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Psychic Megacyber →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 6 | Machine | 2200 | 1200 |
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. | |||||
Average Rating Score | 6.5(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Psychic Megacyber (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Psychic Megacyber" card reviews and rating scores
6.5(10) |
|
0% | (0) | ||
70% | (7) | ||
20% | (2) | ||
10% | (1) | ||
0% | (0) |
フォース
2023/03/03 20:47
2023/03/03 20:47
It does a pretty good job with the Jinzo Deck for second offense. You can use it for Tribute Summon, or aim for Rank 6 Xyz. The effect of ② is also quite good, but honestly I don't use it because I need to release myself.
金平糖
2022/10/21 23:05
2022/10/21 23:05
One of the Shocker-related monsters. It has an expansion effect that makes itself his Special Summon and a removal effect that turns the opponent's monster into a Trap card. If you write it like that, it looks pretty strong, but since both effects require conditions, I can't be happy about letting go.
The condition for the effect of ① refers to the number of Spell/Trap cards each player has. Recently, there are many themes that use Continuous Spell and Field Spell for category searches, so I don't think it's that difficult to satisfy. Still, it's stricter than Pancra, etc., and you may not be able to put it out in an emergency...
The condition for the effect of ② is the presence of Shocker and the requirement to attack. The effect itself is a fairly rare form of removal and I feel that it shines, but if you consider the amount of conditions required, I really want to say one more thing.
Since it is a 6-star category that can be searched easily and can be Special Summoned easily, I think that there are various eyes on [Psycho Shocker], but it is a little bit that you have to look at the complexion of other cards to do anything. I'm curious. Even if it was a card printed in the 11th term, I think it would have been allowed to move a little more independently.
The condition for the effect of ① refers to the number of Spell/Trap cards each player has. Recently, there are many themes that use Continuous Spell and Field Spell for category searches, so I don't think it's that difficult to satisfy. Still, it's stricter than Pancra, etc., and you may not be able to put it out in an emergency...
The condition for the effect of ② is the presence of Shocker and the requirement to attack. The effect itself is a fairly rare form of removal and I feel that it shines, but if you consider the amount of conditions required, I really want to say one more thing.
Since it is a 6-star category that can be searched easily and can be Special Summoned easily, I think that there are various eyes on [Psycho Shocker], but it is a little bit that you have to look at the complexion of other cards to do anything. I'm curious. Even if it was a card printed in the 11th term, I think it would have been allowed to move a little more independently.
はわわ
2020/06/28 19:47
2020/06/28 19:47
The SS effect is slightly difficult to use, and the 2 effect also requires a shocker on the field and this card itself needs to be released.
Hmm, honestly weak.
Hmm, honestly weak.
とき
2020/05/30 11:19
2020/05/30 11:19
《The Fiend Megacyber》changed jobs to Machine.
If your opponent has more Spell Trap than you, if you declare an attack on your opponent's Effect Monster when he has an effect that can Special Summon from your hand, Psycho Shocker, release yourself and put that monster in his hand. It has the effect of turning it into a Continuous Trap.
The Special Summon condition depends on the opponent's girlfriend's deck type, but if we consciously limit his use of the Spell Trap zone, it's something that can be fully met. With this effect alone, there is room to consider adopting it as a level 6 that is easy to Special Summon.
The favourite effect can be considered as an excellent means of removing large monsters in Psycho Shocker, whose ATK is no longer high. In addition to its excellent removal that does not target and does not destroy, it also matches the nature of some psycho shocker support opponents that require traps. This card itself also increases the opponent's Spell Trap zone, so it works well with the second and subsequent cards.
If your opponent doesn't use his Spell Trap zone often, there's a risk that it will go bad, but in general, I think it's a reliable card if you're solidifying it with Psycho Shocker.
If your opponent has more Spell Trap than you, if you declare an attack on your opponent's Effect Monster when he has an effect that can Special Summon from your hand, Psycho Shocker, release yourself and put that monster in his hand. It has the effect of turning it into a Continuous Trap.
The Special Summon condition depends on the opponent's girlfriend's deck type, but if we consciously limit his use of the Spell Trap zone, it's something that can be fully met. With this effect alone, there is room to consider adopting it as a level 6 that is easy to Special Summon.
The favourite effect can be considered as an excellent means of removing large monsters in Psycho Shocker, whose ATK is no longer high. In addition to its excellent removal that does not target and does not destroy, it also matches the nature of some psycho shocker support opponents that require traps. This card itself also increases the opponent's Spell Trap zone, so it works well with the second and subsequent cards.
If your opponent doesn't use his Spell Trap zone often, there's a risk that it will go bad, but in general, I think it's a reliable card if you're solidifying it with Psycho Shocker.
アルバ
2020/05/21 22:02
2020/05/21 22:02
Giga Cyber-kun, who was reincarnated as Shocker Support due to the user's connection.
By the way, he has become a Machine.
He is light and has a special summon condition, which is relatively easy to meet after the first turn of the second attack.
If you declare an attack while Shocker is present, you can use a quirky removal effect that releases and places the monster as his Continuous Trap.
If you don't have Shocker, it will be about level 6, which is relatively easy to Special Summon, and the removal effect will also release itself, so it feels a bit difficult to use.
No matter how much his deck, which is mainly prone, has decreased, even in deployment decks, it is possible to set a small amount of traps with monster effects or to hide the designated person or shadow, so the environment is highly dependent even if it is an environment. I don't think it will go that far.
Well, due to the nature of the effect, it would be bad if 《Called by the Grave》is face down.
By the way, he has become a Machine.
He is light and has a special summon condition, which is relatively easy to meet after the first turn of the second attack.
If you declare an attack while Shocker is present, you can use a quirky removal effect that releases and places the monster as his Continuous Trap.
If you don't have Shocker, it will be about level 6, which is relatively easy to Special Summon, and the removal effect will also release itself, so it feels a bit difficult to use.
No matter how much his deck, which is mainly prone, has decreased, even in deployment decks, it is possible to set a small amount of traps with monster effects or to hide the designated person or shadow, so the environment is highly dependent even if it is an environment. I don't think it will go that far.
Well, due to the nature of the effect, it would be bad if 《Called by the Grave》is face down.
シエスタ
2020/05/19 17:29
2020/05/19 17:29
It has an expansion effect that can be said to be Pancra's demon Trap. In an environment where there are many decks that rely on monster effects, and due to the effect of speeding up, there are many decks that do not use prone itself, so in the current environment, it is easier to rely on opponents than there.
Since there is a possibility of being interfered with, if possible, I would like to deploy with Shocker sealing his trap.
It has a rare effect that allows you to continuously trap the opponent's monsters, and many Shocker-related cards have effects that require traps.
The problem is that most of the combo cards don't have a big return for the amount of time it takes.
Since it is you who decides the placement, if you place it in the corner, you can seal the P zone, and depending on the opponent, it can be affected even by itself.
It gives me a slightly quirky impression.
Since there is a possibility of being interfered with, if possible, I would like to deploy with Shocker sealing his trap.
It has a rare effect that allows you to continuously trap the opponent's monsters, and many Shocker-related cards have effects that require traps.
The problem is that most of the combo cards don't have a big return for the amount of time it takes.
Since it is you who decides the placement, if you place it in the corner, you can seal the P zone, and depending on the opponent, it can be affected even by itself.
It gives me a slightly quirky impression.
みめっと
2020/05/17 20:40
2020/05/17 20:40
Although he became a Warrior following the race setting of DM3, all his friends were transferred to the Machine, and he himself was a Machine when he was remade.
It is quite rare that the race of the remake monster related to the original after Legend DP is changed from the original monster.
When there is a self-SS effect that depends on the opponent, and when there is a shocker or a shocker-treated monster, it exerts a rare effect that sacrifices itself and turns the monster targeted for attack into his continuous trap.
Since the card you refer to has changed from a monster to a Spell Trap, your reliance on your opponent is greater, and you are more susceptible to the threat of invisible interference, so it doesn't matter how many monsters you or your opponent have on the field. It is excellent to not have it, but I feel that the safe and stable self-SS is a little difficult.
His Continuous Trap of the opponent's monster is an excellent removal that penetrates both destruction resistance and target resistance, as well as combos with Shocker related cards, but since it is activated by releasing itself before it is damaged, It feels painful to step on it.
It is quite rare that the race of the remake monster related to the original after Legend DP is changed from the original monster.
When there is a self-SS effect that depends on the opponent, and when there is a shocker or a shocker-treated monster, it exerts a rare effect that sacrifices itself and turns the monster targeted for attack into his continuous trap.
Since the card you refer to has changed from a monster to a Spell Trap, your reliance on your opponent is greater, and you are more susceptible to the threat of invisible interference, so it doesn't matter how many monsters you or your opponent have on the field. It is excellent to not have it, but I feel that the safe and stable self-SS is a little difficult.
His Continuous Trap of the opponent's monster is an excellent removal that penetrates both destruction resistance and target resistance, as well as combos with Shocker related cards, but since it is activated by releasing itself before it is damaged, It feels painful to step on it.
Decks with "Psychic Megacyber"
* is adopted as a key card.Card Category and Effect Category
Cyber, Cybernetic, Cyberdark Deck
Cyber, Cybernetic, Cyberdark Card Lists
Cyber, Cybernetic, Cyberdark Sets
Effect:Special Summon this card from your hand
Effect:Set 1 Spell/Trap
Effect:Tribute this card from field
Effect:treated as a Spell, Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DUELIST PACK - DUELIST OF THE DARKNESS | DP24-JP033 | 2020-05-30 | Rare |
Ranking and View Num
Rating Score Rank | 6,662 / 13,188 Cards |
---|---|
View Num | 6,228 |
Others
Japanese card name | サイコ・ギガサイバー |
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