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Dangerous Frightfur Nightmary →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 10 | Fiend | 2000 | 3000 |
1 "Edge Imp" monster + 2 "Fluffal" monsters Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect. |
|||||
Average Rating Score | 4.3(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Dangerous Frightfur Nightmary (7 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Dangerous Frightfur Nightmary" card reviews and rating scores
4.3(8) |
|
0% | (0) | ||
0% | (0) | ||
37% | (3) | ||
50% | (4) | ||
12% | (1) |
ミドラ
2021/10/15 16:48
2021/10/15 16:48
The cartoon version of the trump card Frightfur.
However, if it is said that it is an ace-class performance, it is subtle.
Although his ATK enhancement level is high due to his own effects, the presence of Scissor Tiger, Cruel Whale, and Saber Tiger with resurrection effect are worrisome. These monsters are loose materials and always appear in the middle of development. In addition, since it has a good pump-up effect, it will naturally have deadly firepower while lined up. To be honest, there are few opportunities to put out for single firepower.
Also, the unique effect is not very strong.
As for the effect of (2), Fluffal and Edge Imp are not his GY utilization theme, so I wouldn't be too happy with a large amount of his GY manure. It's probably designed to help him increase his ATK, but it's activated during battle destruction and his ATK increase only applies to his turn. Even 《Toy Parade》can't be fully utilized unless you use it to continuously attack, which is at the level where you suspect a design error.
The only request is (3) target resistance, but honestly if you ask me if I want to get the effect even if I use 3 bodies...
If you want to use it, you will need a special construction. Similarly, the manga version of him has a high affinity with Frightfur and Daredevil in the latter half of the burn effect, so if you use it, please use it.
However, if it is said that it is an ace-class performance, it is subtle.
Although his ATK enhancement level is high due to his own effects, the presence of Scissor Tiger, Cruel Whale, and Saber Tiger with resurrection effect are worrisome. These monsters are loose materials and always appear in the middle of development. In addition, since it has a good pump-up effect, it will naturally have deadly firepower while lined up. To be honest, there are few opportunities to put out for single firepower.
Also, the unique effect is not very strong.
As for the effect of (2), Fluffal and Edge Imp are not his GY utilization theme, so I wouldn't be too happy with a large amount of his GY manure. It's probably designed to help him increase his ATK, but it's activated during battle destruction and his ATK increase only applies to his turn. Even 《Toy Parade》can't be fully utilized unless you use it to continuously attack, which is at the level where you suspect a design error.
The only request is (3) target resistance, but honestly if you ask me if I want to get the effect even if I use 3 bodies...
If you want to use it, you will need a special construction. Similarly, the manga version of him has a high affinity with Frightfur and Daredevil in the latter half of the burn effect, so if you use it, please use it.
エチゴヤ
2021/10/04 20:01
2021/10/04 20:01
Frightfur dexterity poor.
It requires 3 materials and has a lot of effects, but none of them are compatible or backward compatible, so it's a dull monster.
First of all, as for the pump up effect, although the pump efficiency itself is not bad, since his original ATK is only 2000, it will not become a great ATK unless he uses a large amount of GY, and Cruel Whale can always hit with 3900 RBI. It's almost backward compatible.
Next is the GY fertilization effect, which seems to be strong at first glance because it meshes with your own pump up effect, but for some reason the timing to fertilize GY is when the battle is destroyed, that is, after the damage calculation, so it will be reflected until your next turn. The effect is that the concept of having to wait for 2000 ATK and stand still during that time has collapsed. The number of GY manure itself is exceptional, but in the first place, there are many monsters that do not have an effect unless his Fluffal / Edge Imp is used as a fusion material or sent from the hand or field to his GY, and the merit of dropping it from the Deck to GY is Thin.
Finally, the target resistance effect, this is the only effect that seems to be useful and can negate things like Drancia and free chain traps. However, when Scissor Tiger and Cruel Whale can break the back and hit with a high RBI, is it necessary to use 3 materials and use this card that relies on target resistance?
If you really want to make use of this card, you can either line up multiple units and aim for a pump up from continuous GY fattening, or use Frightfur monsters to fatten his GY and assist Daredevil's burn.
It requires 3 materials and has a lot of effects, but none of them are compatible or backward compatible, so it's a dull monster.
First of all, as for the pump up effect, although the pump efficiency itself is not bad, since his original ATK is only 2000, it will not become a great ATK unless he uses a large amount of GY, and Cruel Whale can always hit with 3900 RBI. It's almost backward compatible.
Next is the GY fertilization effect, which seems to be strong at first glance because it meshes with your own pump up effect, but for some reason the timing to fertilize GY is when the battle is destroyed, that is, after the damage calculation, so it will be reflected until your next turn. The effect is that the concept of having to wait for 2000 ATK and stand still during that time has collapsed. The number of GY manure itself is exceptional, but in the first place, there are many monsters that do not have an effect unless his Fluffal / Edge Imp is used as a fusion material or sent from the hand or field to his GY, and the merit of dropping it from the Deck to GY is Thin.
Finally, the target resistance effect, this is the only effect that seems to be useful and can negate things like Drancia and free chain traps. However, when Scissor Tiger and Cruel Whale can break the back and hit with a high RBI, is it necessary to use 3 materials and use this card that relies on target resistance?
If you really want to make use of this card, you can either line up multiple units and aim for a pump up from continuous GY fattening, or use Frightfur monsters to fatten his GY and assist Daredevil's burn.
シエスタ
2018/12/28 15:50
2018/12/28 15:50
His Frightfur at the highest level. I thought it was Gimme Pape if it was just an illustration.
Although the material specification is loose, it is heavy with three requests. Due to the effect of 1, his compatibility with GY fusion is also subtle.
The raw RBI is as low as 2000 for its weight, but it can be strengthened by the number of angels and demons in GY, and it should have a basic RBI of 2900 due to its own material designation.
Fluffal has a tremendous amount of spinning power when he gets hooked, so it's not impossible to fertilize his GY in large quantities.
Furthermore, every time it is destroyed in battle, his GY is fertilized, and the target resistance makes it easy to pass attacks.
But there are also conspicuous difficulties. Since the enhancement lasts only for your own turn and does not become defensive like the Kraken, high defensive power tends to be wasted.
GY Manure is also slow when destroyed in battle, and it depends on the opponent's level.
It has the impression that it is for exclusive construction, and although it requires a lot of preparation, it is also unstable, and there are lighter and more stable attackers than Whale.
Although the material specification is loose, it is heavy with three requests. Due to the effect of 1, his compatibility with GY fusion is also subtle.
The raw RBI is as low as 2000 for its weight, but it can be strengthened by the number of angels and demons in GY, and it should have a basic RBI of 2900 due to its own material designation.
Fluffal has a tremendous amount of spinning power when he gets hooked, so it's not impossible to fertilize his GY in large quantities.
Furthermore, every time it is destroyed in battle, his GY is fertilized, and the target resistance makes it easy to pass attacks.
But there are also conspicuous difficulties. Since the enhancement lasts only for your own turn and does not become defensive like the Kraken, high defensive power tends to be wasted.
GY Manure is also slow when destroyed in battle, and it depends on the opponent's level.
It has the impression that it is for exclusive construction, and although it requires a lot of preparation, it is also unstable, and there are lighter and more stable attackers than Whale.
ヒコモン
2018/12/28 12:44
2018/12/28 12:44
Fluffal, which aims for a one-kill second attack, has a brain muscle element, but honestly, it is a card that does not mesh with the current build. Since it has a GY reference, it doesn't go well with Wing and 《Frightfur Fusion》as already said. The target resistance is convenient, but at 2000 RBI, it will be defeated even if it is hit by Sidera. In terms of ability, wouldn't it be nice if his ATK increased permanently? I think.
とき
2018/12/22 14:47
2018/12/22 14:47
I don't know why angels and demons are jumbled up. Target designation is like his Fluffal.
A large Fusion Monster created by fusing 2 Edge Imp and Fluffal. The effect of strengthening according to the number of angels and demons in his GY during his turn, the effect of destroying his GY in battle, the effect of allowing him to fertilize the same number of GY as his opponent's level, and excluding Frightfur in the EX Deck, this card Has an effect that negates effects that target
His ATK is apparently low, but the number one effect is that he picks up most of Edge Imp, Fluffal, and Frightfur, so the ATK increase is quite large. 2900 is guaranteed if you put it out with normal fusion. However, it is only your turn, so be careful that you will expose 2000 on your opponent's turn.
The GY Fertilizer effect can only be done at the opponent's level, so you can dig quite vigorously, but be careful that you have to be exactly at that level. Too much and he will run out of monsters from his deck.
Is it enough to have the effect of number 3 and not lose? This card has a problem with his ATK during the opponent's turn, so I wanted him to do something about the battle...
Although it is a three-body fusion, it has a weak compatibility with 《Frightfur Fusion》.
A large Fusion Monster created by fusing 2 Edge Imp and Fluffal. The effect of strengthening according to the number of angels and demons in his GY during his turn, the effect of destroying his GY in battle, the effect of allowing him to fertilize the same number of GY as his opponent's level, and excluding Frightfur in the EX Deck, this card Has an effect that negates effects that target
His ATK is apparently low, but the number one effect is that he picks up most of Edge Imp, Fluffal, and Frightfur, so the ATK increase is quite large. 2900 is guaranteed if you put it out with normal fusion. However, it is only your turn, so be careful that you will expose 2000 on your opponent's turn.
The GY Fertilizer effect can only be done at the opponent's level, so you can dig quite vigorously, but be careful that you have to be exactly at that level. Too much and he will run out of monsters from his deck.
Is it enough to have the effect of number 3 and not lose? This card has a problem with his ATK during the opponent's turn, so I wanted him to do something about the battle...
Although it is a three-body fusion, it has a weak compatibility with 《Frightfur Fusion》.
備長炭18
2018/12/22 13:26
2018/12/22 13:26
A new level 10 Frightfur that goes beyond Mad Chimera
As for material designation, he has a total of 3 Frightfur and Fluffal, which is quite heavy, and it is a little difficult to revive with a saber.
Regarding the effect of increasing ATK by 300 times the number of angels and demons in GY, 2900 points are promised at the time of fusion, and Fluffal, who is good at continuous fusion, can easily exceed 3000, but compatibility with dedicated fusion and wings is bad. . Also, I want to use it at the right time because I want to expose his low ATK during the opponent's turn.
As such, his effect of GY-feeding Frightfur units by the same amount as the level of the monster destroyed in battle feels like a bonus, as its slowness and inflexibility to match the level are the bottlenecks.
The effect that negates the self-targeted effect does not have a turn 1, and the cost is procured from the EX Deck, so it is a little light, but since it is an optional effect of time, depending on how the chain is constructed, it may not be possible to activate. Overconfidence is difficult considering that it is self-only and negates and does not destroy.
If it turns well, you can expect a certain amount of hit points, including the saber, so I have the impression that it may be used as a candidate for when even Daredevil has a tough high hit point due to its resistance.
As for material designation, he has a total of 3 Frightfur and Fluffal, which is quite heavy, and it is a little difficult to revive with a saber.
Regarding the effect of increasing ATK by 300 times the number of angels and demons in GY, 2900 points are promised at the time of fusion, and Fluffal, who is good at continuous fusion, can easily exceed 3000, but compatibility with dedicated fusion and wings is bad. . Also, I want to use it at the right time because I want to expose his low ATK during the opponent's turn.
As such, his effect of GY-feeding Frightfur units by the same amount as the level of the monster destroyed in battle feels like a bonus, as its slowness and inflexibility to match the level are the bottlenecks.
The effect that negates the self-targeted effect does not have a turn 1, and the cost is procured from the EX Deck, so it is a little light, but since it is an optional effect of time, depending on how the chain is constructed, it may not be possible to activate. Overconfidence is difficult considering that it is self-only and negates and does not destroy.
If it turns well, you can expect a certain amount of hit points, including the saber, so I have the impression that it may be used as a candidate for when even Daredevil has a tough high hit point due to its resistance.
みめっと
2024/04/09 5:19
2024/04/09 5:19
Decks with "Dangerous Frightfur Nightmary"
* is adopted as a key card.
● 2019-05-17 Second attack one-kill specialization [all removal + high RBI]
● 2021-07-31 Dangerous Frightfur Despian
● 2020-11-12 Fluffal /20/11
● 2020-05-22 New Frightfur
● 2019-03-24 Revive 03. Magic Toy Frightfur
● 2020-04-07 Eldlich Fluffal
● 2021-06-09 Fluffal 2
Card Category and Effect Category
Fluffal, Frightfur, Edge Imp Deck
Fluffal, Frightfur, Edge Imp Card Lists
Fluffal, Frightfur, Edge Imp Sets
Effect:banish Monster
Effect:send card from your Deck to the GY
Effect:gain ATK
Effect:Cannot activate cards or effects in response to the activation of your Card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 2019 | 19PP-JP012 | 2018-12-22 | Secret、Ultra |
Ranking and View Num
Rating Score Rank | 9,891 / 13,210 Cards |
---|---|
View Num | 14,062 |
Others
Japanese card name | デンジャラス・デストーイ・ナイトメアリー |
---|
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