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HOME > Yu-Gi-Oh! Deck Lists > Ninja, Ninjitsu > Ninja, Ninjitsu Card List
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"Ninja, Ninjitsu" Card List (All Cards)

Ninja, Ninjitsu Deck List

"Ninja, Ninjitsu" Deck List
"Ninja, Ninjitsu" Card List
"Ninja, Ninjitsu" Product List

Card Type : 64 Types
Monster : 47 Types
Normal 1-41 Types Effect 1-425 Types Ritual0 Types
Normal 5~60 Types Effect 5~67 Types Pendulum3 Types
Normal 7~0 Types Effect 7~6 Types Fusion2 Types
Synchro2 Types Xyz3 Types Link1 Types
Sea Serpent (1 Types) Rock (1 Types) Machine (6 Types) Dinosaur (1 Types) Beast (3 Types) Insect (2 Types) Beast-Warrior (1 Types) Warrior (27 Types) Winged Beast (2 Types) Dragon (1 Types) Spellcaster (1 Types) Aqua (1 Types)
DARK (10 Types) LIGHT (6 Types) EARTH (12 Types) WATER (5 Types) FIRE (3 Types) WIND (11 Types)
Spell : 8 Types
Normal Spell2 Types Continuous Spell1 Types Equip Spell2 Types
Quick-Play Spell1 Types Ritual Spell0 Types Field Spell2 Types
Trap : 9 Types
Normal Trap0 Types Continuous Trap9 Types Counter Trap0 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Nin-Ken Dog ▶︎ Deck 3.3 13 Nin-Ken Dog Normal Monster
- 4 Beast-Warrior 1800 1000
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
Yellow Ninja ▶︎ Deck 6.7 3 Yellow Ninja Effect Monster
- 4 Warrior 1900 1800
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn.
Lady Ninja Yae ▶︎ Deck 4.8 10 Lady Ninja Yae Effect Monster
- 3 Warrior 1100 200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
Jioh the Gravity Ninja ▶︎ Deck 8.1 7 Jioh the Gravity Ninja Effect Monster
- 8 Rock 2300 2900
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.
Karakuri Ninja mdl 919 ▶︎ Deck 6.7 9 Karakuri Ninja mdl 919 "Kuick" Effect Monster
- 4 Machine 1700 1500
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.
Karakuri Ninja mdl 339 ▶︎ Deck 6.4 15 Karakuri Ninja mdl 339 "Sazank" Effect Monster
- 3 Machine 1200 1200
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.
Karakuri Ninja mdl 7749 ▶︎ Deck 5.6 7 Karakuri Ninja mdl 7749 "Nanashick" Effect Monster
- 5 Machine 2200 1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.
Aqua Armor Ninja ▶︎ Deck 4 12 Aqua Armor Ninja Effect Monster
- 4 Warrior 800 1600
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
Earth Armor Ninja ▶︎ Deck 7.2 19 Earth Armor Ninja Effect Monster
- 5 Warrior 1600 1200
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Air Armor Ninja ▶︎ Deck 4.4 11 Air Armor Ninja Effect Monster
- 4 Warrior 1400 1400
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
Flame Armor Ninja ▶︎ Deck 7.1 13 Flame Armor Ninja Effect Monster
- 4 Warrior 1700 1000
When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.
Green Ninja ▶︎ Deck 9 5 Green Ninja Effect Monster
- 2 Warrior 600 600
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
Baku the Beast Ninja ▶︎ Deck 7.7 3 Baku the Beast Ninja Effect Monster
- 3 Beast 1500 600
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
Yellow Dragon Ninja ▶︎ Deck 5.8 4 Yellow Dragon Ninja Effect Monster
- 8 Dinosaur 3000 1500
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.
Black Dragon Ninja ▶︎ Deck 5.3 4 Black Dragon Ninja Effect Monster
- 7 Beast 2800 1600
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
Upstart Golden Ninja ▶︎ Deck 8.3 15 Upstart Golden Ninja Effect Monster
- 4 Warrior 500 1800
Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
Senior Silver Ninja ▶︎ Deck 6.3 7 Senior Silver Ninja Effect Monster
- 6 Warrior 2300 2200
When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.
Blue Dragon Ninja ▶︎ Deck 3.8 9 Blue Dragon Ninja Effect Monster
- 5 Sea Serpent 2100 1200
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
Red Dragon Ninja ▶︎ Deck 6.3 9 Red Dragon Ninja Effect Monster
- 6 Winged Beast 2400 1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn.
Strike Ninja ▶︎ Deck 6 15 Strike Ninja Effect Monster
- 4 Warrior 1700 1200
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
Tobari the Sky Ninja ▶︎ Deck 9.7 3 Tobari the Sky Ninja Effect Monster
- 1 Winged Beast 0 0
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Twilight Ninja Nichirin, the Chunin ▶︎ Deck 5.3 4 Twilight Ninja Nichirin, the Chunin Effect Monster
- 6 Warrior 2300 1000
Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects;
●This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects.
●1 "Ninja" monster you control gains 1000 ATK until the end of this turn.
Twilight Ninja Getsuga, the Shogun ▶︎ Deck 7.9 9 Twilight Ninja Getsuga, the Shogun Effect Monster
- 8 Warrior 2000 3000
You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
Twilight Ninja Shingetsu ▶︎ Deck 7 8 Twilight Ninja Shingetsu Effect Monster
- 4 Warrior 1500 100
Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.
Kagero the Cannon Ninja ▶︎ Deck 8.3 3 Kagero the Cannon Ninja Effect Monster
- 4 Warrior 1600 2000
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.
Goe Goe the Gallant Ninja ▶︎ Deck 4.3 6 Goe Goe the Gallant Ninja Effect Monster
- 4 Warrior 1500 1000
When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.
Ninja Grandmaster Sasuke ▶︎ Deck 5 14 Ninja Grandmaster Sasuke Effect Monster
- 4 Warrior 1800 1000
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
Ninja Grandmaster Hanzo ▶︎ Deck 9.3 27 Ninja Grandmaster Hanzo Effect Monster
- 4 Warrior 1800 1000
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
White Dragon Ninja ▶︎ Deck 8 23 White Dragon Ninja Effect Monster
- 7 Dragon 2700 1200
Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects.
Masked Ninja Ebisu ▶︎ Deck 5.6 7 Masked Ninja Ebisu Effect Monster
- 4 Warrior 1200 1800
Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
Armed Ninja ▶︎ Deck 3 18 Armed Ninja Effect Monster
Flip Monster
- 1 Warrior 300 300
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
Penguin Ninja ▶︎ Deck 7.7 3 Penguin Ninja Effect Monster
Flip Monster
- 3 Aqua 1400 700
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand.
You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
White Ninja ▶︎ Deck 2.7 12 White Ninja Effect Monster
Flip Monster
- 4 Warrior 1500 800
FLIP: Target 1 Defense Position monster on the field; destroy that target.
Mitsu the Insect Ninja ▶︎ Deck 9.3 4 Mitsu the Insect Ninja Effect Monster
- 2 Insect 200 2100
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
森の忍者 バット ▶︎ Deck 6 1 森の忍者 バット Effect Monster
Tuner Monster
- 3 Beast 800 800
このカード名の、(1)の方法による特殊召喚は1ターンに1度しかできず、(2)の効果は1ターンに1度しか使用できない。
(1):フィールドゾーンに表側表示カードが存在する場合、このカードは手札から特殊召喚できる。
(2):このカードが召喚・特殊召喚した場合、自分のフィールドか墓地に「Fairy Tale 序章 旅立ちの暁光」が存在していれば発動できる。デッキから獣族・光属性モンスター1体を手札に加える。
Crimson Ninja ▶︎ Deck 3.8 14 Crimson Ninja Effect Monster
Flip Monster
- 1 Warrior 300 300
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
Meizen the Battle Ninja ▶︎ Deck 10 4 Meizen the Battle Ninja Fusion Monster
Effect Monster
- 6 Warrior 2500 1500
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
Yaguramaru the Armor Ninja ▶︎ Deck 9 4 Yaguramaru the Armor Ninja Fusion Monster
Effect Monster
- 5 Machine 2000 2000
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
Superheavy Samurai Ninja Sarutobi ▶︎ Deck 7.8 8 Superheavy Samurai Ninja Sarutobi Synchro Monster
Effect Monster
- 8 Machine 2000 2800
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
Superheavy Samurai Stealth Ninja ▶︎ Deck 5.3 7 Superheavy Samurai Stealth Ninja Synchro Monster
Effect Monster
- 7 Machine 1200 2800
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
Blade Armor Ninja ▶︎ Deck 8.3 32 Blade Armor Ninja Xyz Monster
Effect Monster
- 4 Warrior 2200 1000
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.
Number 12: Crimson Shadow Armor Ninja ▶︎ Deck 6.8 26 Number 12: Crimson Shadow Armor Ninja Xyz Monster
Effect Monster
- 5 Warrior 2400 1700
2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
Number 2: Ninja Shadow Mosquito ▶︎ Deck 7.6 7 Number 2: Ninja Shadow Mosquito Xyz Monster
Effect Monster
- 2 Insect 0 0
2+ Level 2 monsters
Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects;
●Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.)
●Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.
Twilight Ninja Kagen ▶︎ Deck 6.5 2 Twilight Ninja Kagen Pendulum Monster
Effect Monster
- 1 Warrior 0 2000
Pendulum Effect
You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).
Card Text
You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.
Twilight Ninja Jogen ▶︎ Deck 7.2 6 Twilight Ninja Jogen Pendulum Monster
Effect Monster
- 7 Warrior 2000 1000
Pendulum Effect
If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Card Text
You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage.
Nazuki the Vaylantz Ninja ▶︎ Deck 8.6 5 Nazuki the Vaylantz Ninja Pendulum Monster
Effect Monster
- 6 Spellcaster 1800 1800
Pendulum Effect
If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn.
Card Text
You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.
9.4 7 Ninja Grandmaster Saizo Link Monster
Effect Monster
- - Warrior 2000 -
2 "Ninja" monsters
During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Ninjitsu Art of Mosquito Marching ▶︎ Deck 7 2 Ninjitsu Art of Mosquito Marching Normal Spell
Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn.
Armor Ninjitsu Art of Alchemy ▶︎ Deck 5.3 12 Armor Ninjitsu Art of Alchemy Normal Spell
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.
Ninjitsu Art Notebook ▶︎ Deck 7.6 5 Ninjitsu Art Notebook Continuous Spell
Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".
Ninjitsu Art Tool - Iron Digger ▶︎ Deck 10 4 Ninjitsu Art Tool - Iron Digger Equip Spell
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
Fuhma Shuriken ▶︎ Deck 5 13 Fuhma Shuriken Equip Spell
Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent.
Ninjitsu Art Notebook of Mystery ▶︎ Deck 10 2 Ninjitsu Art Notebook of Mystery Quick-Play Spell
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.
Hidden Village of Ninjitsu Arts ▶︎ Deck 7.7 6 Hidden Village of Ninjitsu Arts Field Spell
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.
Tenchi Kaimei ▶︎ Deck 5.4 5 Tenchi Kaimei Field Spell
(This card is always treated as a "Ninjitsu Art" card.)
When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position.
Armor Ninjitsu Art of Freezing ▶︎ Deck 3.6 7 Armor Ninjitsu Art of Freezing Continuous Trap
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
Armor Ninjitsu Art of Rust Mist ▶︎ Deck 6.4 10 Armor Ninjitsu Art of Rust Mist Continuous Trap
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).
Ninjitsu Art of Mirage-Transformation ▶︎ Deck 5 2 Ninjitsu Art of Mirage-Transformation Continuous Trap
Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.
Ninjitsu Art of Decoy ▶︎ Deck 2.4 7 Ninjitsu Art of Decoy Continuous Trap
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
Ninjitsu Art of Shadow Sealing ▶︎ Deck 4.6 8 Ninjitsu Art of Shadow Sealing Continuous Trap
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.
Ninjitsu Art of Super-Transformation ▶︎ Deck 8.9 15 Ninjitsu Art of Super-Transformation Continuous Trap
Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.
Ninjitsu Art of Duplication ▶︎ Deck 7.3 11 Ninjitsu Art of Duplication Continuous Trap
Activate this card by Tributing 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position and/or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field, destroy those monsters.
Ninjitsu Art of Transformation ▶︎ Deck 8.6 16 Ninjitsu Art of Transformation Continuous Trap
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
Ninjitsu Art of Dancing Leaves ▶︎ Deck 10 3 Ninjitsu Art of Dancing Leaves Continuous Trap
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

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@Ignister, A.I.

A

Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifact

a

arugosutazu tentative

A

Assault, Assault Mode Atlantean

a

azamina tentative

B

B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword Butterspy

C

Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark Cynet

D

D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar Duston

E

Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill Exosister

F

F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion Monster

G

Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Goblin

g

goblin rider tentative

G

Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship Gusto

H

Harpie Hazy Flame

h

heart tentative

H

Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentative

I

Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron Chain

J

Jinzo Junk Jurrac

K

Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler Kuriboh

L

Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! Lyrilusc

M

Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermail

m

metalation

M

Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikanko

m

millennium

M

Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast Myutant

N

Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron Gate

O

Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama Orcust

P

P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, Expurrely

Q

Qliphort, Apoqliphort

q

quiet voice tentative

R

R-Genex Raidraptor

r

raika tentative raizeoru tentative

R

Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monster

r

roid

R

Rokket, Borrel

r

rokubusiki tentative

R

Roland Rose Dragon, Rose

r

rough stone

R

Runick

r

ryuuge tentative

S

S-Force Sacrifice Salamangreat

s

sangen tentative

S

Satellarknight, Stellarknight Scareclaw Scrap

s

sennen tentative

S

Shaddoll

s

shark

S

Shiranui Simorgh

s

sirokimori tentative

S

Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smile

s

snake eye tentative

S

Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster Synchron

T

T.G. Tearlaments

t

tennpairyu tentative

T

Tenyi The Agent, Hyperion The Bystial

t

the Evil Eye the Forbidden One the Melodious Diva

T

The Phantom Knights, Phantom

t

the Timelord

T

The Weather

t

the World Chalice, World Legacy

T

Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar True

U

U.A. Umbral Unchained, Unchained Soul Ursarctic Utopia

V

Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS Vylon

W

War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter Worm

X

X-Saber Xyz Xyz Monster

Y

Yang Zing Yosenju Yubel

Z

Zefra Zexal, ZW, ZS Zoodiac Zubaba

M∀LICE

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