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Elemental HERO Core →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 9 | Warrior | 2700 | 2200 |
3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions. |
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password:95486586 | |||||
Average Rating Score | 5.6(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Elemental HERO Core (71 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Elemental HERO Core" card reviews and rating scores
5.6(11) |
|
9% | (1) | ||
27% | (3) | ||
27% | (3) | ||
36% | (4) | ||
0% | (0) |
アルバ
2021/08/21 10:59
2021/08/21 10:59
HERO is quite supportive, so it is possible to fuse without overdoing it.
However, it is a trap whose overall effect tends to be passive and visible, so there are few situations where it is given priority as it is said.
The only effect that can be actively used also needs to pass through the battle, and it is slow to activate at the end of the battle phase.
However, it is a trap whose overall effect tends to be passive and visible, so there are few situations where it is given priority as it is said.
The only effect that can be actively used also needs to pass through the battle, and it is slow to activate at the end of the battle phase.
とき
2018/11/30 16:49
2018/11/30 16:49
A card that appeared as the strongest E-HERO. It can be put out by 3-body fusion of E HERO.
When attacked, he has the effect of doubling ATK, when he fights, he has the effect of destroying monsters, and when he is destroyed, he has the effect of reviving fusion HERO from GY.
When fusion is done normally, three bodies are a bit heavy. It would be best to play around with "Miracle Fusion" with the HERO accumulated in GY.
However, what comes out that far is something like Tilas that can restrain the opponent's attack. ATK doubling has an impact, but since it's Miemie's Trap, it only has a presence of combat destruction resistance. The post-battle destruction effect is the main effect of this card, but since this card has no resistance and his ATK is unsatisfactory for a three-body fusion, it is another step forward as a breakthrough power. Resurrection of Fusion HERO is an effect with a flower, but it is premised on destroying this heavy card, and it is not compatible with 《Miracle Fusion》.
In general, I felt that the fruit of the effect and the hit points were poor, and if I was to ask if it was worth the 3-body fusion...
When attacked, he has the effect of doubling ATK, when he fights, he has the effect of destroying monsters, and when he is destroyed, he has the effect of reviving fusion HERO from GY.
When fusion is done normally, three bodies are a bit heavy. It would be best to play around with "Miracle Fusion" with the HERO accumulated in GY.
However, what comes out that far is something like Tilas that can restrain the opponent's attack. ATK doubling has an impact, but since it's Miemie's Trap, it only has a presence of combat destruction resistance. The post-battle destruction effect is the main effect of this card, but since this card has no resistance and his ATK is unsatisfactory for a three-body fusion, it is another step forward as a breakthrough power. Resurrection of Fusion HERO is an effect with a flower, but it is premised on destroying this heavy card, and it is not compatible with 《Miracle Fusion》.
In general, I felt that the fruit of the effect and the hit points were poor, and if I was to ask if it was worth the 3-body fusion...
はわわ
2018/09/18 15:12
2018/09/18 15:12
It's heavy because you specify 3, but it's a monster that can be put out normally with HERO
However, the situation where this guy is prioritized is too much...
However, the situation where this guy is prioritized is too much...
シエスタ
2018/06/19 12:28
2018/06/19 12:28
An evolutionary version of HERO that looks just like 530,000 fighting power, but the material is E3 body.
Although heavy, HERO is a category with abundant search methods, including fusion, so summoning itself is not difficult, and I would like to compensate for the weight with miracles.
If he becomes the target of an attack, his ATK will be doubled to 5400, but since the opponent will not attack against such a visible effect, it will be a suppression effect. If you want to make the most of it, you want to use it in conjunction with a forced attack card.
If you fight, you can remove monsters, but the timing is slow, and you can target your own army.
If destroyed, it can revive a fusion hero of level 8 or less, and it is a valuable means of reviving a fusion hero that cannot usually be revived, but there is room to fuse this heavy card after consuming it in the fusion of the resurrection target. or subtle. Miracle Fusion also excludes him from GY, so it's also a bottleneck that it doesn't work well with this resurrection effect.
Individual effects are by no means bad, but they are effects that are easily influenced by the other party or the situation, and to put it bluntly, it is difficult to say that they are effects that are proportional to their weight.
I think that this is how I was able to introduce the strongest HERO.
As Mr. Binchotan says, the subtlety of the V-Jean August issue appendix started with this guy...
Although heavy, HERO is a category with abundant search methods, including fusion, so summoning itself is not difficult, and I would like to compensate for the weight with miracles.
If he becomes the target of an attack, his ATK will be doubled to 5400, but since the opponent will not attack against such a visible effect, it will be a suppression effect. If you want to make the most of it, you want to use it in conjunction with a forced attack card.
If you fight, you can remove monsters, but the timing is slow, and you can target your own army.
If destroyed, it can revive a fusion hero of level 8 or less, and it is a valuable means of reviving a fusion hero that cannot usually be revived, but there is room to fuse this heavy card after consuming it in the fusion of the resurrection target. or subtle. Miracle Fusion also excludes him from GY, so it's also a bottleneck that it doesn't work well with this resurrection effect.
Individual effects are by no means bad, but they are effects that are easily influenced by the other party or the situation, and to put it bluntly, it is difficult to say that they are effects that are proportional to their weight.
I think that this is how I was able to introduce the strongest HERO.
As Mr. Binchotan says, the subtlety of the V-Jean August issue appendix started with this guy...
備長炭18
2018/06/19 10:03
2018/06/19 10:03
It all started here. (August issue)
The 3-body material is not difficult for the current HERO, but it's still heavy compared to others, but it's not good enough to increase the RBI when attacked by the opponent and eliminate monsters when fighting. don't mesh. Basically, there are no players who will step on the mines that are visible, so they will be removed normally.
Also, by being destroyed, he can use GY's Elemental HERO ignoring the summoning conditions, but it's a shame that M isn't targeted, and it's not uncommon to remove it without destroying it these days. I can't wait for all of the above.
It is an impression that disappointment cannot be wiped out for the mention of the strongest HERO.
The 3-body material is not difficult for the current HERO, but it's still heavy compared to others, but it's not good enough to increase the RBI when attacked by the opponent and eliminate monsters when fighting. don't mesh. Basically, there are no players who will step on the mines that are visible, so they will be removed normally.
Also, by being destroyed, he can use GY's Elemental HERO ignoring the summoning conditions, but it's a shame that M isn't targeted, and it's not uncommon to remove it without destroying it these days. I can't wait for all of the above.
It is an impression that disappointment cannot be wiped out for the mention of the strongest HERO.
スクラップトリトドン
2014/08/29 21:42
2014/08/29 21:42
Another precious Nobunaga Oda...
The material is E HERO x 3, and even considering the presence of Airman, Black Mist, and Blazeman, it is a category that is somewhat difficult to fuse.
Fusion is possible with Miracle Fusion, but the effect of (3) and a little anti-synergy are also negative.
Even so, (1) makes it difficult to attack, and (2) Tilas' effect can be used to divide cards, so it can be said that it is a HERO that is well suited to the material.
(3) can be a new use for the long-awaited fusion E-Hero, and there are also strong attribute heroes because they can't be revived, so it's enough as a recovery.
By the way, there is a restriction of level 8 or less to prevent yourself from being revived, but the only troubles are Triple Consent Amalgamation, Elixir, and God Neos, so don't worry about it.
The material is E HERO x 3, and even considering the presence of Airman, Black Mist, and Blazeman, it is a category that is somewhat difficult to fuse.
Fusion is possible with Miracle Fusion, but the effect of (3) and a little anti-synergy are also negative.
Even so, (1) makes it difficult to attack, and (2) Tilas' effect can be used to divide cards, so it can be said that it is a HERO that is well suited to the material.
(3) can be a new use for the long-awaited fusion E-Hero, and there are also strong attribute heroes because they can't be revived, so it's enough as a recovery.
By the way, there is a restriction of level 8 or less to prevent yourself from being revived, but the only troubles are Triple Consent Amalgamation, Elixir, and God Neos, so don't worry about it.
史貴
2014/07/23 10:51
2014/07/23 10:51
The strongest HERO, finally descended?
It is quite heavy to put out E · HERO 3 bodies properly. Miracle Fusion would be the iron plate.
The first effect cannot be used when attacking from here, and the opponent will not attack without a way to break through, so it should be considered a battle suppression effect.
The second effect is Tilas' monster limited edition. It's an effect that can be added, but monster removal is generally better before the battle phase. Either aim for the monsters you missed, or use it for combos because you can destroy your own monsters as well.
The third effect is to revive a fusion HERO of level 8 or below when destroyed. You can revive HERO and MHERO that are written as being able to Special Summon only by fusion summoning, but you need to meet the resurrection restrictions. Watch out for rule mistakes. It is convenient not to interrupt the battle line even when it is destroyed.
None of the effects are weak, but some are tough to be the killer. Above all, the presence of Trinity, which can be used with two HEROs and has a higher RBI than this card, and Trinity, which can be used with the same material as this card and can be a powerful finisher, makes this card's position difficult. The third effect might be useful for some kind of combo, but the reality is that it's hard to use it as a trump card at the moment.
It is quite heavy to put out E · HERO 3 bodies properly. Miracle Fusion would be the iron plate.
The first effect cannot be used when attacking from here, and the opponent will not attack without a way to break through, so it should be considered a battle suppression effect.
The second effect is Tilas' monster limited edition. It's an effect that can be added, but monster removal is generally better before the battle phase. Either aim for the monsters you missed, or use it for combos because you can destroy your own monsters as well.
The third effect is to revive a fusion HERO of level 8 or below when destroyed. You can revive HERO and MHERO that are written as being able to Special Summon only by fusion summoning, but you need to meet the resurrection restrictions. Watch out for rule mistakes. It is convenient not to interrupt the battle line even when it is destroyed.
None of the effects are weak, but some are tough to be the killer. Above all, the presence of Trinity, which can be used with two HEROs and has a higher RBI than this card, and Trinity, which can be used with the same material as this card and can be a powerful finisher, makes this card's position difficult. The third effect might be useful for some kind of combo, but the reality is that it's hard to use it as a trump card at the moment.
おみのづえSP
2014/06/28 16:51
2014/06/28 16:51
Otokichi "Ah, core? You're not that big of a person."
I would like to say, but in fact it is a big HERO
Thanks to Shadow Mist, he's gained a certain amount of GY, so it's a little difficult to get him out with Miracle Fusion.
Should it be viewed as a one-time combat destruction resistance that doubles when attacked? It has a high attack to begin with, so it's not a problem, but if you're worried, it might be a good idea to put a kamikaze next to it.
An unexpectedly rare effect that monster destruction is likely every time you hit. A quick recollection of something similar brings to mind Pudintess and Hyper Megalodon.
When destroyed, he becomes a HERO from GY, causing Naraku to hesitate. However, recently there are many removals other than destruction, so overconfidence is prohibited. Is there a suicide bombing attack in case of emergency?
Overall, I think it's a card that has a lot of room for adoption, although it's a little difficult to put out.
I would like to say, but in fact it is a big HERO
Thanks to Shadow Mist, he's gained a certain amount of GY, so it's a little difficult to get him out with Miracle Fusion.
Should it be viewed as a one-time combat destruction resistance that doubles when attacked? It has a high attack to begin with, so it's not a problem, but if you're worried, it might be a good idea to put a kamikaze next to it.
An unexpectedly rare effect that monster destruction is likely every time you hit. A quick recollection of something similar brings to mind Pudintess and Hyper Megalodon.
When destroyed, he becomes a HERO from GY, causing Naraku to hesitate. However, recently there are many removals other than destruction, so overconfidence is prohibited. Is there a suicide bombing attack in case of emergency?
Overall, I think it's a card that has a lot of room for adoption, although it's a little difficult to put out.
hio
2014/06/20 17:30
2014/06/20 17:30
A large fusion HERO made from 3 E HEROs.
Since the number of materials is heavy, it will be basic to put out with 《Miracle Fusion》.
Since the effect of ① is visible, it is unlikely that it will be caught by the opponent.
In effect, it can be taken as an effect that prevents it from being destroyed in battle by an attack from the opponent.
It's powerful once it's decided, so it might be worth comboing with a forced attack card.
The effect of ② is an effect that can be completely removed once the battle is over.
It's solid, but these effects come to life when you're superior.
Is it a bit unmatched with this heavy material card?
The effect of ③ is recovery at the time of destruction. Recently, there are many removals other than destruction...
If you revive ZERO, you will be able to maintain the field.
However, due to the issue of 《Miracle Fusion》, it is possible that GY may not have a resurrection target.
In general, each effect itself is strong, but the impression is that it does not mesh with your standing position.
However, it is by no means a weak card, so it is worth having one.
Since the number of materials is heavy, it will be basic to put out with 《Miracle Fusion》.
Since the effect of ① is visible, it is unlikely that it will be caught by the opponent.
In effect, it can be taken as an effect that prevents it from being destroyed in battle by an attack from the opponent.
It's powerful once it's decided, so it might be worth comboing with a forced attack card.
The effect of ② is an effect that can be completely removed once the battle is over.
It's solid, but these effects come to life when you're superior.
Is it a bit unmatched with this heavy material card?
The effect of ③ is recovery at the time of destruction. Recently, there are many removals other than destruction...
If you revive ZERO, you will be able to maintain the field.
However, due to the issue of 《Miracle Fusion》, it is possible that GY may not have a resurrection target.
In general, each effect itself is strong, but the impression is that it does not mesh with your standing position.
However, it is by no means a weak card, so it is worth having one.
2014/08/30 9:37
Thanks to this card, I was able to do a 1-kill using Genshi Riki Kubo.
Opponent's deck, field, hand, GY exclusion, fun
Opponent's deck, field, hand, GY exclusion, fun
2014/08/29 20:48
The effect is excellent, but the material is heavy with 3 bodies, and the problem is that it is not compatible with Miracle Fusion.
The appearance of Blazeman has improved it somewhat, but is it true?
The appearance of Blazeman has improved it somewhat, but is it true?
Decks with "Elemental HERO Core"
* is adopted as a key card.
● 2014-06-23 Deck created with HERO Struck 3 boxes + α
● 2017-09-15 Fusion Axis E・HERO
● 2014-06-21 Transform Summon! M-HERO Deck
● 2014-06-26 10-year-old Hirobi + Strak (Check it out!)
● 2014-10-06 fusion! change! Xyz! Versatile HERO
● 2015-04-29 Fusion Mask One Kill
● 2015-01-22 Teenage E-HERO
● 2015-02-11 Ordinary M・HERO ad/comedy demand
● 2014-07-01 Do you have the original shape that you tried to make on the Strak base?
● 2017-06-04 HERO Fisherman
● 2014-10-19 This is my HERO Deck!
● 2014-06-27 Super Masked Hero
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:Special Summon. ignoring its Summoning conditions
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:change ATK
Effect:cannot Special Summon(this card)
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
V JUMP October 2006 and up | VJMP-JP092 | 2006-10-01 | Ultra |
Ranking and View Num
Rating Score Rank | 8,149 / 13,188 Cards |
---|---|
View Num | 55,066 |
Others
Japanese card name | E・HERO Core |
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