Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck Lists > Synchron > Synchron Card List
HOME > Yu-Gi-Oh! Category list > Synchron > Synchron Card List

"Synchron" Card List (All Cards)

Synchron Deck List

"Synchron" Deck List
"Synchron" Card List
"Synchron" Product List

Card Type : 55 Types
Monster : 48 Types
Normal 1-40 Types Effect 1-431 Types Ritual0 Types
Normal 5~60 Types Effect 5~62 Types Pendulum1 Types
Normal 7~0 Types Effect 7~0 Types Fusion0 Types
Synchro15 Types Xyz0 Types Link0 Types
Fiend (1 Types) Machine (24 Types) Warrior (19 Types) Dragon (2 Types) Spellcaster (1 Types) Cyberse (1 Types)
DARK (14 Types) LIGHT (9 Types) EARTH (13 Types) WATER (1 Types) FIRE (4 Types) WIND (7 Types)
Spell : 6 Types
Normal Spell1 Types Continuous Spell3 Types Equip Spell0 Types
Quick-Play Spell1 Types Ritual Spell0 Types Field Spell1 Types
Trap : 1 Types
Normal Trap1 Types Continuous Trap0 Types Counter Trap0 Types

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Assault Synchron ▶︎ Deck 9.8 12 Assault Synchron Effect Monster
Tuner Monster
- 2 Machine 700 0
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
Unknown Synchron ▶︎ Deck 7.6 29 Unknown Synchron Effect Monster
Tuner Monster
- 1 Machine 0 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
Quickdraw Synchron ▶︎ Deck 9.3 33 Quickdraw Synchron Effect Monster
Tuner Monster
- 5 Machine 700 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
Cyberse Synchron ▶︎ Deck 7.5 11 Cyberse Synchron Effect Monster
Tuner Monster
- 1 Cyberse 100 100
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.
Satellite Synchron ▶︎ Deck 8.5 2 Satellite Synchron Effect Monster
Tuner Monster
- 2 Machine 700 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
Synchron Explorer ▶︎ Deck 8.3 16 Synchron Explorer Effect Monster
- 2 Machine 0 700
When this card is Normal Summoned: You can target 1 "Synchron" monster in your GY; Special Summon that target, but negate its effects.
Synchron Carrier ▶︎ Deck 6.5 18 Synchron Carrier Effect Monster
- 2 Machine 0 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
Jet Synchron ▶︎ Deck 9.9 61 Jet Synchron Effect Monster
Tuner Monster
- 1 Machine 500 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Junk Anchor ▶︎ Deck 6.8 8 Junk Anchor Effect Monster
Tuner Monster
- 2 Warrior 0 0
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY.
Junk Converter ▶︎ Deck 9.1 8 Junk Converter Effect Monster
- 2 Warrior 400 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Junk Synchron ▶︎ Deck 9.5 59 Junk Synchron Effect Monster
Tuner Monster
- 3 Warrior 1300 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
ジャンク・メイル ▶︎ Deck 4 2 ジャンク・メイル Effect Monster
Tuner Monster
- 1 Warrior 400 100
このカード名の(2)の効果は1ターンに1度しか使用できない。
(1):このカードをS素材としたSモンスターは戦闘では破壊されない。
(2):このターンに墓地へ送られていないこのカードが墓地に存在し、元々のカード名に「ウォリアー」、「シンクロン」、「スターダスト」の内、いずれかを含むSモンスターが自分フィールドに存在する場合に発動できる。このカードを特殊召喚する。この効果で特殊召喚したこのカードは、フィールドから離れた場合に除外される。
Stardust Synchron ▶︎ Deck 9.6 7 Stardust Synchron Effect Monster
Tuner Monster
- 4 Machine 1500 1000
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.
Stardust Trail ▶︎ Deck 8.2 5 Stardust Trail Effect Monster
- 4 Dragon 500 2000
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
Steam Synchron ▶︎ Deck 6.1 18 Steam Synchron Effect Monster
Tuner Monster
- 3 Machine 600 800
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Noble Knight's Spearholder ▶︎ Deck 8.5 2 Noble Knight's Spearholder Effect Monster
- 2 Warrior 800 400
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn.
Turbo Synchron ▶︎ Deck 4.1 26 Turbo Synchron Effect Monster
Tuner Monster
- 1 Machine 100 500
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
Changer Synchron ▶︎ Deck 2.8 11 Changer Synchron Effect Monster
Tuner Monster
- 1 Machine 0 0
If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
Drill Synchron ▶︎ Deck 4.6 16 Drill Synchron Effect Monster
Tuner Monster
- 3 Machine 800 300
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
Nitro Synchron ▶︎ Deck 4.2 23 Nitro Synchron Effect Monster
Tuner Monster
- 2 Machine 300 100
If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.
Necro Synchron ▶︎ Deck 8.5 2 Necro Synchron Effect Monster
Tuner Monster
- 2 Machine 200 400
This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
Necro Linker ▶︎ Deck 1.5 19 Necro Linker Effect Monster
- 2 Fiend 600 0
You can Tribute this card to select 1 "Synchron" Tuner monster in your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material Monster during the turn it is Special Summoned by this effect.
Hyper Synchron ▶︎ Deck 4.1 19 Hyper Synchron Effect Monster
Tuner Monster
- 4 Machine 1600 800
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.
Fleur Synchron ▶︎ Deck 5.3 14 Fleur Synchron Effect Monster
Tuner Monster
- 2 Machine 400 200
If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
Bri Synchron ▶︎ Deck 4.3 16 Bri Synchron Effect Monster
Tuner Monster
- 4 Machine 1500 1100
If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.
Wheel Synchron ▶︎ Deck 8.2 5 Wheel Synchron Effect Monster
Tuner Monster
- 5 Machine 800 1000
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.
Mono Synchron ▶︎ Deck 2.6 16 Mono Synchron Effect Monster
Tuner Monster
- 1 Machine 0 0
When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1.
Righty Driver ▶︎ Deck 8.2 13 Righty Driver Effect Monster
Tuner Monster
- 1 Machine 100 300
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.
Rush Warrior ▶︎ Deck 7.9 19 Rush Warrior Effect Monster
- 2 Warrior 300 1200
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
Revolution Synchron ▶︎ Deck 10 16 Revolution Synchron Effect Monster
Tuner Monster
- 3 Machine 900 1400
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.
Road Synchron ▶︎ Deck 5.3 17 Road Synchron Effect Monster
Tuner Monster
- 4 Machine 1600 800
When using this card as Synchro Material for the Synchro Summon of a monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn.
Rokket Synchron ▶︎ Deck 8.6 12 Rokket Synchron Effect Monster
Tuner Monster
- 1 Dragon 0 0
When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.
Accel Synchron ▶︎ Deck 9.4 29 Accel Synchron Synchro Monster
Tuner Monster
Effect Monster
- 5 Machine 500 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Satellite Warrior ▶︎ Deck 8.4 8 Satellite Warrior Synchro Monster
Effect Monster
- 10 Warrior 2500 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
Jet Warrior ▶︎ Deck 8.8 23 Jet Warrior Synchro Monster
Effect Monster
- 5 Warrior 2100 1200
"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
Junk Archer ▶︎ Deck 7 17 Junk Archer Synchro Monster
Effect Monster
- 7 Warrior 2300 2000
"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.
Junk Warrior ▶︎ Deck 8.7 38 Junk Warrior Synchro Monster
Effect Monster
- 5 Warrior 2300 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
Junk Gardna ▶︎ Deck 6.2 15 Junk Gardna Synchro Monster
Effect Monster
- 6 Warrior 1400 2600
"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
Junk Speeder ▶︎ Deck 9.4 27 Junk Speeder Synchro Monster
Effect Monster
- 5 Warrior 1800 1000
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Junk Destroyer ▶︎ Deck 8.7 21 Junk Destroyer Synchro Monster
Effect Monster
- 8 Warrior 2600 2500
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.
Junk Berserker ▶︎ Deck 7.3 16 Junk Berserker Synchro Monster
Effect Monster
- 7 Warrior 2700 1800
"Junk Synchron" + 1 or more non-Tuner monsters
You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Turbo Warrior ▶︎ Deck 6.3 15 Turbo Warrior Synchro Monster
Effect Monster
- 6 Warrior 2500 1500
"Turbo Synchron" + 1 or more non-Tuner monsters
When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
Drill Warrior ▶︎ Deck 8.7 16 Drill Warrior Synchro Monster
Effect Monster
- 6 Warrior 2400 2000
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.
Nitro Warrior ▶︎ Deck 7.8 18 Nitro Warrior Synchro Monster
Effect Monster
- 7 Warrior 2800 1800
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.
Formula Synchron ▶︎ Deck 9.9 44 Formula Synchron Synchro Monster
Tuner Monster
Effect Monster
- 2 Machine 200 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Chevalier de Fleur ▶︎ Deck 6.4 11 Chevalier de Fleur Synchro Monster
Effect Monster
- 8 Warrior 2700 2300
"Fleur Synchron" + 1+ non-Tuner monsters
Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card.
Road Warrior ▶︎ Deck 7.1 22 Road Warrior Synchro Monster
Effect Monster
- 8 Warrior 3000 1500
"Road Synchron" + 2 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
Performapal Odd-Eyes Synchron ▶︎ Deck 9.4 13 Performapal Odd-Eyes Synchron Pendulum Monster
Effect Monster
Tuner Monster
- 2 Spellcaster 200 600
Pendulum Effect
Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field).
Card Text
If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.
Tuning ▶︎ Deck 9.7 42 Tuning Normal Spell
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
Synchro Chase ▶︎ Deck 8.3 3 Synchro Chase Continuous Spell
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
Synchro Dilemma ▶︎ Deck 7.5 2 Synchro Dilemma Continuous Spell
You can activate 1 of the following effects;
●Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.
●Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY.
You can only use this effect of "Synchro Dilemma" once per turn.
On Your Mark, Get Set, DUEL! ▶︎ Deck 7.6 5 On Your Mark, Get Set, DUEL! Continuous Spell
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
Final Cross ▶︎ Deck 6.7 3 Final Cross Quick-Play Spell
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
Starlight Junktion ▶︎ Deck 7.2 10 Starlight Junktion Field Spell
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
Synchro Deflector ▶︎ Deck 1.7 12 Synchro Deflector Normal Trap
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.

CategoryCard List short cut

@

@Ignister, A.I.

A

Abyss Actor, Abyss Script Accesscode Talker Adamancipator Adventurer Token Alien Ally of Justice Altergeist Amazement, Amaze Attraction Amazoness Amorphage Ancient Gear Ancient Warriors Appliancer Aquaactress, Aquarium Arcana Force Archfiend Armed Dragon Aroma, Aromage, Aromaseraphy Artifact Assault, Assault Mode Atlantean

B

B.E.S. Barbaros Batteryman Battleguard Battlin' Boxer Beetrooper Black Luster Soldier Blackwing Blue-Eyed Bounzer Brotherhood of the Fire Fist, Fire Formation Bujin, Bujinki, Bujintei, Bujingi Buster Blader, Destruction Sword Butterspy

C

Centurion tentative Charmer, Familiar-Possessed Chemicritter Chronomaly Chrysalis Clear Wing Cloudian Codebreaker Constellar Counter Crusadia Crystal Beast, Advanced Crystal Beast Crystron Cubic Cyber, Cybernetic, Cyberdark Cynet

D

D/D Danger! Dark Contract Dark Scorpion Dark World Darklord Demonsmith Deskbot Despian, Branded Destiny HERO Diavel Star, Treasure tentative Dinomist Dinomorphia Djinn Dododo Dogmatika Doodle Beast , Doodlebook Dracoslayer Dracoverlord Dragon Ruler Dragonmaid Dragunity Dream Mirror Drytron Dual Dual Avatar Duston

E

Earthbound Earthbound Immortal Elder Entity, Old Entity, Outer Entity Electromagnet Warrior Elemental HERO Elemental Lord Elementsaber Empowered Warrior Endymion Evil HERO Evilswarm, Steelswarm Evil★Twins Evolsaur, Evocator, Evoltile, Evolzar Evolution Pill Exosister

F

F.A. Fabled Fire King Firewall Fishborg Flamvell Floowandereeze Flower Cardian Fluffal, Frightfur, Edge Imp Forbidden Fortune Lady Fossil Frog Fur Hire Fusion Fusion Monster

G

Gadget Gagaga Gaia the Fierce Knight Galaxy, Galaxy-Eyes Gate Guardian Geargia Gem-Knight Generaider Genex Ghostrick Ghoti Gimmick Puppet Gishki, Aquamirror Gladiator Beast Goblin

g

goblin rider tentative

G

Gogogo Gold Pride Golden Lord, Eldlich, Eldlixir Gorgonic Gouki Gravekeeper Guardian Guardragon Gunkan Suship Gusto

H

Harpie Hazy Flame

h

heart tentative

H

Herald Heraldic Beast HERO Heroic Challenger, Heroic Champion Hieratic Dragon, Hieratic Seal Holy confectioner tentative Horus tentative

I

Ice Barrier Icejade Igknight Impcantation Infernity Infernoid, Void Infinitrack Invoked Inzektor Iron Chain

J

Jinzo Junk Jurrac

K

Kaiju Karakuri Kashtira Koa'ki Meiru Kozmo Krawler Kuriboh

L

Labyrinth Wall Lady of Lament Laval Libromancer Lightray Lightsworn Link Monster Lunalight LV, Level Up! Lyrilusc

M

Machina Madolche Magical Musket, Magical Musketeer Magician Magikey Magistus Majespecter Majestic Malebranche of the Burning Abyss Malefic Malicevorous Mannadium Marincess Materiactor Mathmech Mayakashi Mecha Phantom Beast Megalith Mekk-Knight Meklord, Meklord Emperor Melffy Memento tentative Mermail Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes Metaphys Mikanko

m

millennium

M

Mist Valley Mokey Mokey Monarch Morphtronic Mystical Beast of the Forest, Mystical Spirit of the Forest Mythical Beast Myutant

N

Naturia Nekroz Nemeses Nemleria Neo-Spacian Neos Nephthys Nimble Ninja, Ninjitsu Noble Knight, Noble Arms Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic Nouvelles Number Numeron, Numeron Gate

O

Ocean Dragon Lord Odd-Eyes Ogdoadic Ojama Orcust

P

P.U.N.K. Paleozoic Parshath Patrollship Pendulum Pendulum Monster Penguin Performapal, Performage Phantasm Phantasm Phantom Beast Photon, Cipher Prank-Kids Predaplant Prediction Princess PSY-Frame Purrely, Expurrely

Q

Qliphort, Apoqliphort

q

quiet voice tentative

R

R-Genex Raidraptor

r

raika tentative

R

Rank-Up-Magic, Number C, Barian's Rank3 Xyz Rank4 Xyz Rank5 Xyz Reactor Rebellion Red-Eyes Reptilianne Rescue-ACE Resonator Rikka Ritual Beast, Spiritual Beast Ritual Monster

r

roid

R

Rokket, Borrel Roland Rose Dragon, Rose Runick

S

S-Force Sacrifice Salamangreat

s

sangen tentative

S

Satellarknight, Stellarknight Scareclaw Scrap

s

sennen tentative

S

Shaddoll Shiranui Simorgh

s

sirokimori tentative

S

Six Samurai Skull Servant Sky Striker Ace, Sky Striker Smile

s

snake eye tentative

S

Solfachord Speedroid Spellbook Sphinx Spright Springans SPYRAL Star Seraph Stardust Starry Knight Steelswarm Subterror Sunseed, Sunavalon, Sunvine Super Defense Super Quantum Superheavy Samurai Supreme King Dragon Swordsoul Sylvan Symphonic Warrior Synchro Monster Synchron

T

T.G. Tearlaments

t

tennpairyu tentative

T

Tenyi The Agent, Hyperion The Bystial

t

the Evil Eye the Forbidden One the Melodious Diva

T

The Phantom Knights, Phantom

t

the Timelord

T

The Weather

t

the World Chalice, World Legacy

T

Therion Thunder Dragon Time Thief Tindangle Toon Topologic Transcendosaurus Traptrix, Trap Hole Tri-Brigade Triamid Trickstar True

U

U.A. Umbral Unchained, Unchained Soul Ursarctic Utopia

V

Valkyrie Valmonica tentative Vampire Vaylantz Vedas tentative Vendread Venom Vernusylph Virtual World, Virtual World Gate Volcanic VS Vylon

W

War Rock Warrior Watt Welcome, Labrynth White Aura tentative Wind-Up Windwitch Wingman Witchcrafter Worm

X

X-Saber Xyz Xyz Monster

Y

Yang Zing Yosenju Yubel

Z

Zefra Zexal, ZW, ZS Zoodiac Zubaba

Click here for a more detailed Category list page

"Synchron" Deck List
"Synchron" Card List
"Synchron" Product List

Update Information - NEW -