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HOME > Yu-Gi-Oh! Card Lists > DUELIST PACK - DUELIST OF THE DARKNESS

DUELIST PACK - DUELIST OF THE DARKNESS Card List

DUELIST PACK - DUELIST OF THE DARKNESSCard List
DUELIST PACK - DUELIST OF THE DARKNESS
code : DP24.
Total : 46 Types.
Release Date:2020-05-30
11th period

Average of all cards:6.5pt




Total 46 Types
Monster 25 Types
Effect Monster:24 Types
Fusion Monster:1 Types
Spell 16 Types
7Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 5 Types
3 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 7
Meklord, Meklord Emperor:15 Types / Jinzo:12 Types / Monarch:6 Types / Cyber, Cybernetic, Cyberdark:2 Types / Guardian:1 Types / Reactor:1 Types / sennen tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order311 / 643 view num32662 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
The Winged Dragon of Ra
Holographic
▶︎ Deck
2.6 157
[229750]
JP000 The Winged Dragon of Ra  Effect Monster
- 10 Divine-Beast ? ?
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
Egyptian God Slime
Secret
Ultra
▶︎ Deck
7.6 15
[44479]
JP001 Egyptian God Slime  Fusion Monster
Effect Monster
- 10 Aqua 3000 3000
1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".
Reactor Slime
Rare
▶︎ Deck
6.6 10
[19469]
JP002 Reactor Slime  Effect Monster
- 4 Aqua 500 500
During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast Monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
Guardian Slime
Secret
Super
▶︎ Deck
8.8 12
[31508]
JP003 Guardian Slime  Effect Monster
- 10 Aqua 0 0
If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.
Ancient Chant
Secret
Ultra
▶︎ Deck
8.1 13
[24171]
JP004 Ancient Chant  Normal Spell
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
Blaze Cannon
Secret
Super
▶︎ Deck
5.1 14
[13623]
JP005 Blaze Cannon  Quick-Play Spell
(This card is also always treated as a "Blaze Accelerator" card.)
One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated.
●This card is unaffected by your opponent's card effects.
●When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn.
●After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.
Millennium Revelation
Secret
Super
▶︎ Deck
6.2 18
[18730]
JP006 Millennium Revelation  Continuous Spell
You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
Sun God Unification
Rare
▶︎ Deck
4.3 9
[12679]
JP007 Sun God Unification  Continuous Trap
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain.
Makyura the Destructor
Normal
▶︎ Deck
9.5 57
[76746]
JP008 Makyura the Destructor  Effect Monster
- 4 Warrior 1600 1200
If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
Juragedo
Normal
▶︎ Deck
8.9 34
[92329]
JP009 Juragedo  Effect Monster
- 4 Fiend 1700 1300
During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
Holding Arms
Normal
▶︎ Deck
4.9 14
[13145]
JP010 Holding Arms  Effect Monster
- 4 Fiend 500 1200
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
Holding Legs
Normal
▶︎ Deck
7.5 16
[16758]
JP011 Holding Legs  Effect Monster
- 4 Fiend 800 600
If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2918409]
JP012 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Left Arm Offering
Normal
▶︎ Deck
8.5 37
[98760]
JP013 Left Arm Offering  Normal Spell
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
The True Name
Normal
▶︎ Deck
6.8 15
[48704]
JP014 The True Name  Normal Spell
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the GY. You can only activate 1 "The True Name" per turn.
Metal Reflect Slime
Normal
▶︎ Deck
8.5 28
[102513]
JP015 Metal Reflect Slime  Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
Meklord Astro Dragon Triskelion
Secret
Ultra
▶︎ Deck
8.1 15
[14084]
JP016 Meklord Astro Dragon Triskelion  Effect Monster
- 10 Machine 3000 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.
Meklord Emperor Wisel - Synchro Absorption
Secret
Ultra
▶︎ Deck
4.7 16
[9616]
JP017 Meklord Emperor Wisel - Synchro Absorption  Effect Monster
- 1 Machine 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
Meklord Nucleus Infinity Core
Secret
Super
▶︎ Deck
9.8 11
[13137]
JP018 Meklord Nucleus Infinity Core  Effect Monster
- 1 Machine 0 0
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.
Meklord Army Deployer Obbligato
Rare
▶︎ Deck
9.5 10
[9595]
JP019 Meklord Army Deployer Obbligato  Effect Monster
- 4 Machine 1200 1800
During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.
Meklord Assembly
Secret
Super
▶︎ Deck
9.9 13
[10875]
JP020 Meklord Assembly  Continuous Spell
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn.
●You can discard 1 card, then target 1 monster you control; destroy it.
●If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.
Meklord Deflection
Rare
▶︎ Deck
2.3 12
[6913]
JP021 Meklord Deflection  Quick-Play Spell
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.
Meklord Astro the Eradicator
Rare
▶︎ Deck
8.1 8
[7814]
JP022 Meklord Astro the Eradicator  Normal Trap
Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.
Meklord Emperor Wisel
Normal
▶︎ Deck
8.1 30
[109690]
JP023 Meklord Emperor Wisel  Effect Monster
- 1 Machine 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it.
Meklord Emperor Granel
Normal
▶︎ Deck
7.8 25
[52943]
JP024 Meklord Emperor Granel  Effect Monster
- 1 Machine 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK/DEF equal to half your LP and ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your field in Defense Position.
Meklord Emperor Skiel
Normal
▶︎ Deck
3.7 20
[28009]
JP025 Meklord Emperor Skiel  Effect Monster
- 1 Machine 2200 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn.
Meklord Astro Mekanikle
Normal
▶︎ Deck
3.3 32
[49482]
JP026 Meklord Astro Mekanikle  Effect Monster
- 12 Machine 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
Meklord Astro Dragon Asterisk
Normal
▶︎ Deck
2.3 34
[30251]
JP027 Meklord Astro Dragon Asterisk  Effect Monster
- 10 Machine 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
Meklord Army of Wisel
Normal
▶︎ Deck
6.8 15
[37018]
JP028 Meklord Army of Wisel  Effect Monster
- 4 Machine 1800 0
Gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Meklord Fortress
Normal
▶︎ Deck
4.4 12
[23974]
JP029 Meklord Fortress  Field Spell
Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
Chaos Infinity
Normal
▶︎ Deck
7.4 12
[49875]
JP030 Chaos Infinity  Normal Trap
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.
Jinzo the Machine Menace
Secret
Ultra
▶︎ Deck
7.6 9
[12467]
JP031 Jinzo the Machine Menace  Effect Monster
- 7 Machine 2400 1500
If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.
Psychic Bounder
Secret
Super
▶︎ Deck
8.5 10
[6082]
JP032 Psychic Bounder  Effect Monster
- 4 Machine 1700 1000
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
Psychic Megacyber
Rare
▶︎ Deck
6.5 10
[6228]
JP033 Psychic Megacyber  Effect Monster
- 6 Machine 2200 1200
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
Cyber Energy Shock
Rare
▶︎ Deck
4.5 11
[5118]
JP034 Cyber Energy Shock  Quick-Play Spell
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
●Negate the effects of 1 face-up card on the field until the end of this turn.
●All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
Law of the Cosmos
Secret
Super
▶︎ Deck
8 9
[6841]
JP035 Law of the Cosmos  Normal Spell
Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.
Cosmos Channelling
Rare
▶︎ Deck
3.4 10
[5500]
JP036 Cosmos Channelling  Continuous Spell
You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
Everlasting Alloy
Rare
▶︎ Deck
2.6 9
[5424]
JP037 Everlasting Alloy  Quick-Play Spell
If you control "Jinzo": Activate 1 of these effects;
●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
Jinzo
Normal
▶︎ Deck
7.7 52
[95934]
JP038 Jinzo  Effect Monster
- 6 Machine 2400 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Jinzo - Returner
Normal
▶︎ Deck
7.2 10
[27958]
JP039 Jinzo - Returner  Effect Monster
- 3 Machine 600 1400
This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
Jinzo - Lord
Normal
▶︎ Deck
2.5 17
[29290]
JP040 Jinzo - Lord  Effect Monster
- 8 Machine 2600 1600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
Jinzo - Jector
Normal
▶︎ Deck
7.7 14
[25423]
JP041 Jinzo - Jector  Effect Monster
- 4 Machine 800 2000
This card's name becomes "Jinzo" while on the field or in the GY. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed. You can only use this effect of "Jinzo - Jector" once per turn.
Brain Control
Normal
▶︎ Deck
6.5 62
[47627]
JP042 Brain Control  Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Amplifier
Normal
▶︎ Deck
1.4 16
[10798]
JP043 Amplifier  Equip Spell
Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
Mind Control
Normal
▶︎ Deck
8.9 67
[177712]
JP044 Mind Control  Normal Spell
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
Psychic Shockwave
Normal
▶︎ Deck
6 21
[19340]
JP045 Psychic Shockwave  Normal Trap
When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
DUELIST PACK - DUELIST OF THE DARKNESS Card List
6.5 /10.0 pt
Number of card ratings : 1243
User Review : 1243

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