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HOME > Yu-Gi-Oh! Deck Lists > Fusion Monster > Fusion Monster Card List
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"Fusion Monster" Card List (All Cards)

Fusion Monster Deck List

"Fusion Monster" Deck List
"Fusion Monster" Card List
"Fusion Monster" Product List

Card Type : 457 Types
Monster : 457 Types
Normal 1-40 Types Effect 1-40 Types Ritual0 Types
Normal 5~60 Types Effect 5~60 Types Pendulum11 Types
Normal 7~0 Types Effect 7~0 Types Fusion457 Types
Synchro0 Types Xyz0 Types Link0 Types
Fiend (54 Types) Zombie (7 Types) Thunder (9 Types) Sea Serpent (2 Types) Rock (18 Types) Machine (48 Types) Dinosaur (9 Types) Beast (20 Types) Insect (4 Types) Psychic (11 Types) Fish (5 Types) Plant (7 Types) Beast-Warrior (11 Types) Warrior (97 Types) Fairy (22 Types) Winged Beast (9 Types) Dragon (65 Types) Reptile (2 Types) Pyro (9 Types) Spellcaster (27 Types) Aqua (12 Types) Wyrm (3 Types) Cyberse (5 Types) GensoMazoku (1 Types)
DARK (160 Types) LIGHT (104 Types) EARTH (83 Types) WATER (36 Types) FIRE (36 Types) WIND (38 Types)
Spell : 0 Types
Normal Spell0 Types Continuous Spell0 Types Equip Spell0 Types
Quick-Play Spell0 Types Ritual Spell0 Types Field Spell0 Types
Trap : 0 Types
Normal Trap0 Types Continuous Trap0 Types Counter Trap0 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Aqua Dragon ▶︎ Deck 2.4 (17) Aqua Dragon Fusion Monster
Normal Monster
- 6 Sea Serpent 2250 1900
"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"
Archfiend Black Skull Dragon ▶︎ Deck 8.4 (23) Archfiend Black Skull Dragon Fusion Monster
Effect Monster
- 9 Dragon 3200 2500
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
Amazoness Empress ▶︎ Deck 7.4 (7) Amazoness Empress Fusion Monster
Effect Monster
- 8 Warrior 2800 2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
Amazoness Augusta ▶︎ Deck 7.5 (4) Amazoness Augusta Fusion Monster
Effect Monster
- 10 Warrior 3200 2800
1 "Amazoness" Fusion Monster + 1 "Amazoness" monster
Your opponent cannot target other "Amazoness" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using "Amazoness Empress" or "Amazoness Queen" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. You can only use this effect of "Amazoness Augusta" once per turn.
Amazoness Pet Liger King ▶︎ Deck 7 (3) Amazoness Pet Liger King Fusion Monster
Effect Monster
- 9 Beast 2900 2800
1 Level 5 or higher "Amazoness" monster + 1 "Amazoness" monster
Your opponent's monsters cannot attack any monsters, except this one. You can target 1 "Amazoness" card you control and 1 "Amazoness" Warrior monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. This card cannot attack the turn this effect is activated. You can only use this effect of "Amazoness Pet Liger King" once per turn.
Amazoness Pet Liger ▶︎ Deck 5.7 (6) Amazoness Pet Liger Fusion Monster
Effect Monster
- 7 Beast 2500 2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
Amulet Dragon ▶︎ Deck 8 (21) Amulet Dragon Fusion Monster
Effect Monster
- 8 Dragon 2900 2500
"Dark Magician" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
Arcana Knight Joker ▶︎ Deck 4.9 (16) Arcana Knight Joker Fusion Monster
Effect Monster
- 9 Warrior 3800 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
Ultimate Axon Kicker ▶︎ Deck 8.5 (28) Ultimate Axon Kicker Fusion Monster
Effect Monster
- 10 Psychic 2900 1700
1 Psychic-Type Synchro Monster + 1 Psychic-Type monster
This monster can only be Special Summoned by Fusion Summon from the Extra Deck. This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.
アロマリリス-マグノリア ▶︎ Deck 8 (2) アロマリリス-マグノリア Fusion Monster
Effect Monster
- 8 Plant 2600 1800
「アロマ」モンスター+植物族モンスター
(1):自分のLPが相手より多く、このカードがモンスターゾーンに存在する限り、自分フィールドの植物族モンスターは相手の効果では破壊されない。
(2):1ターンに1度、2000LPを払って発動できる。自分フィールドの「潤いの風」「渇きの風」「恵みの風」の数だけ、フィールドのカードを除外する。
(3):1ターンに1度、自分のLPが回復した場合に発動できる(ダメージステップでも発動可能)。その数値分だけ、自分フィールドの全ての植物族モンスターの攻撃力はターン終了時までアップする。
暗黒界の混沌王 カラレス ▶︎ Deck 7.5 (13) 暗黒界の混沌王 カラレス Fusion Monster
Effect Monster
- 12 Fiend ? ?
「暗黒界の魔神レイン」+悪魔族モンスター2体以上
(1):このカードが融合召喚した場合に発動できる。相手フィールドのカードを全て破壊する。
(2):このカードの元々の攻撃力・守備力は、このカードの融合素材としたモンスターの数×1000になる。
(3):自分・相手ターンに1度、自分フィールドの表側表示カード1枚を対象として発動できる。自分の手札を1枚選んで捨てる。このターン、相手は対象の表側表示カードを効果の対象にできない。
Grapha, Dragon Overlord of Dark World ▶︎ Deck 9.9 (15) Grapha, Dragon Overlord of Dark World Fusion Monster
Effect Monster
- 10 Fiend 3200 2300
"Grapha, Dragon Lord of Dark World" + 1 DARK monster
When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.
Darkfire Dragon ▶︎ Deck 6.5 (11) Darkfire Dragon Fusion Monster
Normal Monster
- 4 Dragon 1500 1250
"Firegrass" + "Petit Dragon"
Crimson Nova Trinity the Dark Cubic Lord ▶︎ Deck 8.7 (23) Crimson Nova Trinity the Dark Cubic Lord Fusion Monster
Effect Monster
- 10 Fiend 4500 3000
3 x "Crimson Nova the Dark Cubic Lord"
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.
Ultimate Ancient Gear Golem ▶︎ Deck 7.6 (28) Ultimate Ancient Gear Golem Fusion Monster
Effect Monster
- 10 Machine 4400 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
Chaos Ancient Gear Giant ▶︎ Deck 9.5 (41) Chaos Ancient Gear Giant Fusion Monster
Effect Monster
- 10 Machine 4500 3000
4 "Ancient Gear" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Ancient Gear Howitzer ▶︎ Deck 9.3 (30) Ancient Gear Howitzer Fusion Monster
Effect Monster
- 8 Machine 1000 1800
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
Ancient Gear Megaton Golem ▶︎ Deck 8.5 (10) Ancient Gear Megaton Golem Fusion Monster
Effect Monster
- 9 Machine 3300 3300
3 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
Zombie Warrior ▶︎ Deck 4.4 (20) Zombie Warrior Fusion Monster
Normal Monster
- 3 Zombie 1200 900
"Skull Servant" + "Battle Warrior"
Earth Golem @Ignister ▶︎ Deck 8 (5) Earth Golem @Ignister Fusion Monster
Effect Monster
- 7 Cyberse 2300 2000
1 Cyberse monster + 1 Link Monster
After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
Armed Dragon Catapult Cannon ▶︎ Deck 3.8 (25) Armed Dragon Catapult Cannon Fusion Monster
Effect Monster
- 10 Machine 3500 3000
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7"
Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.
Armed Neos ▶︎ Deck 5.6 (9) Armed Neos Fusion Monster
Effect Monster
- 10 Warrior 3500 3000
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Meizen the Battle Ninja ▶︎ Deck 10 (4) Meizen the Battle Ninja Fusion Monster
Effect Monster
- 6 Warrior 2500 1500
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
The Last Warrior from Another Planet ▶︎ Deck 8.7 (45) The Last Warrior from Another Planet Fusion Monster
Effect Monster
- 7 Warrior 2350 2300
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
The Great Double Casted Caster ▶︎ Deck 7 (4) The Great Double Casted Caster Fusion Monster
Effect Monster
- 8 Spellcaster 0 2600
2 non-Effect Monsters
Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.
インフェルノイド・イヴィル ▶︎ Deck 10 (8) インフェルノイド・イヴィル Fusion Monster
Effect Monster
- 1 Fiend 1100 1100
「インフェルノイド」モンスター×2
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが融合召喚した場合、自分の墓地から「インフェルノイド」モンスター1体を除外して発動できる。そのモンスターのレベルと同じ枚数だけ、デッキから「インフェルノイド」モンスターを墓地へ送る(同名カードは1枚まで)。
(2):このカードが墓地へ送られた場合または除外された場合に発動できる。デッキから「煉獄」魔法・罠カード1枚を手札に加える。
Infernoid Tierra ▶︎ Deck 8.2 (21) Infernoid Tierra Fusion Monster
Effect Monster
- 11 Fiend 3400 3600
"Infernoid Onuncu" + "Infernoid Devyaty" + 1+ "Infernoid" monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, based on the number of materials with different names used for this card's Summon;
●3+: Each player sends 3 cards from their Extra Deck to the GY.
●5+: Each player sends the top 3 cards from their Deck to the GY.
●8+: Each player returns up to 3 of their banished cards to the GY.
●10+: Each player sends their entire hand to the GY.
Evil HERO Inferno Wing ▶︎ Deck 5.2 (15) Evil HERO Inferno Wing Fusion Monster
Effect Monster
- 6 Fiend 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
Evil HERO Dark Gaia ▶︎ Deck 8.7 (39) Evil HERO Dark Gaia Fusion Monster
Effect Monster
- 8 Fiend ? 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Evil HERO Infernal Sniper ▶︎ Deck 3.2 (13) Evil HERO Infernal Sniper Fusion Monster
Effect Monster
- 6 Fiend 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO Malicious Fiend ▶︎ Deck 6.4 (17) Evil HERO Malicious Fiend Fusion Monster
Effect Monster
- 8 Fiend 3500 2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Evil HERO Malicious Bane ▶︎ Deck 9.2 (11) Evil HERO Malicious Bane Fusion Monster
Effect Monster
- 8 Fiend 3000 3000
1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.
Evil HERO Lightning Golem ▶︎ Deck 6.3 (15) Evil HERO Lightning Golem Fusion Monster
Effect Monster
- 6 Fiend 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
Evil HERO Wild Cyclone ▶︎ Deck 3.8 (13) Evil HERO Wild Cyclone Fusion Monster
Effect Monster
- 8 Fiend 1900 2300
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
Witchcrafter Vice-Madame ▶︎ Deck 8.3 (11) Witchcrafter Vice-Madame Fusion Monster
Effect Monster
- 8 Spellcaster 2700 2800
1 "Witchcrafter" monster + 1 Spellcaster monster
When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn).
●Destroy 1 card on the field.
●Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck.
●Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.
Windwitch - Crystal Bell ▶︎ Deck 4.7 (15) Windwitch - Crystal Bell Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2400
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
Wake Up Your Elemental HERO ▶︎ Deck 8.8 (4) Wake Up Your Elemental HERO Fusion Monster
Effect Monster
- 10 Warrior 2500 2100
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
Ukiyoe-P.U.N.K. Rising Carp ▶︎ Deck 8.3 (7) Ukiyoe-P.U.N.K. Rising Carp Fusion Monster
Effect Monster
- 8 Fish 1000 2600
2 "P.U.N.K." monsters
You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.
Extox Hydra ▶︎ Deck 5.5 (4) Extox Hydra Fusion Monster
Effect Monster
- 4 Reptile 2000 2000
2+ monsters you control, Special Summoned from the Extra Deck
Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.
XZ-Tank Cannon ▶︎ Deck 3.9 (14) XZ-Tank Cannon Fusion Monster
Effect Monster
- 6 Machine 2400 2100
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
XYZ-Dragon Cannon ▶︎ Deck 6.1 (27) XYZ-Dragon Cannon Fusion Monster
Effect Monster
- 8 Machine 2800 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
XY-Dragon Cannon ▶︎ Deck 3.7 (12) XY-Dragon Cannon Fusion Monster
Effect Monster
- 6 Machine 2200 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
El Shaddoll Anoyatyllis ▶︎ Deck 8.4 (28) El Shaddoll Anoyatyllis Fusion Monster
Effect Monster
- 9 Fiend 2700 2000
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Apkallone ▶︎ Deck 7.6 (19) El Shaddoll Apkallone Fusion Monster
Effect Monster
- 6 Spellcaster 2500 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
El Shaddoll Wendigo ▶︎ Deck 6.1 (37) El Shaddoll Wendigo Fusion Monster
Effect Monster
- 6 Psychic 200 2800
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Grysta ▶︎ Deck 8.6 (33) El Shaddoll Grysta Fusion Monster
Effect Monster
- 7 Rock 2450 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Shekhinaga ▶︎ Deck 8.9 (42) El Shaddoll Shekhinaga Fusion Monster
Effect Monster
- 10 Machine 2600 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Construct ▶︎ Deck 9.4 (67) El Shaddoll Construct Fusion Monster
Effect Monster
- 8 Fairy 2800 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Winda ▶︎ Deck 9.4 (79) El Shaddoll Winda Fusion Monster
Effect Monster
- 5 Spellcaster 2200 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
Eldlich the Mad Golden Lord ▶︎ Deck 7.3 (13) Eldlich the Mad Golden Lord Fusion Monster
Effect Monster
- 10 Zombie 3800 3500
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
Elemental HERO Aqua Neos ▶︎ Deck 4 (20) Elemental HERO Aqua Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Absolute Zero ▶︎ Deck 9.4 (57) Elemental HERO Absolute Zero Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
Elemental HERO Air Neos ▶︎ Deck 6.9 (18) Elemental HERO Air Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
Elemental HERO Escuridao ▶︎ Deck 7.8 (26) Elemental HERO Escuridao Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
Elemental HERO Electrum ▶︎ Deck 5.8 (18) Elemental HERO Electrum Fusion Monster
Effect Monster
- 10 Warrior 2900 2600
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
Elemental HERO Chaos Neos ▶︎ Deck 1.5 (33) Elemental HERO Chaos Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
●1 Head: Return all monsters you control to the hand.
Elemental HERO Gaia ▶︎ Deck 7.7 (23) Elemental HERO Gaia Fusion Monster
Effect Monster
- 6 Warrior 2200 2600
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
Elemental HERO Grandmerge ▶︎ Deck 7.2 (6) Elemental HERO Grandmerge Fusion Monster
Effect Monster
- 6 Warrior 0 0
2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
Elemental HERO Grand Neos ▶︎ Deck 5.8 (17) Elemental HERO Grand Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Great Tornado ▶︎ Deck 8 (31) Elemental HERO Great Tornado Fusion Monster
Effect Monster
- 8 Warrior 2800 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
Elemental HERO Glow Neos ▶︎ Deck 2.9 (14) Elemental HERO Glow Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
Elemental HERO Core ▶︎ Deck 5.6 (11) Elemental HERO Core Fusion Monster
Effect Monster
- 9 Warrior 2700 2200
3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
Elemental HERO Cosmo Neos ▶︎ Deck 6.4 (11) Elemental HERO Cosmo Neos Fusion Monster
Effect Monster
- 11 Warrior 3500 3000
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
Elemental HERO Divine Neos ▶︎ Deck 4.8 (23) Elemental HERO Divine Neos Fusion Monster
Effect Monster
- 12 Warrior 2500 2500
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
Elemental HERO Thunder Giant ▶︎ Deck 3.3 (22) Elemental HERO Thunder Giant Fusion Monster
Effect Monster
- 6 Warrior 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
Elemental HERO Sunrise ▶︎ Deck 9.4 (11) Elemental HERO Sunrise Fusion Monster
Effect Monster
- 7 Warrior 2500 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
Elemental HERO The Shining ▶︎ Deck 8.4 (26) Elemental HERO The Shining Fusion Monster
Effect Monster
- 8 Warrior 2600 2100
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
Elemental HERO Shining Neos Wingman ▶︎ Deck 9 (8) Elemental HERO Shining Neos Wingman Fusion Monster
Effect Monster
- 8 Warrior 3100 2500
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
Elemental HERO Shining Phoenix Enforcer ▶︎ Deck 2.2 (21) Elemental HERO Shining Phoenix Enforcer Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
Elemental HERO Shining Flare Wingman ▶︎ Deck 7.7 (39) Elemental HERO Shining Flare Wingman Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
Elemental HERO Terra Firma ▶︎ Deck 3.3 (30) Elemental HERO Terra Firma Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
Elemental HERO Steam Healer ▶︎ Deck 4 (17) Elemental HERO Steam Healer Fusion Monster
Effect Monster
- 5 Warrior 1800 1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
Elemental HERO Storm Neos ▶︎ Deck 5.8 (10) Elemental HERO Storm Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
Elemental HERO Mariner ▶︎ Deck 4.8 (13) Elemental HERO Mariner Fusion Monster
Effect Monster
- 5 Warrior 1400 1000
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Elemental HERO Darkbright ▶︎ Deck 4.9 (15) Elemental HERO Darkbright Fusion Monster
Effect Monster
- 6 Warrior 2000 1000
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
Elemental HERO Tempest ▶︎ Deck 2.6 (15) Elemental HERO Tempest Fusion Monster
Effect Monster
- 8 Warrior 2800 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
Elemental HERO Neos Kluger ▶︎ Deck 5.8 (19) Elemental HERO Neos Kluger Fusion Monster
Effect Monster
- 9 Spellcaster 3000 2500
"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.
Elemental HERO Neos Knight ▶︎ Deck 5.8 (16) Elemental HERO Neos Knight Fusion Monster
Effect Monster
- 7 Warrior 2500 1000
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
Elemental HERO Necroid Shaman ▶︎ Deck 4.4 (9) Elemental HERO Necroid Shaman Fusion Monster
Effect Monster
- 6 Warrior 1900 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
Elemental HERO Nebula Neos ▶︎ Deck 9 (8) Elemental HERO Nebula Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
Elemental HERO Nova Master ▶︎ Deck 7.9 (21) Elemental HERO Nova Master Fusion Monster
Effect Monster
- 8 Warrior 2600 2100
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
Elemental HERO Phoenix Enforcer ▶︎ Deck 2.6 (18) Elemental HERO Phoenix Enforcer Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
Elemental HERO Flare Neos ▶︎ Deck 4.6 (14) Elemental HERO Flare Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Flame Wingman ▶︎ Deck 6.4 (37) Elemental HERO Flame Wingman Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Elemental HERO Flame Wingman - Infernal Rage ▶︎ Deck 9.8 (6) Elemental HERO Flame Wingman - Infernal Rage Fusion Monster
Effect Monster
- 8 Warrior 2100 1200
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
Elemental HERO Inferno ▶︎ Deck 2.1 (19) Elemental HERO Inferno Fusion Monster
Effect Monster
- 8 Pyro 2300 1600
"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
Elemental HERO Dark Neos ▶︎ Deck 5.2 (14) Elemental HERO Dark Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Brave Neos ▶︎ Deck 7.7 (10) Elemental HERO Brave Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
Elemental HERO Plasma Vice ▶︎ Deck 6.4 (16) Elemental HERO Plasma Vice Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Elemental HERO Magma Neos ▶︎ Deck 5.6 (14) Elemental HERO Magma Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
Elemental HERO Mudballman ▶︎ Deck 1.5 (41) Elemental HERO Mudballman Fusion Monster
Effect Monster
- 6 Warrior 1900 3000
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
Elemental HERO Marine Neos ▶︎ Deck 4.5 (13) Elemental HERO Marine Neos Fusion Monster
Effect Monster
- 8 Warrior 2800 2300
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.
Elemental HERO Rampart Blaster ▶︎ Deck 1.6 (24) Elemental HERO Rampart Blaster Fusion Monster
Effect Monster
- 6 Warrior 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
Elemental HERO Wild Wingman ▶︎ Deck 3.6 (14) Elemental HERO Wild Wingman Fusion Monster
Effect Monster
- 8 Warrior 1900 2300
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
Elemental HERO Wildedge ▶︎ Deck 5.5 (13) Elemental HERO Wildedge Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
Performapal Odd-Eyes Metal Claw ▶︎ Deck 8.5 (12) Performapal Odd-Eyes Metal Claw Fusion Monster
Effect Monster
- 8 Dragon 3000 2000
1 "Odd-Eyes" monster + 1 "Performapal" monster
Cannot be used as Fusion Material. If this card was Fusion Summoned with "Polymerization", it is unaffected by other cards' effects. When this card declares an attack: All monsters you currently control gain 300 ATK until the end of the Battle Phase.
Performapal Gatlinghoul ▶︎ Deck 9.1 (17) Performapal Gatlinghoul Fusion Monster
Effect Monster
- 8 Fiend 2900 900
1 "Performapal" monster + 1 Level 5 or higher DARK monster
If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn.
A-to-Z-Dragon Buster Cannon ▶︎ Deck 5.4 (22) A-to-Z-Dragon Buster Cannon Fusion Monster
Effect Monster
- 10 Machine 4000 4000
"ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.
ABC-Dragon Buster ▶︎ Deck 9.6 (56) ABC-Dragon Buster Fusion Monster
Effect Monster
- 8 Machine 3000 2800
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union Monsters with different names; Special Summon them.
Ojama King ▶︎ Deck 6.6 (17) Ojama King Fusion Monster
Effect Monster
- 6 Beast 0 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
Ojama Knight ▶︎ Deck 6.4 (14) Ojama Knight Fusion Monster
Effect Monster
- 5 Beast 0 2500
2 "Ojama" monsters
Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used.
Odd-Eyes Vortex Dragon ▶︎ Deck 9.5 (15) Odd-Eyes Vortex Dragon Fusion Monster
Effect Monster
- 7 Dragon 2500 3000
1 "Odd-Eyes" monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
Kaiser Dragon ▶︎ Deck 1.6 (14) Kaiser Dragon Fusion Monster
Normal Monster
- 7 Dragon 2300 2000
"Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon"
Titaniklad the Ash Dragon ▶︎ Deck 9.5 (8) Titaniklad the Ash Dragon Fusion Monster
Effect Monster
- 8 Dragon 2500 2000
"Fallen of Albaz" + 1 monster with 2500 or more ATK
Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Dogmatika" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
Kamionwizard ▶︎ Deck 4.8 (22) Kamionwizard Fusion Monster
Normal Monster
- 4 Spellcaster 1300 1100
"Mystical Elf" + "Curtain of the Dark Ones"
Granguignol the Dusk Dragon ▶︎ Deck 9.5 (4) Granguignol the Dusk Dragon Fusion Monster
Effect Monster
- 8 Spellcaster 2500 2500
"Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster
If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.
Masquerade the Blazing Dragon ▶︎ Deck 8.7 (15) Masquerade the Blazing Dragon Fusion Monster
Effect Monster
- 8 Fiend 2500 2000
1 "Despia" monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.
Secret Six Samurai - Rihan ▶︎ Deck 1.7 (24) Secret Six Samurai - Rihan Fusion Monster
Effect Monster
- 5 Warrior 2400 2400
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Karbonala Warrior ▶︎ Deck 5.5 (31) Karbonala Warrior Fusion Monster
Normal Monster
- 4 Warrior 1500 1200
"M-Warrior #1" + "M-Warrior #2"
Ultimate Great Insect ▶︎ Deck 7.5 (11) Ultimate Great Insect Fusion Monster
Effect Monster
- 9 Insect 3000 2600
1 Level 8 Insect monster + 1 Level 7 Insect monster
You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.
Cyberdark End Dragon ▶︎ Deck 8.5 (12) Cyberdark End Dragon Fusion Monster
Effect Monster
- 12 Machine 5000 3800
"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
Cyberdark Dragon ▶︎ Deck 6.9 (24) Cyberdark Dragon Fusion Monster
Effect Monster
- 8 Machine 1000 1000
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead.
Cyberdarkness Dragon ▶︎ Deck 8.4 (15) Cyberdarkness Dragon Fusion Monster
Effect Monster
- 10 Machine 2000 2000
5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
D.3.S. Frog ▶︎ Deck 3.8 (13) D.3.S. Frog Fusion Monster
Effect Monster
- 8 Aqua 2500 2000
"Des Frog" + "Des Frog" + "Des Frog"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.
Timaeus the Knight of Destiny ▶︎ Deck 7.6 (11) Timaeus the Knight of Destiny Fusion Monster
Effect Monster
- 10 Warrior ? ?
"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK/DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or GY, ignoring their Summoning conditions.
Gate Guardians Combined ▶︎ Deck 7.8 (10) Gate Guardians Combined Fusion Monster
Effect Monster
- 12 Warrior 3750 3400
"Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
Gatling Dragon ▶︎ Deck 6.6 (16) Gatling Dragon Fusion Monster
Effect Monster
- 8 Machine 2600 1200
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
Guardian Chimera ▶︎ Deck 9.2 (15) Guardian Chimera Fusion Monster
Effect Monster
- 9 Beast 3300 3300
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
Ignition Beast Volcannon ▶︎ Deck 6.7 (9) Ignition Beast Volcannon Fusion Monster
Effect Monster
- 6 Machine 2300 1600
1 Machine-Type monster + 1 Pyro-Type monster
When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.
Chimeratech Overdragon ▶︎ Deck 8.2 (28) Chimeratech Overdragon Fusion Monster
Effect Monster
- 9 Machine ? ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Chimeratech Fortress Dragon ▶︎ Deck 8.7 (47) Chimeratech Fortress Dragon Fusion Monster
Effect Monster
- 8 Machine 0 0
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
Chimeratech Megafleet Dragon ▶︎ Deck 8.8 (22) Chimeratech Megafleet Dragon Fusion Monster
Effect Monster
- 10 Machine 0 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
Chimeratech Rampage Dragon ▶︎ Deck 9.2 (35) Chimeratech Rampage Dragon Fusion Monster
Effect Monster
- 5 Machine 2100 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
Myutant Ultimus ▶︎ Deck 8.8 (4) Myutant Ultimus Fusion Monster
Effect Monster
- 10 Psychic 3500 3000
3 Level 8 or higher "Myutant" monsters
When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.
Rainbow Overdragon ▶︎ Deck 8.7 (13) Rainbow Overdragon Fusion Monster
Effect Monster
- 12 Dragon 4000 0
7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
Ultimate Crystal Rainbow Dragon Overdrive ▶︎ Deck 8.5 (4) Ultimate Crystal Rainbow Dragon Overdrive Fusion Monster
Effect Monster
- 12 Dragon 4000 0
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters
Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.
Elder Entity N'tss ▶︎ Deck 9.1 (31) Elder Entity N'tss Fusion Monster
Effect Monster
- 4 Fairy 2500 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
Elder Entity Norden ▶︎ Deck 9.8 (137) Elder Entity Norden Fusion Monster
Effect Monster
- 4 Fairy 2000 2200
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
Garura, Wings of Resonant Life ▶︎ Deck 9.9 (13) Garura, Wings of Resonant Life Fusion Monster
Effect Monster
- 6 Winged Beast 1500 2400
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
Barbaroid, the Ultimate Battle Machine ▶︎ Deck 5.3 (23) Barbaroid, the Ultimate Battle Machine Fusion Monster
Effect Monster
- 12 Machine 4000 4000
5 Machine-Type "roid" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
Great Mammoth of Goldfine ▶︎ Deck 2.3 (10) Great Mammoth of Goldfine Fusion Monster
Normal Monster
- 6 Zombie 2200 1800
"The Snake Hair" + "Dragon Zombie"
Mokey Mokey King ▶︎ Deck 6.1 (12) Mokey Mokey King Fusion Monster
Effect Monster
- 6 Fairy 300 100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
Quintet Magician ▶︎ Deck 9 (23) Quintet Magician Fusion Monster
Effect Monster
- 12 Spellcaster 4500 4500
5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
Sanwitch ▶︎ Deck 5.3 (23) Sanwitch Fusion Monster
Normal Monster
- 6 Spellcaster 2100 1800
"Sangan" + "Witch of the Black Forest"
Man-eating Black Shark ▶︎ Deck 4.7 (14) Man-eating Black Shark Fusion Monster
Normal Monster
- 5 Fish 2100 1300
"Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas"
Kwagar Hercules ▶︎ Deck 2.4 (15) Kwagar Hercules Fusion Monster
Normal Monster
- 6 Insect 1900 1700
"Kuwagata α" + "Hercules Beetle"
Gladiator Beast Andabata ▶︎ Deck 4.9 (19) Gladiator Beast Andabata Fusion Monster
Effect Monster
- 8 Beast-Warrior 1000 2800
"Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
Gladiator Beast Essedarii ▶︎ Deck 5.7 (26) Gladiator Beast Essedarii Fusion Monster
Effect Monster
- 5 Beast 2500 1400
2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)
Gladiator Beast Gyzarus ▶︎ Deck 9.7 (44) Gladiator Beast Gyzarus Fusion Monster
Effect Monster
- 6 Winged Beast 2400 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
Gladiator Beast Gaiodiaz ▶︎ Deck 3.1 (14) Gladiator Beast Gaiodiaz Fusion Monster
Effect Monster
- 7 Dinosaur 2600 1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
Gladiator Beast Tamer Editor ▶︎ Deck 7 (22) Gladiator Beast Tamer Editor Fusion Monster
Effect Monster
- 8 Beast-Warrior 2400 3000
2 Level 5 or higher "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
Gladiator Beast Domitianus ▶︎ Deck 9.3 (11) Gladiator Beast Domitianus Fusion Monster
Effect Monster
- 10 Sea Serpent 3500 1200
"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
Gladiator Beast Nerokius ▶︎ Deck 5.1 (19) Gladiator Beast Nerokius Fusion Monster
Effect Monster
- 8 Winged Beast 2800 1900
3 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
Gladiator Beast Heraklinos ▶︎ Deck 9 (23) Gladiator Beast Heraklinos Fusion Monster
Effect Monster
- 8 Beast-Warrior 3000 2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.
Greedy Venom Fusion Dragon ▶︎ Deck 7.4 (20) Greedy Venom Fusion Dragon Fusion Monster
Effect Monster
- 10 Dragon 3300 2500
1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher
Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard.
Centaur Mina ▶︎ Deck 7.6 (5) Centaur Mina Fusion Monster
Effect Monster
- 6 Beast-Warrior 2200 1600
1 LIGHT Warrior monster + 1 Beast monster
Once per turn, during your turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, Set that card. You can only use each of the following effects of "Centaur Mina" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.
Rindbrumm the Striking Dragon ▶︎ Deck 9.8 (8) Rindbrumm the Striking Dragon Fusion Monster
Effect Monster
- 8 Winged Beast 2500 2000
"Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster
When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.
Chimera the King of Phantom Beasts ▶︎ Deck 9.7 (6) Chimera the King of Phantom Beasts Fusion Monster
Effect Monster
- 6 Beast 2100 1800
1 Beast monster + 1 Fiend monster
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.
Berfomet the Mythical King of Phantom Beasts ▶︎ Deck 9 (2) Berfomet the Mythical King of Phantom Beasts Fusion Monster
Effect Monster
- 6 Fiend 2400 600
2 monsters with different Types (Beast, Fiend, or Illusion)
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.
Schuberta the Melodious Maestra ▶︎ Deck 8 (10) Schuberta the Melodious Maestra Fusion Monster
Effect Monster
- 6 Fairy 2400 2000
2 "Melodious" monsters
During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.
Bloom Diva the Melodious Choir ▶︎ Deck 7.9 (11) Bloom Diva the Melodious Choir Fusion Monster
Effect Monster
- 6 Fairy 1000 2000
1 "Melodious Maestra" monster + 1 "Melodious" monster
Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
Bloom Prima the Melodious Choir ▶︎ Deck 5.3 (6) Bloom Prima the Melodious Choir Fusion Monster
Effect Monster
- 7 Fairy 1900 2000
1 "Melodious Maestra" monster + 1 or more "Melodious" monsters
This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand.
Chimera the Illusion Beast ▶︎ Deck 8.7 (6) Chimera the Illusion Beast Fusion Monster
Effect Monster
- 8 GensoMazoku 3100 2800
"Chimera the Flying Mythical Beast" + 1+ Illusion monsters
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
Phantasm Emperor Trilojig ▶︎ Deck 5.3 (12) Phantasm Emperor Trilojig Fusion Monster
Effect Monster
- 10 Fiend 4000 4000
3 Level 10 monsters
If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.
Koalo-Koala ▶︎ Deck 6.3 (13) Koalo-Koala Fusion Monster
Effect Monster
- 6 Beast 2800 200
"Sea Koala" + "Tree Otter"
You can send 1 Beast-Type monster from your hand to the Graveyard to target 1 monster your opponent controls; destroy it.
Gilti-Gearfried the Magical Steel Knight ▶︎ Deck 8.4 (10) Gilti-Gearfried the Magical Steel Knight Fusion Monster
Effect Monster
- 8 Warrior 2700 1600
2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
Crimson Sunbird ▶︎ Deck 3 (12) Crimson Sunbird Fusion Monster
Normal Monster
- 6 Winged Beast 2300 1800
"Faith Bird" + "Skull Red Bird"
Dark Flare Knight ▶︎ Deck 4.1 (10) Dark Flare Knight Fusion Monster
Effect Monster
- 6 Warrior 2200 800
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
Fossil Warrior Skull King ▶︎ Deck 7.6 (5) Fossil Warrior Skull King Fusion Monster
Effect Monster
- 8 Rock 2800 1300
1 Rock monster + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.
Fossil Machine Skull Convoy ▶︎ Deck 5.3 (3) Fossil Machine Skull Convoy Fusion Monster
Effect Monster
- 8 Rock 2100 1800
1 Rock monster in your GY + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.
Fossil Dragon Skullgios ▶︎ Deck 6.5 (6) Fossil Dragon Skullgios Fusion Monster
Effect Monster
- 8 Rock 3500 0
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
Brigrand the Glory Dragon ▶︎ Deck 7.2 (6) Brigrand the Glory Dragon Fusion Monster
Effect Monster
- 8 Beast 2500 2000
"Fallen of Albaz" + 1 Level 8 or higher monster
Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.
Contrast HERO Chaos ▶︎ Deck 7 (21) Contrast HERO Chaos Fusion Monster
Effect Monster
- 9 Warrior 3000 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom) ▶︎ Deck 4.4 (36) Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom) Fusion Monster
Effect Monster
- 12 Fiend 0 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.
Armityle the Chaos Phantasm - Phantom of Fury ▶︎ Deck 6.5 (6) Armityle the Chaos Phantasm - Phantom of Fury Fusion Monster
Effect Monster
- 12 Fiend 0 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.
Dinoster Power, the Mighty Dracoslayer ▶︎ Deck 8.3 (8) Dinoster Power, the Mighty Dracoslayer Fusion Monster
Effect Monster
- 8 Dragon 2000 2950
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material.
Egyptian God Slime ▶︎ Deck 7.6 (14) Egyptian God Slime Fusion Monster
Effect Monster
- 10 Aqua 3000 3000
1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".
Goyo Emperor ▶︎ Deck 4.6 (13) Goyo Emperor Fusion Monster
Effect Monster
- 10 Warrior 3300 2500
2 EARTH Warrior-Type Synchro Monsters
When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner.
Gold Pride - Pin Baller ▶︎ Deck 9.3 (3) Gold Pride - Pin Baller Fusion Monster
Effect Monster
- 9 Machine 3000 0
"Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters
If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.
Cyber Eternity Dragon ▶︎ Deck 7.4 (16) Cyber Eternity Dragon Fusion Monster
Effect Monster
- 10 Machine 2800 4000
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
Cyber End Dragon ▶︎ Deck 8.1 (40) Cyber End Dragon Fusion Monster
Effect Monster
- 10 Machine 4000 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
Cyber Ogre 2 ▶︎ Deck 4.7 (10) Cyber Ogre 2 Fusion Monster
Effect Monster
- 7 Machine 2600 1900
"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Cyberse Clock Dragon ▶︎ Deck 8.7 (19) Cyberse Clock Dragon Fusion Monster
Effect Monster
- 7 Cyberse 2500 2000
"Clock Wyvern" + 1+ Link Monsters
When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.
Cyberse Desavewurm ▶︎ Deck 9.5 (6) Cyberse Desavewurm Fusion Monster
Effect Monster
- 6 Cyberse 2300 1500
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
Cyber Twin Dragon ▶︎ Deck 8 (32) Cyber Twin Dragon Fusion Monster
Effect Monster
- 8 Machine 2800 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Cyber Blader ▶︎ Deck 5.3 (12) Cyber Blader Fusion Monster
Effect Monster
- 7 Warrior 2100 800
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
●1: Cannot be destroyed by battle.
●2: This card's ATK is doubled.
●3: Your opponent's activated card effects are negated.
Thousand-Eyes Restrict ▶︎ Deck 9.3 (52) Thousand-Eyes Restrict Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Thousand Dragon ▶︎ Deck 2.6 (20) Thousand Dragon Fusion Monster
Normal Monster
- 7 Dragon 2400 2000
"Time Wizard" + "Baby Dragon"
Punished Eagle ▶︎ Deck 2.2 (17) Punished Eagle Fusion Monster
Normal Monster
- 6 Winged Beast 2100 1800
"Blue-Winged Crown" + "Niwatori"
Empress Judge ▶︎ Deck 1.5 (15) Empress Judge Fusion Monster
Normal Monster
- 6 Warrior 2100 1700
"Queen's Double" + "Hibikime"
Salamangreat Violet Chimera ▶︎ Deck 9.1 (19) Salamangreat Violet Chimera Fusion Monster
Effect Monster
- 8 Cyberse 2800 2000
1 "Salamangreat" monster + 1 Link Monster
If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
Coordius the Triphasic Dealmon ▶︎ Deck 6.5 (4) Coordius the Triphasic Dealmon Fusion Monster
Effect Monster
- 9 Fiend 3000 3000
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen);
●Add 1 Spell/Trap from your GY to your hand.
●Destroy 3 cards your opponent controls.
●This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
Mystical Sand ▶︎ Deck 4.2 (13) Mystical Sand Fusion Monster
Normal Monster
- 6 Rock 2100 1700
"Giant Soldier of Stone" + "Ancient Elf"
First of the Dragons ▶︎ Deck 9 (69) First of the Dragons Fusion Monster
Effect Monster
- 9 Dragon 2700 2000
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
Gaia Prominence, the Fierce Force ▶︎ Deck 7.7 (3) Gaia Prominence, the Fierce Force Fusion Monster
Effect Monster
- 11 Pyro 3500 3100
"Gaia Blaze, the Force of the Sun" + 1 face-up monster you control
When your opponent activates a monster effect in their hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card. When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY; Special Summon it. You can only use each effect of "Gaia Prominence, the Fierce Force" once per turn.
Invoked Augoeides ▶︎ Deck 9.3 (10) Invoked Augoeides Fusion Monster
Effect Monster
- 8 Fairy 2000 2800
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
Invoked Elysium ▶︎ Deck 8.9 (14) Invoked Elysium Fusion Monster
Effect Monster
- 10 Fairy 3200 4000
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
Invoked Caliga ▶︎ Deck 7 (14) Invoked Caliga Fusion Monster
Effect Monster
- 4 Beast 1000 1800
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
Invoked Cocytus ▶︎ Deck 6.6 (18) Invoked Cocytus Fusion Monster
Effect Monster
- 6 Dragon 1800 2900
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
Invoked Purgatrio ▶︎ Deck 8.1 (14) Invoked Purgatrio Fusion Monster
Effect Monster
- 7 Fiend 2300 2000
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Invoked Magellanica ▶︎ Deck 8 (14) Invoked Magellanica Fusion Monster
- 8 Rock 3000 3300
"Aleister the Invoker" + 1 EARTH monster
Invoked Mechaba ▶︎ Deck 9.2 (24) Invoked Mechaba Fusion Monster
Effect Monster
- 9 Machine 2500 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Invoked Raidjin ▶︎ Deck 8.5 (22) Invoked Raidjin Fusion Monster
Effect Monster
- 5 Warrior 2200 2400
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
Arktos XII - Chronochasm Vaylantz ▶︎ Deck 9.7 (6) Arktos XII - Chronochasm Vaylantz Fusion Monster
Pendulum Monster
Effect Monster
- 12 Fairy 3000 3000
Pendulum Effect
You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
Card Text
2 Level 5 or higher "Vaylantz" monsters
Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
Alba-Lenatus the Abyss Dragon ▶︎ Deck 9.3 (7) Alba-Lenatus the Abyss Dragon Fusion Monster
Effect Monster
- 8 Dragon 2500 2500
1 "Fallen of Albaz" + 1+ Dragon monsters
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
Albion the Sanctifire Dragon ▶︎ Deck 8.3 (4) Albion the Sanctifire Dragon Fusion Monster
Effect Monster
- 8 Dragon 3000 2500
"Fallen of Albaz" + 1 LIGHT Spellcaster monster
Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.
Lubellion the Searing Dragon ▶︎ Deck 9.6 (7) Lubellion the Searing Dragon Fusion Monster
Effect Monster
- 8 Dragon 2500 3000
1 DARK monster + "Fallen of Albaz"
If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.
Deepsea Shark ▶︎ Deck 3 (14) Deepsea Shark Fusion Monster
Normal Monster
- 5 Fish 1900 1600
"Bottom Dweller" + "Tongyo"
Fossil Warrior Skull Bone ▶︎ Deck 6.2 (5) Fossil Warrior Skull Bone Fusion Monster
Effect Monster
- 4 Rock 2000 800
1 Rock monster + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
Fossil Machine Skull Buggy ▶︎ Deck 5.7 (3) Fossil Machine Skull Buggy Fusion Monster
Effect Monster
- 4 Rock 1400 1200
1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.
Fossil Dragon Skullgar ▶︎ Deck 6 (5) Fossil Dragon Skullgar Fusion Monster
Effect Monster
- 4 Rock 2500 0
1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.
Myutant Synthesis ▶︎ Deck 9.5 (4) Myutant Synthesis Fusion Monster
Effect Monster
- 9 Psychic 2500 2000
2 "Myutant" monsters with different Attributes
If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.
Gem-Knight Aquamarine ▶︎ Deck 8 (17) Gem-Knight Aquamarine Fusion Monster
Effect Monster
- 6 Aqua 1400 2600
"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
Gem-Knight Amethyst ▶︎ Deck 5.7 (10) Gem-Knight Amethyst Fusion Monster
Effect Monster
- 7 Aqua 1950 2450
1 "Gem-Knight" monster + 1 Aqua-Type monster
Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
Gem-Knight Zirconia ▶︎ Deck 8.3 (24) Gem-Knight Zirconia Fusion Monster
Normal Monster
- 8 Rock 2900 2500
1 "Gem-Knight" monster + 1 Rock-Type monster
Gem-Knight Seraphinite ▶︎ Deck 7.6 (21) Gem-Knight Seraphinite Fusion Monster
Effect Monster
- 5 Fairy 2300 1400
1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Gem-Knight Topaz ▶︎ Deck 6.6 (17) Gem-Knight Topaz Fusion Monster
Effect Monster
- 6 Thunder 1800 1800
"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
Gem-Knight Prismaura ▶︎ Deck 8.2 (14) Gem-Knight Prismaura Fusion Monster
Effect Monster
- 7 Thunder 2450 1400
1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
Gem-Knight Master Diamond ▶︎ Deck 8.3 (18) Gem-Knight Master Diamond Fusion Monster
Effect Monster
- 9 Rock 2900 2500
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
Gem-Knight Citrine ▶︎ Deck 7.1 (15) Gem-Knight Citrine Fusion Monster
Effect Monster
- 7 Pyro 2200 1950
1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Gem-Knight Ruby ▶︎ Deck 7 (14) Gem-Knight Ruby Fusion Monster
Effect Monster
- 6 Pyro 2500 1300
"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Gem-Knight Lady Brilliant Diamond ▶︎ Deck 8.9 (10) Gem-Knight Lady Brilliant Diamond Fusion Monster
Effect Monster
- 10 Rock 3400 2000
3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Gem-Knight Lady Lapis Lazuli ▶︎ Deck 8.5 (22) Gem-Knight Lady Lapis Lazuli Fusion Monster
Effect Monster
- 5 Rock 2400 1000
"Gem-Knight Lapis" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
Gem-Knight Lady Rose Diamond ▶︎ Deck 5 (2) Gem-Knight Lady Rose Diamond Fusion Monster
Effect Monster
- 8 Fairy 2700 2400
1 "Gem-Knight" monster + 1 Fairy monster
Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.
地縛戒隷 ジオクラーケン ▶︎ Deck 8.3 (6) 地縛戒隷 ジオクラーケン Fusion Monster
Effect Monster
- 8 Fiend 2800 1200
「地縛」モンスター×2
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが特殊召喚した場合に発動できる。自分のデッキ・墓地からフィールド魔法カード1枚を手札に加える。
(2):相手のEXデッキからモンスターが特殊召喚された場合に発動できる。このターンに特殊召喚された相手フィールドのモンスターを全て破壊し、破壊したモンスターの数×800ダメージを相手に与える。
地縛戒隷 ジオグラシャ=ラボラス ▶︎ Deck 7.6 (5) 地縛戒隷 ジオグラシャ=ラボラス Fusion Monster
Effect Monster
- 10 Fiend 3000 1800
「地縛」融合モンスター+「地縛」Sモンスター
このカードは融合召喚でしか特殊召喚できない。このカード名の(2)の効果は1ターンに1度しか使用できない。
(1):このカードがモンスターと戦闘を行うダメージステップ開始時に発動する。そのモンスターの攻撃力・守備力を0にする。
(2):相手モンスターが戦闘・効果で破壊された場合に発動できる。相手フィールドのカードを全て破壊する。
(3):表側表示のこのカードが相手によってフィールドから離れた場合に発動できる。デッキ・EXデッキから「地縛」モンスター1体を特殊召喚する。
Earthbound Servant Geo Gremlina ▶︎ Deck 7.7 (3) Earthbound Servant Geo Gremlina Fusion Monster
Effect Monster
- 6 Fiend 2000 1000
1 "Earthbound" monster + 1 DARK monster
If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.
Panzer Dragon ▶︎ Deck 8.8 (26) Panzer Dragon Fusion Monster
Effect Monster
- 5 Machine 1000 2600
1 Machine monster + 1 Dragon monster
If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.
Blaze Fenix, the Burning Bombardment Bird ▶︎ Deck 8 (20) Blaze Fenix, the Burning Bombardment Bird Fusion Monster
Effect Monster
- 8 Pyro 2800 2300
1 Machine-Type monster + 1 Pyro-Type monster
Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.
Gate Guardian of Water and Thunder ▶︎ Deck 7.4 (5) Gate Guardian of Water and Thunder Fusion Monster
Effect Monster
- 9 Aqua 2550 2300
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
Amphibious Bugroth ▶︎ Deck 3.5 (11) Amphibious Bugroth Fusion Monster
Normal Monster
- 5 Aqua 1850 1300
"Ground Attacker Bugroth" + "Defender of the Sea"
Skull Knight ▶︎ Deck 2.6 (14) Skull Knight Fusion Monster
Normal Monster
- 7 Spellcaster 2650 2250
"Tainted Wisdom" + "Ancient Brain"
Skelgon ▶︎ Deck 2.3 (9) Skelgon Fusion Monster
Normal Monster
- 6 Zombie 1700 1900
"The Snake Hair" + "Blackland Fire Dragon"
Vermillion Sparrow ▶︎ Deck 4.3 (11) Vermillion Sparrow Fusion Monster
Normal Monster
- 5 Pyro 1900 1500
"Rhaimundos of the Red Sword" + "Fireyarou"
Starving Venemy Dragon ▶︎ Deck 6.5 (2) Starving Venemy Dragon Fusion Monster
Pendulum Monster
Effect Monster
- 7 Dragon 2500 2000
Pendulum Effect
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0.
Card Text
1 DARK monster + 1 Pendulum Monster
You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Starving Venemy Lethal Dose Dragon ▶︎ Deck 3.4 (8) Starving Venemy Lethal Dose Dragon Fusion Monster
Pendulum Monster
Effect Monster
- 8 Dragon 2800 2000
Pendulum Effect
Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.
Card Text
3 DARK Pendulum Monsters
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Starving Venom Fusion Dragon ▶︎ Deck 9.4 (36) Starving Venom Fusion Dragon Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
Starving Venom Predapower Fusion Dragon ▶︎ Deck 8.7 (7) Starving Venom Predapower Fusion Dragon Fusion Monster
Effect Monster
- 10 Dragon 3600 2500
1 DARK Fusion Monster + 1 Fusion Monster
(This card is always treated as a "Predaplant" card.)
Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.
Steam Gyroid ▶︎ Deck 3.3 (18) Steam Gyroid Fusion Monster
Normal Monster
- 6 Machine 2200 1600
"Gyroid" + "Steamroid"
Super Vehicroid Jumbo Drill ▶︎ Deck 4.9 (11) Super Vehicroid Jumbo Drill Fusion Monster
Effect Monster
- 8 Machine 3000 2000
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Super Vehicroid - Stealth Union ▶︎ Deck 4.5 (16) Super Vehicroid - Stealth Union Fusion Monster
Effect Monster
- 9 Machine 3600 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
Super Vehicroid - Mobile Base ▶︎ Deck 5.8 (9) Super Vehicroid - Mobile Base Fusion Monster
Effect Monster
- 10 Machine 0 5000
1 "roid" Fusion Monster + 1 "roid" monster
You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
St. Joan ▶︎ Deck 5.1 (15) St. Joan Fusion Monster
Normal Monster
- 7 Fairy 2800 2000
"The Forgiving Maiden" + "Darklord Marie"
World Chalice Guardragon Almarduke ▶︎ Deck 8.2 (6) World Chalice Guardragon Almarduke Fusion Monster
Effect Monster
- 9 Dragon 3000 2600
3 Link Monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
Ritual Beast Ulti-Apelio ▶︎ Deck 7.4 (17) Ritual Beast Ulti-Apelio Fusion Monster
Effect Monster
- 6 Pyro 2600 400
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Cannahawk ▶︎ Deck 9.5 (28) Ritual Beast Ulti-Cannahawk Fusion Monster
Effect Monster
- 6 Thunder 1400 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Gaiapelio ▶︎ Deck 8.5 (11) Ritual Beast Ulti-Gaiapelio Fusion Monster
Effect Monster
- 10 Psychic 3200 2100
1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect.
●During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.
聖霊獣騎 ノチウドラゴ ▶︎ Deck 10 (4) 聖霊獣騎 ノチウドラゴ Fusion Monster
Effect Monster
- 7 Wyrm 2400 1900
「霊獣使い」モンスター+「精霊獣」モンスター
自分のフィールド・墓地の上記のカードを除外した場合のみ特殊召喚できる。自分は「聖霊獣騎 ノチウドラゴ」を1ターンに1度しか特殊召喚できない。
(1):このカードがモンスターゾーンに存在する限り、自分フィールドの他の「霊獣」モンスターを相手は効果の対象にできない。
(2):自分・相手ターンに、このカードをEXデッキに戻し、自分の除外状態の「霊獣」モンスター1体を対象として発動できる。そのモンスターを特殊召喚する。この効果で特殊召喚したモンスターは直接攻撃できない。
Ritual Beast Ulti-Pettlephin ▶︎ Deck 7.9 (15) Ritual Beast Ulti-Pettlephin Fusion Monster
Effect Monster
- 6 Aqua 200 2800
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Warrior of Tradition ▶︎ Deck 1.2 (10) Warrior of Tradition Fusion Monster
Normal Monster
- 6 Warrior 1900 1700
"Sonic Maid" + "Beautiful Headhuntress"
Dual Avatar Feet - Armored Un-Gyo ▶︎ Deck 7.5 (4) Dual Avatar Feet - Armored Un-Gyo Fusion Monster
Effect Monster
- 5 Warrior 1700 2100
2 "Dual Avatar" monsters
If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
Dual Avatar Fists - Armored Ah-Gyo ▶︎ Deck 7.2 (5) Dual Avatar Fists - Armored Ah-Gyo Fusion Monster
Effect Monster
- 6 Warrior 2100 1500
2 "Dual Avatar" monsters
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
Dual Avatar - Empowered Kon-Gyo ▶︎ Deck 7.3 (6) Dual Avatar - Empowered Kon-Gyo Fusion Monster
Effect Monster
- 8 Warrior 3000 1700
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters
If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.
Dual Avatar - Empowered Mitsu-Jaku ▶︎ Deck 4.6 (8) Dual Avatar - Empowered Mitsu-Jaku Fusion Monster
Effect Monster
- 7 Warrior 2000 3000
"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters
The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.
Dual Avatar - Manifested A-Un ▶︎ Deck 8 (1) Dual Avatar - Manifested A-Un Fusion Monster
Effect Monster
- 4 Warrior 0 0
2 "Dual Avatar" monsters
This card gains the following effect(s), based on the original names of the materials used for its Fusion Summon. ●"Dual Avatar - Empowered Kon-Gyo": The ATK of your battling "Dual Avatar" monsters become 3000 during damage calculation only. ●"Dual Avatar - Empowered Mitsu-Jaku": Once per opponent's turn (Quick Effect): You can target 1 card on the field; banish it.
If this Fusion Summoned card is destroyed: You can Special Summon 1 "Dual Avatar Fists - Yuhi" and 1 "Dual Avatar Feet - Kokoku" from your Deck, and if you do, they cannot be destroyed by battle or card effects this turn.
Twin-Headed Thunder Dragon ▶︎ Deck 5.4 (26) Twin-Headed Thunder Dragon Fusion Monster
Normal Monster
- 7 Thunder 2800 2100
"Thunder Dragon" + "Thunder Dragon"
Soul Hunter ▶︎ Deck 1.4 (9) Soul Hunter Fusion Monster
Normal Monster
- 6 Fiend 2200 1800
"Lord of the Lamp" + "Invader from Another Dimension"
Time Magic Hammer ▶︎ Deck 4.8 (8) Time Magic Hammer Fusion Monster
Effect Monster
- 2 Spellcaster 500 400
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
Tyrant Burst Dragon ▶︎ Deck 6.4 (9) Tyrant Burst Dragon Fusion Monster
Effect Monster
- 8 Dragon 2900 2500
Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
Dyna Tank ▶︎ Deck 4.8 (4) Dyna Tank Fusion Monster
Effect Monster
- 7 Machine ? 2100
1 Machine monster + 1 Dinosaur monster
Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY.
Dinowrestler Chimera T Wrextle ▶︎ Deck 5.2 (11) Dinowrestler Chimera T Wrextle Fusion Monster
Effect Monster
- 8 Dinosaur 3500 0
1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster
If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.
Dinomorphia Kentregina ▶︎ Deck 9.1 (10) Dinomorphia Kentregina Fusion Monster
Effect Monster
- 6 Dinosaur 4000 0
2 "Dinomorphia" monsters with different names
Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
Dinomorphia Stealthbergia ▶︎ Deck 4.6 (7) Dinomorphia Stealthbergia Fusion Monster
Effect Monster
- 6 Dinosaur 0 2500
2 "Dinomorphia" monsters with different names
While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
Dinomorphia Rexterm ▶︎ Deck 9.7 (15) Dinomorphia Rexterm Fusion Monster
Effect Monster
- 8 Dinosaur 3000 0
1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster
Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.
Diplexer Chimera ▶︎ Deck 8.1 (7) Diplexer Chimera Fusion Monster
Effect Monster
- 5 Cyberse 2000 800
2 Cyberse monsters
Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.
Gaia Drake, the Universal Force ▶︎ Deck 7.7 (18) Gaia Drake, the Universal Force Fusion Monster
Effect Monster
- 10 Beast-Warrior 3500 2800
1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
This card cannot be targeted by, or destroyed by, the effects of Effect Monsters.
Fossil Warrior Skull Knight ▶︎ Deck 8 (7) Fossil Warrior Skull Knight Fusion Monster
Effect Monster
- 6 Rock 2400 1100
1 Rock monster + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
Fossil Machine Skull Wagon ▶︎ Deck 7 (2) Fossil Machine Skull Wagon Fusion Monster
Effect Monster
- 6 Rock 1700 1500
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.
Transcendosaurus Gigantozowler ▶︎ Deck 8.2 (5) Transcendosaurus Gigantozowler Fusion Monster
Effect Monster
- 12 Dinosaur 3800 2000
1 Dinosaur monster + 1 Normal Monster
If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn.
Superalloy Beast Raptinus ▶︎ Deck 6.2 (9) Superalloy Beast Raptinus Fusion Monster
Effect Monster
- 8 Dragon 2200 2200
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
Imperion Magnum the Superconductive Battlebot ▶︎ Deck 8.9 (18) Imperion Magnum the Superconductive Battlebot Fusion Monster
Effect Monster
- 10 Rock 4000 4000
"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior"
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon both 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.
Dark Cavalry ▶︎ Deck 8.1 (11) Dark Cavalry Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2300
"Dark Magician" + 1 Warrior monster
Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.
Dark Paladin ▶︎ Deck 8.3 (34) Dark Paladin Fusion Monster
Effect Monster
- 8 Spellcaster 2900 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
The Dark Magicians ▶︎ Deck 7.1 (9) The Dark Magicians Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
Master of Chaos ▶︎ Deck 8 (7) Master of Chaos Fusion Monster
Effect Monster
- 8 Spellcaster 3000 2500
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
Red-Eyes Dark Dragoon ▶︎ Deck 9.8 (106) Red-Eyes Dark Dragoon Fusion Monster
Effect Monster
- 8 Spellcaster 3000 2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
Thunder Dragon Colossus ▶︎ Deck 9.8 (35) Thunder Dragon Colossus Fusion Monster
Effect Monster
- 8 Thunder 2600 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
Twin Photon Lizard ▶︎ Deck 5.1 (21) Twin Photon Lizard Fusion Monster
Effect Monster
- 6 Dragon 2400 1000
2 "Photon" monsters
You can Tribute this card; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.
Tearlaments Kaleido-Heart ▶︎ Deck 9.5 (8) Tearlaments Kaleido-Heart Fusion Monster
Effect Monster
- 9 Fiend 3000 3000
"Tearlaments Reinoheart" + 2 Aqua monsters
Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.
Tearlaments Kitkallos ▶︎ Deck 10 (30) Tearlaments Kitkallos Fusion Monster
Effect Monster
- 5 Aqua 2300 1200
1 "Tearlaments" monster + 1 Aqua monster
If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.
Tearlaments Rulkallos ▶︎ Deck 9.9 (13) Tearlaments Rulkallos Fusion Monster
Effect Monster
- 8 Aqua 3000 2500
"Tearlaments Kitkallos" + 1 "Tearlaments" monster
Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.
Sea Monster of Theseus ▶︎ Deck 9.3 (20) Sea Monster of Theseus Fusion Monster
Tuner Monster
- 5 Zombie 2200 1800
2 Tuners
Sprind the Irondash Dragon ▶︎ Deck 8.7 (6) Sprind the Irondash Dragon Fusion Monster
Effect Monster
- 8 Machine 2500 2000
"Fallen of Albaz" + 1 Effect Monster Special Summoned this turn
During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.
Ultimate Flagship Ursatron ▶︎ Deck 4.5 (12) Ultimate Flagship Ursatron Fusion Monster
Effect Monster
- 7 Machine 2000 700
(This card is always treated as an "Ursarctic" and "Drytron" card.)
Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.
Sky Galloping Gaia the Dragon Champion ▶︎ Deck 7.2 (19) Sky Galloping Gaia the Dragon Champion Fusion Monster
Effect Monster
- 7 Dragon 2600 2100
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
D/D/D Dragonbane King Beowulf ▶︎ Deck 8.3 (14) D/D/D Dragonbane King Beowulf Fusion Monster
Effect Monster
- 8 Fiend 3000 2500
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
D/D/D Oracle King d'Arc ▶︎ Deck 8.3 (14) D/D/D Oracle King d'Arc Fusion Monster
Effect Monster
- 7 Fiend 2800 2000
2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.
D/D/D Super Doom King Purple Armageddon ▶︎ Deck 5.9 (9) D/D/D Super Doom King Purple Armageddon Fusion Monster
Pendulum Monster
Effect Monster
- 10 Fiend 3500 3000
Pendulum Effect
Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
Card Text
2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
D/D/D Wave Oblivion King Caesar Ragnarok ▶︎ Deck 7.3 (11) D/D/D Wave Oblivion King Caesar Ragnarok Fusion Monster
Effect Monster
- 10 Fiend 3200 3000
2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
D/D/D Flame High King Genghis ▶︎ Deck 9.7 (15) D/D/D Flame High King Genghis Fusion Monster
Effect Monster
- 8 Fiend 2800 2400
1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.
D/D/D Flame King Genghis ▶︎ Deck 9.2 (17) D/D/D Flame King Genghis Fusion Monster
Effect Monster
- 6 Fiend 2000 1500
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand.
Doom Virus Dragon ▶︎ Deck 7.3 (9) Doom Virus Dragon Fusion Monster
Effect Monster
- 4 Dragon 1900 1500
Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
Destiny HERO - Dusktopia ▶︎ Deck 3.1 (37) Destiny HERO - Dusktopia Fusion Monster
Effect Monster
- 10 Warrior 3000 3000
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).
Destiny HERO - Dystopia ▶︎ Deck 7.9 (16) Destiny HERO - Dystopia Fusion Monster
Effect Monster
- 8 Warrior 2800 2400
2 "Destiny HERO" monsters
If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.
Destiny HERO - Destroyer Phoenix Enforcer ▶︎ Deck 10 (45) Destiny HERO - Destroyer Phoenix Enforcer Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
Destiny HERO - Dangerous ▶︎ Deck 6.8 (22) Destiny HERO - Dangerous Fusion Monster
Effect Monster
- 6 Warrior 2000 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
Destiny HERO - Dominance ▶︎ Deck 8.8 (8) Destiny HERO - Dominance Fusion Monster
Effect Monster
- 10 Warrior 2900 2600
3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
Fiend Skull Dragon ▶︎ Deck 4.2 (15) Fiend Skull Dragon Fusion Monster
Effect Monster
- 5 Dragon 2000 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
Destruction Dragon ▶︎ Deck 7 (4) Destruction Dragon Fusion Monster
Effect Monster
- 8 Dragon 2000 3000
Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
Frightfur Cruel Whale ▶︎ Deck 9.5 (11) Frightfur Cruel Whale Fusion Monster
Effect Monster
- 9 Fiend 2600 2400
1 "Edge Imp" monster + 1 "Fluffal" monster
If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn.
Frightfur Sabre-Tooth ▶︎ Deck 9.3 (18) Frightfur Sabre-Tooth Fusion Monster
Effect Monster
- 8 Fiend 2400 2000
1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters
When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
Frightfur Wolf ▶︎ Deck 7.4 (21) Frightfur Wolf Fusion Monster
Effect Monster
- 6 Fiend 2000 1500
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Frightfur Tiger ▶︎ Deck 9.2 (26) Frightfur Tiger Fusion Monster
Effect Monster
- 6 Fiend 1900 1200
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
Frightfur Bear ▶︎ Deck 2.7 (40) Frightfur Bear Fusion Monster
Effect Monster
- 6 Fiend 2200 1800
"Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
●The equipped monster gains 1000 ATK.
Frightfur Sheep ▶︎ Deck 8.4 (20) Frightfur Sheep Fusion Monster
Effect Monster
- 5 Fiend 2000 2000
"Edge Imp Chain" + 1 "Fluffal" monster
If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
Frightfur Daredevil ▶︎ Deck 6.2 (11) Frightfur Daredevil Fusion Monster
Effect Monster
- 8 Fiend 3000 2200
1 "Edge Imp" monster + 1 "Fluffal" monster
When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.
Frightfur Kraken ▶︎ Deck 9.8 (17) Frightfur Kraken Fusion Monster
Effect Monster
- 8 Fiend 2200 3000
1 "Edge Imp" monster + 1 "Fluffal" monster
Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
Frightfur Leo ▶︎ Deck 4.4 (16) Frightfur Leo Fusion Monster
Effect Monster
- 7 Fiend 2400 2000
"Edge Imp Saw" + 1 "Fluffal" monster
Must be Fusion Summoned. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack directly during the turn you activate this effect.
Frightfur Chimera ▶︎ Deck 3.3 (40) Frightfur Chimera Fusion Monster
Effect Monster
- 8 Fiend 2800 2000
3 "Frightfur" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.
Skullbird ▶︎ Deck 1.4 (12) Skullbird Fusion Monster
Normal Monster
- 6 Winged Beast 1900 1700
"Takuhee" + "Temple of Skulls"
Despian Quaeritis ▶︎ Deck 8.6 (8) Despian Quaeritis Fusion Monster
Effect Monster
- 8 Fiend 2500 2500
1 "Despia" monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
Despian Proskenion ▶︎ Deck 7.5 (6) Despian Proskenion Fusion Monster
Effect Monster
- 11 Fiend 3200 3200
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
Bickuribox ▶︎ Deck 2.5 (16) Bickuribox Fusion Monster
Normal Monster
- 7 Fiend 2300 2000
"Crass Clown" + "Dream Clown"
Dangerous Frightfur Nightmary ▶︎ Deck 4.7 (6) Dangerous Frightfur Nightmary Fusion Monster
Effect Monster
- 10 Fiend 2000 3000
1 "Edge Imp" monster + 2 "Fluffal" monsters
Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect.
Archfiend's Manifestation ▶︎ Deck 6.9 (7) Archfiend's Manifestation Fusion Monster
Effect Monster
- 6 Fiend 2500 1200
"Summoned Skull" + 1 DARK monster
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Time Wizard of Tomorrow ▶︎ Deck 8.4 (9) Time Wizard of Tomorrow Fusion Monster
Effect Monster
- 5 Spellcaster 2000 1900
"Time Wizard" + 1 Effect Monster
Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.
Roaring Ocean Snake ▶︎ Deck 1.6 (11) Roaring Ocean Snake Fusion Monster
Normal Monster
- 6 Aqua 2100 1800
"Mystic Lamp" + "Hyosube"
Trickstar Band Sweet Guitar ▶︎ Deck 2.9 (7) Trickstar Band Sweet Guitar Fusion Monster
Effect Monster
- 7 Fairy 2200 1200
1 "Trickstar" Link Monster + 1 "Trickstar" monster
Effect damage inflicted to your opponent by your "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand.
髑髏の司祭ヤスシ(使用不可) ▶︎ Deck 10 (2) 髑髏の司祭ヤスシ(使用不可) Fusion Monster
Effect Monster
- 7 Spellcaster 2650 2250
(使用不可カード)
「血の代償」+「黒き森のウィッチ」
「冷静に戦うことが勝利への道!」
Destiny End Dragoon ▶︎ Deck 8.8 (32) Destiny End Dragoon Fusion Monster
Effect Monster
- 10 Warrior 3000 3000
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
Ryu Senshi ▶︎ Deck 4.8 (16) Ryu Senshi Fusion Monster
Effect Monster
- 6 Warrior 2000 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Alligator's Sword Dragon ▶︎ Deck 4.2 (21) Alligator's Sword Dragon Fusion Monster
Effect Monster
- 5 Dragon 1700 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Dragonmaid Sheou ▶︎ Deck 9.3 (12) Dragonmaid Sheou Fusion Monster
Effect Monster
- 10 Dragon 3500 2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
House Dragonmaid ▶︎ Deck 7.8 (13) House Dragonmaid Fusion Monster
Effect Monster
- 9 Dragon 3000 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
Reaper on the Nightmare ▶︎ Deck 6.7 (21) Reaper on the Nightmare Fusion Monster
Effect Monster
- 5 Zombie 800 600
"Spirit Reaper" + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
Naturia Exterio ▶︎ Deck 8.6 (46) Naturia Exterio Fusion Monster
Effect Monster
- 10 Beast 2800 2400
"Naturia Beast" + "Naturia Barkion"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Spell/Trap Card is activated (Quick Effect): You can banish 1 card from your GY, then send the top card of your Deck to the GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
Naturia Gaiastrio ▶︎ Deck 5.9 (18) Naturia Gaiastrio Fusion Monster
Effect Monster
- 10 Rock 3200 2100
2 EARTH Synchro Monsters
During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card.
Mudragon of the Swamp ▶︎ Deck 9.2 (13) Mudragon of the Swamp Fusion Monster
Effect Monster
- 4 Wyrm 1900 1600
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
Neo-Spacian Twinkle Moss ▶︎ Deck 3.7 (12) Neo-Spacian Twinkle Moss Fusion Monster
Effect Monster
- 4 Plant 500 1100
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:
●Monster: End the Battle Phase.
●Spell: You can change this card's attack to a direct attack.
●Trap: This monster is changed to Defense Position.
Neo-Spacian Marine Dolphin ▶︎ Deck 4.1 (11) Neo-Spacian Marine Dolphin Fusion Monster
Effect Monster
- 4 Warrior 900 1100
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
Neo Blue-Eyes Ultimate Dragon ▶︎ Deck 7.6 (20) Neo Blue-Eyes Ultimate Dragon Fusion Monster
Effect Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.
Supreme King Dragon Starving Venom ▶︎ Deck 9.7 (26) Supreme King Dragon Starving Venom Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Odd-Eyes Venom Dragon ▶︎ Deck 6.6 (13) Odd-Eyes Venom Dragon Fusion Monster
Pendulum Monster
Effect Monster
- 10 Dragon 3300 2500
Pendulum Effect
Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn.
Card Text
1 "Starving Venom" monster + 1 "Odd-Eyes" monster
Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone.
Odd-Eyes Arcray Dragon ▶︎ Deck 6.4 (5) Odd-Eyes Arcray Dragon Fusion Monster
Pendulum Monster
Effect Monster
- 12 Dragon 4000 4000
Pendulum Effect
If you have 2 cards in your Pendulum Zones: You can Special Summon this card, then you can apply this effect.●Shuffle 1 card from your Pendulum Zone into the Deck, then if it was added to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Odd-Eyes Arcray Dragon" once per turn.
Card Text
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as "Supreme King Z-ARC".)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Supreme King Z-ARC ▶︎ Deck 9.5 (29) Supreme King Z-ARC Fusion Monster
Pendulum Monster
Effect Monster
- 12 Dragon 4000 4000
Pendulum Effect
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
Card Text
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Gravekeeper's Supernaturalist ▶︎ Deck 8.7 (7) Gravekeeper's Supernaturalist Fusion Monster
Effect Monster
- 7 Spellcaster 2000 2000
2 "Gravekeeper's" monsters
Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.
Idaten the Conqueror Star ▶︎ Deck 8.5 (8) Idaten the Conqueror Star Fusion Monster
Effect Monster
- 10 Warrior 3000 2200
2 Level 5 or higher Warrior monsters
If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
Shura the Combat Star ▶︎ Deck 7.4 (8) Shura the Combat Star Fusion Monster
Effect Monster
- 12 Warrior 0 0
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
Dragon Knight Draco-Equiste ▶︎ Deck 6.6 (26) Dragon Knight Draco-Equiste Fusion Monster
Effect Monster
- 10 Dragon 3200 2000
1 Dragon Synchro Monster + 1 Warrior monster
Must first be Fusion Summoned. Once per turn: You can target 1 Dragon Synchro Monster in the GY; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.
Supreme Arcanite Magician ▶︎ Deck 7.4 (17) Supreme Arcanite Magician Fusion Monster
Effect Monster
- 10 Spellcaster 1400 2800
1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects:
●Select 1 card on the field, and destroy it.
●Draw 1 card.
Raijin the Breakbolt Star ▶︎ Deck 6.3 (4) Raijin the Breakbolt Star Fusion Monster
Effect Monster
- 10 Warrior 3000 2200
1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn.
Rose Spectre of Dunn ▶︎ Deck 1.8 (12) Rose Spectre of Dunn Fusion Monster
Normal Monster
- 6 Plant 2000 1800
"Feral Imp" + "Snakeyashi"
Barox ▶︎ Deck 4.6 (18) Barox Fusion Monster
Normal Monster
- 5 Fiend 1380 1530
"Frenzied Panda" + "Ryu-Kishin"
Patissciel Couverture ▶︎ Deck 8 (5) Patissciel Couverture Fusion Monster
Pendulum Monster
Effect Monster
- 5 Fairy 1700 700
Pendulum Effect
If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn.
Card Text
2 Pendulum Monsters
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Parametalfoes Azortless ▶︎ Deck 7 (5) Parametalfoes Azortless Fusion Monster
Pendulum Monster
Effect Monster
- 7 Psychic 2500 2000
Pendulum Effect
If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn.
Card Text
1 "Metalfoes" monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Dante, Pilgrim of the Burning Abyss ▶︎ Deck 8 (12) Dante, Pilgrim of the Burning Abyss Fusion Monster
Effect Monster
- 9 Fairy 2800 2500
3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
Mirrorjade the Iceblade Dragon ▶︎ Deck 9.7 (15) Mirrorjade the Iceblade Dragon Fusion Monster
Effect Monster
- 8 Wyrm 3000 2500
"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster
You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.
Humanoid Worm Drake ▶︎ Deck 3.4 (13) Humanoid Worm Drake Fusion Monster
Normal Monster
- 7 Aqua 2200 2000
"Worm Drake"+"Humanoid Slime"
Trishula, the Dragon of Icy Imprisonment ▶︎ Deck 5.4 (27) Trishula, the Dragon of Icy Imprisonment Fusion Monster
Effect Monster
- 9 Dragon 2700 2000
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
Beast-Eyes Pendulum Dragon ▶︎ Deck 8.6 (35) Beast-Eyes Pendulum Dragon Fusion Monster
Effect Monster
- 8 Dragon 3000 2000
1 DARK Dragon-Type monster + 1 Beast-Type monster
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.
Ultra Beetrooper Absolute Hercules ▶︎ Deck 6.3 (7) Ultra Beetrooper Absolute Hercules Fusion Monster
Effect Monster
- 11 Insect 4000 4000
4 Insect monsters
After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.
Beetrooper Cruel Saturnas ▶︎ Deck 9.3 (3) Beetrooper Cruel Saturnas Fusion Monster
Effect Monster
- 5 Insect 2400 2000
1 "Beetrooper" monster + 1 Insect monster
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.
Five-Headed Dragon ▶︎ Deck 8.3 (44) Five-Headed Dragon Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
Gate Guardian of Wind and Water ▶︎ Deck 8 (6) Gate Guardian of Wind and Water Fusion Monster
Effect Monster
- 9 Spellcaster 2450 2300
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
Brotherhood of the Fire Fist - Swan ▶︎ Deck 7.3 (6) Brotherhood of the Fire Fist - Swan Fusion Monster
Effect Monster
- 8 Beast-Warrior 2600 2200
2 Beast-Warrior Monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.
Fusionist ▶︎ Deck 6.2 (10) Fusionist Fusion Monster
Normal Monster
- 3 Beast 900 700
"Petit Angel" + "Mystical Sheep #2"
Flower Wolf ▶︎ Deck 4.4 (16) Flower Wolf Fusion Monster
Normal Monster
- 5 Beast 1800 1400
"Silver Fang" + "Darkworld Thorns"
Fullmetalfoes Alkahest ▶︎ Deck 8.9 (15) Fullmetalfoes Alkahest Fusion Monster
Effect Monster
- 1 Psychic 0 0
1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.
Flame Ghost ▶︎ Deck 4 (10) Flame Ghost Fusion Monster
Normal Monster
- 3 Zombie 1000 800
"Skull Servant" + "Dissolverock"
Bracchio-raidus ▶︎ Deck 3.2 (12) Bracchio-raidus Fusion Monster
Normal Monster
- 6 Dinosaur 2200 2000
"Two-Headed King Rex" + "Crawling Dragon #2"
Black Skull Dragon ▶︎ Deck 6.1 (24) Black Skull Dragon Fusion Monster
Normal Monster
- 9 Dragon 3200 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
Blue-Eyes Ultimate Dragon ▶︎ Deck 7.3 (38) Blue-Eyes Ultimate Dragon Fusion Monster
Normal Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Blue-Eyes Alternative Ultimate Dragon ▶︎ Deck 8.1 (13) Blue-Eyes Alternative Ultimate Dragon Fusion Monster
Effect Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
Blue-Eyes Tyrant Dragon ▶︎ Deck 9.3 (7) Blue-Eyes Tyrant Dragon Fusion Monster
Effect Monster
- 8 Dragon 3400 2900
"Blue-Eyes White Dragon" + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
Blue-Eyes Twin Burst Dragon ▶︎ Deck 8 (24) Blue-Eyes Twin Burst Dragon Fusion Monster
Effect Monster
- 10 Dragon 3000 2500
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
Brave-Eyes Pendulum Dragon ▶︎ Deck 8.4 (7) Brave-Eyes Pendulum Dragon Fusion Monster
Effect Monster
- 8 Dragon 3000 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
Pragtical ▶︎ Deck 3.9 (13) Pragtical Fusion Monster
Normal Monster
- 5 Dinosaur 1900 1500
"Trakodon" + "Flame Viper"
Prank-Kids Weather Washer ▶︎ Deck 8.4 (8) Prank-Kids Weather Washer Fusion Monster
Effect Monster
- 5 Aqua 2000 0
2 "Prank-Kids" monsters
If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
Prank-Kids Battle Butler ▶︎ Deck 9.8 (12) Prank-Kids Battle Butler Fusion Monster
Effect Monster
- 10 Thunder 3000 3000
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
Prank-Kids Rocket Ride ▶︎ Deck 9.7 (7) Prank-Kids Rocket Ride Fusion Monster
Effect Monster
- 5 Pyro 2000 0
2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
Plunder Patrollship Lys ▶︎ Deck 9.2 (5) Plunder Patrollship Lys Fusion Monster
Effect Monster
- 8 Fiend 2000 2000
2 "Plunder Patroll" monsters
During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.
Predaplant Ambulomelides ▶︎ Deck 10 (6) Predaplant Ambulomelides Fusion Monster
Effect Monster
- 5 Plant 1000 2500
2 "Predaplant" monsters
If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.
Predaplant Chimerafflesia ▶︎ Deck 9.7 (18) Predaplant Chimerafflesia Fusion Monster
Effect Monster
- 7 Plant 2500 2000
1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the GY: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
Predaplant Triphyoverutum ▶︎ Deck 9.1 (18) Predaplant Triphyoverutum Fusion Monster
Effect Monster
- 9 Plant 3000 3000
3 DARK monsters on the field
Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn.
●When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
●If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.
Predaplant Dragostapelia ▶︎ Deck 9.3 (24) Predaplant Dragostapelia Fusion Monster
Effect Monster
- 8 Plant 2700 1900
1 Fusion Monster + 1 DARK monster
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.
ヘルホーンドザウルス ▶︎ Deck 8 (4) ヘルホーンドザウルス Fusion Monster
Effect Monster
- 6 Dinosaur 2000 1800
「ヘルカイトプテラ」+恐竜族・ドラゴン族モンスター
このカード名の(1)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが融合召喚した場合に発動できる。自分のデッキ・墓地からフィールド魔法カード1枚を自分のフィールドゾーンに表側表示で置く。
(2):このカードは特殊召喚したターン、直接攻撃できる。
(3):自分メインフェイズに発動できる。恐竜族かドラゴン族のモンスター1体の召喚を行う。
Pair Cycroid ▶︎ Deck 5.8 (16) Pair Cycroid Fusion Monster
Effect Monster
- 5 Machine 1600 1200
2 Machine monsters with the same name
This card can attack directly.
Charubin the Fire Knight ▶︎ Deck 4.6 (7) Charubin the Fire Knight Fusion Monster
Normal Monster
- 3 Pyro 1100 800
"Monster Egg" + "Hinotama Soul"
Flame Swordsman ▶︎ Deck 3.8 (18) Flame Swordsman Fusion Monster
Normal Monster
- 5 Warrior 1800 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Aiwass, the Magistus Spell Spirit ▶︎ Deck 9 (7) Aiwass, the Magistus Spell Spirit Fusion Monster
Effect Monster
- 8 Fiend 2000 2800
1 "Magistus" monster + 1 Spellcaster monster
While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.
Magnum the Reliever ▶︎ Deck 8.5 (2) Magnum the Reliever Fusion Monster
Effect Monster
- 8 Fiend 2800 2000
1 monster Special Summoned from the Extra Deck + 1 monster in the hand
You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.
Magikey Beast - Ansyalabolas ▶︎ Deck 9 (8) Magikey Beast - Ansyalabolas Fusion Monster
Tuner Monster
Effect Monster
- 4 Beast 2200 2000
1 "Magikey" monster + 1 Normal Monster, except a Token
If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
Magikey Dragon - Andrabime ▶︎ Deck 7.5 (4) Magikey Dragon - Andrabime Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
1 "Magikey" Effect Monster + 1 Normal Monster, except a Token
When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.
Dark Balter the Terrible ▶︎ Deck 5.5 (17) Dark Balter the Terrible Fusion Monster
Effect Monster
- 5 Fiend 2000 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
Masked HERO Acid ▶︎ Deck 8.4 (30) Masked HERO Acid Fusion Monster
Effect Monster
- 8 Warrior 2600 2100
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
Masked HERO Anki ▶︎ Deck 8.2 (26) Masked HERO Anki Fusion Monster
Effect Monster
- 8 Warrior 2800 1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
Masked HERO Divine Wind ▶︎ Deck 8.7 (26) Masked HERO Divine Wind Fusion Monster
Effect Monster
- 8 Warrior 2700 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
Masked HERO Koga ▶︎ Deck 7.8 (20) Masked HERO Koga Fusion Monster
Effect Monster
- 8 Warrior 2500 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
Masked HERO Goka ▶︎ Deck 4.2 (19) Masked HERO Goka Fusion Monster
Effect Monster
- 6 Warrior 2200 1800
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.
Masked HERO Dian ▶︎ Deck 7.8 (28) Masked HERO Dian Fusion Monster
Effect Monster
- 8 Warrior 2800 3000
Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
Masked HERO Dark Law ▶︎ Deck 9.6 (109) Masked HERO Dark Law Fusion Monster
Effect Monster
- 6 Warrior 2400 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
Masked HERO Blast ▶︎ Deck 7.5 (13) Masked HERO Blast Fusion Monster
Effect Monster
- 6 Warrior 2200 1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
Masked HERO Vapor ▶︎ Deck 6.5 (19) Masked HERO Vapor Fusion Monster
Effect Monster
- 6 Warrior 2400 2000
Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.
Master of Oz ▶︎ Deck 7.2 (24) Master of Oz Fusion Monster
Normal Monster
- 9 Beast 4200 3700
"Big Koala" + "Des Kangaroo"
Dragon Master Knight ▶︎ Deck 7 (25) Dragon Master Knight Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
マスター・オブ・HAM ▶︎ Deck 8.6 (5) マスター・オブ・HAM Fusion Monster
Effect Monster
- 5 Beast 2100 1850
獣族モンスター×2
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが融合召喚・リバースした場合に発動できる。自分の手札・デッキからリバースモンスター1体を裏側守備表示で特殊召喚する。
(2):このカードが墓地に存在する場合、自分のフィールド(表側表示)・墓地からリバースモンスター2体を除外して発動できる。このカードを裏側守備表示で特殊召喚する。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。
Dragoness the Wicked Knight ▶︎ Deck 3.5 (18) Dragoness the Wicked Knight Fusion Monster
Normal Monster
- 3 Warrior 1200 900
"Armaill" + "One-Eyed Shield Dragon"
Giltia the D. Knight ▶︎ Deck 4.6 (13) Giltia the D. Knight Fusion Monster
Normal Monster
- 5 Warrior 1850 1500
"Guardian of the Labyrinth" + "Protector of the Throne"
Curse of Dragon, the Magical Knight Dragon ▶︎ Deck 8.3 (6) Curse of Dragon, the Magical Knight Dragon Fusion Monster
Effect Monster
- 5 Dragon 2000 1500
1 Warrior monster + 1 Level 5 or higher Dragon monster
If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.
Mavelus ▶︎ Deck 4.4 (24) Mavelus Fusion Monster
Normal Monster
- 4 Winged Beast 1300 900
"Tyhone" + "Wings of Wicked Flame"
Marine Beast ▶︎ Deck 2.5 (12) Marine Beast Fusion Monster
Normal Monster
- 5 Fish 1700 1600
"Water Magician" + "Behegon"
Multiple Piece Golem ▶︎ Deck 2.8 (13) Multiple Piece Golem Fusion Monster
Effect Monster
- 7 Rock 2600 1300
"Big Piece Golem" + "Medium Piece Golem"
At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.
Rabid Horseman ▶︎ Deck 2.3 (15) Rabid Horseman Fusion Monster
Normal Monster
- 6 Beast-Warrior 2000 1700
"Battle Ox" + "Mystic Horseman"
Mysterion the Dragon Crown ▶︎ Deck 7.3 (12) Mysterion the Dragon Crown Fusion Monster
Effect Monster
- 8 Spellcaster 3000 1500
1 Spellcaster monster + 1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
Musician King ▶︎ Deck 5.6 (18) Musician King Fusion Monster
Normal Monster
- 5 Spellcaster 1750 1500
"Witch of the Black Forest" + "Lady of Faith"
Mirror Force Dragon ▶︎ Deck 8.5 (15) Mirror Force Dragon Fusion Monster
Effect Monster
- 8 Dragon 2800 1200
Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
Millennium-Eyes Restrict ▶︎ Deck 9.3 (15) Millennium-Eyes Restrict Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + 1 Effect Monster
Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's original name cannot attack, also their effects on the field and their activated effects are negated.
Allvain the Essence of Vanity ▶︎ Deck 7.9 (7) Allvain the Essence of Vanity Fusion Monster
Tuner Monster
- 2 Fairy 0 2100
2 Normal Monsters
Lunalight Cat Dancer ▶︎ Deck 7.1 (11) Lunalight Cat Dancer Fusion Monster
Effect Monster
- 7 Beast-Warrior 2400 2000
2 "Lunalight" monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.
Lunalight Sabre Dancer ▶︎ Deck 9 (8) Lunalight Sabre Dancer Fusion Monster
Effect Monster
- 9 Beast-Warrior 3000 2600
3 "Lunalight" monsters
Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
Lunalight Panther Dancer ▶︎ Deck 7.7 (9) Lunalight Panther Dancer Fusion Monster
Effect Monster
- 8 Beast-Warrior 2800 2500
"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
Lunalight Leo Dancer ▶︎ Deck 8.1 (16) Lunalight Leo Dancer Fusion Monster
Effect Monster
- 10 Beast-Warrior 3500 3000
"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
Dragonecro Nethersoul Dragon ▶︎ Deck 8.8 (25) Dragonecro Nethersoul Dragon Fusion Monster
Effect Monster
- 8 Dragon 3000 0
2 Zombie monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 "Dragonecro Nethersoul Dragon".
Labyrinth Tank ▶︎ Deck 3.6 (14) Labyrinth Tank Fusion Monster
Normal Monster
- 7 Machine 2400 2400
"Giga-Tech Wolf" + "Cannon Soldier"
Cyber Saurus ▶︎ Deck 4.9 (20) Cyber Saurus Fusion Monster
Normal Monster
- 5 Machine 1800 1400
"Blast Juggler" + "Two-Headed King Rex"

(This card is not treated as a "Cyber" card.)
Goddess Bow ▶︎ Deck 5.7 (7) Goddess Bow Fusion Monster
Effect Monster
- 4 Warrior 1500 1600
Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
Metal Dragon ▶︎ Deck 1.5 (15) Metal Dragon Fusion Monster
Normal Monster
- 6 Machine 1850 1700
"Steel Ogre Grotto #1" + "Lesser Dragon"
Metalfoes Adamante ▶︎ Deck 8.4 (9) Metalfoes Adamante Fusion Monster
- 5 Psychic 2500 2500
1 "Metalfoes" monster + 1 monster with 2500 or less ATK
Metalfoes Orichalc ▶︎ Deck 9.2 (13) Metalfoes Orichalc Fusion Monster
Effect Monster
- 8 Psychic 2800 2200
2 "Metalfoes" monsters
If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the GY: You can target 1 card on the field; destroy it.
Metalfoes Crimsonite ▶︎ Deck 7.8 (12) Metalfoes Crimsonite Fusion Monster
- 9 Psychic 3000 3000
1 "Metalfoes" monster + 2 monsters with 3000 or less ATK
Metalfoes Mithrilium ▶︎ Deck 9.3 (13) Metalfoes Mithrilium Fusion Monster
Effect Monster
- 6 Psychic 2600 1000
1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.
Meteor Black Dragon ▶︎ Deck 6.7 (30) Meteor Black Dragon Fusion Monster
Normal Monster
- 8 Dragon 3500 2000
"Red-Eyes Black Dragon" + "Meteor Dragon"
Dark Blade the Dragon Knight ▶︎ Deck 3.6 (10) Dark Blade the Dragon Knight Fusion Monster
Effect Monster
- 6 Warrior 2200 1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
Chimera the Flying Mythical Beast ▶︎ Deck 3.4 (16) Chimera the Flying Mythical Beast Fusion Monster
Effect Monster
- 6 Beast 2100 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
ユベル-Das Ewig Liebe Wächter ▶︎ Deck 8.4 (7) ユベル-Das Ewig Liebe Wächter Fusion Monster
Effect Monster
- 12 Fiend 0 0
「ユベル」モンスター+フィールドの効果モンスター1体以上
このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):このカードが融合召喚した場合に発動できる。このカードの融合素材としたモンスターの数×500ダメージを相手に与える。
(2):このカードは戦闘・効果では破壊されず、このカードの戦闘で発生する自分への戦闘ダメージは0になる。
(3):このカードが相手モンスターと戦闘を行ったダメージステップ終了時に発動する。その相手モンスターの攻撃力分のダメージを相手に与え、そのモンスターを除外する。
Oneiros, the Dream Mirror Tormentor ▶︎ Deck 8.5 (6) Oneiros, the Dream Mirror Tormentor Fusion Monster
Effect Monster
- 10 Fiend 3000 3000
2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also LIGHT-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Tormentor" once per turn.
●When a monster effect is activated while "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can negate that effect.
●If "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Oneiros, the Dream Mirror Erlking" from your Extra Deck in Defense Position.
Oneiros, the Dream Mirror Erlking ▶︎ Deck 8.4 (7) Oneiros, the Dream Mirror Erlking Fusion Monster
Effect Monster
- 10 Fairy 3000 3000
2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn.
●If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it.
●If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking".
UFOroid Fighter ▶︎ Deck 5.3 (15) UFOroid Fighter Fusion Monster
Effect Monster
- 10 Machine ? ?
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
Yaguramaru the Armor Ninja ▶︎ Deck 9 (4) Yaguramaru the Armor Ninja Fusion Monster
Effect Monster
- 5 Machine 2000 2000
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
Kaminari Attack ▶︎ Deck 5.3 (16) Kaminari Attack Fusion Monster
Normal Monster
- 5 Thunder 1900 1400
"Ocubeam" + "Mega Thunderball"
Thunder Dragon Titan ▶︎ Deck 9.6 (12) Thunder Dragon Titan Fusion Monster
Effect Monster
- 10 Thunder 3200 3200
3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
Gate Guardian of Thunder and Wind ▶︎ Deck 7.5 (4) Gate Guardian of Thunder and Wind Fusion Monster
Effect Monster
- 9 Thunder 2500 2200
"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
Albion the Branded Dragon ▶︎ Deck 9 (8) Albion the Branded Dragon Fusion Monster
Effect Monster
- 8 Dragon 2500 2000
"Fallen of Albaz" + 1 LIGHT monster
If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
Gaia the Dragon Champion ▶︎ Deck 3.6 (28) Gaia the Dragon Champion Fusion Monster
Normal Monster
- 7 Dragon 2600 2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Dark Magician the Dragon Knight ▶︎ Deck 9.1 (25) Dark Magician the Dragon Knight Fusion Monster
Effect Monster
- 8 Dragon 3000 2500
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
Dark Magician Girl the Dragon Knight ▶︎ Deck 8.3 (29) Dark Magician Girl the Dragon Knight Fusion Monster
Effect Monster
- 7 Dragon 2600 1700
"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
Meteor Black Comet Dragon ▶︎ Deck 8.8 (20) Meteor Black Comet Dragon Fusion Monster
Effect Monster
- 8 Dragon 3500 2000
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon monster
If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it.
Dark Magician the Knight of Dragon Magic ▶︎ Deck 6.3 (9) Dark Magician the Knight of Dragon Magic Fusion Monster
Effect Monster
- 8 Dragon 2900 2400
"Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster
If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.
Buster Blader, the Dragon Destroyer Swordsman ▶︎ Deck 6.9 (17) Buster Blader, the Dragon Destroyer Swordsman Fusion Monster
Effect Monster
- 8 Warrior 2800 2500
1 "Buster Blader" + 1 Dragon monster
Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage.
King Dragun ▶︎ Deck 6.5 (14) King Dragun Fusion Monster
Effect Monster
- 7 Dragon 2400 1100
"Lord of D." + "Divine Dragon Ragnarok"
Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.
Gaia the Magical Knight of Dragons ▶︎ Deck 8.7 (10) Gaia the Magical Knight of Dragons Fusion Monster
Effect Monster
- 7 Dragon 2600 2100
1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster
This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
Lyrilusc - Independent Nightingale ▶︎ Deck 9.7 (21) Lyrilusc - Independent Nightingale Fusion Monster
Effect Monster
- 1 Winged Beast 1000 0
"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster
If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.
Rune-Eyes Pendulum Dragon ▶︎ Deck 7.1 (13) Rune-Eyes Pendulum Dragon Fusion Monster
Effect Monster
- 8 Dragon 3000 2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
●Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
●Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
Geri the Runick Fangs ▶︎ Deck 8.8 (6) Geri the Runick Fangs Fusion Monster
Effect Monster
- 4 Beast 0 1000
2 "Runick" monsters
Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.
Freki the Runick Fangs ▶︎ Deck 4.5 (2) Freki the Runick Fangs Fusion Monster
Effect Monster
- 5 Beast 2000 0
2 "Runick" monsters
When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.
Sleipnir the Runick Mane ▶︎ Deck 8.8 (5) Sleipnir the Runick Mane Fusion Monster
Effect Monster
- 9 Beast 1500 1500
2 "Runick" monsters
During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
Hugin the Runick Wings ▶︎ Deck 9.9 (8) Hugin the Runick Wings Fusion Monster
Effect Monster
- 2 Fairy 0 0
2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.
Munin the Runick Wings ▶︎ Deck 7.4 (5) Munin the Runick Wings Fusion Monster
Effect Monster
- 3 Fairy 0 2000
2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.
Rare Fish ▶︎ Deck 5.2 (23) Rare Fish Fusion Monster
Normal Monster
- 4 Fish 1500 1200
"Fusionist" + "Enchanting Mermaid"
Super Roboyarou ▶︎ Deck 3.3 (8) Super Roboyarou Fusion Monster
Effect Monster
- 6 Machine 1200 500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
Super Robolady ▶︎ Deck 2.6 (8) Super Robolady Fusion Monster
Effect Monster
- 6 Machine 1200 500
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
The First Darklord ▶︎ Deck 7.5 (10) The First Darklord Fusion Monster
Effect Monster
- 12 Fairy 4000 4000
3 DARK Fairy monsters
Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.
●If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.
●During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
Rainbow Neos ▶︎ Deck 9.4 (44) Rainbow Neos Fusion Monster
Effect Monster
- 10 Warrior 4500 3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
Ambulance Rescueroid ▶︎ Deck 2.5 (10) Ambulance Rescueroid Fusion Monster
Effect Monster
- 6 Machine 2300 1800
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
Red-Eyes Slash Dragon ▶︎ Deck 7.1 (19) Red-Eyes Slash Dragon Fusion Monster
Effect Monster
- 7 Dragon 2800 2400
"Red-Eyes Black Dragon" + 1 Warrior monster
When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.
Red-Eyes Black Dragon Sword ▶︎ Deck 6 (12) Red-Eyes Black Dragon Sword Fusion Monster
Effect Monster
- 7 Dragon 2400 2000
Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.
Rocket Hermos Cannon ▶︎ Deck 6.9 (9) Rocket Hermos Cannon Fusion Monster
Effect Monster
- 4 Warrior 1500 1300
Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
YZ-Tank Dragon ▶︎ Deck 3.9 (15) YZ-Tank Dragon Fusion Monster
Effect Monster
- 6 Machine 2100 2200
"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
Worm Zero ▶︎ Deck 5 (22) Worm Zero Fusion Monster
Effect Monster
- 10 Reptile ? 0
2 or more Reptile-Type "Worm" monsters
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects:
●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position.
●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard.
●6+: Once per turn, you can draw 1 card.
Vaylantz Genesis Grand Duke ▶︎ Deck 9.2 (5) Vaylantz Genesis Grand Duke Fusion Monster
Pendulum Monster
Effect Monster
- 10 Machine 2500 2500
Pendulum Effect
You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn.
Card Text
2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
Mamonaka the Vaylantz United ▶︎ Deck 8.2 (5) Mamonaka the Vaylantz United Fusion Monster
Pendulum Monster
Effect Monster
- 10 Spellcaster 2800 2800
Pendulum Effect
You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Mamonaka the Vaylantz United" once per turn.
Card Text
3 "Vaylantz" monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone.
Borreload Furious Dragon ▶︎ Deck 8.6 (15) Borreload Furious Dragon Fusion Monster
Effect Monster