monster
- 7 Machine 0 3000
Pendulum Effect
Once per turn: You can banish 3 Machine-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match.
Card Text
Her wings display her glory.
The proof of her glories are told in legend..
This card cannot be used in a Duel.
EXTRA PACK 2015 Card List
6.7 /10.0 pt
Number of card ratings : 908
User Review : 908

Update Information - NEW -