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HOME > Yu-Gi-Oh! Deck Lists > Archfiend > Archfiend Card List
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"Archfiend" Card List (All Cards)

Archfiend Deck List

"Archfiend" Deck List
"Archfiend" Card List
"Archfiend" Product List

Card Type : 104 Types
Monster : 76 Types
Normal 1-43 Types Effect 1-424 Types Ritual1 Types
Normal 5~62 Types Effect 5~611 Types Pendulum1 Types
Normal 7~0 Types Effect 7~8 Types Fusion4 Types
Synchro18 Types Xyz2 Types Link3 Types
Fiend (50 Types) Zombie (2 Types) Beast (3 Types) Psychic (2 Types) Warrior (1 Types) Fairy (1 Types) Dragon (14 Types) Spellcaster (1 Types) Cyberse (2 Types)
DARK (60 Types) LIGHT (4 Types) EARTH (6 Types) WATER (1 Types) FIRE (3 Types) WIND (2 Types)
Spell : 15 Types
Normal Spell4 Types Continuous Spell2 Types Equip Spell5 Types
Quick-Play Spell2 Types Ritual Spell0 Types Field Spell2 Types
Trap : 13 Types
Normal Trap7 Types Continuous Trap5 Types Counter Trap1 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Beast of Talwar ▶︎ Deck 4 19 Beast of Talwar Normal Monster
- 6 Fiend 2400 2150
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.

(This card is always treated as an "Archfiend" card.)
悪魔の鏡 ▶︎ Deck 1.7 22 悪魔の鏡 Normal Monster
- 2 Fiend 700 600
鏡に映るものに催眠術をかけ攻撃をよける悪魔の鏡。
Archfiend Soldier ▶︎ Deck 6.7 19 Archfiend Soldier Normal Monster
- 4 Fiend 1900 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Summoned Skull ▶︎ Deck 7.2 41 Summoned Skull Normal Monster
- 6 Fiend 2500 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Archfiend Marmot of Nefariousness ▶︎ Deck 3.4 28 Archfiend Marmot of Nefariousness Normal Monster
- 2 Beast 400 600
An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
Archfiend of Gilfer ▶︎ Deck 5.8 28 Archfiend of Gilfer Effect Monster
- 6 Fiend 2200 2500
When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card.
Archfiend Interceptor ▶︎ Deck 1.9 8 Archfiend Interceptor Effect Monster
- 4 Fiend 1400 1600
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
Infernity Archfiend ▶︎ Deck 9.5 40 Infernity Archfiend Effect Monster
- 4 Fiend 1800 1200
When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
Infernalqueen Archfiend ▶︎ Deck 2.7 9 Infernalqueen Archfiend Effect Monster
- 4 Fiend 900 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Cyber Archfiend ▶︎ Deck 4 8 Cyber Archfiend Effect Monster
- 4 Fiend 1000 2000
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
Shadowknight Archfiend ▶︎ Deck 2.9 9 Shadowknight Archfiend Effect Monster
- 4 Fiend 2000 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
Archfiend General ▶︎ Deck 5.8 8 Archfiend General Effect Monster
- 4 Fiend 2100 800
You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
Terrorking Archfiend ▶︎ Deck 3.1 12 Terrorking Archfiend Effect Monster
- 4 Fiend 2000 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
地縛神 スカーレッド・ノヴァ ▶︎ Deck 8 6 地縛神 スカーレッド・ノヴァ Effect Monster
- 12 Fiend 3500 3000
このカード名の(2)の効果は1ターンに1度しか使用できない。
(1):「地縛神」モンスターはフィールドに1体しか表側表示で存在できない。
(2):自分・相手のメインフェイズに、手札・墓地のこのカードを除外して発動できる。自分の手札・フィールド(表側表示)から「地縛神」モンスターか「レッド・デーモンズ・ドラゴン」1体を墓地へ送る。その後、以下の効果から1つを適用できる。
●デッキ・EXデッキから「地縛」モンスター1体を特殊召喚する。
●EXデッキから「スカーレッド・ノヴァ・ドラゴン」1体をS召喚扱いで特殊召喚する。
Skilled Red Magician ▶︎ Deck 5.1 14 Skilled Red Magician Effect Monster
- 4 Spellcaster 1600 1600
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
Skull Archfiend of Lightning ▶︎ Deck 5.1 9 Skull Archfiend of Lightning Effect Monster
- 6 Fiend 2500 1200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Archfiend Emperor, the First Lord of Horror ▶︎ Deck 8.2 19 Archfiend Emperor, the First Lord of Horror Effect Monster
- 8 Fiend 3000 2000
You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
Soul Resonator ▶︎ Deck 9.9 10 Soul Resonator Effect Monster
Tuner Monster
- 3 Fiend 500 200
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.
Darkbishop Archfiend ▶︎ Deck 2.1 8 Darkbishop Archfiend Effect Monster
- 3 Fiend 300 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Annihilator Archfiend ▶︎ Deck 6 3 Annihilator Archfiend Effect Monster
- 9 Fiend 2000 3000
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
Desrook Archfiend ▶︎ Deck 3.7 7 Desrook Archfiend Effect Monster
- 3 Fiend 1100 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
Nefarious Archfiend Eater of Nefariousness ▶︎ Deck 7.6 24 Nefarious Archfiend Eater of Nefariousness Effect Monster
- 4 Beast 1500 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
Shadow Tamer ▶︎ Deck 2.2 15 Shadow Tamer Effect Monster
Flip Monster
- 3 Warrior 800 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
Archfiend Cavalry ▶︎ Deck 6.9 11 Archfiend Cavalry Effect Monster
- 4 Fiend 1900 0
If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
Archfiend Giant ▶︎ Deck 6 9 Archfiend Giant Effect Monster
- 6 Fiend 2400 1600
If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
デーモンの光来 ▶︎ Deck 6.6 9 デーモンの光来 Effect Monster
- 6 Fiend 2500 1200
このカード名の(2)の効果は1ターンに1度しか使用できない。
(1):自分フィールドに「光の黄金櫃」が存在する場合、このカードはリリースなしで召喚できる。
(2):このカードが召喚・特殊召喚した場合、相手フィールドのモンスター1体を対象として発動できる。そのモンスターのコントロールをエンドフェイズまで得る。この効果の発動時に自分フィールドに「光の黄金櫃」が存在しなかった場合、この効果でコントロールを得たモンスターは攻撃できない。
(3):自分フィールドの他のモンスターの攻撃力は、自分ターンの間500アップする。
Archfiend Commander ▶︎ Deck 8.2 9 Archfiend Commander Effect Monster
- 6 Fiend 2500 1200
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
Toon Summoned Skull ▶︎ Deck 3.3 16 Toon Summoned Skull Effect Monster
Toon Monster
- 6 Fiend 2500 1200
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks.
Trance Archfiend ▶︎ Deck 7.3 24 Trance Archfiend Effect Monster
- 4 Fiend 1500 500
Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
Archfiend Heiress ▶︎ Deck 8.8 26 Archfiend Heiress Effect Monster
- 3 Fiend 1000 0
If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
Berserk Dragon ▶︎ Deck 8.3 28 Berserk Dragon Effect Monster
- 8 Zombie 3500 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
バーサーク・デーモン ▶︎ Deck 6 2 バーサーク・デーモン Effect Monster
- 6 Fiend 2000 0
このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):悪魔族モンスターを含む自分フィールドの表側表示モンスターを2体まで対象として発動できる。このカードを手札から特殊召喚し、対象のモンスターを破壊する。
(2):このカードの(1)の効果でモンスターを破壊した時、その数だけ相手フィールドの表側表示モンスターを対象として発動できる。このカードの攻撃力は次の自分ターンの終了時まで、対象のモンスターの元々の攻撃力の合計分アップする。
Awakening of the Possessed - Nefariouser Archfiend ▶︎ Deck 6.9 10 Awakening of the Possessed - Nefariouser Archfiend Effect Monster
- 5 Beast 2000 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
●When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
●If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Imprisoned Queen Archfiend ▶︎ Deck 4.1 7 Imprisoned Queen Archfiend Effect Monster
- 8 Fiend 2600 1700
Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
Archfiend Empress ▶︎ Deck 6.8 12 Archfiend Empress Effect Monster
- 8 Fiend 2900 2100
If exactly 1 face-up DARK Fiend monster on the field, except this card, would be destroyed, you can banish 1 DARK Fiend monster from your GY, instead. When this card is destroyed and sent from the field to the GY: You can target 1 Level 6 or higher DARK Fiend monster in your GY, except "Archfiend Empress"; Special Summon it.
Vilepawn Archfiend ▶︎ Deck 1.8 8 Vilepawn Archfiend Effect Monster
- 2 Fiend 1200 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
Bone Archfiend ▶︎ Deck 9.1 9 Bone Archfiend Effect Monster
- 4 Fiend 1800 0
If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.
Mad Archfiend ▶︎ Deck 3.2 17 Mad Archfiend Effect Monster
- 4 Fiend 1800 0
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Attack Position card is targeted for an attack: Change it to Defense Position.
Mist Archfiend ▶︎ Deck 5.7 14 Mist Archfiend Effect Monster
- 5 Fiend 2400 0
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
ライトロード・デーモン ヴァイス ▶︎ Deck 9.2 5 ライトロード・デーモン ヴァイス Effect Monster
Tuner Monster
- 4 Fiend 0 1700
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):手札から他の「ライトロード」カード1枚をデッキの一番上に戻して発動できる。このカードを手札から特殊召喚する。その後、自分のデッキの上からカードを2枚墓地へ送る。
(2):このカードがデッキから墓地へ送られた場合、「ライトロード・デーモン ヴァイス」以外の自分の墓地の「ライトロード」モンスター1体を対象として発動できる。そのモンスターを特殊召喚する。
Labrynth Archfiend ▶︎ Deck 7.2 11 Labrynth Archfiend Effect Monster
- 7 Fiend 2000 2800
Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.
Lancer Archfiend ▶︎ Deck 4.8 14 Lancer Archfiend Effect Monster
- 4 Fiend 1600 1400
Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Lesser Fiend ▶︎ Deck 2.5 13 Lesser Fiend Effect Monster
- 5 Fiend 2100 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
Red-Eyes Archfiend of Lightning ▶︎ Deck 7 22 Red-Eyes Archfiend of Lightning Effect Monster
Gemini Monster
- 6 Fiend 2500 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.
Red Gardna ▶︎ Deck 4.7 7 Red Gardna Effect Monster
- 4 Fiend 0 2000
During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
Red Dragon Archfiend/Assault Mode ▶︎ Deck 5 21 Red Dragon Archfiend/Assault Mode Effect Monster
- 10 Dragon 3500 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
Vision Resonator ▶︎ Deck 9.5 8 Vision Resonator Effect Monster
Tuner Monster
- 2 Fiend 400 400
If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.
Archfiend Black Skull Dragon ▶︎ Deck 8.4 25 Archfiend Black Skull Dragon Fusion Monster
Effect Monster
- 9 Dragon 3200 2500
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
Fiend Skull Dragon ▶︎ Deck 4.2 15 Fiend Skull Dragon Fusion Monster
Effect Monster
- 5 Dragon 2000 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
Archfiend's Manifestation ▶︎ Deck 6.6 8 Archfiend's Manifestation Fusion Monster
Effect Monster
- 6 Fiend 2500 1200
"Summoned Skull" + 1 DARK monster
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Black Skull Dragon ▶︎ Deck 6.1 26 Black Skull Dragon Fusion Monster
Normal Monster
- 9 Dragon 3200 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
Archfiend's Awakening ▶︎ Deck 6.7 11 Archfiend's Awakening Ritual Monster
Effect Monster
- 6 Fiend 2500 1200
You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Archfiend Zombie-Skull ▶︎ Deck 5.3 17 Archfiend Zombie-Skull Synchro Monster
Effect Monster
- 6 Zombie 2500 1200
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters
Zombie Monsters you control cannot be destroyed by card effects.
Infernity Doom Archfiend ▶︎ Deck 7.3 8 Infernity Doom Archfiend Synchro Monster
Effect Monster
- 6 Fiend 2200 1600
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.
Hot Red Dragon Archfiend King Calamity ▶︎ Deck 9.2 34 Hot Red Dragon Archfiend King Calamity Synchro Monster
Effect Monster
- 12 Dragon 4000 3500
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
Hot Red Dragon Archfiend ▶︎ Deck 9.2 73 Hot Red Dragon Archfiend Synchro Monster
Effect Monster
- 8 Dragon 3000 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Other monsters cannot attack the turn you activate this effect.
Hot Red Dragon Archfiend Abyss ▶︎ Deck 9.3 28 Hot Red Dragon Archfiend Abyss Synchro Monster
Effect Monster
- 9 Dragon 3200 2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
Hot Red Dragon Archfiend Bane ▶︎ Deck 7.9 12 Hot Red Dragon Archfiend Bane Synchro Monster
Effect Monster
- 10 Dragon 3500 3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
Chaos Archfiend ▶︎ Deck 6.6 5 Chaos Archfiend Synchro Monster
Effect Monster
- 8 Fiend 2500 1800
1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.
Scarred Dragon Archfiend ▶︎ Deck 8.9 9 Scarred Dragon Archfiend Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner DARK monsters
This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.
Red Nova Dragon ▶︎ Deck 7.8 42 Red Nova Dragon Synchro Monster
Effect Monster
- 12 Dragon 3500 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Scrap Archfiend ▶︎ Deck 7 24 Scrap Archfiend Synchro Monster
Normal Monster
- 7 Fiend 2700 1800
1 Tuner + 1 or more non-Tuner monsters
Majestic Red Dragon ▶︎ Deck 5.4 13 Majestic Red Dragon Synchro Monster
Effect Monster
- 10 Dragon 4000 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
Chaos King Archfiend ▶︎ Deck 6.7 14 Chaos King Archfiend Synchro Monster
Effect Monster
- 7 Fiend 2600 2600
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.
Archfiend's Call ▶︎ Deck 5.1 7 Archfiend's Call Synchro Monster
Effect Monster
- 6 Fiend 2500 1200
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Overmind Archfiend ▶︎ Deck 5.3 15 Overmind Archfiend Synchro Monster
Effect Monster
- 9 Psychic 3300 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
Thought Ruler Archfiend ▶︎ Deck 7.3 29 Thought Ruler Archfiend Synchro Monster
Effect Monster
- 8 Psychic 2700 2300
1 Tuner + 1+ non-Tuner monsters
If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. When a Spell/Trap Card is activated that targets 1 Psychic monster (and no other cards) (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it.
Red Dragon Archfiend ▶︎ Deck 7.2 60 Red Dragon Archfiend Synchro Monster
Effect Monster
- 8 Dragon 3000 2000
1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Scarlight Red Dragon Archfiend ▶︎ Deck 8.9 46 Scarlight Red Dragon Archfiend Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
Tyrant Red Dragon Archfiend ▶︎ Deck 5.8 26 Tyrant Red Dragon Archfiend Synchro Monster
Effect Monster
- 10 Dragon 3500 3000
2 Tuners + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
Number C102: Archfiend Seraph ▶︎ Deck 6.1 28 Number C102: Archfiend Seraph Xyz Monster
Effect Monster
- 5 Fairy 2900 2400
4 Level 5 LIGHT monsters
If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
Archfiend's Ascent ▶︎ Deck 5.3 7 Archfiend's Ascent Xyz Monster
Effect Monster
- 6 Fiend 2500 1200
2 Level 6 monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
Archfiend Eccentrick ▶︎ Deck 9.1 34 Archfiend Eccentrick Pendulum Monster
Effect Monster
- 3 Fiend 800 1000
Pendulum Effect
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
Card Text
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
7.5 13 Masterking Archfiend Link Monster
Effect Monster
- - Fiend 2000 -
2 Fiend monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result.
●1: Add it to your hand.
●2, 3, 4, 5: Shuffle into the Deck.
●6: Special Summon it.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
4.6 8 Vector Scare Archfiend Link Monster
Effect Monster
- - Cyberse 2400 -
2+ Cyberse monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster).
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
5.3 10 Linkmail Archfiend Link Monster
Effect Monster
- - Cyberse 2800 -
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Scarlet Security ▶︎ Deck 4.4 10 Scarlet Security Normal Spell
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.
Red Dragon Vase ▶︎ Deck 1.8 24 Red Dragon Vase Normal Spell
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.
Checkmate ▶︎ Deck 1.4 13 Checkmate Normal Spell
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Makiu, the Magical Mist ▶︎ Deck 2.3 20 Makiu, the Magical Mist Normal Spell
Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.
Crimson Gaia ▶︎ Deck 10 10 Crimson Gaia Continuous Spell
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.
Archfiend's Oath ▶︎ Deck 6.9 18 Archfiend's Oath Continuous Spell
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.
魂を刻む右 ▶︎ Deck 5.2 5 魂を刻む右 Equip Spell
自分フィールドのドラゴン族Sモンスターにのみ装備可能。
(1):このカードを装備した「レッド・デーモンズ・ドラゴン」は、相手が発動したカードの効果を受けない。
(2):1ターンに1度、自分メインフェイズに発動できる。相手フィールドの全てのモンスターの攻撃力は、装備モンスターと同じになる。
(3):1ターンに1度、装備モンスターが戦闘を行う攻撃宣言時、相手の墓地のモンスター1体を対象として発動できる。そのモンスターを除外する。除外したモンスターの攻撃力分だけ装備モンスターの攻撃力はターン終了時までアップする。
Gladiator Beast's Battle Archfiend Shield ▶︎ Deck 6.4 16 Gladiator Beast's Battle Archfiend Shield Equip Spell
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
Axe of Despair ▶︎ Deck 6.6 45 Axe of Despair Equip Spell
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Archfiend's Staff of Despair ▶︎ Deck 6.8 9 Archfiend's Staff of Despair Equip Spell
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
Falling Down ▶︎ Deck 8.8 20 Falling Down Equip Spell
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
Absolute Powerforce ▶︎ Deck 6.4 8 Absolute Powerforce Quick-Play Spell
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.
●It gains 1000 ATK.
●Your opponent cannot activate cards or effects.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Any battle damage your opponent takes from that battle is doubled.
A Deal with Dark Ruler ▶︎ Deck 8.7 19 A Deal with Dark Ruler Quick-Play Spell
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
Archfiend Palabyrinth ▶︎ Deck 8.6 9 Archfiend Palabyrinth Field Spell
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
Pandemonium ▶︎ Deck 4.6 9 Pandemonium Field Spell
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Simul Archfiends ▶︎ Deck 6.5 4 Simul Archfiends Normal Trap
This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.
Red Cocoon ▶︎ Deck 6.1 7 Red Cocoon Normal Trap
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
Fiendish Golem ▶︎ Deck 7.3 8 Fiendish Golem Normal Trap
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
Archfiend's Ghastly Glitch ▶︎ Deck 8.1 7 Archfiend's Ghastly Glitch Normal Trap
If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.
Archfiend's Roar ▶︎ Deck 7.6 15 Archfiend's Roar Normal Trap
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Nightmare Archfiends ▶︎ Deck 6.5 17 Nightmare Archfiends Normal Trap
Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.
Red Supremacy ▶︎ Deck 1.3 16 Red Supremacy Normal Trap
Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.
King Scarlet ▶︎ Deck 1.5 11 King Scarlet Continuous Trap
If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)
Red Zone ▶︎ Deck 7.2 6 Red Zone Continuous Trap
When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.
Red Screen ▶︎ Deck 7.5 22 Red Screen Continuous Trap
Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.
Battle-Scarred ▶︎ Deck 1.3 12 Battle-Scarred Continuous Trap
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Call of the Archfiend ▶︎ Deck 8 12 Call of the Archfiend Continuous Trap
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
Crimson Fire ▶︎ Deck 1.5 15 Crimson Fire Counter Trap
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.

CategoryCard List short cut

@

@Ignister, A.I.

A

Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aqua Jet Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifact

a

arugosutazu tentative

A

Assault, Assault Mode Atlantean

a

azamina tentative

B

B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword Butterspy

C

Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark Cynet

D

D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar Duston

E

Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill Exosister

F

F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion Monster

G

Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Goblin

g

goblin rider tentative

G

Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship Gusto

H

Harpie Hazy Flame

h

heart tentative

H

Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentative

I

Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron Chain

J

Jinzo Junk Jurrac

K

Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler Kuriboh

L

Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! Lyrilusc

M

Machina Madolche Magical Musket, Magical Musketeer Magician Magician Girl Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermail

m

metalation

M

Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikanko

m

millennium

M

Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast Myutant

N

Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron Gate

O

Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama Orcust

P

P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, Expurrely

Q

Qliphort, Apoqliphort

q

quiet voice tentative

R

R-Genex Raidraptor

r

raika tentative raizeoru tentative

R

Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monster

r

roid

R

Rokket, Borrel

r

rokubusiki tentative

R

Roland Rose Dragon, Rose

r

rough stone

R

Runick

r

ryuuge tentative

S

S-Force Sacrifice Salamangreat

s

sangen tentative

S

Satellarknight, Stellarknight Scareclaw Scrap

s

sennen tentative

S

Shaddoll

s

shark

S

Shiranui Simorgh

s

sirokimori tentative

S

Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smile

s

snake eye tentative

S

Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster Synchron

T

T.G. Tearlaments

t

tennpairyu tentative

T

Tenyi The Agent, Hyperion The Bystial

t

the Evil Eye the Forbidden One the Melodious Diva

T

The Phantom Knights, Phantom

t

the Timelord

T

The Weather

t

the World Chalice, World Legacy

T

Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar True

U

U.A. Umbral Unchained, Unchained Soul Ursarctic Utopia

V

Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS Vylon

W

War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter Worm

X

X-Saber Xyz Xyz Monster

Y

Yang Zing Yosenju Yubel

Z

Zefra Zexal, ZW, ZS Zoodiac Zubaba

M∀LICE

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"Archfiend" Deck List
"Archfiend" Card List
"Archfiend" Product List

Update Information - NEW -