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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2015
EXTRA PACK 2015 Card List
EXTRA PACK 2015
code : EP15.
Total : 79 Types.
Release Date:2015-09-19
9th period
code : EP15.
Total : 79 Types.
Release Date:2015-09-19
9th period
Average of all cards:6.7pt
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2015-09-19
Structure Deck R - True Emperor's D…
2015-09-19
Structure Deck R - True Emperor's D…
Total 79 Types | |||||
---|---|---|---|---|---|
Monster 52 Types | |||||
Effect Monster:37 Types
Ritual Monster:1 Types Pendulum Monster:7 Types Fusion Monster:2 Types Synchro Monster:3 Types Xyz Monster:2 Types | |||||
2 | Tuner Monster | 0 | Flip Monster | 1 | Gemini Monster |
Spell 15 Types | |||||
6 | Normal Spell | 3 | Equip Spell | 2 | Quick-Play Spell |
1 | Ritual Spell | 1 | Continuous Spell | 2 | Field Spell |
Trap 12 Types | |||||
9 | Normal Trap | 3 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 12 | |||||
Malebranche of the Burning Abyss:19 Types / U.A.:13 Types / Elder Entity, Old Entity, Outer Entity:5 Types / Noble Knight, Noble Arms:3 Types / Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:2 Types / Lightsworn:1 Types / Dual:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Xyz:1 Types / Stardust:1 Types / Magician:1 Types / Pendulum:1 Types |
Card Rating: Top 5
- 1st :《Scarm, Malebranche of the Burning Abyss》9.7pt
- 1st :《Dante, Traveler of the Burning Abyss》9.6pt
- 1st :《Graff, Malebranche of the Burning Abyss》9.5pt
- 1st :《U.A. Signing Deal》9.4pt
- 1st :《Cir, Malebranche of the Burning Abyss》9.3pt
rating order | 282 / 640 | view num | 48537 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Super
▶︎ Deck
|
9.7
(15)
[77045] |
JP001 | Scarm, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 800 | 2000 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss". |
||||||
Super
▶︎ Deck
|
9.5
(12)
[49568] |
JP002 | Graff, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1000 | 1500 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss". |
||||||
Rare
▶︎ Deck
|
9.3
(10)
[47404] |
JP003 | Cir, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1600 | 1200 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it. |
||||||
Rare
▶︎ Deck
|
7.7
(11)
[23838] |
JP004 | Rubic, Malebranche of the Burning Abyss |
Effect Monster Tuner Monster |
||
- | 3 | Fiend | 100 | 2100 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn. | ||||||
Normal
▶︎ Deck
|
7.4
(10)
[25333] |
JP005 | Alich, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1200 | 0 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn. |
||||||
Normal
▶︎ Deck
|
5
(6)
[13141] |
JP006 | Calcab, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1400 | 0 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand. |
||||||
Rare
▶︎ Deck
|
8.3
(20)
[51827] |
JP007 | Farfa, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1000 | 1900 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spells/Traps: You can Special Summon this card from your hand. ●If this card is sent to the GY: You can target 1 monster on the field; banish it until the End Phase. |
||||||
Normal
▶︎ Deck
|
6.8
(6)
[17146] |
JP008 | Libic, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1300 | 700 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated. |
||||||
Normal
▶︎ Deck
|
7.4
(9)
[15455] |
JP009 | Cagna, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1500 | 300 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard. |
||||||
Normal
▶︎ Deck
|
6.4
(8)
[10540] |
JP010 | Draghig, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1100 | 900 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck. |
||||||
Normal
▶︎ Deck
|
6.1
(8)
[18815] |
JP011 | Barbar, Malebranche of the Burning Abyss | Effect Monster | ||
- | 3 | Fiend | 1700 | 1000 | ||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each. |
||||||
Secret
▶︎ Deck
Ultra |
6.5
(17)
[25200] |
JP012 | Malacoda, Netherlord of the Burning Abyss |
Ritual Monster Effect Monster |
||
- | 6 | Fiend | 2700 | 2200 | ||
You can Ritual Summon this card with "Good & Evil in the Burning Abyss". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 "Burning Abyss" monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the "Burning Abyss" monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard. | ||||||
Secret
▶︎ Deck
Ultra |
8
(12)
[80371] |
JP013 | Dante, Pilgrim of the Burning Abyss |
Fusion Monster Effect Monster |
||
- | 9 | Fairy | 2800 | 2500 | ||
3 "Burning Abyss" monsters with different names Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard. |
||||||
Super
▶︎ Deck
|
8.4
(12)
[38964] |
JP014 | Virgil, Rock Star of the Burning Abyss |
Synchro Monster Effect Monster |
||
- | 6 | Spellcaster | 2500 | 1000 | ||
1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn. |
||||||
Secret
▶︎ Deck
Ultra |
9.6
(26)
[139976] |
JP015 | Dante, Traveler of the Burning Abyss |
Xyz Monster Effect Monster |
||
- | 3 | Warrior | 1000 | 2500 | ||
2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand. |
||||||
Rare
▶︎ Deck
|
7.7
(9)
[20771] |
JP016 | Good & Evil in the Burning Abyss | Ritual Spell | ||
This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn. | ||||||
Normal
▶︎ Deck
|
4.2
(6)
[12669] |
JP017 | The Terminus of the Burning Abyss | Normal Spell | ||
Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn. | ||||||
Normal
▶︎ Deck
|
8
(8)
[13224] |
JP018 | The Traveler and the Burning Abyss | Normal Trap | ||
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn. | ||||||
Rare
▶︎ Deck
|
9.1
(11)
[19473] |
JP019 | Fire Lake of the Burning Abyss | Normal Trap | ||
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets. | ||||||
Normal
▶︎ Deck
|
7.7
(10)
[14210] |
JP020 | U.A. Mighty Slugger | Effect Monster | ||
- | 5 | Warrior | 2300 | 700 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. | ||||||
Normal
▶︎ Deck
|
8.6
(11)
[20713] |
JP021 | U.A. Perfect Ace | Effect Monster | ||
- | 5 | Warrior | 1500 | 2500 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect). | ||||||
Super
▶︎ Deck
|
8.7
(9)
[24243] |
JP022 | U.A. Midfielder | Effect Monster | ||
- | 4 | Warrior | 1200 | 1000 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn. | ||||||
Normal
▶︎ Deck
|
6
(8)
[12561] |
JP023 | U.A. Goalkeeper | Effect Monster | ||
- | 6 | Warrior | 1000 | 2800 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). | ||||||
Secret
▶︎ Deck
Ultra |
6.3
(9)
[13381] |
JP024 | U.A. Playmaker | Effect Monster | ||
- | 8 | Warrior | 2600 | 2000 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if you do, your attacking monster gains 800 ATK. | ||||||
Normal
▶︎ Deck
|
7.6
(9)
[14789] |
JP025 | U.A. Blockbacker | Effect Monster | ||
- | 7 | Warrior | 1600 | 2700 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects. | ||||||
Normal
▶︎ Deck
|
8
(8)
[16929] |
JP026 | U.A. Dreadnought Dunker | Effect Monster | ||
- | 7 | Warrior | 2500 | 1800 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. | ||||||
Normal
▶︎ Deck
|
7.4
(8)
[13867] |
JP027 | U.A. Rival Rebounder | Effect Monster | ||
- | 6 | Warrior | 2200 | 2300 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn. | ||||||
Rare
▶︎ Deck
|
9
(9)
[17241] |
JP028 | U.A. Stadium | Field Spell | ||
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field). | ||||||
Normal
▶︎ Deck
|
8.1
(11)
[17724] |
JP029 | U.A. Powered Jersey | Equip Spell | ||
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. | ||||||
Normal
▶︎ Deck
|
8
(7)
[12910] |
JP030 | U.A. Turnover Tactics | Quick-Play Spell | ||
If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn. | ||||||
Rare
▶︎ Deck
|
9.4
(10)
[18010] |
JP031 | U.A. Signing Deal | Normal Spell | ||
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn. | ||||||
Normal
▶︎ Deck
|
7.7
(9)
[16003] |
JP032 | U.A. Penalty Box | Continuous Trap | ||
At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand. | ||||||
Secret
▶︎ Deck
Ultra |
9.1
(35)
[151760] |
JP033 | Elder Entity N'tss |
Fusion Monster Effect Monster |
||
- | 4 | Fairy | 2500 | 1200 | ||
1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn. |
||||||
Super
▶︎ Deck
|
7.2
(14)
[47637] |
JP034 | Old Entity Cthugua |
Synchro Monster Effect Monster |
||
- | 4 | Pyro | 2200 | 200 | ||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●If it is Xyz Summoned: Draw 1 card. |
||||||
Super
▶︎ Deck
|
8.4
(20)
[70553] |
JP035 | Old Entity Hastorr |
Synchro Monster Effect Monster |
||
- | 4 | Reptile | 2300 | 1000 | ||
1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to. |
||||||
Secret
▶︎ Deck
Ultra |
9.3
(22)
[106600] |
JP036 | Outer Entity Azathot Forbidden |
Xyz Monster Effect Monster |
||
- | 5 | Fiend | 2400 | 0 | ||
3 Level 5 monsters You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls. |
||||||
Normal
▶︎ Deck
|
3.9
(8)
[16995] |
JP037 | Forbidden Trapezohedron | Normal Spell | ||
If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types. ●Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. ●Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck. ●Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck. You can only activate 1 "Forbidden Trapezohedron" per turn. |
||||||
Normal
▶︎ Deck
|
6.6
(5)
[17583] |
JP038 | Dreamland | Field Spell | ||
This card can activate these effects depending on the monster card types on the field. ●Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. ●Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. ●Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Dreamland" per turn. |
||||||
Normal
▶︎ Deck
|
1.6
(18)
[15109] |
JP039 | Jormungardr the Nordic Serpent | Effect Monster | ||
- | 8 | Dragon | 3000 | 3000 | ||
Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. | ||||||
Normal
▶︎ Deck
|
2.3
(15)
[15302] |
JP040 | Fenrir the Nordic Wolf | Effect Monster | ||
- | 10 | Beast | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card. | ||||||
Super
▶︎ Deck
|
2.4
(16)
[11855] |
JP041 | Stardust Flash | Normal Trap | ||
Target 1 "Stardust" monster in your GY; Special Summon it. | ||||||
Super
▶︎ Deck
|
8.8
(16)
[38132] |
JP042 | Merlin | Effect Monster | ||
- | 3 | Spellcaster | 1400 | 500 | ||
You can only use each effect of "Merlin" once per turn. ●You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters. ●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control. ●(Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control. |
||||||
Rare
▶︎ Deck
|
5.3
(6)
[17437] |
JP043 | Noble Knight Bedwyr | Effect Monster | ||
- | 4 | Warrior | 1600 | 1500 | ||
When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field. | ||||||
Super
▶︎ Deck
|
7.6
(9)
[21400] |
JP044 | Last Chapter of the Noble Knights | Normal Spell | ||
If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn. | ||||||
Normal
▶︎ Deck
|
6
(11)
[18088] |
JP045 | Lightsworn Sanctuary | Continuous Spell | ||
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead. | ||||||
Rare
▶︎ Deck
|
5.8
(6)
[24807] |
JP046 | Dragon Horn Hunter |
Pendulum Monster Normal Monster |
||
- | 6 | Warrior | 2300 | 1000 | ||
Pendulum Effect All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control. Card Text The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den. |
||||||
Rare
▶︎ Deck
|
7.1
(8)
[15847] |
JP047 | Lancephorhynchus |
Pendulum Monster Normal Monster |
||
- | 6 | Dinosaur | 2500 | 800 | ||
Pendulum Effect If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Card Text This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish. |
||||||
Rare
▶︎ Deck
|
8
(7)
[23565] |
JP048 | Dragoons of Draconia |
Pendulum Monster Normal Monster |
||
- | 4 | Beast-Warrior | 1800 | 200 | ||
Pendulum Effect Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. Card Text Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations. |
||||||
Rare
▶︎ Deck
|
6.7
(6)
[16048] |
JP049 | Sea Dragoons of Draconia |
Pendulum Monster Normal Monster |
||
- | 3 | Sea Serpent | 200 | 2100 | ||
Pendulum Effect When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn. Card Text Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores. |
||||||
Normal
▶︎ Deck
|
6
(7)
[11590] |
JP050 | Doomstar Magician | Effect Monster | ||
- | 4 | Spellcaster | 1800 | 300 | ||
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card. | ||||||
Normal
▶︎ Deck
|
3.6
(5)
[4751] |
JP051 | P.M. Captor |
Pendulum Monster Effect Monster |
||
- | 4 | Zombie | 1800 | 0 | ||
Pendulum Effect When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn. Card Text If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand. |
||||||
Normal
▶︎ Deck
|
3.4
(9)
[6324] |
JP052 | Spiritual Whisper | Effect Monster | ||
- | 4 | Winged Beast | 200 | 2000 | ||
Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
4.4
(8)
[6065] |
JP053 | Xyz-Raypierce | Effect Monster | ||
- | 4 | Dragon | 1700 | 200 | ||
You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn. | ||||||
Normal
▶︎ Deck
|
5.8
(11)
[10098] |
JP054 | Heavy Knight of the Flame |
Effect Monster Gemini Monster |
||
- | 4 | Zombie | 1800 | 200 | ||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster. |
||||||
Normal
▶︎ Deck
|
5.5
(11)
[9000] |
JP055 | BOXer | Effect Monster | ||
- | 4 | Warrior | 1800 | 1000 | ||
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead. | ||||||
Normal
▶︎ Deck
|
4
(7)
[7134] |
JP056 | Kabuki Dragon | Effect Monster | ||
- | 6 | Dragon | 2300 | 2100 | ||
Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control. | ||||||
Normal
▶︎ Deck
|
8.9
(17)
[78869] |
JP057 | Fiendish Rhino Warrior | Effect Monster | ||
- | 3 | Fiend | 1400 | 900 | ||
Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. | ||||||
Normal
▶︎ Deck
|
2
(10)
[5274] |
JP058 | Cuben | Effect Monster | ||
- | 4 | Thunder | 600 | 1900 | ||
Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. | ||||||
Rare
▶︎ Deck
|
7.9
(14)
[30859] |
JP059 | World Carrotweight Champion | Effect Monster | ||
- | 4 | Plant | 1900 | 0 | ||
If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn. | ||||||
Rare
▶︎ Deck
|
7
(10)
[15061] |
JP060 | Caninetaur | Effect Monster | ||
- | 3 | Beast-Warrior | 1500 | 200 | ||
Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase. | ||||||
Normal
▶︎ Deck
|
3.1
(10)
[6867] |
JP061 | Dino-Sewing | Effect Monster | ||
- | 4 | Fiend | 0 | 0 | ||
Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0. | ||||||
Rare
▶︎ Deck
|
8.4
(14)
[47950] |
JP062 | Mare Mare |
Effect Monster Tuner Monster |
||
- | 7 | Wyrm | 2100 | 1400 | ||
Cannot be Special Summoned, except by the effect of a Wyrm monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn. | ||||||
Rare
▶︎ Deck
|
6.4
(18)
[61730] |
JP063 | Fusion Substitute | Normal Spell | ||
(This card is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card. |
||||||
Normal
▶︎ Deck
|
8.1
(30)
[96154] |
JP064 | Moon Mirror Shield | Equip Spell | ||
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck. | ||||||
Rare
▶︎ Deck
|
7.7
(9)
[11958] |
JP065 | Pendulum Impenetrable | Quick-Play Spell | ||
This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones. | ||||||
Normal
▶︎ Deck
|
7
(14)
[17474] |
JP066 | Mischief of the Gnomes | Normal Trap | ||
This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the GY; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). | ||||||
Normal
▶︎ Deck
|
6.7
(13)
[15088] |
JP067 | Rocket Hand | Normal Trap | ||
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. | ||||||
Rare
▶︎ Deck
|
7
(9)
[13829] |
JP068 | Stegocyber | Effect Monster | ||
- | 6 | Dinosaur | 1200 | 2400 | ||
During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn. | ||||||
Normal
▶︎ Deck
|
2.4
(18)
[8241] |
JP069 | Master Craftsman Gamil | Effect Monster | ||
- | 2 | Pyro | 200 | 200 | ||
During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn. | ||||||
Normal
▶︎ Deck
|
5.7
(9)
[38968] |
JP070 | Card Advance | Normal Spell | ||
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) | ||||||
Normal
▶︎ Deck
|
3.7
(10)
[8935] |
JP071 | Bashing Shield | Equip Spell | ||
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. | ||||||
Normal
▶︎ Deck
|
1.1
(29)
[10463] |
JP072 | Inspiration | Normal Trap | ||
Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. | ||||||
Normal
▶︎ Deck
|
4.7
(11)
[8179] |
JP073 | Ghosts From the Past | Normal Trap | ||
Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. | ||||||
Normal
▶︎ Deck
|
2.8
(11)
[6385] |
JP074 | Unbreakable Spirit | Normal Trap | ||
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied). | ||||||
Normal
▶︎ Deck
|
7.3
(19)
[40917] |
JP075 | Typhoon | Normal Trap | ||
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand. | ||||||
Rare
▶︎ Deck
|
7.5
(10)
[19974] |
JP076 | Swamp Mirrorer | Continuous Trap | ||
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.) | ||||||
Rare
▶︎ Deck
|
7.1
(14)
[20617] |
JP077 | Quantum Cat | Continuous Trap | ||
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.) | ||||||
Ex-Secret
▶︎ Deck
|
8.4
(5)
[8475] |
JP078 | The Twin Kings, Founders of the Empire |
Pendulum Monster Effect Monster |
||
- | 8 | Beast | 3000 | 2200 | ||
Pendulum Effect Once per turn: You can banish 3 Beast-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text Cannot be Special Summoned, except by Pendulum Summon. Requires 3 Beast-Type Tributes to Normal Summon (cannot be Normal Set). If this card attacks your opponent directly and reduces their LP to 0, while you control no other monsters, you win the Match. |
||||||
Ex-Secret
▶︎ Deck
|
9.2
(13)
[18522] |
JP079 | Leonardo's Silver Skyship |
Pendulum Monster Normal Monster |
||
- | 7 | Machine | 0 | 3000 | ||
Pendulum Effect Once per turn: You can banish 3 Machine-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text Her wings display her glory. The proof of her glories are told in legend.. This card cannot be used in a Duel. |
||||||
EXTRA PACK 2015 Card List
6.7 /10.0 pt Number of card ratings : 931 User Review : 931 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)