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HOME > Yu-Gi-Oh! Deck Lists > Elemental HERO > Elemental HERO Card List
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"Elemental HERO" Card List (All Cards)

Elemental HERO Deck List

"Elemental HERO" Deck List
"Elemental HERO" Card List
"Elemental HERO" Product List

Card Type : 145 Types
Monster : 89 Types
Normal 1-44 Types Effect 1-422 Types Ritual0 Types
Normal 5~60 Types Effect 5~63 Types Pendulum0 Types
Normal 7~1 Types Effect 7~4 Types Fusion55 Types
Synchro0 Types Xyz0 Types Link0 Types
Fiend (6 Types) Thunder (1 Types) Machine (1 Types) Plant (2 Types) Warrior (73 Types) Fairy (1 Types) Pyro (3 Types) Spellcaster (2 Types)
DARK (10 Types) LIGHT (28 Types) EARTH (19 Types) WATER (10 Types) FIRE (13 Types) WIND (9 Types)
Spell : 39 Types
Normal Spell23 Types Continuous Spell1 Types Equip Spell5 Types
Quick-Play Spell7 Types Ritual Spell0 Types Field Spell3 Types
Trap : 17 Types
Normal Trap15 Types Continuous Trap0 Types Counter Trap2 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Elemental HERO Clayman ▶︎ Deck 4 25 Elemental HERO Clayman Normal Monster
- 4 Warrior 800 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
Elemental HERO Sparkman ▶︎ Deck 6 26 Elemental HERO Sparkman Normal Monster
- 4 Warrior 1600 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Elemental HERO Neos ▶︎ Deck 7.8 52 Elemental HERO Neos Normal Monster
- 7 Warrior 2500 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Elemental HERO Burstinatrix ▶︎ Deck 4.7 27 Elemental HERO Burstinatrix Normal Monster
- 3 Warrior 1200 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Elemental HERO Avian ▶︎ Deck 4.5 33 Elemental HERO Avian Normal Monster
- 3 Warrior 1000 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Ice Edge ▶︎ Deck 3.1 11 Elemental HERO Ice Edge Effect Monster
- 3 Warrior 800 900
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
Elemental HERO Neos Alius ▶︎ Deck 8.4 46 Elemental HERO Neos Alius Effect Monster
Gemini Monster
- 4 Warrior 1900 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Elemental HERO Stratos ▶︎ Deck 9.8 70 Elemental HERO Stratos Effect Monster
- 4 Warrior 1800 300
When this card is Normal or Special Summoned: You can activate 1 of these effects.
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
Elemental HERO Bladedge ▶︎ Deck 5.4 23 Elemental HERO Bladedge Effect Monster
- 7 Warrior 2600 1800
If this card attacks a Defense Position monster, inflict piercing battle damage.
Elemental HERO Honest Neos ▶︎ Deck 9.4 29 Elemental HERO Honest Neos Effect Monster
- 7 Warrior 2500 2000
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
Elemental HERO Ocean ▶︎ Deck 6.5 22 Elemental HERO Ocean Effect Monster
- 4 Warrior 1500 1200
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
Elemental HERO Captain Gold ▶︎ Deck 6.2 19 Elemental HERO Captain Gold Effect Monster
- 4 Warrior 2100 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
Elemental HERO Knospe ▶︎ Deck 3.2 14 Elemental HERO Knospe Effect Monster
- 3 Plant 600 1000
Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
Elemental HERO Heat ▶︎ Deck 4.7 18 Elemental HERO Heat Effect Monster
- 4 Pyro 1600 1200
This card gains 200 ATK for each "Elemental HERO" monster you control.
Elemental HERO Shadow Mist ▶︎ Deck 9.4 64 Elemental HERO Shadow Mist Effect Monster
- 4 Warrior 1000 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Elemental HERO Spirit of Neos ▶︎ Deck 9 7 Elemental HERO Spirit of Neos Effect Monster
- 7 Warrior 2500 2000
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
Elemental HERO Solid Soldier ▶︎ Deck 9 13 Elemental HERO Solid Soldier Effect Monster
- 4 Warrior 1300 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
Elemental HERO Necroshade ▶︎ Deck 5.2 19 Elemental HERO Necroshade Effect Monster
- 5 Warrior 1600 1800
Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
Elemental HERO Bubbleman ▶︎ Deck 7.6 47 Elemental HERO Bubbleman Effect Monster
- 4 Warrior 800 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Elemental HERO Neo Bubbleman ▶︎ Deck 1.4 28 Elemental HERO Neo Bubbleman Effect Monster
- 4 Warrior 800 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
Elemental HERO Woodsman ▶︎ Deck 5.6 24 Elemental HERO Woodsman Effect Monster
- 4 Warrior 1000 2000
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
Elemental HERO Flash ▶︎ Deck 4.4 17 Elemental HERO Flash Effect Monster
- 4 Warrior 1100 1600
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
Elemental HERO Poison Rose ▶︎ Deck 1.4 19 Elemental HERO Poison Rose Effect Monster
- 6 Plant 1900 2000
Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.
Elemental HERO Blazeman ▶︎ Deck 8.8 39 Elemental HERO Blazeman Effect Monster
- 4 Warrior 1200 1800
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
Elemental HERO Prisma ▶︎ Deck 9 46 Elemental HERO Prisma Effect Monster
- 4 Warrior 1700 1100
Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.
Elemental HERO Voltic ▶︎ Deck 5.9 25 Elemental HERO Voltic Effect Monster
- 4 Thunder 1000 1500
When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
Elemental HERO Liquid Soldier ▶︎ Deck 8.6 16 Elemental HERO Liquid Soldier Effect Monster
- 4 Warrior 1400 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
Elemental HERO Lady Heat ▶︎ Deck 2.6 15 Elemental HERO Lady Heat Effect Monster
- 4 Pyro 1300 1000
During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
Elemental HERO Wildheart ▶︎ Deck 5.8 24 Elemental HERO Wildheart Effect Monster
- 4 Warrior 1500 1600
Unaffected by Trap effects.
Cross Keeper ▶︎ Deck 8.2 5 Cross Keeper Effect Monster
- 2 Warrior 400 400
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
Neo Space Connector ▶︎ Deck 9.5 17 Neo Space Connector Effect Monster
- 4 Warrior 800 1800
When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
Neos Wiseman ▶︎ Deck 5.2 23 Neos Wiseman Effect Monster
- 10 Spellcaster 3000 3000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.
ハネクリボー LV6 ▶︎ Deck 5.8 5 ハネクリボー LV6 Effect Monster
- 6 Fairy 300 200
このカード名はルール上「E・HERO」カード、「フェイバリット」カードとしても扱う。このカードは通常召喚できない。「ハネクリボー LV6」は1ターンに1度、自分の手札・フィールド(表側表示)・墓地の、「E・HERO」融合モンスターか「ハネクリボー」1体を除外した場合のみ手札・墓地から特殊召喚できる。
(1):相手モンスターの攻撃宣言時、または相手がフィールドのモンスターの効果を発動した時、このカードをリリースして発動できる。そのモンスター1体を破壊し、その元々の攻撃力分のダメージを相手に与える。
Wroughtweiler ▶︎ Deck 3 19 Wroughtweiler Effect Monster
- 3 Machine 800 1200
If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
Armed Neos ▶︎ Deck 5.5 10 Armed Neos Fusion Monster
Effect Monster
- 10 Warrior 3500 3000
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Evil HERO Inferno Wing ▶︎ Deck 5.3 17 Evil HERO Inferno Wing Fusion Monster
Effect Monster
- 6 Fiend 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
E-HERO インフェルノ・ウィング-ヘルバック・ファイア ▶︎ Deck 6.7 3 E-HERO インフェルノ・ウィング-ヘルバック・ファイア Fusion Monster
Effect Monster
- 6 Fiend 2100 1200
「E・HERO フェザーマン」か「E・HERO バーストレディ」+「HERO」モンスター
このカードは「ダーク・フュージョン」の効果でのみ特殊召喚できる。このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが特殊召喚した場合に発動できる。融合モンスターを除く、「ダーク・フュージョン」またはそのカード名が記されたカード1枚を自分のデッキ・墓地から手札に加える。
(2):自分の「HERO」モンスターが戦闘で相手モンスターを破壊した場合に発動する。相手に2100ダメージを与える。
E-HERO ネオス・ロード ▶︎ Deck 8.6 5 E-HERO ネオス・ロード Fusion Monster
Effect Monster
- 10 Fiend 2500 2000
「E・HERO ネオス」(またはそのカード名が記された融合モンスター)+フィールドの効果モンスター
このカードは「ダーク・フュージョン」の効果でのみ特殊召喚できる。このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):このカードが特殊召喚した場合、またはこのカードがモンスターゾーンに存在する状態でモンスターが相手の墓地へ送られた場合、相手フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターのコントロールを得る。
(2):フィールドのこのカードは戦闘・効果では破壊されない。
Evil HERO Infernal Sniper ▶︎ Deck 3.1 14 Evil HERO Infernal Sniper Fusion Monster
Effect Monster
- 6 Fiend 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO Lightning Golem ▶︎ Deck 5.7 18 Evil HERO Lightning Golem Fusion Monster
Effect Monster
- 6 Fiend 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
Evil HERO Wild Cyclone ▶︎ Deck 3.7 14 Evil HERO Wild Cyclone Fusion Monster
Effect Monster
- 8 Fiend 1900 2300
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
Wake Up Your Elemental HERO ▶︎ Deck 8.8 5 Wake Up Your Elemental HERO Fusion Monster
Effect Monster
- 10 Warrior 2500 2100
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
Elemental HERO Aqua Neos ▶︎ Deck 4 20 Elemental HERO Aqua Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Absolute Zero ▶︎ Deck 9.4 58 Elemental HERO Absolute Zero Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
Elemental HERO Air Neos ▶︎ Deck 6.9 19 Elemental HERO Air Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
Elemental HERO Escuridao ▶︎ Deck 7.7 28 Elemental HERO Escuridao Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
Elemental HERO Electrum ▶︎ Deck 5.7 19 Elemental HERO Electrum Fusion Monster
Effect Monster
- 10 Warrior 2900 2600
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
Elemental HERO Chaos Neos ▶︎ Deck 1.5 33 Elemental HERO Chaos Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
●1 Head: Return all monsters you control to the hand.
Elemental HERO Gaia ▶︎ Deck 7.4 27 Elemental HERO Gaia Fusion Monster
Effect Monster
- 6 Warrior 2200 2600
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
Elemental HERO Grandmerge ▶︎ Deck 6.9 7 Elemental HERO Grandmerge Fusion Monster
Effect Monster
- 6 Warrior 0 0
2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
Elemental HERO Grand Neos ▶︎ Deck 5.8 17 Elemental HERO Grand Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Great Tornado ▶︎ Deck 8 34 Elemental HERO Great Tornado Fusion Monster
Effect Monster
- 8 Warrior 2800 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
Elemental HERO Glow Neos ▶︎ Deck 2.9 14 Elemental HERO Glow Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
Elemental HERO Core ▶︎ Deck 5.6 11 Elemental HERO Core Fusion Monster
Effect Monster
- 9 Warrior 2700 2200
3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
Elemental HERO Cosmo Neos ▶︎ Deck 6.5 13 Elemental HERO Cosmo Neos Fusion Monster
Effect Monster
- 11 Warrior 3500 3000
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.
Elemental HERO Divine Neos ▶︎ Deck 4.8 23 Elemental HERO Divine Neos Fusion Monster
Effect Monster
- 12 Warrior 2500 2500
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
Elemental HERO Thunder Giant ▶︎ Deck 3.3 23 Elemental HERO Thunder Giant Fusion Monster
Effect Monster
- 6 Warrior 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
Elemental HERO Sunrise ▶︎ Deck 9.4 12 Elemental HERO Sunrise Fusion Monster
Effect Monster
- 7 Warrior 2500 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
Elemental HERO The Shining ▶︎ Deck 8.4 26 Elemental HERO The Shining Fusion Monster
Effect Monster
- 8 Warrior 2600 2100
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
Elemental HERO Shining Neos Wingman ▶︎ Deck 9 10 Elemental HERO Shining Neos Wingman Fusion Monster
Effect Monster
- 8 Warrior 3100 2500
"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
Elemental HERO Shining Phoenix Enforcer ▶︎ Deck 2.2 21 Elemental HERO Shining Phoenix Enforcer Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
Elemental HERO Shining Flare Wingman ▶︎ Deck 7.7 40 Elemental HERO Shining Flare Wingman Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
Elemental HERO Terra Firma ▶︎ Deck 3.3 33 Elemental HERO Terra Firma Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
Elemental HERO Steam Healer ▶︎ Deck 4 17 Elemental HERO Steam Healer Fusion Monster
Effect Monster
- 5 Warrior 1800 1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
Elemental HERO Storm Neos ▶︎ Deck 5.8 10 Elemental HERO Storm Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
Elemental HERO Mariner ▶︎ Deck 4.8 13 Elemental HERO Mariner Fusion Monster
Effect Monster
- 5 Warrior 1400 1000
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Elemental HERO Darkbright ▶︎ Deck 4.9 15 Elemental HERO Darkbright Fusion Monster
Effect Monster
- 6 Warrior 2000 1000
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
Elemental HERO Tempest ▶︎ Deck 2.6 15 Elemental HERO Tempest Fusion Monster
Effect Monster
- 8 Warrior 2800 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
Elemental HERO Neos Kluger ▶︎ Deck 5.9 23 Elemental HERO Neos Kluger Fusion Monster
Effect Monster
- 9 Spellcaster 3000 2500
"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.
Elemental HERO Neos Knight ▶︎ Deck 5.6 17 Elemental HERO Neos Knight Fusion Monster
Effect Monster
- 7 Warrior 2500 1000
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
Elemental HERO Necroid Shaman ▶︎ Deck 4.4 9 Elemental HERO Necroid Shaman Fusion Monster
Effect Monster
- 6 Warrior 1900 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
Elemental HERO Nebula Neos ▶︎ Deck 8.8 9 Elemental HERO Nebula Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
Elemental HERO Nova Master ▶︎ Deck 7.9 22 Elemental HERO Nova Master Fusion Monster
Effect Monster
- 8 Warrior 2600 2100
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
Elemental HERO Phoenix Enforcer ▶︎ Deck 2.6 19 Elemental HERO Phoenix Enforcer Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
Elemental HERO Flare Neos ▶︎ Deck 4.6 14 Elemental HERO Flare Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Flame Wingman ▶︎ Deck 6.3 39 Elemental HERO Flame Wingman Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Elemental HERO Flame Wingman - Infernal Rage ▶︎ Deck 9.9 9 Elemental HERO Flame Wingman - Infernal Rage Fusion Monster
Effect Monster
- 8 Warrior 2100 1200
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
Elemental HERO Inferno ▶︎ Deck 2 22 Elemental HERO Inferno Fusion Monster
Effect Monster
- 8 Pyro 2300 1600
"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
Elemental HERO Dark Neos ▶︎ Deck 5.2 15 Elemental HERO Dark Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Brave Neos ▶︎ Deck 7.6 11 Elemental HERO Brave Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
Elemental HERO Plasma Vice ▶︎ Deck 6.5 17 Elemental HERO Plasma Vice Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Elemental HERO Magma Neos ▶︎ Deck 5.5 15 Elemental HERO Magma Neos Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
Elemental HERO Mudballman ▶︎ Deck 1.5 43 Elemental HERO Mudballman Fusion Monster
Effect Monster
- 6 Warrior 1900 3000
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
Elemental HERO Marine Neos ▶︎ Deck 4.9 15 Elemental HERO Marine Neos Fusion Monster
Effect Monster
- 8 Warrior 2800 2300
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.
Elemental HERO Rampart Blaster ▶︎ Deck 1.6 25 Elemental HERO Rampart Blaster Fusion Monster
Effect Monster
- 6 Warrior 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
Elemental HERO Wild Wingman ▶︎ Deck 3.7 15 Elemental HERO Wild Wingman Fusion Monster
Effect Monster
- 8 Warrior 1900 2300
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
Elemental HERO Wildedge ▶︎ Deck 5.6 14 Elemental HERO Wildedge Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
Contrast HERO Chaos ▶︎ Deck 6.9 25 Contrast HERO Chaos Fusion Monster
Effect Monster
- 9 Warrior 3000 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Rainbow Neos ▶︎ Deck 9.4 44 Rainbow Neos Fusion Monster
Effect Monster
- 10 Warrior 4500 3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
R - Righteous Justice ▶︎ Deck 5.1 22 R - Righteous Justice Normal Spell
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
Instant Contact ▶︎ Deck 9.8 13 Instant Contact Normal Spell
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
EN - Engage Neo Space ▶︎ Deck 7.8 5 EN - Engage Neo Space Normal Spell
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.
EN Shuffle ▶︎ Deck 8.8 5 EN Shuffle Normal Spell
Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.
E - Emergency Call ▶︎ Deck 9.6 35 E - Emergency Call Normal Spell
Add 1 "Elemental HERO" monster from your Deck to your hand.
O - Oversoul ▶︎ Deck 7 25 O - Oversoul Normal Spell
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
Contact Gate ▶︎ Deck 6.3 3 Contact Gate Normal Spell
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
Skydive Scorcher ▶︎ Deck 6.2 11 Skydive Scorcher Normal Spell
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
Neos Fusion ▶︎ Deck 9.9 23 Neos Fusion Normal Spell
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
Burst Return ▶︎ Deck 2.1 20 Burst Return Normal Spell
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
Parallel World Fusion ▶︎ Deck 6 21 Parallel World Fusion Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
A Hero Lives ▶︎ Deck 8.9 38 A Hero Lives Normal Spell
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
HERO's Bond ▶︎ Deck 4.2 18 HERO's Bond Normal Spell
If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
Hero Heart ▶︎ Deck 1.6 11 Hero Heart Normal Spell
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
Hero Flash!! ▶︎ Deck 3.9 19 Hero Flash!! Normal Spell
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
Hero Mask ▶︎ Deck 6.4 18 Hero Mask Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
Fake Hero ▶︎ Deck 5.5 15 Fake Hero Normal Spell
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase.
Feather Shot ▶︎ Deck 2.2 18 Feather Shot Normal Spell
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
Rose Bud ▶︎ Deck 1.3 15 Rose Bud Normal Spell
Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
Fifth Hope ▶︎ Deck 4.8 16 Fifth Hope Normal Spell
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
Miracle Contact ▶︎ Deck 8.6 24 Miracle Contact Normal Spell
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Miracle Fusion ▶︎ Deck 9.5 29 Miracle Fusion Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Wrath of Neos ▶︎ Deck 7.9 20 Wrath of Neos Normal Spell
Target 1 "Elemental HERO Neos" in your Monster Zone; shuffle that "Elemental HERO Neos" into the Deck, and if you do, destroy all cards on the field.
EN Wave ▶︎ Deck 6.5 2 EN Wave Continuous Spell
If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.
Instant Neo Space ▶︎ Deck 5.7 10 Instant Neo Space Equip Spell
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.
Cyclone Boomerang ▶︎ Deck 2.4 16 Cyclone Boomerang Equip Spell
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
Spark Blaster ▶︎ Deck 3.1 19 Spark Blaster Equip Spell
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
Neos Force ▶︎ Deck 4.5 11 Neos Force Equip Spell
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.
Bubble Blaster ▶︎ Deck 1.8 16 Bubble Blaster Equip Spell
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
Generation Next ▶︎ Deck 6.1 7 Generation Next Quick-Play Spell
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
Double Hero Attack ▶︎ Deck 4.8 6 Double Hero Attack Quick-Play Spell
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
Battle of Sleeping Spirits ▶︎ Deck 5 5 Battle of Sleeping Spirits Quick-Play Spell
Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.
Bubble Illusion ▶︎ Deck 3.2 19 Bubble Illusion Quick-Play Spell
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
Bubble Shuffle ▶︎ Deck 3 16 Bubble Shuffle Quick-Play Spell
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
Over Fusion ▶︎ Deck 6 2 Over Fusion Quick-Play Spell
Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.
Reverse of Neos ▶︎ Deck 2.6 13 Reverse of Neos Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
Neo Space ▶︎ Deck 6.2 15 Neo Space Field Spell
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
Skyscraper ▶︎ Deck 6 27 Skyscraper Field Spell
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Skyscraper 2 - Hero City ▶︎ Deck 5.4 14 Skyscraper 2 - Hero City Field Spell
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
Terra Firma Gravity ▶︎ Deck 1.1 19 Terra Firma Gravity Normal Trap
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
Mirror Gate ▶︎ Deck 2.6 15 Mirror Gate Normal Trap
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
Edge Hammer ▶︎ Deck 3.9 12 Edge Hammer Normal Trap
Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
Elemental Recharge ▶︎ Deck 2.1 13 Elemental Recharge Normal Trap
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
Kid Guard ▶︎ Deck 1.6 11 Kid Guard Normal Trap
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
Clay Charge ▶︎ Deck 1.5 22 Clay Charge Normal Trap
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
Change of Hero - Reflector Ray ▶︎ Deck 1.7 10 Change of Hero - Reflector Ray Normal Trap
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
D - Time ▶︎ Deck 2.6 14 D - Time Normal Trap
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
NEXT ▶︎ Deck 7.6 9 NEXT Normal Trap
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
Hero Counterattack ▶︎ Deck 3.3 11 Hero Counterattack Normal Trap
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
Hero Signal ▶︎ Deck 5.4 27 Hero Signal Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Hero Spirit ▶︎ Deck 1.3 12 Hero Spirit Normal Trap
During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
Hero Barrier ▶︎ Deck 1.5 20 Hero Barrier Normal Trap
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
Hero Blast ▶︎ Deck 7 17 Hero Blast Normal Trap
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
Favorite Contact ▶︎ Deck 7.9 8 Favorite Contact Normal Trap
Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
Protection of the Elements ▶︎ Deck 7.2 5 Protection of the Elements Counter Trap
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.
Feather Wind ▶︎ Deck 3.7 19 Feather Wind Counter Trap
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.

CategoryCard List short cut

@

@Ignister, A.I.

A

Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifact

a

arugosutazu tentative

A

Assault, Assault Mode Atlantean

a

azamina tentative

B

B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword Butterspy

C

Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark Cynet

D

D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar Duston

E

Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill Exosister

F

F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion Monster

G

Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Goblin

g

goblin rider tentative

G

Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship Gusto

H

Harpie Hazy Flame

h

heart tentative

H

Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentative

I

Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron Chain

J

Jinzo Junk Jurrac

K

Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler Kuriboh

L

Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! Lyrilusc

M

Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermail

m

metalation

M

Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikanko

m

millennium

M

Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast Myutant

N

Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron Gate

O

Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama Orcust

P

P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, Expurrely

Q

Qliphort, Apoqliphort

q

quiet voice tentative

R

R-Genex Raidraptor

r

raika tentative raizeoru tentative

R

Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monster

r

roid

R

Rokket, Borrel

r

rokubusiki tentative

R

Roland Rose Dragon, Rose

r

rough stone

R

Runick

r

ryuuge tentative

S

S-Force Sacrifice Salamangreat

s

sangen tentative

S

Satellarknight, Stellarknight Scareclaw Scrap

s

sennen tentative

S

Shaddoll

s

shark

S

Shiranui Simorgh

s

sirokimori tentative

S

Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smile

s

snake eye tentative

S

Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster Synchron

T

T.G. Tearlaments

t

tennpairyu tentative

T

Tenyi The Agent, Hyperion The Bystial

t

the Evil Eye the Forbidden One the Melodious Diva

T

The Phantom Knights, Phantom

t

the Timelord

T

The Weather

t

the World Chalice, World Legacy

T

Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar True

U

U.A. Umbral Unchained, Unchained Soul Ursarctic Utopia

V

Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS Vylon

W

War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter Worm

X

X-Saber Xyz Xyz Monster

Y

Yang Zing Yosenju Yubel

Z

Zefra Zexal, ZW, ZS Zoodiac Zubaba

M∀LICE

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"Elemental HERO" Deck List
"Elemental HERO" Card List
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