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● Flip Monster
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● Continuous Spell
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Best Monster Ranking by Type
● Fiend
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● Thunder
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● Rock
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● Divine-Beast
● Insect
● Psychic
● Fish
● Plant
● Beast-Warrior
● Warrior
● Fairy
● Winged Beast
● Dragon
● Reptile
● Pyro
● Spellcaster
● Aqua
● Creator-God
● Wyrm
● Cyberse
● GensoMazoku
Best Monster Ranking by Attribute
Best Monster Ranking by Level
Level 1 Best Monster
Level 2 Best Monster
Level 3 Best Monster
Level 4 Best Monster
Level 5 Best Monster
Level 6 Best Monster
Level 7 Best Monster
Level 8 Best Monster
Level 9 Best Monster
Level 10 Best Monster
Level 11 Best Monster
Level 12 Best Monster
Best Xyz Monster Ranking by Rank
Rank 1 Best Xyz Monster
Rank 2 Best Xyz Monster
Rank 3 Best Xyz Monster
Rank 4 Best Xyz Monster
Rank 5 Best Xyz Monster
Rank 6 Best Xyz Monster
Rank 7 Best Xyz Monster
Rank 8 Best Xyz Monster
Rank 9 Best Xyz Monster
Rank 10 Best Xyz Monster
Rank 11 Best Xyz Monster
Rank 12 Best Xyz Monster
Best Link Monster Ranking by Link-Num
"Warrior" Card List (All Cards)
⬜ "Warrior" Deck List
✅ "Warrior" Card List
⬜ "Warrior" Product List
Card Type : 77 Types | ||||||||
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Monster : 70 Types | ||||||||
Normal 1-4 | 4 Types | Effect 1-4 | 40 Types | Ritual | 0 Types | |||
Normal 5~6 | 0 Types | Effect 5~6 | 5 Types | Pendulum | 5 Types | |||
Normal 7~ | 0 Types | Effect 7~ | 1 Types | Fusion | 1 Types | |||
Synchro | 18 Types | Xyz | 0 Types | Link | 0 Types | |||
Rock (10 Types)
Machine (11 Types)
Beast-Warrior (1 Types)
Warrior (45 Types)
Dragon (1 Types)
Reptile (1 Types)
Aqua (1 Types)
DARK (4 Types) LIGHT (9 Types) EARTH (30 Types) WATER (3 Types) FIRE (4 Types) WIND (20 Types) |
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Spell : 5 Types | ||||||||
Normal Spell | 1 Types | Continuous Spell | 1 Types | Equip Spell | 0 Types | |||
Quick-Play Spell | 2 Types | Ritual Spell | 0 Types | Field Spell | 1 Types | |||
Trap : 2 Types | ||||||||
Normal Trap | 2 Types | Continuous Trap | 0 Types | Counter Trap | 0 Types |
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.9 (19) | Tune Warrior |
Normal Monster Tuner Monster |
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- | 3 | Warrior | 1600 | 200 | ||
The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. | ||||||
▶︎ Deck | 4.8 (20) | Alpha The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1400 | 1700 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 4.8 (20) | Gamma The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1500 | 1800 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 5.1 (21) | Beta The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1700 | 1600 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 5.4 (10) | Abyss Warrior | Effect Monster | |||
- | 4 | Aqua | 1800 | 1300 | ||
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck. | ||||||
▶︎ Deck | 8.1 (12) | Alpha The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 1700 | 1100 | ||
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
▶︎ Deck | 7.6 (11) | Gamma The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 800 | 2000 | ||
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
▶︎ Deck | 8.9 (13) | Beta The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 1500 | 1500 | ||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
▶︎ Deck | 7.3 (15) | Alien Warrior | Effect Monster | |||
- | 4 | Reptile | 1800 | 1000 | ||
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | ||||||
▶︎ Deck | 1.5 (15) | Gauntlet Warrior | Effect Monster | |||
- | 3 | Warrior | 400 | 1600 | ||
During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked. | ||||||
▶︎ Deck | 2.6 (7) | Kunoichi | Effect Monster | |||
- | 4 | Warrior | 1800 | 1000 | ||
When control of this face-up card changes, its new controller discards 1 random card. | ||||||
▶︎ Deck | 7.9 (8) | Symphonic Warrior Synthess |
Effect Monster Flip Monster |
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- | 4 | Machine | 1200 | 1900 | ||
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess". Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it. |
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▶︎ Deck | 5.6 (7) | Symphonic Warrior Drumss |
Effect Monster Tuner Monster |
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- | 2 | Machine | 700 | 700 | ||
Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute. | ||||||
▶︎ Deck | 6 (9) | Symphonic Warrior Piaano |
Effect Monster Tuner Monster |
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- | 3 | Machine | 900 | 1300 | ||
Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Monster Type. | ||||||
▶︎ Deck | 7.4 (12) | Symphonic Warrior Basses |
Effect Monster Tuner Monster |
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- | 1 | Machine | 600 | 400 | ||
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. | ||||||
▶︎ Deck | 8 (3) | Satellite Synchron |
Effect Monster Tuner Monster |
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- | 2 | Machine | 700 | 100 | ||
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn. | ||||||
▶︎ Deck | 6.1 (19) | Salvage Warrior | Effect Monster | |||
- | 5 | Warrior | 1900 | 1600 | ||
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard. | ||||||
▶︎ Deck | 2.6 (24) | Panther Warrior | Effect Monster | |||
- | 4 | Beast-Warrior | 2000 | 1600 | ||
This card cannot declare an attack unless you Tribute 1 monster. | ||||||
▶︎ Deck | 3.7 (12) | Shield Warrior | Effect Monster | |||
- | 3 | Warrior | 800 | 1600 | ||
During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle. | ||||||
▶︎ Deck | 4.7 (3) | ジャンク・メイル |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 400 | 100 | ||
このカード名の(2)の効果は1ターンに1度しか使用できない。 (1):このカードをS素材としたSモンスターは戦闘では破壊されない。 (2):このターンに墓地へ送られていないこのカードが墓地に存在し、元々のカード名に「ウォリアー」、「シンクロン」、「スターダスト」の内、いずれかを含むSモンスターが自分フィールドに存在する場合に発動できる。このカードを特殊召喚する。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。 |
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▶︎ Deck | 8.2 (6) | Stardust Trail | Effect Monster | |||
- | 4 | Dragon | 500 | 2000 | ||
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn. | ||||||
▶︎ Deck | 4.4 (27) | Speed Warrior | Effect Monster | |||
- | 2 | Warrior | 900 | 400 | ||
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase. | ||||||
▶︎ Deck | 6.5 (11) | Wind-Up Warrior | Effect Monster | |||
- | 4 | Warrior | 1200 | 1800 | ||
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 4.6 (20) | Sonic Warrior | Effect Monster | |||
- | 2 | Warrior | 1000 | 0 | ||
If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK. | ||||||
▶︎ Deck | 6.4 (17) | Turret Warrior | Effect Monster | |||
- | 5 | Warrior | 1200 | 2000 | ||
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK. | ||||||
▶︎ Deck | 2.2 (23) | Dash Warrior | Effect Monster | |||
- | 3 | Warrior | 600 | 1200 | ||
If this card attacks, it gains 1200 ATK during the Damage Step only. | ||||||
▶︎ Deck | 7.7 (15) | Berserkion the Electromagna Warrior | Effect Monster | |||
- | 8 | Rock | 3000 | 2800 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | ||||||
▶︎ Deck | 4.1 (21) | Trident Warrior | Effect Monster | |||
- | 4 | Warrior | 1800 | 1200 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand. | ||||||
▶︎ Deck | 8.7 (25) | Doppelwarrior | Effect Monster | |||
- | 2 | Warrior | 800 | 800 | ||
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position. | ||||||
▶︎ Deck | 6.2 (13) | Dododo Warrior | Effect Monster | |||
- | 6 | Warrior | 2300 | 900 | ||
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step. | ||||||
▶︎ Deck | 5 (18) | Feedback Warrior | Effect Monster | |||
- | 3 | Warrior | 800 | 700 | ||
When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. | ||||||
▶︎ Deck | 2.6 (13) | Backup Warrior | Effect Monster | |||
- | 5 | Warrior | 2100 | 0 | ||
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card. | ||||||
▶︎ Deck | 4.9 (23) | Big One Warrior | Effect Monster | |||
- | 1 | Warrior | 100 | 600 | ||
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. | ||||||
▶︎ Deck | 2.7 (16) | Blizzard Warrior | Effect Monster | |||
- | 3 | Warrior | 1400 | 400 | ||
If this card destroys an opponent's monster by battle: Look at the top card of their Deck and place it on the top or bottom of the Deck. | ||||||
▶︎ Deck | 6.6 (14) | Boost Warrior | Effect Monster | |||
- | 1 | Warrior | 300 | 200 | ||
If you control a Tuner, you can Special Summon this card (from your hand) in Defense Position. All Warrior monsters you control gain 300 ATK. | ||||||
▶︎ Deck | 9 (10) | Epsilon The Magnet Warrior | Effect Monster | |||
- | 4 | Rock | 1300 | 1500 | ||
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn. | ||||||
▶︎ Deck | 8.2 (11) | Delta The Magnet Warrior | Effect Monster | |||
- | 4 | Rock | 1600 | 1400 | ||
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. | ||||||
▶︎ Deck | 3 (23) | Max Warrior | Effect Monster | |||
- | 4 | Warrior | 1800 | 800 | ||
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved. | ||||||
▶︎ Deck | 6.3 (14) | Fortress Warrior | Effect Monster | |||
- | 2 | Warrior | 600 | 1200 | ||
You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle. | ||||||
▶︎ Deck | 7 (20) | Garoth, Lightsworn Warrior | Effect Monster | |||
- | 4 | Warrior | 1850 | 1300 | ||
Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect. | ||||||
▶︎ Deck | 7.9 (21) | Rush Warrior | Effect Monster | |||
- | 2 | Warrior | 300 | 1200 | ||
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. | ||||||
▶︎ Deck | 2.8 (16) | Rapid Warrior | Effect Monster | |||
- | 4 | Warrior | 1200 | 200 | ||
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect. | ||||||
▶︎ Deck | 4.8 (9) | Laval Warrior | Effect Monster | |||
- | 4 | Warrior | 1800 | 500 | ||
When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. | ||||||
▶︎ Deck | 2.2 (19) | Rescue Warrior | Effect Monster | |||
- | 4 | Warrior | 1600 | 1700 | ||
You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it. | ||||||
▶︎ Deck | 3.9 (17) | Level Warrior | Effect Monster | |||
- | 3 | Warrior | 300 | 600 | ||
If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster. | ||||||
▶︎ Deck | 4.7 (13) | Rockstone Warrior | Effect Monster | |||
- | 4 | Rock | 1800 | 1600 | ||
You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. | ||||||
▶︎ Deck | 5.2 (18) | Road Synchron |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1600 | 800 | ||
When using this card as Synchro Material for the Synchro Summon of a monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn. | ||||||
▶︎ Deck | 4.8 (16) | Ryu Senshi |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1200 | ||
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. |
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▶︎ Deck | 2.6 (18) | Catapult Warrior |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 1000 | 1500 | ||
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster. |
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▶︎ Deck | 4.1 (20) | Gravity Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2100 | 1000 | ||
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able. |
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▶︎ Deck | 8.7 (3) | Symphonic Warrior Rockks |
Synchro Monster Pendulum Monster Effect Monster |
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- | 7 | Machine | 2500 | 1500 | ||
Pendulum Effect During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card. Card Text 1 Tuner + 1+ non-Tuner monsters If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field. |
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▶︎ Deck | 8.2 (9) | Satellite Warrior |
Synchro Monster Effect Monster |
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- | 10 | Warrior | 2500 | 2000 | ||
1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn. |
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▶︎ Deck | 4.1 (10) | Signal Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 1000 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed. ●4: Inflict 800 damage to your opponent. ●7: Draw 1 card. ●10: Destroy 1 card on the field. |
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▶︎ Deck | 8.8 (25) | Jet Warrior |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2100 | 1200 | ||
"Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn. |
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▶︎ Deck | 8.6 (39) | Junk Warrior |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2300 | 1300 | ||
"Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control. |
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▶︎ Deck | 4.4 (16) | Scarred Warrior |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 2100 | 1000 | ||
1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed. |
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▶︎ Deck | 5.6 (11) | Stardust Assault Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2100 | 1200 | ||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 8.6 (26) | Stardust Warrior |
Synchro Monster Effect Monster |
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- | 10 | Warrior | 3000 | 2500 | ||
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) |
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▶︎ Deck | 8.8 (26) | Stardust Charge Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1300 | ||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. |
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▶︎ Deck | 6.6 (10) | Seven Swords Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2300 | 1800 | ||
1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target. |
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▶︎ Deck | 6.1 (16) | Turbo Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2500 | 1500 | ||
"Turbo Synchron" + 1 or more non-Tuner monsters When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters. |
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▶︎ Deck | 8.6 (17) | Drill Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2400 | 2000 | ||
"Drill Synchron" + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand. |
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▶︎ Deck | 7.8 (18) | Nitro Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2800 | 1800 | ||
"Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster. |
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▶︎ Deck | 3 (12) | Mighty Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2200 | 2000 | ||
1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK. |
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▶︎ Deck | 4.9 (14) | Lightning Warrior |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2400 | 1200 | ||
1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand. |
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▶︎ Deck | 7 (24) | Road Warrior |
Synchro Monster Effect Monster |
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- | 8 | Warrior | 3000 | 1500 | ||
"Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. |
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▶︎ Deck | 8.3 (3) | Symphonic Warrior Guitariss |
Pendulum Monster Tuner Monster Effect Monster |
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- | 3 | Machine | 1100 | 500 | ||
Pendulum Effect You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn. Card Text If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn. |
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▶︎ Deck | 9.1 (14) | Symphonic Warrior Guitaar |
Pendulum Monster Effect Monster |
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- | 3 | Machine | 1500 | 100 | ||
Pendulum Effect You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn. Card Text When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it. |
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▶︎ Deck | 7.5 (2) | Symphonic Warrior DJJ |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1200 | 1200 | ||
Pendulum Effect Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn. Card Text If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn. |
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▶︎ Deck | 8.4 (9) | Symphonic Warrior Miccs |
Pendulum Monster Effect Monster |
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- | 5 | Machine | 2300 | 1100 | ||
Pendulum Effect Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand. Card Text You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) |
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▶︎ Deck | 9.8 (6) | Magnet Induction | Normal Spell | |||
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn. | ||||||
▶︎ Deck | 8 (4) | Synchro Chase | Continuous Spell | |||
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn. | ||||||
▶︎ Deck | 7.7 (22) | Scrap Fist | Quick-Play Spell | |||
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ●Your opponent cannot activate cards or effects until the end of the Damage Step. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Double any battle damage your opponent takes. ●It cannot be destroyed by battle. ●Destroy the opponent's monster that battled it at the end of the Damage Step. |
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▶︎ Deck | 6.3 (4) | Final Cross | Quick-Play Spell | |||
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn. | ||||||
▶︎ Deck | 9.4 (13) | Magnetic Field | Field Spell | |||
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | ||||||
▶︎ Deck | 7.5 (8) | Magnet Conversion | Normal Trap | |||
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. | ||||||
▶︎ Deck | 5.1 (20) | Limiter Overload | Normal Trap | |||
If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard. |
CategoryCard List short cut
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@Ignister, A.I.A
Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifacta
arugosutazu tentativeA
Assault, Assault Mode Atlanteana
azamina tentativeB
B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword ButterspyC
Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark CynetD
D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar DustonE
Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill ExosisterF
F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion MonsterG
Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Gobling
goblin rider tentativeG
Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship GustoH
Harpie Hazy Flameh
heart tentativeH
Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentativeI
Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron ChainJ
Jinzo Junk JurracK
Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler KuribohL
Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! LyriluscM
Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermailm
metalationM
Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikankom
millenniumM
Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast MyutantN
Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron GateO
Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama OrcustP
P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, ExpurrelyQ
Qliphort, Apoqliphortq
quiet voice tentativeR
R-Genex Raidraptorr
raika tentative raizeoru tentativeR
Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monsterr
roidR
Rokket, Borrelr
rokubusiki tentativeR
Roland Rose Dragon, Roser
rough stoneR
Runickr
ryuuge tentativeS
S-Force Sacrifice Salamangreats
sangen tentativeS
Satellarknight, Stellarknight Scareclaw Scraps
sennen tentativeS
Shaddolls
sharkS
Shiranui Simorghs
sirokimori tentativeS
Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smiles
snake eye tentativeS
Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster SynchronT
T.G. Tearlamentst
tennpairyu tentativeT
Tenyi The Agent, Hyperion The Bystialt
the Evil Eye the Forbidden One the Melodious DivaT
The Phantom Knights, Phantomt
the TimelordT
The Weathert
the World Chalice, World LegacyT
Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar TrueU
U.A. Umbral Unchained, Unchained Soul Ursarctic UtopiaV
Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS VylonW
War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter WormX
X-Saber Xyz Xyz MonsterY
Yang Zing Yosenju YubelZ
Zefra Zexal, ZW, ZS Zoodiac ZubabaM
M∀LICEClick here for a more detailed Category list page
⬜ "Warrior" Deck List
✅ "Warrior" Card List
⬜ "Warrior" Product List
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)