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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "MACHINER'S COMMAND"

Structure Deck "MACHINER'S COMMAND" Card List

Structure Deck
Structure Deck "MACHINER'S COMMAND"
code : SD18.
Total : 38 Types.
Release Date:2009-12-12
6th period

Average of all cards:6.6pt




Total 38 Types
Monster 19 Types
Effect Monster:19 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
0 Spirit Monster 4 Union Monster 0 Toon Monster
Spell 11 Types
2Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 8 Types
7 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 5
Machina:9 Types / Cyber, Cybernetic, Cyberdark:4 Types / Gadget:3 Types / Scrap:1 Types / Photon, Cipher:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order285 / 626 view num54689 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Machina Fortress
Ultra
▶︎ Deck
9.5 75
[237717]
JP001 Machina Fortress  Effect Monster
- 7 Machine 2500 1600
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
Machina Gearframe
Super
▶︎ Deck
8.6 35
[114962]
JP002 Machina Gearframe  Effect Monster
Union Monster
- 4 Machine 1800 0
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Machina Peacekeeper
Super
▶︎ Deck
8.1 19
[27331]
JP003 Machina Peacekeeper  Effect Monster
Union Monster
- 2 Machine 500 400
When this card on the field is destroyed and sent to the GY: You can add 1 Union Monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Scrap Recycler
Normal
▶︎ Deck
8.7 42
[97356]
JP004 Scrap Recycler  Effect Monster
- 3 Machine 900 1200
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
Commander Covington
Normal
▶︎ Deck
2.2 25
[16566]
JP005 Commander Covington  Effect Monster
- 4 Machine 1000 600
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
Machina Soldier
Normal
▶︎ Deck
7.1 28
[17717]
JP006 Machina Soldier  Effect Monster
- 4 Machine 1600 1500
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
Machina Sniper
Normal
▶︎ Deck
4.9 20
[13327]
JP007 Machina Sniper  Effect Monster
- 4 Machine 1800 800
Monsters cannot attack "Machina" monsters, except "Machina Sniper".
Machina Defender
Normal
▶︎ Deck
3.2 21
[10172]
JP008 Machina Defender  Effect Monster
Flip Monster
- 4 Machine 1200 1800
FLIP: Add 1 "Commander Covington" from your Deck to your hand.
Machina Force
Normal
▶︎ Deck
3.9 28
[32807]
JP009 Machina Force  Effect Monster
- 10 Machine 4600 4100
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
Cipher Soldier (Updated from: Kinetic Soldier)
Normal
▶︎ Deck
6 24
[17591]
JP010 Cipher Soldier (Updated from: Kinetic Soldier)  Effect Monster
- 3 Machine 1350 1800
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.
Blast Sphere
Normal
▶︎ Deck
5.5 24
[35447]
JP011 Blast Sphere  Effect Monster
- 4 Machine 1400 1400
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
Heavy Mech Support Platform
Normal
▶︎ Deck
5 13
[20568]
JP012 Heavy Mech Support Platform  Effect Monster
Union Monster
- 3 Machine 500 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Cyber Dragon
Normal
▶︎ Deck
9.4 79
[311198]
JP013 Cyber Dragon  Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Proto-Cyber Dragon
Normal
▶︎ Deck
3.9 25
[41037]
JP014 Proto-Cyber Dragon  Effect Monster
- 3 Machine 1100 600
This card's name becomes "Cyber Dragon" while on the field.
Green Gadget
Normal
▶︎ Deck
8.3 30
[81539]
JP015 Green Gadget  Effect Monster
- 4 Machine 1400 600
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
Red Gadget
Normal
▶︎ Deck
8.5 31
[80629]
JP016 Red Gadget  Effect Monster
- 4 Machine 1300 1500
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
Yellow Gadget
Normal
▶︎ Deck
8.1 29
[75031]
JP017 Yellow Gadget  Effect Monster
- 4 Machine 1200 1200
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
Armored Cybern
Normal
▶︎ Deck
3.5 15
[17916]
JP018 Armored Cybern  Effect Monster
Union Monster
- 4 Machine 0 2000
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Cyber Valley
Normal
▶︎ Deck
8.6 34
[143873]
JP019 Cyber Valley  Effect Monster
- 1 Machine 0 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
Machina Armored Unit
Normal
▶︎ Deck
7.5 19
[66413]
JP020 Machina Armored Unit  Continuous Spell
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
Prohibition
Normal
▶︎ Deck
7 41
[72930]
JP021 Prohibition  Continuous Spell
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
Swords of Revealing Light
Normal
▶︎ Deck
8.1 67
[201882]
JP022 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Shrink
Normal
▶︎ Deck
7.5 33
[87700]
JP023 Shrink  Quick-Play Spell
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Frontline Base
Normal
▶︎ Deck
6.7 17
[21875]
JP024 Frontline Base  Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower Union Monster from your hand.
Combination Attack
Normal
▶︎ Deck
4.7 15
[9421]
JP025 Combination Attack  Quick-Play Spell
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
Wave-Motion Cannon
Normal
▶︎ Deck
6.8 32
[60800]
JP026 Wave-Motion Cannon  Continuous Spell
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
Machine Duplication
Normal
▶︎ Deck
8.9 38
[164554]
JP027 Machine Duplication  Normal Spell
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Inferno Reckless Summon
Normal
▶︎ Deck
8.3 36
[303307]
JP028 Inferno Reckless Summon  Quick-Play Spell
When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
Hand Destruction
Normal
▶︎ Deck
6.8 42
[372250]
JP029 Hand Destruction  Quick-Play Spell
Each player sends 2 cards from their hand to the GY, then draws 2 cards.
Card Trader
Normal
▶︎ Deck
4.7 23
[46430]
JP030 Card Trader  Continuous Spell
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
Time Machine
Normal
▶︎ Deck
5.2 19
[23849]
JP031 Time Machine  Normal Trap
When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.
Dimensional Prison
Normal
▶︎ Deck
7.6 58
[232813]
JP032 Dimensional Prison  Normal Trap
When an opponent's monster declares an attack: Target that attacking monster; banish that target.
Metalmorph
Normal
▶︎ Deck
5.2 36
[41051]
JP033 Metalmorph  Normal Trap
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Rare Metalmorph
Normal
▶︎ Deck
4.8 12
[13169]
JP034 Rare Metalmorph  Continuous Trap
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
Ceasefire
Normal
▶︎ Deck
8.4 47
[92098]
JP035 Ceasefire  Normal Trap
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Formation Union
Normal
▶︎ Deck
1.9 15
[7530]
JP036 Formation Union  Normal Trap
Activate 1 of the following effects.
●Target 1 face-up Union Monster you control; equip it to 1 appropriate monster you control.
●Unequip 1 Union Monster you control that is an Equip Card and Special Summon it in Attack Position.
Compulsory Evacuation Device
Normal
▶︎ Deck
9.3 113
[898890]
JP037 Compulsory Evacuation Device  Normal Trap
Target 1 monster on the field; return that target to the hand.
Roll Out!
Normal
▶︎ Deck
7.7 17
[31522]
JP038 Roll Out!  Normal Trap
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect.
Structure Deck "MACHINER'S COMMAND" Card List
6.6 /10.0 pt
Number of card ratings : 1277
User Review : 1277

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