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HOME > Yu-Gi-Oh! Card Lists > Yu-Gi-Oh! - Super Fusion! Bonds Across Time and Space - MOVIE PACK > Junk Gardna

Junk Gardna Used Deck

Junk Gardna
Card Kind Attribute Level Type ATK DEF
Synchro Monster
Effect Monster
- 6 Warrior 1400 2600
"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
password:37993923
Average Rating Score 6.2(15)
  1. Card Info
  2. Card Reviews (15 rating scores)
  3. Decks with Junk Gardna (75 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Junk Gardna" card reviews and rating scores


6.2(15)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星0評価星0評価星0評価星0
カード評価ラベル5
6% (1)
カード評価ラベル4
33% (5)
カード評価ラベル3
46% (7)
カード評価ラベル2
13% (2)
カード評価ラベル1
0% (0)

japan 金平糖
2023/07/14 21:13
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Do you want to incorporate the battle position change effect into some kind of combo, or use it to connect to a higher level synchro while doing a job at a relay point?
It's quite valuable to be able to put battle position changing personnel that can be considered for various combos in the extra deck, and there are only a few that can be activated during the opponent's turn. The only "Digital Bug Scaradiator" can be used due to the material restrictions on this side, but it can do the same job, but unlike over there, the Xyz materials can be used up at once, and can be used multiple times.
I wonder if I can do the movements that become the material while working as a relay for the development. For simple value, 《Stardust Charge Warrior》that can draw or 《Brionac, Dragon of the Ice Barrier》that can be removed would be better, but you can move in combination with Penetration.
Anyway, I don't think it will be adopted as a deck that aims to win, but I think there are various ways to use it.
japan さこそう
2022/06/25 22:58
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Battle position change is high point
I want to decide on a combo with Berserker somehow
japan 戦士族大好き
2022/06/16 1:08
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Of course, changing the battle position of the complete furiche is not a direct advantage, but it is quite an unpleasant effect.
As with 《Curse of Anubis》and 《Enemy Controller》, you can feel the strength of the oxidized silver when you use it.
I can appreciate that there is 2600 DEF to live up to Gardner's name.
It would be difficult to play the role of a wall in the current Yu-Gi-Oh.
He is a good match for Warrior, so he still has many opportunities to play an active role.
It's also good to have additional battle position changes that don't end for free when eliminated. This can also be used on your own monsters, so it is possible to overthrow the disadvantages of cards with Defense Position specified in SS.
I am also grateful that it became easier to actively send this card to his GY by L summoning.
You can also turn it into an equipment card with 《Therion "Bull" Ain》and fish it out to use its effect. The battle position change effect in the second half does not have the name Turn 1.
With the advent of 《Junk Connector》, I can appreciate that it became possible to play without being conscious of level matching.
It's really plain and plain, but it's one of my favorites.
japan シエスタ
2018/09/28 14:53
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Once in each other's turn, Friche's battle position is changed, and even if he is sent to GY, his battle position is changed.
Junk Synchron is specified as a material, but it is not an effect that directly gains an ad, but due to the level, it cannot be summoned by itself, so some ingenuity is required.
It's hard to say that it's an effect that's worth the effort to summon, and there are many rivals in Synchron. A group of cards where the effect of Link Monster does not work has also appeared.
Although there are various ways to operate this card, it seems to be difficult to handle.
japan 備長炭18
2018/08/29 14:21
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One of the synchros that designates Junk Ron.
Unlike level 5 "Junk Warrior", this is a defensive status.
Anyway, it has a biased effect on changing the battle position, and it can be useful against other than Link, such as preventing the opponent's attack or stopping the pursuit.
However, the effect of Junk Ron, which requires a level 1 monster, is very plain, and if it is Quick Ron, the existence of a rival called "Drill Warrior" is severe.
japan hio
2015/05/04 0:33
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It's not always necessary, but there are times when you want it to be there. such a card.
With 2600 DEF, the Freechain Enekon is pretty responsive in combat.
Even if he is eliminated, if he is sent to GY, he can activate it again as a souvenir, so there is no waste.
Jund, which is mainly used, is not a high priority because it has a lot of EX frames, but it is not a bad card by any means.
japan サンダー・ボルト
2013/06/30 14:19
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Gardner who sticks to changing the battle position to the end. Although it is a little difficult to put out, the performance itself is quite good. Since the battle position change can be activated in the opponent's turn, it is quite tenacious. The effect in the second half is sober but powerful because he won't miss the timing as long as he is sent to GY. It's a level that can be used as a synchro material, so depending on the situation, it would be good to use it as a material.
japan サイバー
2013/06/25 22:13
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Excellent wall! Uses other than walls? come on w
japan ファナナス
2013/01/24 15:24
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It's quite troublesome to be able to use the battle position change on the opponent's turn as well. However, the problem is that this card cannot participate in attacks due to its status, so it is inefficient from the point of view of offense. It's not bad as a wall that doesn't get caught in the abyss, but I'm a little hesitant to put it in an extra just for that reason.
japan らいだあ
2011/11/22 20:45
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I don't know why it came out with a pack full of sin
Also, it's nice not to fall into the abyss!
japan スクラップトリトドン
2011/03/23 20:37
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Annoying wall that you can see when you actually use it.
Even in the opponent's turn, it has pseudo scrap iron due to the energy control effect, and even if it is destroyed, it will change even more, so you can stop the opponent's rush with this one.
His ATK is a recruiter line that doesn't fall into the abyss, so it's hard to use it offensively, but it's a useful nice guy.
japan NEOS
2011/03/12 18:29
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The effect is to change the display, and even if it does not lead to monster destruction, it has the characteristic of interfering with the opponent's attack.
Even if it's hard to put out, it's not that bad of a card, so if it's a Junk Synchron-based deck, I don't mind including one.
From Quick, there are highly versatile cards such as Turbo and Drill.
Take advantage of the fact that this one also has high defense, and consult with Deck.
japan 黒翔 龍聖
2011/02/27 13:42
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Defend rather than attack
 
standard
1400
            Low (does not drop)
Attack 1400 Hell――――――――――――
             High (it will fall)
1500
I didn't have to fall ww attack negate & connect to the next one / prevent another one
You can do it~, but if it's not the 《The Immortal Bushi》axis...
Based on 《Quickdraw Synchron
It's a bit disappointing that it's time for drills and turbos
japan とき
2011/02/26 10:11
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With this, he has all the Junks from level 5 to 8.
Even so, the performance of this card is heavily biased toward defense, and it's unclear if it's worth the effort to synchronize it.
In addition to being able to negate a single attack, the latter half of the effect is an excellent one that can withstand to some extent the rush after removing it.
On the offensive side, even though he can do something like a small Mujirushi, his offense is a bit weak.
japan ねこーら
2023/09/18 23:54
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Decks with "Junk Gardna"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Yu-Gi-Oh! - Super Fusion! Bonds Across Time and Space - MOVIE PACK YMP1-JP006 2011-02-26 Secret

Ranking and View Num

Rating Score Rank 7,213 / 13,210 Cards
View Num 41,997

Others

Japanese card name ジャンク・ガードナー

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