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HOME > Yu-Gi-Oh! Deck Lists > Warrior > Warrior Card List
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"Warrior" Card List (All Cards)

Warrior Deck List

"Warrior" Deck List
"Warrior" Card List
"Warrior" Product List

Card Type : 77 Types
Monster : 70 Types
Normal 1-44 Types Effect 1-440 Types Ritual0 Types
Normal 5~60 Types Effect 5~65 Types Pendulum5 Types
Normal 7~0 Types Effect 7~1 Types Fusion1 Types
Synchro18 Types Xyz0 Types Link0 Types
Rock (10 Types) Machine (11 Types) Beast-Warrior (1 Types) Warrior (45 Types) Dragon (1 Types) Reptile (1 Types) Aqua (1 Types)
DARK (4 Types) LIGHT (9 Types) EARTH (30 Types) WATER (3 Types) FIRE (4 Types) WIND (20 Types)
Spell : 5 Types
Normal Spell1 Types Continuous Spell1 Types Equip Spell0 Types
Quick-Play Spell2 Types Ritual Spell0 Types Field Spell1 Types
Trap : 2 Types
Normal Trap2 Types Continuous Trap0 Types Counter Trap0 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Tune Warrior ▶︎ Deck 5.9 19 Tune Warrior Normal Monster
Tuner Monster
- 3 Warrior 1600 200
The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
Alpha The Magnet Warrior ▶︎ Deck 4.8 20 Alpha The Magnet Warrior Normal Monster
- 4 Rock 1400 1700
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Gamma The Magnet Warrior ▶︎ Deck 4.8 20 Gamma The Magnet Warrior Normal Monster
- 4 Rock 1500 1800
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Beta The Magnet Warrior ▶︎ Deck 5.1 21 Beta The Magnet Warrior Normal Monster
- 4 Rock 1700 1600
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Abyss Warrior ▶︎ Deck 5.4 10 Abyss Warrior Effect Monster
- 4 Aqua 1800 1300
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
Alpha The Electromagnet Warrior ▶︎ Deck 8.1 12 Alpha The Electromagnet Warrior Effect Monster
- 3 Rock 1700 1100
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Gamma The Electromagnet Warrior ▶︎ Deck 7.6 11 Gamma The Electromagnet Warrior Effect Monster
- 3 Rock 800 2000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Beta The Electromagnet Warrior ▶︎ Deck 8.9 13 Beta The Electromagnet Warrior Effect Monster
- 3 Rock 1500 1500
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Alien Warrior ▶︎ Deck 7.3 15 Alien Warrior Effect Monster
- 4 Reptile 1800 1000
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Gauntlet Warrior ▶︎ Deck 1.5 15 Gauntlet Warrior Effect Monster
- 3 Warrior 400 1600
During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked.
Kunoichi ▶︎ Deck 2.6 7 Kunoichi Effect Monster
- 4 Warrior 1800 1000
When control of this face-up card changes, its new controller discards 1 random card.
Symphonic Warrior Synthess ▶︎ Deck 7.9 8 Symphonic Warrior Synthess Effect Monster
Flip Monster
- 4 Machine 1200 1900
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
Symphonic Warrior Drumss ▶︎ Deck 5.6 7 Symphonic Warrior Drumss Effect Monster
Tuner Monster
- 2 Machine 700 700
Once per turn, you can declare 1 Attribute and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Attribute. You can declare 1 Attribute and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Attribute.
Symphonic Warrior Piaano ▶︎ Deck 6 9 Symphonic Warrior Piaano Effect Monster
Tuner Monster
- 3 Machine 900 1300
Once per turn, you can declare 1 Monster Type and select 1 face-up "Symphonic Warrior" monster on the field. That monster becomes that Monster Type. You can declare 1 Monster Type and remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and make it that Monster Type.
Symphonic Warrior Basses ▶︎ Deck 7.4 12 Symphonic Warrior Basses Effect Monster
Tuner Monster
- 1 Machine 600 400
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
Satellite Synchron ▶︎ Deck 8 3 Satellite Synchron Effect Monster
Tuner Monster
- 2 Machine 700 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
Salvage Warrior ▶︎ Deck 6.1 19 Salvage Warrior Effect Monster
- 5 Warrior 1900 1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
Panther Warrior ▶︎ Deck 2.6 24 Panther Warrior Effect Monster
- 4 Beast-Warrior 2000 1600
This card cannot declare an attack unless you Tribute 1 monster.
Shield Warrior ▶︎ Deck 3.7 12 Shield Warrior Effect Monster
- 3 Warrior 800 1600
During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
ジャンク・メイル ▶︎ Deck 4.7 3 ジャンク・メイル Effect Monster
Tuner Monster
- 1 Warrior 400 100
このカード名の(2)の効果は1ターンに1度しか使用できない。
(1):このカードをS素材としたSモンスターは戦闘では破壊されない。
(2):このターンに墓地へ送られていないこのカードが墓地に存在し、元々のカード名に「ウォリアー」、「シンクロン」、「スターダスト」の内、いずれかを含むSモンスターが自分フィールドに存在する場合に発動できる。このカードを特殊召喚する。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。
Stardust Trail ▶︎ Deck 8.2 6 Stardust Trail Effect Monster
- 4 Dragon 500 2000
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
Speed Warrior ▶︎ Deck 4.4 27 Speed Warrior Effect Monster
- 2 Warrior 900 400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
Wind-Up Warrior ▶︎ Deck 6.5 11 Wind-Up Warrior Effect Monster
- 4 Warrior 1200 1800
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.
Sonic Warrior ▶︎ Deck 4.6 20 Sonic Warrior Effect Monster
- 2 Warrior 1000 0
If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
Turret Warrior ▶︎ Deck 6.4 17 Turret Warrior Effect Monster
- 5 Warrior 1200 2000
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
Dash Warrior ▶︎ Deck 2.2 23 Dash Warrior Effect Monster
- 3 Warrior 600 1200
If this card attacks, it gains 1200 ATK during the Damage Step only.
Berserkion the Electromagna Warrior ▶︎ Deck 7.7 15 Berserkion the Electromagna Warrior Effect Monster
- 8 Rock 3000 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
Trident Warrior ▶︎ Deck 4.1 21 Trident Warrior Effect Monster
- 4 Warrior 1800 1200
When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
Doppelwarrior ▶︎ Deck 8.7 25 Doppelwarrior Effect Monster
- 2 Warrior 800 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Dododo Warrior ▶︎ Deck 6.2 13 Dododo Warrior Effect Monster
- 6 Warrior 2300 900
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
Feedback Warrior ▶︎ Deck 5 18 Feedback Warrior Effect Monster
- 3 Warrior 800 700
When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
Backup Warrior ▶︎ Deck 2.6 13 Backup Warrior Effect Monster
- 5 Warrior 2100 0
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while the only monsters you control are 2 Defense Position monsters. You cannot Synchro Summon the turn you Special Summon this card.
Big One Warrior ▶︎ Deck 4.9 23 Big One Warrior Effect Monster
- 1 Warrior 100 600
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
Blizzard Warrior ▶︎ Deck 2.7 16 Blizzard Warrior Effect Monster
- 3 Warrior 1400 400
If this card destroys an opponent's monster by battle: Look at the top card of their Deck and place it on the top or bottom of the Deck.
Boost Warrior ▶︎ Deck 6.6 14 Boost Warrior Effect Monster
- 1 Warrior 300 200
If you control a Tuner, you can Special Summon this card (from your hand) in Defense Position. All Warrior monsters you control gain 300 ATK.
Epsilon The Magnet Warrior ▶︎ Deck 9 10 Epsilon The Magnet Warrior Effect Monster
- 4 Rock 1300 1500
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.
Delta The Magnet Warrior ▶︎ Deck 8.2 11 Delta The Magnet Warrior Effect Monster
- 4 Rock 1600 1400
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
Max Warrior ▶︎ Deck 3 23 Max Warrior Effect Monster
- 4 Warrior 1800 800
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.
Fortress Warrior ▶︎ Deck 6.3 14 Fortress Warrior Effect Monster
- 2 Warrior 600 1200
You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.
Garoth, Lightsworn Warrior ▶︎ Deck 7 20 Garoth, Lightsworn Warrior Effect Monster
- 4 Warrior 1850 1300
Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
Rush Warrior ▶︎ Deck 7.9 21 Rush Warrior Effect Monster
- 2 Warrior 300 1200
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
Rapid Warrior ▶︎ Deck 2.8 16 Rapid Warrior Effect Monster
- 4 Warrior 1200 200
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
Laval Warrior ▶︎ Deck 4.8 9 Laval Warrior Effect Monster
- 4 Warrior 1800 500
When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
Rescue Warrior ▶︎ Deck 2.2 19 Rescue Warrior Effect Monster
- 4 Warrior 1600 1700
You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
Level Warrior ▶︎ Deck 3.9 17 Level Warrior Effect Monster
- 3 Warrior 300 600
If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster.
Rockstone Warrior ▶︎ Deck 4.7 13 Rockstone Warrior Effect Monster
- 4 Rock 1800 1600
You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.
Road Synchron ▶︎ Deck 5.2 18 Road Synchron Effect Monster
Tuner Monster
- 4 Machine 1600 800
When using this card as Synchro Material for the Synchro Summon of a monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn.
Ryu Senshi ▶︎ Deck 4.8 16 Ryu Senshi Fusion Monster
Effect Monster
- 6 Warrior 2000 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Catapult Warrior ▶︎ Deck 2.6 18 Catapult Warrior Synchro Monster
Effect Monster
- 5 Warrior 1000 1500
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.
Gravity Warrior ▶︎ Deck 4.1 20 Gravity Warrior Synchro Monster
Effect Monster
- 6 Warrior 2100 1000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
Symphonic Warrior Rockks ▶︎ Deck 8.7 3 Symphonic Warrior Rockks Synchro Monster
Pendulum Monster
Effect Monster
- 7 Machine 2500 1500
Pendulum Effect
During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.
Card Text
1 Tuner + 1+ non-Tuner monsters
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.
Satellite Warrior ▶︎ Deck 8.2 9 Satellite Warrior Synchro Monster
Effect Monster
- 10 Warrior 2500 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
Signal Warrior ▶︎ Deck 4.1 10 Signal Warrior Synchro Monster
Effect Monster
- 7 Warrior 2400 1000
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
●4: Inflict 800 damage to your opponent.
●7: Draw 1 card.
●10: Destroy 1 card on the field.
Jet Warrior ▶︎ Deck 8.8 25 Jet Warrior Synchro Monster
Effect Monster
- 5 Warrior 2100 1200
"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
Junk Warrior ▶︎ Deck 8.6 39 Junk Warrior Synchro Monster
Effect Monster
- 5 Warrior 2300 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
Scarred Warrior ▶︎ Deck 4.4 16 Scarred Warrior Synchro Monster
Effect Monster
- 5 Warrior 2100 1000
1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.
Stardust Assault Warrior ▶︎ Deck 5.6 11 Stardust Assault Warrior Synchro Monster
Effect Monster
- 6 Warrior 2100 1200
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.
Stardust Warrior ▶︎ Deck 8.6 26 Stardust Warrior Synchro Monster
Effect Monster
- 10 Warrior 3000 2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
Stardust Charge Warrior ▶︎ Deck 8.8 26 Stardust Charge Warrior Synchro Monster
Effect Monster
- 6 Warrior 2000 1300
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Seven Swords Warrior ▶︎ Deck 6.6 10 Seven Swords Warrior Synchro Monster
Effect Monster
- 7 Warrior 2300 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
Turbo Warrior ▶︎ Deck 6.1 16 Turbo Warrior Synchro Monster
Effect Monster
- 6 Warrior 2500 1500
"Turbo Synchron" + 1 or more non-Tuner monsters
When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
Drill Warrior ▶︎ Deck 8.6 17 Drill Warrior Synchro Monster
Effect Monster
- 6 Warrior 2400 2000
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.
Nitro Warrior ▶︎ Deck 7.8 18 Nitro Warrior Synchro Monster
Effect Monster
- 7 Warrior 2800 1800
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.
Mighty Warrior ▶︎ Deck 3 12 Mighty Warrior Synchro Monster
Effect Monster
- 6 Warrior 2200 2000
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.
Lightning Warrior ▶︎ Deck 4.9 14 Lightning Warrior Synchro Monster
Effect Monster
- 7 Warrior 2400 1200
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
Road Warrior ▶︎ Deck 7 24 Road Warrior Synchro Monster
Effect Monster
- 8 Warrior 3000 1500
"Road Synchron" + 2 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
Symphonic Warrior Guitariss ▶︎ Deck 8.3 3 Symphonic Warrior Guitariss Pendulum Monster
Tuner Monster
Effect Monster
- 3 Machine 1100 500
Pendulum Effect
You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn.
Card Text
If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn.
Symphonic Warrior Guitaar ▶︎ Deck 9.1 14 Symphonic Warrior Guitaar Pendulum Monster
Effect Monster
- 3 Machine 1500 100
Pendulum Effect
You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
Card Text
When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
Symphonic Warrior DJJ ▶︎ Deck 7.5 2 Symphonic Warrior DJJ Pendulum Monster
Effect Monster
- 4 Machine 1200 1200
Pendulum Effect
Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
Card Text
If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
Symphonic Warrior Miccs ▶︎ Deck 8.4 9 Symphonic Warrior Miccs Pendulum Monster
Effect Monster
- 5 Machine 2300 1100
Pendulum Effect
Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
Card Text
You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Magnet Induction ▶︎ Deck 9.8 6 Magnet Induction Normal Spell
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.
Synchro Chase ▶︎ Deck 8 4 Synchro Chase Continuous Spell
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
Scrap Fist ▶︎ Deck 7.7 22 Scrap Fist Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
●Your opponent cannot activate cards or effects until the end of the Damage Step.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Double any battle damage your opponent takes.
●It cannot be destroyed by battle.
●Destroy the opponent's monster that battled it at the end of the Damage Step.
Final Cross ▶︎ Deck 6.3 4 Final Cross Quick-Play Spell
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
Magnetic Field ▶︎ Deck 9.4 13 Magnetic Field Field Spell
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
Magnet Conversion ▶︎ Deck 7.5 8 Magnet Conversion Normal Trap
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
Limiter Overload ▶︎ Deck 5.1 20 Limiter Overload Normal Trap
If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.

CategoryCard List short cut

@

@Ignister, A.I.

A

Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifact

a

arugosutazu tentative

A

Assault, Assault Mode Atlantean

a

azamina tentative

B

B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword Butterspy

C

Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark Cynet

D

D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar Duston

E

Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill Exosister

F

F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion Monster

G

Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Goblin

g

goblin rider tentative

G

Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship Gusto

H

Harpie Hazy Flame

h

heart tentative

H

Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentative

I

Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron Chain

J

Jinzo Junk Jurrac

K

Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler Kuriboh

L

Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! Lyrilusc

M

Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermail

m

metalation

M

Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikanko

m

millennium

M

Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast Myutant

N

Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron Gate

O

Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama Orcust

P

P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, Expurrely

Q

Qliphort, Apoqliphort

q

quiet voice tentative

R

R-Genex Raidraptor

r

raika tentative raizeoru tentative

R

Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monster

r

roid

R

Rokket, Borrel

r

rokubusiki tentative

R

Roland Rose Dragon, Rose

r

rough stone

R

Runick

r

ryuuge tentative

S

S-Force Sacrifice Salamangreat

s

sangen tentative

S

Satellarknight, Stellarknight Scareclaw Scrap

s

sennen tentative

S

Shaddoll

s

shark

S

Shiranui Simorgh

s

sirokimori tentative

S

Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smile

s

snake eye tentative

S

Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster Synchron

T

T.G. Tearlaments

t

tennpairyu tentative

T

Tenyi The Agent, Hyperion The Bystial

t

the Evil Eye the Forbidden One the Melodious Diva

T

The Phantom Knights, Phantom

t

the Timelord

T

The Weather

t

the World Chalice, World Legacy

T

Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar True

U

U.A. Umbral Unchained, Unchained Soul Ursarctic Utopia

V

Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS Vylon

W

War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter Worm

X

X-Saber Xyz Xyz Monster

Y

Yang Zing Yosenju Yubel

Z

Zefra Zexal, ZW, ZS Zoodiac Zubaba

M∀LICE

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"Warrior" Deck List
"Warrior" Card List
"Warrior" Product List

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