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HOME > Yu-Gi-Oh! Card Lists > PHANTOM DARKNESS > Cyber Valley

Cyber Valley Used Deck

Cyber Valley
Card Kind Attribute Level Type ATK DEF
Effect Monster - 1 Machine 0 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
password:03657444
Average Rating Score 8.6(34)
  1. Card Info
  2. Card Reviews (34 rating scores)
  3. Decks with Cyber Valley (299 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Cyber Valley" card reviews and rating scores


8.6(34)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星0.5評価星0
カード評価ラベル5
47% (16)
カード評価ラベル4
52% (18)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan ブルーバード
2023/05/05 16:06
Yugioh Icon
Turbo parts that have been extensively deployed in 《Machine Duplication》, and have been reused and abused many times in 《Dimension Fusion》and Revaière.
Appeared spectacularly as the main gimmick of Dogma Blade. Combining Black Mix, Dimensional Fusion, and 《Spell Economics》, you can draw infinitely. In addition, the top fixation was used seriously in order to satisfy the conditions of Majiek. If you're good at it, you'll apply the top fixation and align three Dogmagai to overkill.
The upper effect was also used in his Exodia, so there is no place to throw it away.
Draw effects without turn 1 will probably continue to be used as combo parts in the future.
japan ねこーら
2022/07/03 13:50
Yugioh Icon
Comprehensive evaluation: I would like to make good use of the two-card draw by excluding monsters.
Depending on the opponent, the draw when it becomes the target of an attack may be removed first, so it is unstable.
Returning it to the top of the Deck is useful when using a small number of cards such as 《Rank-Up-Magic - The Seventh One》.
Banishing a monster and drawing two cards is the effect I want to use most, but this also requires you to bring yourself out and deploy another monster.
I would like to think about how to use it, such as returning the removed monster with 《Cyber Network》, or searching with 《Cybernetic Horizon》.
Being able to draw even if you remove tokens is convenient, and if you have monsters in your hand that can withstand attacks, it's easy to reduce the risk of emptying the field.
japan みめっと
2022/04/11 19:48
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With 3 selectable effects related to removal, Cyber-style tech can do various things, such as changing cards on the wall, recycling, and more.
The first two effects are easy to use, allowing you to parry attacks and draw by yourself, and the first half allows you to replenish your hand without returning the stolen monsters. was proud of
If you use this monster in the current environment, the key will be how you can take advantage of excluding yourself and other monsters.
I can't use Dimension Fusion or Return from the Different Dimension anymore, and there aren't many cards that can be excluded. It's a common feeling.
japan サイバー流伝承したい
2020/12/11 17:19
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A Cyber that acts as a wall and a card exchange.
There are many supporters and there is no turn limit, so I feel the possibility that it will be abused depending on the environment in the future.
japan 備長炭18
2020/03/16 23:09
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You can choose multiple effects against your own removal, canceling the battle phase, drawing 2, and fixing his deck top are all useful depending on the situation.
In the past, as a key card for Dogma Blade, which involved returning from exclusion such as 2 draws without turn 1 and DDR, he tried to compress his deck while pinning. (Dogma Blade is a key part of all his decks)
Even now, due to the amount of support and combos, I think I can play an active role even though it has a strong peculiarity.
japan シエスタ
2019/11/08 9:34
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Cyber with 3 effects related to exclusion.
The first effect is that in this era where removal and negate are rampant, the risk is higher, so it will be rarely used.
The second is a hand exchange that cuts the board ad. As already mentioned, this will be the main focus. It can also be a combo with cards that are activated by processing or excluding cards that have taken control until the end.
The third is an all-purpose collection, but the bottleneck is that once it returns to the top of the deck, it consumes a lot of money. Since this card only has effects related to banishing itself, the fact that it refers to GY is also inconsistent.
Since it's level 1 and optical/mechanical, I'm very blessed with support. It supports duplication techniques and rampage summoning, and neither effect has a turn limit.
I have the impression that it is a card suitable for combos, but I also feel that it is a card with high potential.
japan アキ
2019/01/13 22:21
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A machine monster whose second effect is mainly used. Since you can draw 2 cards by banishing yourself and other monsters, you can also remove it by stealing the opponent's monsters with 《Mind Control》.
japan なす
2017/08/09 16:00
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One of Cyber with 3 types of effects.
Exclude yourself and end the opponent's battle phase to draw 1, banish yourself and another monster to draw 2, banish yourself and 1 card in your hand to salvage his Deck top, and it's easy to handle even outside of Cyber.
In addition, 《Machine Duplication》and 《One for One》are supported.
japan メタルサイクロプス
2016/12/11 17:48
Yugioh Icon
Being able to choose an effect from three choices depending on the situation is extremely valuable, and he is an excellent card that can be used regardless of deck, even if it is not Cyber or Machine. If you insert it as a defense or hand replenishment factor, it's a useful guy that will do its job in any situation.
japan JUN
2016/07/22 2:38
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It has a strong versatility that does not fall into the Cyber category.
The attack deterrence and draw of ① is powerful, and the two-card removal of ② is 2:2, so it's not a loss, and it can be activated with tokens. The third salvage seems to be an add loss, but it is a rare effect that can also bring Spell Trap.
What's amazing is that all these effects are packed into this one piece.
I think it's worth considering the possibility of incorporating this when building various decks.
japan アームド強化来
2016/05/19 5:17
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The main purpose is the second exchange effect, losing the board advantage, but if it's just the number of cards, it's 2 to 2 and there's no loss.
Increases the possibility of various combos
i think it's a good card
not a power card
I think it's not uncommon for people to hate using it (personal opinion)
Isn't it a good card that makes interpersonal games fun and versatile?
japan
2015/07/06 1:25
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A monster that specializes in defensive performance, which is rare for a Cyber series.
If you are attacked, the effect of forcibly ending the battle phase + 1 draw is
Perfect for buying time to find combo parts.
The effect of drawing 2 cards by excluding yourself and 1 monster is a combo part.
Helpful for allocation.
You can use pseudo 《A Feather of the Phoenix》by excluding yourself and 1 card in your hand.
It would be fun if 《Limiter Removal》could be reused.
It is also excellent that it can be mass-developed with 《Machine Duplication》and can be searched even with one chance.
japan ナル参照
2015/03/11 16:43
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what is vallie
In short, I want to draw a card. The easiest to use are the first and second. The first one is that if you put it on the field, it will negate the attack and even draw a draw. It's passive, so its slowness stands out, but the effect itself is quite troublesome, and since it's hard to hit a removal like this card, the effect itself should be easy to activate.
You can exclude the second one and draw a second draw, but on the other hand, the problem is that the field is empty. Basically, I want to activate it with cards that can be removed without any problem, and cards that activate their effects when removed. Since this card itself corresponds to 《Machine Duplication》, it wouldn't be a bad idea to special 3 and then draw 2.
The third effect is rather subtle. There are similar cards such as 《A Feather of the Phoenix》, and it is doubtful that he was recovered from GY and at the top of the deck. I wish I could use it for some kind of combo.
japan alpha
2015/03/03 13:40
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The second effect is very good.
Releasing the monsters and tokens that have taken control is a pretty good deal.
The first is frankly subtle. Because it will only buy time when you are inferior. There would be no point in throwing this guy in for this purpose.
The third is for combos. It might be good to combine it with 《Archfiend's Oath》or Dashguy.
japan モートン
2015/02/26 22:32
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Cyber defense card. If you are attacked, you can draw 1 and start the Battle Phase with Scrubbed Raid. It's hard to use because it's a so-called attack reaction type, but you can use it when you're in trouble.
2 draws by excluding this and monsters. It's a 2:2 exchange, but exclusion hurts...
The last effect is the ability to return his GY card to the top of his Deck by excluding this card on the field and one card in his hand. Elimination hurts, but it's nice to be able to salvage Spell Trap too.
If you put out this guy before attacking hard, your opponent will make a disgusting face.
japan 音響Em
2015/01/28 13:35
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It is good to make the second effect the main axis
It is good to be able to do the minimum work with the first effect
japan チキン
2014/06/17 22:52
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All three effects are powerful
When you make a Deck and it's not enough, it's convenient to put it in to demonstrate its unexpected power.
japan ジュウテツ
2014/01/17 13:58
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The first effect is that you can end the battle phase and draw a card, which I think is a convenient effect.
japan 青(じょう)
2013/12/31 18:11
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It has the blessed status of level 1, offense and defense 0, light machine, and 3 types of excellent effects.
In particular, the effect of ending the battle phase and one-draw leaves the opponent with a lot of options for removal or attack.
With the advent of 《Cyber Network》, even though I can't use its effect, I'm happy that I can now aim for Rank 1.
japan サンダー・ボルト
2013/11/25 4:03
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Three effects are useful. It's easy to treat as a wall, and if it's selected as an attack target, it's a draw and the end of the battle phase, which is quite annoying for the opponent. The second effect is also very effective if you use the monsters stolen with 《Mind Control》as a cost. The third effect is a little trickier, so it's best to combine it with cards that make sense for manipulating the top of the Deck.
japan SOUL
2013/11/24 17:27
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Since ATK is 0, you can easily Special Summon with 《Machina Armored Unit》and stop the opponent's attack.
The second effect is also quite good, and it works well with 《Machine Duplication》and 《Return from the Different Dimension》.
A card with excellent abilities.
japan 奇人
2013/08/09 13:01
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I've seen plays like stealing the opponent's control and counter-charging & 2 draws.
If you fire repeatedly, you can't run out of cards at all. Quite good compatibility with 《Chaos Zone》.
japan たたた
2013/07/09 0:35
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Coming out on the front line and ending the battle phase, the flow is beautiful and the 1 draw is also delicious
It is a good card with no complaints
japan みかんゼリー
2013/01/14 13:08
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This single card can be used in a variety of ways, such as drawing, attacking, negate, and salvaging.
It's weak against removal, but it's still worth it with a 1:1 exchange, and it's good that it supports one-chan and one-for-one.
I think it's a good card that doesn't choose Deck.
japan ファイア野郎
2013/01/10 18:25
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A card with three effects that can be activated by excluding yourself.
The first is 《Negate Attack》with 1 draw effect. It will be a defensive card, but be careful when removing it.
The second is 2 draws. I would like to remove monsters and tokens that are compatible with removal.
The third is 《A Feather of the Phoenix》. This is the most difficult effect to take advantage of, and it's better to just use 《A Feather of the Phoenix》.
japan 降衣
2012/11/07 20:25
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End of battle phase +1 draw.
You can expect it to play an active role in various decks (mainly for special wins)!!
japan ドラゴンX
2012/08/20 23:02
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The first effect keeps you from being attacked. And you can draw 1. Isn't this good?
The second effect is... not so good, but it doesn't look like Card Car D and it's 2 draws.
Is the third effect okay? Let's bring Christia back.
I wonder which one to use.
japan ヴェノミヤ
2012/08/08 17:09
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A great cheat depending on how you use it.
Draw after excluding 《Armageddon Knight》after using the effect with One For One or DDR.
japan daruku
2011/10/13 18:08
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This card has three despair... no, hopeful effects.
You can accelerate the draw or become a wall, yeah... it's convenient
japan とき
2010/11/29 11:19
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3 effects related to draw. In any case, compatibility with 《Machine Duplication》is the best.
If you line up 3 of them, you can expect the 2nd effect to draw 2 cards, and the 1st effect to draw a wall + draw.
Even if you leave it face-up, it's pretty good if you can invite removal or get hit and draw.
The 3rd effect doesn't have many uses, but it's possible that you can't use it in combination with a draw to help you salvage.
In Dogma Blade, he was active in the draw source alongside Hikari Monarch.
japan スクラップトリトドン
2010/11/20 9:36
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All effects are good.
Attack Block is excellent as a simple wall, and even if a removal card is used, it is enough to think that it was not used as a main.
The draw effect is the easiest to use, and you can make a profit if you remove tokens and draw.
The salvage effect is the most difficult to use, frankly 《A Feather of the Phoenix》.
japan NEOS
2010/08/10 20:19
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A monster that activates when removed.
You can use defense and removal, but when you think about card consumption, you can't get a very good advantage.
It's not a good material for Cyber Eltanin, so it works well in his deck that uses draw and removal.
japan 2013/01/10 19:11
Yu-Gi-Oh!Guest
Excellent compatibility with 《Battle Fader》, which can be converted to draw 2 cards while stopping attacks.
It would be nice to catch him going to GY using "Jester Confit" that doesn't consume the summoning right or receiving a warning with a Kinka cat.
I also want to appreciate the fact that you can easily bring it with you in one go.
japan 2012/10/03 4:13
Yu-Gi-Oh!Guest
I'd love to include him in his GY plow in Cyber Deck.

Decks with "Cyber Valley"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Structure Deck "MACHINER'S COMMAND" SD18-JP019 2009-12-12 Normal
PHANTOM DARKNESS PTDN-JP010 2007-11-23 Super
DUELIST EDITION Volume 2 DE02-JP071 2012-05-13 Rare
Structure Deck -KIKOU Ryu KOURAI SD26-JP006 2013-12-07 Normal
Structure Deck: Cyber Strike SD41-JP011 2021-05-15 Normal

Ranking and View Num

Rating Score Rank 2,410 / 12,836 Cards
View Num 143,872

Others

Japanese card name サイバー・ヴァリー

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