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HOME > Yu-Gi-Oh! Deck Lists > Cyber, Cybernetic, Cyberdark > Cyber, Cybernetic, Cyberdark Card List
HOME > Yu-Gi-Oh! Category list > Cyber, Cybernetic, Cyberdark > Cyber, Cybernetic, Cyberdark Card List

"Cyber, Cybernetic, Cyberdark" Card List (All Cards)

Cyber, Cybernetic, Cyberdark Deck List

"Cyber, Cybernetic, Cyberdark" Deck List
"Cyber, Cybernetic, Cyberdark" Card List
"Cyber, Cybernetic, Cyberdark" Product List

Card Type : 100 Types
Monster : 70 Types
Normal 1-40 Types Effect 1-433 Types Ritual6 Types
Normal 5~60 Types Effect 5~611 Types Pendulum0 Types
Normal 7~0 Types Effect 7~4 Types Fusion13 Types
Synchro0 Types Xyz2 Types Link1 Types
Fiend (1 Types) Rock (1 Types) Machine (44 Types) Dinosaur (1 Types) Fish (1 Types) Beast-Warrior (1 Types) Warrior (7 Types) Fairy (8 Types) Winged Beast (1 Types) Dragon (3 Types) Spellcaster (2 Types)
DARK (22 Types) LIGHT (35 Types) EARTH (8 Types) WATER (1 Types) FIRE (2 Types) WIND (2 Types)
Spell : 21 Types
Normal Spell7 Types Continuous Spell2 Types Equip Spell2 Types
Quick-Play Spell7 Types Ritual Spell2 Types Field Spell1 Types
Trap : 9 Types
Normal Trap4 Types Continuous Trap5 Types Counter Trap0 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Attachment Cybern ▶︎ Deck 7.5 2 Attachment Cybern Effect Monster
- 3 Dragon 1600 800
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
Armored Cybern ▶︎ Deck 3.5 15 Armored Cybern Effect Monster
Union Monster
- 4 Machine 0 2000
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Etoile Cyber ▶︎ Deck 2.4 11 Etoile Cyber Effect Monster
- 4 Warrior 1200 1600
If this card attacks directly, it gains 500 ATK during the Damage Step only.
Psychic Megacyber ▶︎ Deck 6.5 10 Psychic Megacyber Effect Monster
- 6 Machine 2200 1200
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
Cybernetic Cyclopean ▶︎ Deck 2.8 12 Cybernetic Cyclopean Effect Monster
- 4 Beast-Warrior 1400 200
While you have no cards in your hand, this card gains 1000 ATK.
Cybernetic Magician ▶︎ Deck 4.5 10 Cybernetic Magician Effect Monster
- 6 Spellcaster 2400 1000
You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.
Cyber Ouroboros ▶︎ Deck 3.3 12 Cyber Ouroboros Effect Monster
- 2 Machine 100 600
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
Cyber Esper ▶︎ Deck 2.2 17 Cyber Esper Effect Monster
- 4 Machine 1200 1800
While this card is in face-up Attack Position, you can look at every card your opponent draws.
Cyber Egg Angel ▶︎ Deck 9.5 11 Cyber Egg Angel Effect Monster
- 2 Fairy 200 300
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
Cyber Eltanin ▶︎ Deck 9.3 36 Cyber Eltanin Effect Monster
- 10 Machine ? ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.
Cyber Ogre ▶︎ Deck 3.6 15 Cyber Ogre Effect Monster
- 5 Machine 1900 1200
By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
Cyber Shark ▶︎ Deck 3 8 Cyber Shark Effect Monster
- 5 Fish 2100 2000
If you control a WATER monster, you can Normal Summon this card without Tributing.
Cyber Gymnast ▶︎ Deck 4.6 11 Cyber Gymnast Effect Monster
- 4 Warrior 800 1800
Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Cyber Kirin ▶︎ Deck 1.8 13 Cyber Kirin Effect Monster
- 3 Machine 300 800
You can Tribute this card to make any effect damage you take this turn 0.
Cyberdark Chimera ▶︎ Deck 9.2 13 Cyberdark Chimera Effect Monster
- 4 Machine 800 2100
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
Cyber Dinosaur ▶︎ Deck 4.5 15 Cyber Dinosaur Effect Monster
- 7 Machine 2500 1900
When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
Cyberdark Edge ▶︎ Deck 7.7 22 Cyberdark Edge Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyberdark Cannon ▶︎ Deck 9.6 15 Cyberdark Cannon Effect Monster
- 3 Dragon 1600 800
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
Cyberdark Keel ▶︎ Deck 6.2 22 Cyberdark Keel Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyberdark Claw ▶︎ Deck 9.6 15 Cyberdark Claw Effect Monster
- 3 Dragon 1600 800
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
Cyberdark Horn ▶︎ Deck 7.1 21 Cyberdark Horn Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyber Tutu ▶︎ Deck 2.3 10 Cyber Tutu Effect Monster
- 3 Warrior 1000 800
If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly.
Cyber Tutubon ▶︎ Deck 7.3 6 Cyber Tutubon Effect Monster
- 5 Warrior 1800 1600
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
Cyber Archfiend ▶︎ Deck 4 8 Cyber Archfiend Effect Monster
- 4 Fiend 1000 2000
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
Cyber Dragon ▶︎ Deck 9.4 82 Cyber Dragon Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Cyber Dragon Core ▶︎ Deck 9.4 37 Cyber Dragon Core Effect Monster
- 2 Machine 400 1500
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
Cyber Dragon Zwei ▶︎ Deck 4.6 15 Cyber Dragon Zwei Effect Monster
- 4 Machine 1500 1000
This card's name becomes "Cyber Dragon" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only.
Cyber Dragon Drei ▶︎ Deck 7 23 Cyber Dragon Drei Effect Monster
- 4 Machine 1800 800
This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.
Cyber Dragon Nachster ▶︎ Deck 9.5 24 Cyber Dragon Nachster Effect Monster
- 1 Machine 200 200
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
Cyber Dragon Vier ▶︎ Deck 7.8 12 Cyber Dragon Vier Effect Monster
- 4 Machine 1100 1600
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.
Cyber Dragon Herz ▶︎ Deck 9.4 17 Cyber Dragon Herz Effect Monster
- 1 Machine 100 100
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
Cyber Barrier Dragon ▶︎ Deck 2.3 22 Cyber Barrier Dragon Effect Monster
- 6 Machine 800 2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.
Cyber Pharos ▶︎ Deck 5.5 13 Cyber Pharos Effect Monster
- 1 Machine 0 2100
You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
Cyber Phoenix ▶︎ Deck 5.2 16 Cyber Phoenix Effect Monster
- 4 Machine 1200 1600
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
Cyber Petit Angel ▶︎ Deck 9.2 14 Cyber Petit Angel Effect Monster
- 2 Fairy 300 200
If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
Cyber Prima ▶︎ Deck 2.8 13 Cyber Prima Effect Monster
- 6 Warrior 2300 1600
If this card is Tribute Summoned: Destroy all face-up Spells on the field.
Cyber Jar ▶︎ Deck 9.9 35 Cyber Jar Effect Monster
Flip Monster
- 3 Rock 900 900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Cyber Larva ▶︎ Deck 4.4 19 Cyber Larva Effect Monster
- 1 Machine 400 600
If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.
Cyber Raider ▶︎ Deck 3 10 Cyber Raider Effect Monster
- 4 Machine 1400 1000
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
Cyber Laser Dragon ▶︎ Deck 2.1 20 Cyber Laser Dragon Effect Monster
- 7 Machine 2400 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.
Cyber Valley ▶︎ Deck 8.5 36 Cyber Valley Effect Monster
- 1 Machine 0 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
Malefic Cyber End Dragon ▶︎ Deck 9 43 Malefic Cyber End Dragon Effect Monster
- 10 Machine 4000 2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
Stegocyber ▶︎ Deck 7 9 Stegocyber Effect Monster
- 6 Dinosaur 1200 2400
During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
T.G. Cyber Magician ▶︎ Deck 6.4 10 T.G. Cyber Magician Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
Toon Cyber Dragon ▶︎ Deck 7.7 18 Toon Cyber Dragon Effect Monster
Toon Monster
- 5 Machine 2100 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly.
Cyber Harpie Lady ▶︎ Deck 6.3 22 Cyber Harpie Lady Effect Monster
- 4 Winged Beast 1800 1300
(This card's name is always treated as "Harpie Lady".)
Proto-Cyber Dragon ▶︎ Deck 3.9 27 Proto-Cyber Dragon Effect Monster
- 3 Machine 1100 600
This card's name becomes "Cyber Dragon" while on the field.
The Fiend Megacyber ▶︎ Deck 6.8 20 The Fiend Megacyber Effect Monster
- 6 Warrior 2200 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
Cyberdark End Dragon ▶︎ Deck 8.2 15 Cyberdark End Dragon Fusion Monster
Effect Monster
- 12 Machine 5000 3800
"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
Cyberdark Dragon ▶︎ Deck 6.8 25 Cyberdark Dragon Fusion Monster
Effect Monster
- 8 Machine 1000 1000
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead.
Cyberdarkness Dragon ▶︎ Deck 8.3 16 Cyberdarkness Dragon Fusion Monster
Effect Monster
- 10 Machine 2000 2000
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
Chimeratech Overdragon ▶︎ Deck 8 31 Chimeratech Overdragon Fusion Monster
Effect Monster
- 9 Machine ? ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Chimeratech Fortress Dragon ▶︎ Deck 8.8 49 Chimeratech Fortress Dragon Fusion Monster
Effect Monster
- 8 Machine 0 0
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
Chimeratech Megafleet Dragon ▶︎ Deck 8.8 24 Chimeratech Megafleet Dragon Fusion Monster
Effect Monster
- 10 Machine 0 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
Chimeratech Rampage Dragon ▶︎ Deck 9.3 43 Chimeratech Rampage Dragon Fusion Monster
Effect Monster
- 5 Machine 2100 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
脚納母艦ブラキオーバー ▶︎ Deck 5 1 脚納母艦ブラキオーバー Fusion Monster
Effect Monster
- 6 Machine 2500 2500
「機動要犀 トリケライナー」か「盾航戦車ステゴサイバー」+機械族・恐竜族モンスターこのカード名の(2)の効果は1ターンに1度しか使用できない。
(1):墓地から特殊召喚されたモンスターが存在する限り、このカードは戦闘では破壊されない。
(2):このカードが既にモンスターゾーンに存在する状態で、手札からモンスターが特殊召喚された場合、自分及び相手フィールドのカードを1枚ずつ対象として発動できる。そのカードを破壊する。
Cyber Eternity Dragon ▶︎ Deck 7.3 18 Cyber Eternity Dragon Fusion Monster
Effect Monster
- 10 Machine 2800 4000
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
Cyber End Dragon ▶︎ Deck 8 43 Cyber End Dragon Fusion Monster
Effect Monster
- 10 Machine 4000 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
Cyber Ogre 2 ▶︎ Deck 4.7 10 Cyber Ogre 2 Fusion Monster
Effect Monster
- 7 Machine 2600 1900
"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Cyber Twin Dragon ▶︎ Deck 7.9 36 Cyber Twin Dragon Fusion Monster
Effect Monster
- 8 Machine 2800 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Cyber Blader ▶︎ Deck 5.3 12 Cyber Blader Fusion Monster
Effect Monster
- 7 Warrior 2100 800
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
●1: Cannot be destroyed by battle.
●2: This card's ATK is doubled.
●3: Your opponent's activated card effects are negated.
Cyber Angel Izana ▶︎ Deck 4.3 15 Cyber Angel Izana Ritual Monster
Effect Monster
- 8 Fairy 2500 2600
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
Cyber Angel Idaten ▶︎ Deck 8.2 13 Cyber Angel Idaten Ritual Monster
Effect Monster
- 6 Fairy 1600 2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
Cyber Angel Dakini ▶︎ Deck 9 23 Cyber Angel Dakini Ritual Monster
Effect Monster
- 8 Fairy 2700 2400
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.
Cyber Angel Natasha ▶︎ Deck 8.5 17 Cyber Angel Natasha Ritual Monster
Effect Monster
- 5 Fairy 1000 1000
You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
Cyber Angel Vrash ▶︎ Deck 9.2 12 Cyber Angel Vrash Ritual Monster
Effect Monster
- 10 Fairy 3000 2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
Cyber Angel Benten ▶︎ Deck 9.3 30 Cyber Angel Benten Ritual Monster
Effect Monster
- 6 Fairy 1800 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
Cyber Dragon Infinity ▶︎ Deck 9.5 117 Cyber Dragon Infinity Xyz Monster
Effect Monster
- 6 Machine 2100 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
Cyber Dragon Nova ▶︎ Deck 8.1 41 Cyber Dragon Nova Xyz Monster
Effect Monster
- 5 Machine 2100 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
9.4 16 Cyber Dragon Sieger Link Monster
Effect Monster
- - Machine 2100 -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Cyber Emergency ▶︎ Deck 9.6 22 Cyber Emergency Normal Spell
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
Evolution Burst ▶︎ Deck 5.4 20 Evolution Burst Normal Spell
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.
Cybernetic Horizon ▶︎ Deck 9.9 10 Cybernetic Horizon Normal Spell
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
Cyberdark Impact! ▶︎ Deck 7.9 19 Cyberdark Impact! Normal Spell
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material.
Cyber Repair Plant ▶︎ Deck 8.1 32 Cyber Repair Plant Normal Spell
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
Cyber Revsystem ▶︎ Deck 9.1 13 Cyber Revsystem Normal Spell
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
Merciful Machine Angel ▶︎ Deck 2.4 15 Merciful Machine Angel Normal Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
Incarnated Machine Angel ▶︎ Deck 6.5 10 Incarnated Machine Angel Continuous Spell
Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
Cyberdark Realm ▶︎ Deck 9.9 14 Cyberdark Realm Continuous Spell
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
Super Strident Blaze ▶︎ Deck 3.9 11 Super Strident Blaze Equip Spell
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
Cyber Shield ▶︎ Deck 1.2 24 Cyber Shield Equip Spell
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
Cyber Eternal ▶︎ Deck 6 2 Cyber Eternal Quick-Play Spell
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
Cybernetic Zone ▶︎ Deck 1.9 10 Cybernetic Zone Quick-Play Spell
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
Cybernetic Fusion Support ▶︎ Deck 7.3 24 Cybernetic Fusion Support Quick-Play Spell
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
Cyber Energy Shock ▶︎ Deck 4.5 11 Cyber Energy Shock Quick-Play Spell
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
●Negate the effects of 1 face-up card on the field until the end of this turn.
●All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
Cyberload Fusion ▶︎ Deck 8.5 13 Cyberload Fusion Quick-Play Spell
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
Magnificent Machine Angel ▶︎ Deck 1.8 12 Magnificent Machine Angel Quick-Play Spell
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
Photon Generator Unit ▶︎ Deck 1.4 19 Photon Generator Unit Quick-Play Spell
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
Cyberdark Inferno ▶︎ Deck 9.6 15 Cyberdark Inferno Field Spell
"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
Machine Angel Ritual ▶︎ Deck 8.9 11 Machine Angel Ritual Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
Machine Angel Absolute Ritual ▶︎ Deck 7.9 7 Machine Angel Absolute Ritual Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Attack Reflector Unit ▶︎ Deck 1.9 19 Attack Reflector Unit Normal Trap
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
Cybernetic Overflow ▶︎ Deck 7.8 12 Cybernetic Overflow Normal Trap
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
Cybernetic Revolution ▶︎ Deck 8.4 9 Cybernetic Revolution Normal Trap
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
Byroad Sacrifice ▶︎ Deck 2 11 Byroad Sacrifice Normal Trap
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
Cybernetic Hidden Technology ▶︎ Deck 1.1 22 Cybernetic Hidden Technology Continuous Trap
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
Cyber Summon Blaster ▶︎ Deck 5.7 13 Cyber Summon Blaster Continuous Trap
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.
Cyber Shadow Gardna ▶︎ Deck 6.7 13 Cyber Shadow Gardna Continuous Trap
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
Cyberdark Invasion ▶︎ Deck 9.1 8 Cyberdark Invasion Continuous Trap
Once per turn: You can activate 1 of these effects;
●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.
●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.
You can only use each effect of "Cyberdark Invasion" once per turn.
Cyber Network ▶︎ Deck 7.3 18 Cyber Network Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.

CategoryCard List short cut

@

@Ignister, A.I.

A

Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifact

a

arugosutazu tentative

A

Assault, Assault Mode Atlantean

a

azamina tentative

B

B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword Butterspy

C

Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark Cynet

D

D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar Duston

E

Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill Exosister

F

F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion Monster

G

Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Goblin

g

goblin rider tentative

G

Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship Gusto

H

Harpie Hazy Flame

h

heart tentative

H

Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentative

I

Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron Chain

J

Jinzo Junk Jurrac

K

Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler Kuriboh

L

Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! Lyrilusc

M

Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermail

m

metalation

M

Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikanko

m

millennium

M

Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast Myutant

N

Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron Gate

O

Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama Orcust

P

P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, Expurrely

Q

Qliphort, Apoqliphort

q

quiet voice tentative

R

R-Genex Raidraptor

r

raika tentative raizeoru tentative

R

Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monster

r

roid

R

Rokket, Borrel

r

rokubusiki tentative

R

Roland Rose Dragon, Rose

r

rough stone

R

Runick

r

ryuuge tentative

S

S-Force Sacrifice Salamangreat

s

sangen tentative

S

Satellarknight, Stellarknight Scareclaw Scrap

s

sennen tentative

S

Shaddoll

s

shark

S

Shiranui Simorgh

s

sirokimori tentative

S

Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smile

s

snake eye tentative

S

Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster Synchron

T

T.G. Tearlaments

t

tennpairyu tentative

T

Tenyi The Agent, Hyperion The Bystial

t

the Evil Eye the Forbidden One the Melodious Diva

T

The Phantom Knights, Phantom

t

the Timelord

T

The Weather

t

the World Chalice, World Legacy

T

Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar True

U

U.A. Umbral Unchained, Unchained Soul Ursarctic Utopia

V

Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS Vylon

W

War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter Worm

X

X-Saber Xyz Xyz Monster

Y

Yang Zing Yosenju Yubel

Z

Zefra Zexal, ZW, ZS Zoodiac Zubaba

M∀LICE

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"Cyber, Cybernetic, Cyberdark" Deck List
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