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Destiny HERO - Dystopia →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 8 | Warrior | 2800 | 2400 |
2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn. |
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password:90579153 | |||||
Average Rating Score | 7.9(16) |
- Card Info
- Card Reviews (16 rating scores)
- Decks with Destiny HERO - Dystopia (92 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Destiny HERO - Dystopia" card reviews and rating scores
7.9(16) |
|
43% | (7) | ||
31% | (5) | ||
25% | (4) | ||
0% | (0) | ||
0% | (0) |
ジュウテツ
2021/07/04 10:18
2021/07/04 10:18
I think it's excellent that the effect of (1) can give a maximum of 1600 burn damage.
I think the effect of (2) is an excellent effect that can destroy cards on the field in a free chain if the conditions are met.
To satisfy the conditions for the effect of (2), if you have a "D-HERO" Deck, I think you should borrow the power of "D-HERO Dynamite Guy".
I think the effect of (2) is an excellent effect that can destroy cards on the field in a free chain if the conditions are met.
To satisfy the conditions for the effect of (2), if you have a "D-HERO" Deck, I think you should borrow the power of "D-HERO Dynamite Guy".
さくま
2021/05/16 11:57
2021/05/16 11:57
With the introduction of Fusion Destiny and Crossguy, it became a pretty powerful card.
It works well to drop Diabolic Guy, 1600 damage Draw Guy, Divine Guy, and RBI-increasing Dynamite Guy as materials.
It can be burned even when revived by Crossguy, and the free chain removal is quite strong.
It works well to drop Diabolic Guy, 1600 damage Draw Guy, Divine Guy, and RBI-increasing Dynamite Guy as materials.
It can be burned even when revived by Crossguy, and the free chain removal is quite strong.
kou
2020/09/20 22:13
2020/09/20 22:13
Excellent D・HERO that can handle burn and removal. The fusion conditions are loose and the usability is ◎.
もも
2019/01/30 19:31
2019/01/30 19:31
D has been significantly strengthened, and both (1) and (2) are at a level that can be used in actual battle.
⑴ is possible to fuse his Deck with 《Fusion Destiny》, and 1600 burns if you drop Drill or Divine.
(2) is Honesty and Deadly Dynamite.
And D's future is bright with the best card Dreadbuster Guy.
⑴ is possible to fuse his Deck with 《Fusion Destiny》, and 1600 burns if you drop Drill or Divine.
(2) is Honesty and Deadly Dynamite.
And D's future is bright with the best card Dreadbuster Guy.
はわわ
2018/10/04 16:53
2018/10/04 16:53
It looks really ugly, but the performance itself is not bad
Burn has decent firepower, and it's good that the destruction effect in the second half is also activated during the opponent's turn.
However, this card alone is subtle, and it is a minus point that it needs to be combined with other cards.
Burn has decent firepower, and it's good that the destruction effect in the second half is also activated during the opponent's turn.
However, this card alone is subtle, and it is a minus point that it needs to be combined with other cards.
ヒコモン
2018/06/07 12:48
2018/06/07 12:48
A fusion monster that can give you a maximum of 1600 burns, as the lowest Destiny HERO has a maximum RBI of 1600. Since the material designation is loose, it can be easily put out. Moreover, since it is activated by Special Summon, you can aim for burn even with resurrection. The effect of ② is conditional Friche destruction. Since the RBI needs to be changed, it is necessary to assist with Honesty, Neos, etc. in order to activate it actively, but it is attractive that the conditions can be met even from 0 prone.
黒き光
2018/05/07 7:43
2018/05/07 7:43
The number of compatible cards has increased since its first appearance, and it has gained the strength to become the ace of the Deck.
Vaion, Honesty, Neos, Isolde, Borreload, and many other cards that appeared long after this card appeared.
Since the Fritche removal and potential itself that can be put out from the extra deck was high, it finally bloomed.
It has a strong peculiarity, but it's a fun card once you get used to it.
Vaion, Honesty, Neos, Isolde, Borreload, and many other cards that appeared long after this card appeared.
Since the Fritche removal and potential itself that can be put out from the extra deck was high, it finally bloomed.
It has a strong peculiarity, but it's a fun card once you get used to it.
bb
2018/01/19 20:57
2018/01/19 20:57
It is quite strong when combined with Skaldet!
I like the effect and the looseness of the material, but I'm a little disappointed that it doesn't look like D.
I like the effect and the looseness of the material, but I'm a little disappointed that it doesn't look like D.
シエスタ
2017/12/30 23:58
2017/12/30 23:58
It's a strangely American design, which is bad for those who like it, but it's lame if you look at it as a D.
Material designation is loose, and summoning is easy because it is a HERO with many fusion and search methods.
However, considering the effect of 1, I would like to use 1 lower class D as a material.
At the time of Special Summon, damage equal to the ATK of GY's low class D is given, and the maximum firepower is currently 1600. In addition, since he reacts to Special Summon in general, if there is a resuscitation method, he can sharpen his LP.
On the other hand, if the conditions are met, it can be removed with Friche, and if the means is Ⅾ, it can be actively fulfilled with dynamite, honesty, dreadbuster, etc. It also appears to be virtually immune to weakening.
Note that Borreload is both a good card and a natural enemy.
When it first appeared, it was difficult to make use of it unless it was a specialized construction, but now that the card pool has expanded, it has become possible to operate it without difficulty.
However, if it is a fusion HERO with removal, there is also Destroy Phoenix.
A formidable competitor that does not take any targets, and also weakens the entire body and has high combat power.
However, D-HERO is easy to line up and can further strengthen the board surface, and it is also possible to revive with the resurrection effect over there and reduce LP, so it is easy to use together.
I wonder if it will be one of the excellent fighting strengths in D.
Material designation is loose, and summoning is easy because it is a HERO with many fusion and search methods.
However, considering the effect of 1, I would like to use 1 lower class D as a material.
At the time of Special Summon, damage equal to the ATK of GY's low class D is given, and the maximum firepower is currently 1600. In addition, since he reacts to Special Summon in general, if there is a resuscitation method, he can sharpen his LP.
On the other hand, if the conditions are met, it can be removed with Friche, and if the means is Ⅾ, it can be actively fulfilled with dynamite, honesty, dreadbuster, etc. It also appears to be virtually immune to weakening.
Note that Borreload is both a good card and a natural enemy.
When it first appeared, it was difficult to make use of it unless it was a specialized construction, but now that the card pool has expanded, it has become possible to operate it without difficulty.
However, if it is a fusion HERO with removal, there is also Destroy Phoenix.
A formidable competitor that does not take any targets, and also weakens the entire body and has high combat power.
However, D-HERO is easy to line up and can further strengthen the board surface, and it is also possible to revive with the resurrection effect over there and reduce LP, so it is easy to use together.
I wonder if it will be one of the excellent fighting strengths in D.
ポクテ
2016/09/12 23:23
2016/09/12 23:23
In the first place, it is useless to talk on the premise that it is not a dedicated construction
And this card is a card that is worth building exclusively
The strength of this card is that if you can even change his ATK, you can destroy monsters even on your opponent's turn.
This is the same effect as Don Thousand's trump card Numeronius!
It's also cool to overrun your opponent on the Kuroiwa Field and use 《Berserk Scales》to land a combat trick and destroy it twice.
At the same time as Special Summon, 1600 burns is already an adration, isn't it? This card also has an effect that doesn't make you say
It's up to you to master it!
By the way, if you activate D-Fusion by chaining to Deadly Guy's effect activation, he'll be able to put out this guy with increased ATK on your opponent's turn! strong (not saying)
And this card is a card that is worth building exclusively
The strength of this card is that if you can even change his ATK, you can destroy monsters even on your opponent's turn.
This is the same effect as Don Thousand's trump card Numeronius!
It's also cool to overrun your opponent on the Kuroiwa Field and use 《Berserk Scales》to land a combat trick and destroy it twice.
At the same time as Special Summon, 1600 burns is already an adration, isn't it? This card also has an effect that doesn't make you say
It's up to you to master it!
By the way, if you activate D-Fusion by chaining to Deadly Guy's effect activation, he'll be able to put out this guy with increased ATK on your opponent's turn! strong (not saying)
アルバ
2016/08/11 13:34
2016/08/11 13:34
D's new ace card?
It would be nice if you could loosely specify materials such as Diabolic Guy and Dynamite Guy as fusion materials.
The effect of 1 is burn. Since the lower grade maximum RBI is 1600, if you can successfully retreat with the removal effect of 2, you can take 4000 damage alone.
His Special Summon can also use effects other than fusion summons, so you can use it for resurrection and attack persistently.
The effect of 2 is a removal effect that can be activated when his ATK is fluctuating.
Since the trigger is a little troublesome and the RBI is returned, he doesn't fit well with the ATK up effect, so I'd like to use the holy spear and holy clothes well...
It is also a problem that there is no card that is very easy to use with the card of D-HERO that pulls the trigger of this card.
The biggest problem with this monster's effect is that his deck itself, called [D-HERO], was originally not in the fusion type category, so he wasn't good at fusion summons, and the special fusion that was given to him wasn't good, so the strategy of the fusion axis itself wasn't. Difficult thing.
The consumption to put out tends to be too much.
It would be nice if you could loosely specify materials such as Diabolic Guy and Dynamite Guy as fusion materials.
The effect of 1 is burn. Since the lower grade maximum RBI is 1600, if you can successfully retreat with the removal effect of 2, you can take 4000 damage alone.
His Special Summon can also use effects other than fusion summons, so you can use it for resurrection and attack persistently.
The effect of 2 is a removal effect that can be activated when his ATK is fluctuating.
Since the trigger is a little troublesome and the RBI is returned, he doesn't fit well with the ATK up effect, so I'd like to use the holy spear and holy clothes well...
It is also a problem that there is no card that is very easy to use with the card of D-HERO that pulls the trigger of this card.
The biggest problem with this monster's effect is that his deck itself, called [D-HERO], was originally not in the fusion type category, so he wasn't good at fusion summons, and the special fusion that was given to him wasn't good, so the strategy of the fusion axis itself wasn't. Difficult thing.
The consumption to put out tends to be too much.
EXデッキ焼き
2016/08/11 10:35
2016/08/11 10:35
The long-awaited appearance of the fusion D-HERO, but due to the lack of quality of the new card, its performance cannot be fully utilized. It is perfect as an ace monster, with a burn that is gathered up to 2800 points from the loose material of 2 D-HEROs, and an immediate destruction effect triggered when ATK fluctuates.
However, for some reason, the number of new D-HEROs was small, and the only support available was D-Fusion. -It will be a tough road to become HERO standard.
However, for some reason, the number of new D-HEROs was small, and the only support available was D-Fusion. -It will be a tough road to become HERO standard.
ラーメン
2016/08/10 22:36
2016/08/10 22:36
DHERO's trump card (?), to put it bluntly, the performance is a disappointing word.
The material designation is loose, so it's easy to put out, but only the Burn effect is activated during Special Summon. The damage you want is 1600 at best, not bad, but a step up.
If so, it has a triggered immediate effect as if to make use of this effect, but DHERO itself does not have a gimmick that changes ATK, so a separate dedicated card is required. It's not unusable because it transforms into a card that can perform all-purpose removal while granting resistance, but it's a bit subtle as a trump card for the category when you need another card that has nothing to do with the category.
Above all, D HERO has few ways to recover the loss of advantage during fusion, and it can only be said that it is not worth spending 3 cards in your hand to put out this card. It's better to put out Venom, so it's a monster that can be put out by hand fusion with "Fusion".
The material designation is loose, so it's easy to put out, but only the Burn effect is activated during Special Summon. The damage you want is 1600 at best, not bad, but a step up.
If so, it has a triggered immediate effect as if to make use of this effect, but DHERO itself does not have a gimmick that changes ATK, so a separate dedicated card is required. It's not unusable because it transforms into a card that can perform all-purpose removal while granting resistance, but it's a bit subtle as a trump card for the category when you need another card that has nothing to do with the category.
Above all, D HERO has few ways to recover the loss of advantage during fusion, and it can only be said that it is not worth spending 3 cards in your hand to put out this card. It's better to put out Venom, so it's a monster that can be put out by hand fusion with "Fusion".
アッキー
2016/08/06 11:11
2016/08/06 11:11
Arc Five version of Ed's ace card fusion dimension, so he got a Fusion Monster, but he's a level 4 or lower D-HERO, and his ATK damage is strong. The effect of 2 requires that card because he has to change his ATK.
とき
2016/08/06 9:11
2016/08/06 9:11
ARC-V Ed's trump card. Like a fusion dimension, it transformed into a fusion user.
The restrictions on the materials are quite loose, and it can be used easily just by throwing a fusion into D-HERO.
However, D-HERO is not very good at fusion because he only has D-Fusion, which has unreliable fusion cards. Due to the effects described later, it is somewhat forced to construct a dedicated Deck.
The effect is a removal triggered by Burn and his ATK fluctuation that rampaged in the anime. Burn is a bonus, but it has enough power as a CIP for this card, which is easy to get out if you draw a fusion. Using Drill or Divine blows away 1/5 of the initial LP.
The main second effect is passive if you just use it as a meta for ATK fluctuations. I want to make full use of his Forbidden Noble Phantasm series, which gives resistance, and actively move on my own. Excellent compatibility with the Holy Spear and Holy Cloth. However, inevitably there are many requests for such cards, so deck construction tends to be distorted.
It would be useful if D-HERO had more cards that support ability changes and fusions, but the current situation is that the effect is quite floating, and it tends to be a dedicated Deck.
The restrictions on the materials are quite loose, and it can be used easily just by throwing a fusion into D-HERO.
However, D-HERO is not very good at fusion because he only has D-Fusion, which has unreliable fusion cards. Due to the effects described later, it is somewhat forced to construct a dedicated Deck.
The effect is a removal triggered by Burn and his ATK fluctuation that rampaged in the anime. Burn is a bonus, but it has enough power as a CIP for this card, which is easy to get out if you draw a fusion. Using Drill or Divine blows away 1/5 of the initial LP.
The main second effect is passive if you just use it as a meta for ATK fluctuations. I want to make full use of his Forbidden Noble Phantasm series, which gives resistance, and actively move on my own. Excellent compatibility with the Holy Spear and Holy Cloth. However, inevitably there are many requests for such cards, so deck construction tends to be distorted.
It would be useful if D-HERO had more cards that support ability changes and fusions, but the current situation is that the effect is quite floating, and it tends to be a dedicated Deck.
Decks with "Destiny HERO - Dystopia"
* is adopted as a key card.
● 2016-08-06 Bundling HERO D!
● 2016-09-02 Standard Destiny HERO (still fusion)★
● 2020-03-07 Character Deck [Ed Phoenix]
● 2019-06-14 D-HERO Destroy your destiny
● 2019-04-15 Seeking HERO advice without generic triggers
● 2018-04-11 D/E/V mixed fusion axis HERO
● 2016-08-18 D-HERO (8.21 Update) [Ed]
● 2017-08-21 Now dare Bloo-D system Destiny HERO
● 2020-02-18 HERO (for new master rules)
● 2019-10-08 D-HERO close to Bloo-D
● 2021-06-12 Predatory D-HERO
● 2020-06-09 Aim for 1 kill in the second attack! Brain Muscle E-HERO!
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Booster SP-Destiny Soldiers | SPDS-JP004 | 2016-08-06 | Secret |
Ranking and View Num
Rating Score Rank | 3,990 / 13,210 Cards |
---|---|
View Num | 44,945 |
Others
Japanese card name | D-HERO ディストピアガイ |
---|
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