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HOME > Yu-Gi-Oh! Card Lists > PHANTOM RAGE > Infernity Doom Archfiend

Infernity Doom Archfiend Used Deck

Infernity Doom Archfiend
Card Kind Attribute Level Type ATK DEF
Synchro Monster
Effect Monster
- 6 Fiend 2200 1600
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.
Average Rating Score 7.3(8)
  1. Card Info
  2. Card Reviews (8 rating scores)
  3. Decks with Infernity Doom Archfiend (9 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Infernity Doom Archfiend" card reviews and rating scores


7.3(8)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星0評価星0評価星0
カード評価ラベル5
12% (1)
カード評価ラベル4
62% (5)
カード評価ラベル3
25% (2)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan アルバ
2020/12/09 23:36
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The second Infest Synchro that finally appeared after a long time.
It can be used as a general purpose because it doesn't even specify level 6 synchro and darkness without binding.
As a whole, it's not as strong as negate the card on the front side of the activation effect that has an additional destruction if it's handless, doubles the battles damage with monsters with handless, and adds two attacks to monsters if it's used as a dark synchro material. There are things that are so-so.
All battle-related effects are limited to fighting monsters, so they may not contribute as much damage as you thought.
Overall, it's a general-purpose effect with a handless element on top of it, so if you look at it as an influence, it's not that bad, but if you look at it as a general-purpose level 6 synchro, it's not that bad.
I wonder if Infe will mainly use it as a stepping stone rather than an effect.
japan ジュウテツ
2020/09/22 9:07
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In addition to negate the effect of the opponent's favorite card in (1), the effect of destroying if you have 0 cards in your hand is convenient for the "Infernity" Deck.
If you use this card as a material to S Summon "Hundred Eyes Dragon", you can negate the effects of 2 monsters by using this card's 3 effects and the effect copy effect of "Hundred Eyes Dragon", and attack those 2 monsters twice. I think it's effective because it will give you double the battles damage with .
In "Infernity", if he is a Deck, he will revive "Infernity Wildcat" with "Infernity Necromancer", search for and arrange "Infernity Beetle" during his Special Summon of "Infernity Archfiend", these methods will complete the S material So I don't think there is a problem.
japan カンベイ
2020/08/27 12:02
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A level 6 S monster that appeared in Phantom Rage along with other Infernities.
If ① negates the opponent's monster's effect and is handless, it is additionally destroyed. Since negate and destruction can be done together, it is powerful that you can ignore destruction resistance and remove it. Only negate processing in the first half can be used in any situation. The strength of this effect is that it doesn't have a turn 1, so he might have plenty of chances to use it multiple times if he gets it in the middle of Infernity's solitaire.
② is double the battles damage in the handleless state. It only fights monsters, and as an S-monster, it's a half-baked hit, so it probably won't survive much.
③ is a continuous attack effect that is given to S monsters that are used as S materials. This is also limited to monsters, but is it perfect for granting to S that is strong in battle, such as Crystal Wing?
Although I have said many things, many people say that he is a little short of Infernity. However, the biggest strength of this card is "Infernity level 6S". When you revive 2 monsters with Gun or Mirage, it's very useful when you create a level 8 S monster with only those 2 monsters. Up until now, level 8S couldn't be done without using at least 3 monsters, and in Infernity, which tends to put pressure on the board, this was a bottleneck and often prevented the development of the second half from going well. However, this card solves that problem perfectly. Since it is a Fiend, it can also be used as a material for one handle, and it can also be connected to Crystal Wings. If you are having trouble developing your IF, why not consider using this card?
japan とき
2020/08/14 15:34
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A Void Demon from Zero.
The effect of one card on the field is negate, and if it is handless, it will further destroy the effect, if it is handless, it will double the battles damage given in battle with monsters, and if it becomes the S material of a DARK S monster, that monster will deal damage to the monster. It has the effect of attacking twice.
Since the effect is negate and then destroyed, it is powerful to be able to slip through the destruction resistance and destroy it. The ability of this card itself isn't that great, but since it's a level 6S card that's easy to put out and doesn't have to be tied down, it's kind of scary to see it pass through removal as a relay point.
Handless has the effect of doubling the battle damage, but since this card's own ability is not high as it is only used when fighting opponent's monsters, it is doubtful whether it will pass.
By using it as material for One Hundred Eye, you can use this card's 2nd and 3rd effects together. Although it is limited to monsters, two consecutive attacks with double damage are powerful. I feel like he could have done something similar with Mathmech.
japan 名もなきファラオ
2020/08/12 17:36
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Infernity doesn't make much sense to play this card.
More Infernity! I wanted an effect that felt like
japan シエスタ
2020/07/31 9:04
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Archfiend, which can be said to be the face of IF, is synchronized.
It has a general effect without specifying the material, but considering the effect, it is IF. Or will it be operated with his Deck that operates a high-level Yami S?
You can negate permanent effects that are targeted but troublesome, making it easier to take advantage of the latter half of the effects. If it's handleless, it can be removed, and thanks to negation, it can break through destruction resistance. However, the effect and compatibility of 3 are not good.
Since there is no name turn limit, you can aim to remove multiple cards with the power of IF.
2 can double the battles damage on the condition of handless, but the essential own combat power is not good. If anything, it shows its true value in the combo described later.
3 is a continuous attack grant to Darkness S using itself as a material, and Darkness S has cards with high combat power such as his Borrel S.
However, since it can only attack monsters, it is not compatible with removal effects.
As already mentioned, it has a strong synergy with Hyakugan, has a high RBI and can copy his GY card, so it is easy to make use of the effect.
I'm worried about the part that doesn't mesh subtly, but if you get into it, you can demonstrate high explosive power, and I think it's a piece that is worth using.
japan ねこーら
2020/07/30 22:56
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Comprehensive evaluation: Synchro Monster is easy to strengthen 《One Handlet Eye Dragon》, but synergy with Infernity is not good enough.
After using his negate effect, the aim is to Synchro Summon himself by including himself as a Synchro Material, and it is possible to attack twice after sealing the monster's effect.
By negate the monster effect, the path of the attack will be improved and damage can be expected.
If you copy the effect with "One Handlet Eye Dragon", you can negate another one, and if you are in a handleless state, the battles damage will be doubled.
If it's handless, it's possible to destroy it after negate the effect, but it's not compatible with continuous attacks or damage doubling, so it's better not to destroy it.
Since it is a premise of continuous synchro summoning, it is desirable to use him with 《Infernity Beetle》if it is Infernity, and it feels like it does not mesh with the pattern that repeats development.
japan ゲンゴロウ
2020/07/30 20:36
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A new game that doesn't mesh well with Infernity, which has fought with physical expansion and interference. 6S itself isn't easy or hard to put out, but the various effects don't go well with Infernity so far. Since the damage doubling effect only activates when battling an opponent's monster, there are parts that don't quite match the own removal effect.
It's a level 6 Archfiend, so it's possible that it works better in the "Archfiend" category.

Decks with "Infernity Doom Archfiend"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
PHANTOM RAGE PHRA-JP037 2020-08-08 SecretSuper

Ranking and View Num

Rating Score Rank 5,180 / 13,210 Cards
View Num 9,169

Others

Japanese card name インフェルニティ・ヘル・デーモン

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