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HOME > Yu-Gi-Oh! Category list > Cyber, Cybernetic, Cyberdark > Cyber, Cybernetic, Cyberdark Card List
"Cyber, Cybernetic, Cyberdark" Card List (All Cards)
⬜ "Cyber, Cybernetic, Cyberdark" Deck List
✅ "Cyber, Cybernetic, Cyberdark" Card List
⬜ "Cyber, Cybernetic, Cyberdark" Product List
Card Type : 100 Types | ||||||||
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Monster : 70 Types | ||||||||
Normal 1-4 | 0 Types | Effect 1-4 | 33 Types | Ritual | 6 Types | |||
Normal 5~6 | 0 Types | Effect 5~6 | 11 Types | Pendulum | 0 Types | |||
Normal 7~ | 0 Types | Effect 7~ | 4 Types | Fusion | 13 Types | |||
Synchro | 0 Types | Xyz | 2 Types | Link | 1 Types | |||
Fiend (1 Types)
Rock (1 Types)
Machine (44 Types)
Dinosaur (1 Types)
Fish (1 Types)
Beast-Warrior (1 Types)
Warrior (7 Types)
Fairy (8 Types)
Winged Beast (1 Types)
Dragon (3 Types)
Spellcaster (2 Types)
DARK (22 Types) LIGHT (35 Types) EARTH (8 Types) WATER (1 Types) FIRE (2 Types) WIND (2 Types) |
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Spell : 21 Types | ||||||||
Normal Spell | 7 Types | Continuous Spell | 2 Types | Equip Spell | 2 Types | |||
Quick-Play Spell | 7 Types | Ritual Spell | 2 Types | Field Spell | 1 Types | |||
Trap : 9 Types | ||||||||
Normal Trap | 4 Types | Continuous Trap | 5 Types | Counter Trap | 0 Types |
Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.5 (2) | Attachment Cybern | Effect Monster | ||||||||||
- | 3 | Dragon | 1600 | 800 | |||||||||
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. | |||||||||||||
▶︎ Deck | 3.5 (15) | Armored Cybern |
Effect Monster Union Monster |
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- | 4 | Machine | 0 | 2000 | |||||||||
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | |||||||||||||
▶︎ Deck | 2.4 (11) | Etoile Cyber | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 1600 | |||||||||
If this card attacks directly, it gains 500 ATK during the Damage Step only. | |||||||||||||
▶︎ Deck | 6.5 (10) | Psychic Megacyber | Effect Monster | ||||||||||
- | 6 | Machine | 2200 | 1200 | |||||||||
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. | |||||||||||||
▶︎ Deck | 2.8 (12) | Cybernetic Cyclopean | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1400 | 200 | |||||||||
While you have no cards in your hand, this card gains 1000 ATK. | |||||||||||||
▶︎ Deck | 4.5 (10) | Cybernetic Magician | Effect Monster | ||||||||||
- | 6 | Spellcaster | 2400 | 1000 | |||||||||
You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase. | |||||||||||||
▶︎ Deck | 3.3 (12) | Cyber Ouroboros | Effect Monster | ||||||||||
- | 2 | Machine | 100 | 600 | |||||||||
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. | |||||||||||||
▶︎ Deck | 2.2 (17) | Cyber Esper | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 1800 | |||||||||
While this card is in face-up Attack Position, you can look at every card your opponent draws. | |||||||||||||
▶︎ Deck | 9.5 (11) | Cyber Egg Angel | Effect Monster | ||||||||||
- | 2 | Fairy | 200 | 300 | |||||||||
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (36) | Cyber Eltanin | Effect Monster | ||||||||||
- | 10 | Machine | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY. | |||||||||||||
▶︎ Deck | 3.6 (15) | Cyber Ogre | Effect Monster | ||||||||||
- | 5 | Machine | 1900 | 1200 | |||||||||
By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. | |||||||||||||
▶︎ Deck | 3 (8) | Cyber Shark | Effect Monster | ||||||||||
- | 5 | Fish | 2100 | 2000 | |||||||||
If you control a WATER monster, you can Normal Summon this card without Tributing. | |||||||||||||
▶︎ Deck | 4.6 (11) | Cyber Gymnast | Effect Monster | ||||||||||
- | 4 | Warrior | 800 | 1800 | |||||||||
Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target. | |||||||||||||
▶︎ Deck | 1.8 (13) | Cyber Kirin | Effect Monster | ||||||||||
- | 3 | Machine | 300 | 800 | |||||||||
You can Tribute this card to make any effect damage you take this turn 0. | |||||||||||||
▶︎ Deck | 9.2 (13) | Cyberdark Chimera | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 2100 | |||||||||
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn. | |||||||||||||
▶︎ Deck | 4.5 (15) | Cyber Dinosaur | Effect Monster | ||||||||||
- | 7 | Machine | 2500 | 1900 | |||||||||
When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand. | |||||||||||||
▶︎ Deck | 7.7 (22) | Cyberdark Edge | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 800 | |||||||||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead. | |||||||||||||
▶︎ Deck | 9.6 (15) | Cyberdark Cannon | Effect Monster | ||||||||||
- | 3 | Dragon | 1600 | 800 | |||||||||
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. |
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▶︎ Deck | 6.2 (22) | Cyberdark Keel | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 800 | |||||||||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead. | |||||||||||||
▶︎ Deck | 9.6 (15) | Cyberdark Claw | Effect Monster | ||||||||||
- | 3 | Dragon | 1600 | 800 | |||||||||
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. |
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▶︎ Deck | 7.1 (21) | Cyberdark Horn | Effect Monster | ||||||||||
- | 4 | Machine | 800 | 800 | |||||||||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead. | |||||||||||||
▶︎ Deck | 2.3 (10) | Cyber Tutu | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 800 | |||||||||
If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly. | |||||||||||||
▶︎ Deck | 7.3 (6) | Cyber Tutubon | Effect Monster | ||||||||||
- | 5 | Warrior | 1800 | 1600 | |||||||||
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. | |||||||||||||
▶︎ Deck | 4 (8) | Cyber Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 2000 | |||||||||
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. | |||||||||||||
▶︎ Deck | 9.4 (82) | Cyber Dragon | Effect Monster | ||||||||||
- | 5 | Machine | 2100 | 1600 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 9.4 (37) | Cyber Dragon Core | Effect Monster | ||||||||||
- | 2 | Machine | 400 | 1500 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 4.6 (15) | Cyber Dragon Zwei | Effect Monster | ||||||||||
- | 4 | Machine | 1500 | 1000 | |||||||||
This card's name becomes "Cyber Dragon" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. | |||||||||||||
▶︎ Deck | 7 (23) | Cyber Dragon Drei | Effect Monster | ||||||||||
- | 4 | Machine | 1800 | 800 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn. | |||||||||||||
▶︎ Deck | 9.5 (24) | Cyber Dragon Nachster | Effect Monster | ||||||||||
- | 1 | Machine | 200 | 200 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (12) | Cyber Dragon Vier | Effect Monster | ||||||||||
- | 4 | Machine | 1100 | 1600 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF. | |||||||||||||
▶︎ Deck | 9.4 (17) | Cyber Dragon Herz | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. |
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▶︎ Deck | 2.3 (22) | Cyber Barrier Dragon | Effect Monster | ||||||||||
- | 6 | Machine | 800 | 2800 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated. | |||||||||||||
▶︎ Deck | 5.5 (13) | Cyber Pharos | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 2100 | |||||||||
You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn. | |||||||||||||
▶︎ Deck | 5.2 (16) | Cyber Phoenix | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 1600 | |||||||||
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card. | |||||||||||||
▶︎ Deck | 9.2 (14) | Cyber Petit Angel | Effect Monster | ||||||||||
- | 2 | Fairy | 300 | 200 | |||||||||
If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn. | |||||||||||||
▶︎ Deck | 2.8 (13) | Cyber Prima | Effect Monster | ||||||||||
- | 6 | Warrior | 2300 | 1600 | |||||||||
If this card is Tribute Summoned: Destroy all face-up Spells on the field. | |||||||||||||
▶︎ Deck | 9.9 (35) | Cyber Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 900 | 900 | |||||||||
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | |||||||||||||
▶︎ Deck | 4.4 (19) | Cyber Larva | Effect Monster | ||||||||||
- | 1 | Machine | 400 | 600 | |||||||||
If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck. | |||||||||||||
▶︎ Deck | 3 (10) | Cyber Raider | Effect Monster | ||||||||||
- | 4 | Machine | 1400 | 1000 | |||||||||
If this card is Summoned: Activate 1 of these effects. ●Target 1 Equip Card on the field; destroy that target. ●Target 1 Equip Card on the field; equip that target to this card. |
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▶︎ Deck | 2.1 (20) | Cyber Laser Dragon | Effect Monster | ||||||||||
- | 7 | Machine | 2400 | 1800 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. | |||||||||||||
▶︎ Deck | 8.5 (36) | Cyber Valley | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 0 | |||||||||
You can activate 1 of these effects. ●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase. ●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards. ●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck. |
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▶︎ Deck | 9 (43) | Malefic Cyber End Dragon | Effect Monster | ||||||||||
- | 10 | Machine | 4000 | 2800 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card. | |||||||||||||
▶︎ Deck | 7 (9) | Stegocyber | Effect Monster | ||||||||||
- | 6 | Dinosaur | 1200 | 2400 | |||||||||
During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn. | |||||||||||||
▶︎ Deck | 6.4 (10) | T.G. Cyber Magician |
Effect Monster Tuner Monster |
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- | 1 | Spellcaster | 0 | 0 | |||||||||
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician". | |||||||||||||
▶︎ Deck | 7.7 (18) | Toon Cyber Dragon |
Effect Monster Toon Monster |
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- | 5 | Machine | 2100 | 1600 | |||||||||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. | |||||||||||||
▶︎ Deck | 6.3 (22) | Cyber Harpie Lady | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1800 | 1300 | |||||||||
(This card's name is always treated as "Harpie Lady".) | |||||||||||||
▶︎ Deck | 3.9 (27) | Proto-Cyber Dragon | Effect Monster | ||||||||||
- | 3 | Machine | 1100 | 600 | |||||||||
This card's name becomes "Cyber Dragon" while on the field. | |||||||||||||
▶︎ Deck | 6.8 (20) | The Fiend Megacyber | Effect Monster | ||||||||||
- | 6 | Warrior | 2200 | 1200 | |||||||||
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 8.2 (15) | Cyberdark End Dragon |
Fusion Monster Effect Monster |
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- | 12 | Machine | 5000 | 3800 | |||||||||
"Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it. |
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▶︎ Deck | 6.8 (25) | Cyberdark Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 1000 | 1000 | |||||||||
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead. |
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▶︎ Deck | 8.3 (16) | Cyberdarkness Dragon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 2000 | 2000 | |||||||||
5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 8 (31) | Chimeratech Overdragon |
Fusion Monster Effect Monster |
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- | 9 | Machine | ? | ? | |||||||||
"Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. |
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▶︎ Deck | 8.8 (49) | Chimeratech Fortress Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 0 | 0 | |||||||||
"Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon. |
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▶︎ Deck | 8.8 (24) | Chimeratech Megafleet Dragon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 0 | 0 | |||||||||
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon. |
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▶︎ Deck | 9.3 (43) | Chimeratech Rampage Dragon |
Fusion Monster Effect Monster |
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- | 5 | Machine | 2100 | 1600 | |||||||||
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn. |
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▶︎ Deck | 5 (2) | 脚納母艦ブラキオーバー |
Fusion Monster Effect Monster |
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- | 6 | Machine | 2500 | 2500 | |||||||||
「機動要犀 トリケライナー」か「盾航戦車ステゴサイバー」+機械族・恐竜族モンスターこのカード名の(2)の効果は1ターンに1度しか使用できない。 (1):墓地から特殊召喚されたモンスターが存在する限り、このカードは戦闘では破壊されない。 (2):このカードが既にモンスターゾーンに存在する状態で、手札からモンスターが特殊召喚された場合、自分及び相手フィールドのカードを1枚ずつ対象として発動できる。そのカードを破壊する。 |
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▶︎ Deck | 7.3 (18) | Cyber Eternity Dragon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 2800 | 4000 | |||||||||
1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. |
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▶︎ Deck | 8 (43) | Cyber End Dragon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 4000 | 2800 | |||||||||
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 4.7 (10) | Cyber Ogre 2 |
Fusion Monster Effect Monster |
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- | 7 | Machine | 2600 | 1900 | |||||||||
"Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. |
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▶︎ Deck | 7.9 (36) | Cyber Twin Dragon |
Fusion Monster Effect Monster |
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- | 8 | Machine | 2800 | 2100 | |||||||||
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase. |
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▶︎ Deck | 5.3 (12) | Cyber Blader |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2100 | 800 | |||||||||
"Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls. ●1: Cannot be destroyed by battle. ●2: This card's ATK is doubled. ●3: Your opponent's activated card effects are negated. |
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▶︎ Deck | 4.3 (15) | Cyber Angel Izana |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2500 | 2600 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls. | |||||||||||||
▶︎ Deck | 8.2 (13) | Cyber Angel Idaten |
Ritual Monster Effect Monster |
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- | 6 | Fairy | 1600 | 2000 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF. | |||||||||||||
▶︎ Deck | 9 (23) | Cyber Angel Dakini |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2700 | 2400 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 8.5 (17) | Cyber Angel Natasha |
Ritual Monster Effect Monster |
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- | 5 | Fairy | 1000 | 1000 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster. | |||||||||||||
▶︎ Deck | 9.2 (12) | Cyber Angel Vrash |
Ritual Monster Effect Monster |
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- | 10 | Fairy | 3000 | 2000 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 9.3 (30) | Cyber Angel Benten |
Ritual Monster Effect Monster |
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- | 6 | Fairy | 1800 | 1500 | |||||||||
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.5 (117) | Cyber Dragon Infinity |
Xyz Monster Effect Monster |
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- | 6 | Machine | 2100 | 1600 | |||||||||
3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it. |
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▶︎ Deck | 8.1 (42) | Cyber Dragon Nova |
Xyz Monster Effect Monster |
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- | 5 | Machine | 2100 | 1600 | |||||||||
2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck. |
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▶︎ Deck | 9.4 (16) | Cyber Dragon Sieger |
Link Monster Effect Monster |
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- | - | Machine | 2100 | - | |||||||||
2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
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▶︎ Deck | 9.6 (22) | Cyber Emergency | Normal Spell | ||||||||||
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn. | |||||||||||||
▶︎ Deck | 5.4 (20) | Evolution Burst | Normal Spell | ||||||||||
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card. | |||||||||||||
▶︎ Deck | 9.9 (10) | Cybernetic Horizon | Normal Spell | ||||||||||
(This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters. |
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▶︎ Deck | 7.9 (19) | Cyberdark Impact! | Normal Spell | ||||||||||
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material. | |||||||||||||
▶︎ Deck | 8.1 (32) | Cyber Repair Plant | Normal Spell | ||||||||||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
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▶︎ Deck | 9.1 (13) | Cyber Revsystem | Normal Spell | ||||||||||
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects. | |||||||||||||
▶︎ Deck | 2.4 (15) | Merciful Machine Angel | Normal Spell | ||||||||||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. | |||||||||||||
▶︎ Deck | 6.5 (10) | Incarnated Machine Angel | Continuous Spell | ||||||||||
Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (14) | Cyberdark Realm | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. | |||||||||||||
▶︎ Deck | 3.9 (11) | Super Strident Blaze | Equip Spell | ||||||||||
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. | |||||||||||||
▶︎ Deck | 1.2 (24) | Cyber Shield | Equip Spell | ||||||||||
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK. | |||||||||||||
▶︎ Deck | 6 (2) | Cyber Eternal | Quick-Play Spell | ||||||||||
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn. | |||||||||||||
▶︎ Deck | 1.9 (10) | Cybernetic Zone | Quick-Play Spell | ||||||||||
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. | |||||||||||||
▶︎ Deck | 7.3 (24) | Cybernetic Fusion Support | Quick-Play Spell | ||||||||||
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. | |||||||||||||
▶︎ Deck | 4.5 (11) | Cyber Energy Shock | Quick-Play Spell | ||||||||||
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ●Negate the effects of 1 face-up card on the field until the end of this turn. ●All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. |
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▶︎ Deck | 8.5 (13) | Cyberload Fusion | Quick-Play Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | |||||||||||||
▶︎ Deck | 1.8 (12) | Magnificent Machine Angel | Quick-Play Spell | ||||||||||
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn. | |||||||||||||
▶︎ Deck | 1.4 (19) | Photon Generator Unit | Quick-Play Spell | ||||||||||
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. | |||||||||||||
▶︎ Deck | 9.6 (15) | Cyberdark Inferno | Field Spell | ||||||||||
"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.9 (11) | Machine Angel Ritual | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead. | |||||||||||||
▶︎ Deck | 7.9 (7) | Machine Angel Absolute Ritual | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | |||||||||||||
▶︎ Deck | 1.9 (19) | Attack Reflector Unit | Normal Trap | ||||||||||
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. | |||||||||||||
▶︎ Deck | 7.8 (12) | Cybernetic Overflow | Normal Trap | ||||||||||
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (9) | Cybernetic Revolution | Normal Trap | ||||||||||
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn. | |||||||||||||
▶︎ Deck | 2 (11) | Byroad Sacrifice | Normal Trap | ||||||||||
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. | |||||||||||||
▶︎ Deck | 1.1 (22) | Cybernetic Hidden Technology | Continuous Trap | ||||||||||
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target. | |||||||||||||
▶︎ Deck | 5.7 (13) | Cyber Summon Blaster | Continuous Trap | ||||||||||
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. | |||||||||||||
▶︎ Deck | 6.7 (13) | Cyber Shadow Gardna | Continuous Trap | ||||||||||
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. | |||||||||||||
▶︎ Deck | 9.1 (8) | Cyberdark Invasion | Continuous Trap | ||||||||||
Once per turn: You can activate 1 of these effects; ●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn. |
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▶︎ Deck | 7.3 (18) | Cyber Network | Continuous Trap | ||||||||||
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. |
CategoryCard List short cut
@
@Ignister, A.I.A
Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifacta
arugosutazu tentativeA
Assault, Assault Mode Atlanteana
azamina tentativeB
B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword ButterspyC
Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark CynetD
D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar DustonE
Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill ExosisterF
F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion MonsterG
Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Gobling
goblin rider tentativeG
Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship GustoH
Harpie Hazy Flameh
heart tentativeH
Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentativeI
Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron ChainJ
Jinzo Junk JurracK
Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler KuribohL
Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! LyriluscM
Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermailm
metalationM
Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikankom
millenniumM
Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast MyutantN
Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron GateO
Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama OrcustP
P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, ExpurrelyQ
Qliphort, Apoqliphortq
quiet voice tentativeR
R-Genex Raidraptorr
raika tentative raizeoru tentativeR
Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monsterr
roidR
Rokket, Borrelr
rokubusiki tentativeR
Roland Rose Dragon, Roser
rough stoneR
Runickr
ryuuge tentativeS
S-Force Sacrifice Salamangreats
sangen tentativeS
Satellarknight, Stellarknight Scareclaw Scraps
sennen tentativeS
Shaddolls
sharkS
Shiranui Simorghs
sirokimori tentativeS
Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smiles
snake eye tentativeS
Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster SynchronT
T.G. Tearlamentst
tennpairyu tentativeT
Tenyi The Agent, Hyperion The Bystialt
the Evil Eye the Forbidden One the Melodious DivaT
The Phantom Knights, Phantomt
the TimelordT
The Weathert
the World Chalice, World LegacyT
Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar TrueU
U.A. Umbral Unchained, Unchained Soul Ursarctic UtopiaV
Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS VylonW
War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter WormX
X-Saber Xyz Xyz MonsterY
Yang Zing Yosenju YubelZ
Zefra Zexal, ZW, ZS Zoodiac ZubabaM
M∀LICEClick here for a more detailed Category list page
⬜ "Cyber, Cybernetic, Cyberdark" Deck List
✅ "Cyber, Cybernetic, Cyberdark" Card List
⬜ "Cyber, Cybernetic, Cyberdark" Product List
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)