Featured Card Ranking
Best Card Ranking by Card-Type
● Normal Monster
● Effect Monster
● Fusion Monster
● Ritual Monster
● Synchro Monster
● Xyz Monster
● Spirit Monster
● Union Monster
● Gemini Monster
● Tuner Monster
● Toon Monster
● Pendulum Monster
● Link Monster
● Flip Monster
● Normal Spell
● Continuous Spell
● Equip Spell
● Quick-Play Spell
● Field Spell
● Ritual Spell
● Normal Trap
● Continuous Trap
● Counter Trap
Best Monster Ranking by Type
● Fiend
● Zombie
● Thunder
● Sea Serpent
● Rock
● Machine
● Dinosaur
● Beast
● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
"Ninja, Ninjitsu" Card List (All Cards)
⬜ "Ninja, Ninjitsu" Deck List
✅ "Ninja, Ninjitsu" Card List
⬜ "Ninja, Ninjitsu" Product List
Card Type : 64 Types | ||||||||
---|---|---|---|---|---|---|---|---|
Monster : 47 Types | ||||||||
Normal 1-4 | 1 Types | Effect 1-4 | 25 Types | Ritual | 0 Types | |||
Normal 5~6 | 0 Types | Effect 5~6 | 7 Types | Pendulum | 3 Types | |||
Normal 7~ | 0 Types | Effect 7~ | 6 Types | Fusion | 2 Types | |||
Synchro | 2 Types | Xyz | 3 Types | Link | 1 Types | |||
Sea Serpent (1 Types)
Rock (1 Types)
Machine (6 Types)
Dinosaur (1 Types)
Beast (3 Types)
Insect (2 Types)
Beast-Warrior (1 Types)
Warrior (27 Types)
Winged Beast (2 Types)
Dragon (1 Types)
Spellcaster (1 Types)
Aqua (1 Types)
DARK (10 Types) LIGHT (6 Types) EARTH (12 Types) WATER (5 Types) FIRE (3 Types) WIND (11 Types) |
||||||||
Spell : 8 Types | ||||||||
Normal Spell | 2 Types | Continuous Spell | 1 Types | Equip Spell | 2 Types | |||
Quick-Play Spell | 1 Types | Ritual Spell | 0 Types | Field Spell | 2 Types | |||
Trap : 9 Types | ||||||||
Normal Trap | 0 Types | Continuous Trap | 9 Types | Counter Trap | 0 Types |
Rating Score | Card Name | Card-Type | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.3 (13) | Nin-Ken Dog | Normal Monster | ||||||||||
- | 4 | Beast-Warrior | 1800 | 1000 | |||||||||
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. | |||||||||||||
▶︎ Deck | 6.7 (3) | Yellow Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1800 | |||||||||
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | |||||||||||||
▶︎ Deck | 4.8 (10) | Lady Ninja Yae | Effect Monster | ||||||||||
- | 3 | Warrior | 1100 | 200 | |||||||||
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. | |||||||||||||
▶︎ Deck | 8.1 (7) | Jioh the Gravity Ninja | Effect Monster | ||||||||||
- | 8 | Rock | 2300 | 2900 | |||||||||
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn. | |||||||||||||
▶︎ Deck | 6.7 (9) | Karakuri Ninja mdl 919 "Kuick" | Effect Monster | ||||||||||
- | 4 | Machine | 1700 | 1500 | |||||||||
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position. | |||||||||||||
▶︎ Deck | 6.4 (15) | Karakuri Ninja mdl 339 "Sazank" | Effect Monster | ||||||||||
- | 3 | Machine | 1200 | 1200 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly. | |||||||||||||
▶︎ Deck | 5.6 (7) | Karakuri Ninja mdl 7749 "Nanashick" | Effect Monster | ||||||||||
- | 5 | Machine | 2200 | 1800 | |||||||||
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control. | |||||||||||||
▶︎ Deck | 4 (12) | Aqua Armor Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 800 | 1600 | |||||||||
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack. | |||||||||||||
▶︎ Deck | 7.2 (19) | Earth Armor Ninja | Effect Monster | ||||||||||
- | 5 | Warrior | 1600 | 1200 | |||||||||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 4.4 (11) | Air Armor Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1400 | |||||||||
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1. | |||||||||||||
▶︎ Deck | 7.1 (13) | Flame Armor Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1000 | |||||||||
When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1. | |||||||||||||
▶︎ Deck | 9 (5) | Green Ninja | Effect Monster | ||||||||||
- | 2 | Warrior | 600 | 600 | |||||||||
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Baku the Beast Ninja | Effect Monster | ||||||||||
- | 3 | Beast | 1500 | 600 | |||||||||
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn. | |||||||||||||
▶︎ Deck | 5.8 (4) | Yellow Dragon Ninja | Effect Monster | ||||||||||
- | 8 | Dinosaur | 3000 | 1500 | |||||||||
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them. | |||||||||||||
▶︎ Deck | 5.3 (4) | Black Dragon Ninja | Effect Monster | ||||||||||
- | 7 | Beast | 2800 | 1600 | |||||||||
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | |||||||||||||
▶︎ Deck | 8.3 (15) | Upstart Golden Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 500 | 1800 | |||||||||
Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position. | |||||||||||||
▶︎ Deck | 6.3 (7) | Senior Silver Ninja | Effect Monster | ||||||||||
- | 6 | Warrior | 2300 | 2200 | |||||||||
When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field. | |||||||||||||
▶︎ Deck | 3.8 (9) | Blue Dragon Ninja | Effect Monster | ||||||||||
- | 5 | Sea Serpent | 2100 | 1200 | |||||||||
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack. | |||||||||||||
▶︎ Deck | 6.3 (9) | Red Dragon Ninja | Effect Monster | ||||||||||
- | 6 | Winged Beast | 2400 | 1200 | |||||||||
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn. | |||||||||||||
▶︎ Deck | 6 (15) | Strike Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1200 | |||||||||
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn. | |||||||||||||
▶︎ Deck | 9.7 (3) | Tobari the Sky Ninja | Effect Monster | ||||||||||
- | 1 | Winged Beast | 0 | 0 | |||||||||
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. | |||||||||||||
▶︎ Deck | 5.3 (4) | Twilight Ninja Nichirin, the Chunin | Effect Monster | ||||||||||
- | 6 | Warrior | 2300 | 1000 | |||||||||
Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; ●This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. ●1 "Ninja" monster you control gains 1000 ATK until the end of this turn. |
|||||||||||||
▶︎ Deck | 7.9 (9) | Twilight Ninja Getsuga, the Shogun | Effect Monster | ||||||||||
- | 8 | Warrior | 2000 | 3000 | |||||||||
You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn. | |||||||||||||
▶︎ Deck | 7 (8) | Twilight Ninja Shingetsu | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 100 | |||||||||
Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (3) | Kagero the Cannon Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 2000 | |||||||||
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn. | |||||||||||||
▶︎ Deck | 4.3 (6) | Goe Goe the Gallant Ninja | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1000 | |||||||||
When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 5 (14) | Ninja Grandmaster Sasuke | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1000 | |||||||||
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | |||||||||||||
▶︎ Deck | 9.3 (27) | Ninja Grandmaster Hanzo | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1000 | |||||||||
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". | |||||||||||||
▶︎ Deck | 8 (23) | White Dragon Ninja | Effect Monster | ||||||||||
- | 7 | Dragon | 2700 | 1200 | |||||||||
Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects. | |||||||||||||
▶︎ Deck | 5.6 (7) | Masked Ninja Ebisu | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 1800 | |||||||||
Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn. | |||||||||||||
▶︎ Deck | 3 (18) | Armed Ninja |
Effect Monster Flip Monster |
||||||||||
- | 1 | Warrior | 300 | 300 | |||||||||
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.) | |||||||||||||
▶︎ Deck | 7.7 (3) | Penguin Ninja |
Effect Monster Flip Monster |
||||||||||
- | 3 | Aqua | 1400 | 700 | |||||||||
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn. |
|||||||||||||
▶︎ Deck | 2.7 (12) | White Ninja |
Effect Monster Flip Monster |
||||||||||
- | 4 | Warrior | 1500 | 800 | |||||||||
FLIP: Target 1 Defense Position monster on the field; destroy that target. | |||||||||||||
▶︎ Deck | 9.3 (4) | Mitsu the Insect Ninja | Effect Monster | ||||||||||
- | 2 | Insect | 200 | 2100 | |||||||||
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn. | |||||||||||||
▶︎ Deck | 6 (1) | 森の忍者 バット |
Effect Monster Tuner Monster |
||||||||||
- | 3 | Beast | 800 | 800 | |||||||||
このカード名の、(1)の方法による特殊召喚は1ターンに1度しかできず、(2)の効果は1ターンに1度しか使用できない。 (1):フィールドゾーンに表側表示カードが存在する場合、このカードは手札から特殊召喚できる。 (2):このカードが召喚・特殊召喚した場合、自分のフィールドか墓地に「Fairy Tale 序章 旅立ちの暁光」が存在していれば発動できる。デッキから獣族・光属性モンスター1体を手札に加える。 |
|||||||||||||
▶︎ Deck | 3.8 (14) | Crimson Ninja |
Effect Monster Flip Monster |
||||||||||
- | 1 | Warrior | 300 | 300 | |||||||||
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.) | |||||||||||||
▶︎ Deck | 10 (4) | Meizen the Battle Ninja |
Fusion Monster Effect Monster |
||||||||||
- | 6 | Warrior | 2500 | 1500 | |||||||||
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn. |
|||||||||||||
▶︎ Deck | 9 (4) | Yaguramaru the Armor Ninja |
Fusion Monster Effect Monster |
||||||||||
- | 5 | Machine | 2000 | 2000 | |||||||||
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn. |
|||||||||||||
▶︎ Deck | 7.8 (8) | Superheavy Samurai Ninja Sarutobi |
Synchro Monster Effect Monster |
||||||||||
- | 8 | Machine | 2000 | 2800 | |||||||||
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent. |
|||||||||||||
▶︎ Deck | 5.3 (7) | Superheavy Samurai Stealth Ninja |
Synchro Monster Effect Monster |
||||||||||
- | 7 | Machine | 1200 | 2800 | |||||||||
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
|||||||||||||
▶︎ Deck | 8.3 (32) | Blade Armor Ninja |
Xyz Monster Effect Monster |
||||||||||
- | 4 | Warrior | 2200 | 1000 | |||||||||
2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn. |
|||||||||||||
▶︎ Deck | 6.8 (26) | Number 12: Crimson Shadow Armor Ninja |
Xyz Monster Effect Monster |
||||||||||
- | 5 | Warrior | 2400 | 1700 | |||||||||
2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects. |
|||||||||||||
▶︎ Deck | 7.6 (7) | Number 2: Ninja Shadow Mosquito |
Xyz Monster Effect Monster |
||||||||||
- | 2 | Insect | 0 | 0 | |||||||||
2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter. |
|||||||||||||
▶︎ Deck | 6.5 (2) | Twilight Ninja Kagen |
Pendulum Monster Effect Monster |
||||||||||
- | 1 | Warrior | 0 | 2000 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). Card Text You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn. |
|||||||||||||
▶︎ Deck | 7.2 (6) | Twilight Ninja Jogen |
Pendulum Monster Effect Monster |
||||||||||
- | 7 | Warrior | 2000 | 1000 | |||||||||
Pendulum Effect If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Card Text You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage. |
|||||||||||||
▶︎ Deck | 8.6 (5) | Nazuki the Vaylantz Ninja |
Pendulum Monster Effect Monster |
||||||||||
- | 6 | Spellcaster | 1800 | 1800 | |||||||||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. Card Text You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn. |
|||||||||||||
▶︎ Deck | 9.4 (7) | Ninja Grandmaster Saizo |
Link Monster Effect Monster |
||||||||||
- | - | Warrior | 2000 | - | |||||||||
2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
|
|||||||||||||
▶︎ Deck | 7 (2) | Ninjitsu Art of Mosquito Marching | Normal Spell | ||||||||||
Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (12) | Armor Ninjitsu Art of Alchemy | Normal Spell | ||||||||||
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. | |||||||||||||
▶︎ Deck | 7.6 (5) | Ninjitsu Art Notebook | Continuous Spell | ||||||||||
Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook". | |||||||||||||
▶︎ Deck | 10 (4) | Ninjitsu Art Tool - Iron Digger | Equip Spell | ||||||||||
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position. | |||||||||||||
▶︎ Deck | 5 (13) | Fuhma Shuriken | Equip Spell | ||||||||||
Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent. | |||||||||||||
▶︎ Deck | 10 (2) | Ninjitsu Art Notebook of Mystery | Quick-Play Spell | ||||||||||
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (6) | Hidden Village of Ninjitsu Arts | Field Spell | ||||||||||
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | |||||||||||||
▶︎ Deck | 5.4 (5) | Tenchi Kaimei | Field Spell | ||||||||||
(This card is always treated as a "Ninjitsu Art" card.) When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
|||||||||||||
▶︎ Deck | 3.6 (7) | Armor Ninjitsu Art of Freezing | Continuous Trap | ||||||||||
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions. | |||||||||||||
▶︎ Deck | 6.4 (10) | Armor Ninjitsu Art of Rust Mist | Continuous Trap | ||||||||||
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s). | |||||||||||||
▶︎ Deck | 5 (2) | Ninjitsu Art of Mirage-Transformation | Continuous Trap | ||||||||||
Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn. | |||||||||||||
▶︎ Deck | 2.4 (7) | Ninjitsu Art of Decoy | Continuous Trap | ||||||||||
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. | |||||||||||||
▶︎ Deck | 4.6 (8) | Ninjitsu Art of Shadow Sealing | Continuous Trap | ||||||||||
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. | |||||||||||||
▶︎ Deck | 8.9 (15) | Ninjitsu Art of Super-Transformation | Continuous Trap | ||||||||||
Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster. | |||||||||||||
▶︎ Deck | 7.3 (11) | Ninjitsu Art of Duplication | Continuous Trap | ||||||||||
Activate this card by Tributing 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position and/or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field, destroy those monsters. | |||||||||||||
▶︎ Deck | 8.6 (16) | Ninjitsu Art of Transformation | Continuous Trap | ||||||||||
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. | |||||||||||||
▶︎ Deck | 10 (3) | Ninjitsu Art of Dancing Leaves | Continuous Trap | ||||||||||
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn. |
CategoryCard List short cut
@
@Ignister, A.I.A
Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifacta
arugosutazu tentativeA
Assault, Assault Mode Atlanteana
azamina tentativeB
B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword ButterspyC
Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark CynetD
D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar DustonE
Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill ExosisterF
F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion MonsterG
Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Gobling
goblin rider tentativeG
Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship GustoH
Harpie Hazy Flameh
heart tentativeH
Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentativeI
Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron ChainJ
Jinzo Junk JurracK
Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler KuribohL
Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! LyriluscM
Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermailm
metalationM
Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikankom
millenniumM
Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast MyutantN
Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron GateO
Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama OrcustP
P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, ExpurrelyQ
Qliphort, Apoqliphortq
quiet voice tentativeR
R-Genex Raidraptorr
raika tentative raizeoru tentativeR
Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monsterr
roidR
Rokket, Borrelr
rokubusiki tentativeR
Roland Rose Dragon, Roser
rough stoneR
Runickr
ryuuge tentativeS
S-Force Sacrifice Salamangreats
sangen tentativeS
Satellarknight, Stellarknight Scareclaw Scraps
sennen tentativeS
Shaddolls
sharkS
Shiranui Simorghs
sirokimori tentativeS
Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smiles
snake eye tentativeS
Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster SynchronT
T.G. Tearlamentst
tennpairyu tentativeT
Tenyi The Agent, Hyperion The Bystialt
the Evil Eye the Forbidden One the Melodious DivaT
The Phantom Knights, Phantomt
the TimelordT
The Weathert
the World Chalice, World LegacyT
Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar TrueU
U.A. Umbral Unchained, Unchained Soul Ursarctic UtopiaV
Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS VylonW
War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter WormX
X-Saber Xyz Xyz MonsterY
Yang Zing Yosenju YubelZ
Zefra Zexal, ZW, ZS Zoodiac ZubabaM
M∀LICEClick here for a more detailed Category list page
⬜ "Ninja, Ninjitsu" Deck List
✅ "Ninja, Ninjitsu" Card List
⬜ "Ninja, Ninjitsu" Product List
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)