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HOME > Yu-Gi-Oh! Deck Lists > roid > roid Card List
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"roid" Card List (All Cards)

roid Deck List

"roid" Deck List
"roid" Card List
"roid" Product List

Card Type : 80 Types
Monster : 65 Types
Normal 1-41 Types Effect 1-435 Types Ritual0 Types
Normal 5~60 Types Effect 5~64 Types Pendulum5 Types
Normal 7~0 Types Effect 7~4 Types Fusion10 Types
Synchro9 Types Xyz0 Types Link1 Types
Fiend (1 Types) Machine (59 Types) Psychic (1 Types) Warrior (1 Types) Dragon (2 Types) Cyberse (1 Types)
DARK (3 Types) LIGHT (3 Types) EARTH (15 Types) WATER (2 Types) FIRE (4 Types) WIND (38 Types)
Spell : 9 Types
Normal Spell6 Types Continuous Spell0 Types Equip Spell0 Types
Quick-Play Spell2 Types Ritual Spell0 Types Field Spell1 Types
Trap : 6 Types
Normal Trap5 Types Continuous Trap0 Types Counter Trap1 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Cycroid ▶︎ Deck 2.1 20 Cycroid Normal Monster
- 3 Machine 800 1000
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
Armoroid ▶︎ Deck 4.7 19 Armoroid Effect Monster
- 8 Machine 2700 2000
If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
Expressroid ▶︎ Deck 7.8 13 Expressroid Effect Monster
- 4 Machine 400 1600
When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
Ambulanceroid ▶︎ Deck 4.6 9 Ambulanceroid Effect Monster
- 3 Machine 300 1200
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
Submarineroid ▶︎ Deck 6.7 16 Submarineroid Effect Monster
- 4 Machine 800 1800
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.
Salamangreat Zebroid X ▶︎ Deck 3.3 9 Salamangreat Zebroid X Effect Monster
- 4 Cyberse 1500 1000
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
●This card gains 300 ATK for each material attached to it.
シャトルロイド ▶︎ Deck 2.8 21 シャトルロイド Effect Monster
- 4 Machine 1000 1200
このカードが攻撃対象に選択された時、このカードをゲームから除外する事ができる。このカードは次の自分のスタンバイフェイズ時に自分フィールド上に特殊召喚される。その時、相手ライフに1000ポイントダメージを与える。
Jetroid ▶︎ Deck 2.4 18 Jetroid Effect Monster
- 4 Machine 1200 1800
At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
Gyroid ▶︎ Deck 3.3 12 Gyroid Effect Monster
- 3 Machine 1000 1000
The first time this card would be destroyed by battle each turn, it is not destroyed.
Steamroid ▶︎ Deck 6.4 15 Steamroid Effect Monster
- 4 Machine 1800 1800
If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
Stealthroid ▶︎ Deck 3.2 11 Stealthroid Effect Monster
- 4 Machine 1200 0
If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
Speedroid Red-Eyed Dice ▶︎ Deck 8.9 20 Speedroid Red-Eyed Dice Effect Monster
Tuner Monster
- 1 Machine 100 100
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
Speedroid Maliciousmagnet ▶︎ Deck 6.1 10 Speedroid Maliciousmagnet Effect Monster
Tuner Monster
- 1 Machine 0 0
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.
Speedroid Ohajikid ▶︎ Deck 6.4 11 Speedroid Ohajikid Effect Monster
- 3 Machine 1000 200
When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
Speedroid Gum Prize ▶︎ Deck 4.8 6 Speedroid Gum Prize Effect Monster
Tuner Monster
- 1 Machine 0 800
During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
Speedroid CarTurbo ▶︎ Deck 8.7 9 Speedroid CarTurbo Effect Monster
Tuner Monster
- 3 Machine 800 1200
If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
Speedroid Razorang ▶︎ Deck 3.9 12 Speedroid Razorang Effect Monster
- 4 Machine 2000 0
Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
Speedroid Taketomborg ▶︎ Deck 9.2 20 Speedroid Taketomborg Effect Monster
- 3 Machine 600 1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
Speedroid Double Yoyo ▶︎ Deck 8.7 15 Speedroid Double Yoyo Effect Monster
- 4 Machine 1400 1400
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your GY; Special Summon it.
Speedroid Den-Den Daiko Duke ▶︎ Deck 8.8 17 Speedroid Den-Den Daiko Duke Effect Monster
Tuner Monster
- 3 Machine 1000 1000
You can banish this card from your GY; Special Summon 1 "Speedroid" Tuner from your hand or GY, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
Speedroid Horse Stilts ▶︎ Deck 8.4 9 Speedroid Horse Stilts Effect Monster
- 4 Machine 1100 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn.
Speedroid Pachingo-Kart ▶︎ Deck 7.7 20 Speedroid Pachingo-Kart Effect Monster
- 4 Machine 1800 1000
Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
Speedroid Skull Marbles ▶︎ Deck 3.3 7 Speedroid Skull Marbles Effect Monster
- 7 Machine 0 3000
Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.
Speedroid Rubberband Plane ▶︎ Deck 6.8 8 Speedroid Rubberband Plane Effect Monster
- 5 Machine 1800 0
If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.
Speedroid Fuki-Modoshi Piper ▶︎ Deck 7.8 5 Speedroid Fuki-Modoshi Piper Effect Monster
Tuner Monster
- 4 Machine 1000 1000
If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.
Speedroid Block-n-Roll ▶︎ Deck 4 2 Speedroid Block-n-Roll Effect Monster
- 4 Machine 1000 1800
If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn.
Speedroid Terrortop ▶︎ Deck 9.8 72 Speedroid Terrortop Effect Monster
- 3 Machine 1200 600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
Speedroid Ultra Hound ▶︎ Deck 9 5 Speedroid Ultra Hound Effect Monster
- 3 Machine 800 800
When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.
Speedroid Tri-Eyed Dice ▶︎ Deck 7.9 16 Speedroid Tri-Eyed Dice Effect Monster
Tuner Monster
- 3 Machine 300 1500
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Speedroid Menko ▶︎ Deck 8.5 22 Speedroid Menko Effect Monster
- 4 Machine 100 2000
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
Dark Jeroid ▶︎ Deck 5 20 Dark Jeroid Effect Monster
- 4 Fiend 1200 1500
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Decoyroid ▶︎ Deck 2 11 Decoyroid Effect Monster
- 2 Machine 300 500
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
Truckroid ▶︎ Deck 4.3 11 Truckroid Effect Monster
- 4 Machine 1000 2000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
Dragonroid ▶︎ Deck 8.2 5 Dragonroid Effect Monster
- 8 Machine 2900 1000
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects;
●Add 1 non-WIND "roid" monster from your Deck to your hand.
●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
You can only use this effect of "Dragonroid" once per turn.
Drillroid ▶︎ Deck 6 22 Drillroid Effect Monster
- 4 Machine 1600 1600
Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
Carrierroid ▶︎ Deck 2.7 13 Carrierroid Effect Monster
- 4 Machine 1000 800
When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
Patroid ▶︎ Deck 2 16 Patroid Effect Monster
- 4 Machine 1200 1200
Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
Mixeroid ▶︎ Deck 7.9 7 Mixeroid Effect Monster
- 4 Machine 0 2200
You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
Meteor Rush - Monochroid ▶︎ Deck 6.7 3 Meteor Rush - Monochroid Effect Monster
- 10 Machine 0 0
During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only.
UFOroid ▶︎ Deck 4.8 16 UFOroid Effect Monster
- 6 Machine 1200 1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
Rescueroid ▶︎ Deck 2.3 10 Rescueroid Effect Monster
- 6 Machine 1600 1800
When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
Elemental HERO Necroid Shaman ▶︎ Deck 4.4 9 Elemental HERO Necroid Shaman Fusion Monster
Effect Monster
- 6 Warrior 1900 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
Barbaroid, the Ultimate Battle Machine ▶︎ Deck 5.3 23 Barbaroid, the Ultimate Battle Machine Fusion Monster
Effect Monster
- 12 Machine 4000 4000
5 Machine-Type "roid" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
Steam Gyroid ▶︎ Deck 3.3 18 Steam Gyroid Fusion Monster
Normal Monster
- 6 Machine 2200 1600
"Gyroid" + "Steamroid"
Super Vehicroid Jumbo Drill ▶︎ Deck 4.9 11 Super Vehicroid Jumbo Drill Fusion Monster
Effect Monster
- 8 Machine 3000 2000
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Super Vehicroid - Stealth Union ▶︎ Deck 4.5 16 Super Vehicroid - Stealth Union Fusion Monster
Effect Monster
- 9 Machine 3600 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
Super Vehicroid - Mobile Base ▶︎ Deck 5.8 9 Super Vehicroid - Mobile Base Fusion Monster
Effect Monster
- 10 Machine 0 5000
1 "roid" Fusion Monster + 1 "roid" monster
You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
Destruction Dragon ▶︎ Deck 7 5 Destruction Dragon Fusion Monster
Effect Monster
- 8 Dragon 2000 3000
Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
Pair Cycroid ▶︎ Deck 5.7 19 Pair Cycroid Fusion Monster
Effect Monster
- 5 Machine 1600 1200
2 Machine monsters with the same name
This card can attack directly.
UFOroid Fighter ▶︎ Deck 5.3 15 UFOroid Fighter Fusion Monster
Effect Monster
- 10 Machine ? ?
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
Ambulance Rescueroid ▶︎ Deck 2.5 10 Ambulance Rescueroid Fusion Monster
Effect Monster
- 6 Machine 2300 1800
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
Clear Wing Fast Dragon ▶︎ Deck 9.5 14 Clear Wing Fast Dragon Synchro Monster
Pendulum Monster
Effect Monster
- 7 Dragon 2500 2000
Pendulum Effect
You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.
Card Text
1 Tuner + 1+ non-Tuner WIND monsters
(Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Hi-Speedroid Puzzle ▶︎ Deck 6.9 10 Hi-Speedroid Puzzle Synchro Monster
Effect Monster
- 4 Machine 1300 1600
1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.
Hi-Speedroid Kitedrake ▶︎ Deck 9.6 14 Hi-Speedroid Kitedrake Synchro Monster
Effect Monster
- 8 Machine 3000 2800
1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
●Destroy all other cards on the field.
●Negate the effects of all face-up cards your opponent currently controls.
If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
Hi-Speedroid Clear Wing Rider ▶︎ Deck 7.4 5 Hi-Speedroid Clear Wing Rider Synchro Monster
Effect Monster
- 11 Machine 3500 2000
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
Hi-Speedroid Cork Shooter ▶︎ Deck 10 6 Hi-Speedroid Cork Shooter Synchro Monster
Tuner Monster
Effect Monster
- 3 Machine 500 1000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
●Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
●If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
Hi-Speedroid Chanbara ▶︎ Deck 8.8 22 Hi-Speedroid Chanbara Synchro Monster
Effect Monster
- 5 Machine 2000 1000
1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
Hi-Speedroid Kendama ▶︎ Deck 6.3 23 Hi-Speedroid Kendama Synchro Monster
Effect Monster
- 6 Machine 2200 1600
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
●You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
●If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
Hi-Speedroid Hagoita ▶︎ Deck 8.9 14 Hi-Speedroid Hagoita Synchro Monster
Effect Monster
- 5 Machine 2000 1000
1 Tuner + 1 or more non-Tuner monsters
During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.
Magical Android ▶︎ Deck 6.4 24 Magical Android Synchro Monster
Effect Monster
- 5 Psychic 2400 1700
1 Tuner + 1 or more non-Tuner monsters
During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.
Speedroid Dominobutterfly ▶︎ Deck 6.3 3 Speedroid Dominobutterfly Pendulum Monster
Tuner Monster
Effect Monster
- 2 Machine 100 300
Pendulum Effect
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.
Card Text
Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.
Speedroid Passinglider ▶︎ Deck 6.3 3 Speedroid Passinglider Pendulum Monster
Effect Monster
- 5 Machine 2200 2000
Pendulum Effect
Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
Card Text
If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.
Speedroid Marble Machine ▶︎ Deck 8.3 11 Speedroid Marble Machine Pendulum Monster
Effect Monster
- 2 Machine 200 100
Pendulum Effect
Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
Card Text
When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
Speedroid Hexasaucer ▶︎ Deck 3 8 Speedroid Hexasaucer Pendulum Monster
Effect Monster
- 4 Machine 100 1600
Pendulum Effect
You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.
Card Text
Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.
9.3 13 Hi-Speedroid Rubber Band Shooter Link Monster
Effect Monster
- - Machine 1000 -
2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Speed Recovery ▶︎ Deck 9.7 17 Speed Recovery Normal Spell
Target 1 "Speedroid" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; add it to your hand.
Speedroid Scratch ▶︎ Deck 9 10 Speedroid Scratch Normal Spell
Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn.
Necroid Synchro ▶︎ Deck 6.5 8 Necroid Synchro Normal Spell
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
Hi-Speed Re-Level ▶︎ Deck 6.8 6 Hi-Speed Re-Level Normal Spell
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
Shock Surprise ▶︎ Deck 7.2 10 Shock Surprise Normal Spell
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
Vehicroid Connection Zone ▶︎ Deck 6.3 9 Vehicroid Connection Zone Normal Spell
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
Speedlift ▶︎ Deck 7 6 Speedlift Quick-Play Spell
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.
Speedroid Wheel ▶︎ Deck 9.4 7 Speedroid Wheel Quick-Play Spell
Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.
Megaroid City ▶︎ Deck 7.5 8 Megaroid City Field Spell
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
Speedroid Dupligate ▶︎ Deck 8.3 4 Speedroid Dupligate Normal Trap
Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.
Supercharge ▶︎ Deck 4.6 8 Supercharge Normal Trap
When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
Dice Roll Battle ▶︎ Deck 5 8 Dice Roll Battle Normal Trap
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
Re-dyce-cle ▶︎ Deck 4.8 4 Re-dyce-cle Normal Trap
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
Wonder Garage ▶︎ Deck 2.9 8 Wonder Garage Normal Trap
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
Emergeroid Call ▶︎ Deck 8.8 11 Emergeroid Call Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.

CategoryCard List short cut

@

@Ignister, A.I.

A

Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifact Assault, Assault Mode Atlantean

B

B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword Butterspy

C

Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark Cynet

D

D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar Duston

E

Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill Exosister

F

F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion Monster

G

Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Goblin

g

goblin rider tentative

G

Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship Gusto

H

Harpie Hazy Flame

h

heart tentative

H

Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentative

I

Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron Chain

J

Jinzo Junk Jurrac

K

Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler Kuriboh

L

Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! Lyrilusc

M

Machina Madolche Magical Musket, Magical Musketeer Magician Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermail Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikanko

m

millennium

M

Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast Myutant

N

Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron Gate

O

Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama Orcust

P

P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, Expurrely

Q

Qliphort, Apoqliphort

q

quiet voice tentative

R

R-Genex Raidraptor

r

raika tentative

R

Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monster

r

roid

R

Rokket, Borrel Roland Rose Dragon, Rose Runick

S

S-Force Sacrifice Salamangreat

s

sangen tentative

S

Satellarknight, Stellarknight Scareclaw Scrap

s

sennen tentative

S

Shaddoll Shiranui Simorgh

s

sirokimori tentative

S

Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smile

s

snake eye tentative

S

Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster Synchron

T

T.G. Tearlaments

t

tennpairyu tentative

T

Tenyi The Agent, Hyperion The Bystial

t

the Evil Eye the Forbidden One the Melodious Diva

T

The Phantom Knights, Phantom

t

the Timelord

T

The Weather

t

the World Chalice, World Legacy

T

Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar True

U

U.A. Umbral Unchained, Unchained Soul Ursarctic Utopia

V

Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS Vylon

W

War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter Worm

X

X-Saber Xyz Xyz Monster

Y

Yang Zing Yosenju Yubel

Z

Zefra Zexal, ZW, ZS Zoodiac Zubaba

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"roid" Deck List
"roid" Card List
"roid" Product List

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