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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "MACHINER'S COMMAND"
Structure Deck "MACHINER'S COMMAND" Card List
Structure Deck "MACHINER'S COMMAND"
code : SD18.
Total : 38 Types.
Release Date:2009-12-12
6th period
code : SD18.
Total : 38 Types.
Release Date:2009-12-12
6th period
Average of all cards:6.6pt
← Previous Item
2009-12-01
LIMITED EDITION 17
2009-12-01
LIMITED EDITION 17
→ Next Item
2009-12-19
JUMP FESTA 2010
2009-12-19
JUMP FESTA 2010
Total 38 Types | |||||
---|---|---|---|---|---|
Monster 19 Types | |||||
Effect Monster:19 Types
| |||||
0 | Tuner Monster | 1 | Flip Monster | 0 | Gemini Monster |
0 | Spirit Monster | 4 | Union Monster | 0 | Toon Monster |
Spell 11 Types | |||||
2 | Normal Spell | 0 | Equip Spell | 4 | Quick-Play Spell |
0 | Ritual Spell | 5 | Continuous Spell | 0 | Field Spell |
Trap 8 Types | |||||
7 | Normal Trap | 1 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 6 | |||||
Machina:9 Types / Cyber, Cybernetic, Cyberdark:4 Types / Gadget:3 Types / metalation:2 Types / Scrap:1 Types / Photon, Cipher:1 Types |
Card Rating: Top 5
- 1st :《Machina Fortress》9.5pt
- 1st :《Cyber Dragon》9.4pt
- 1st :《Compulsory Evacuation Device》9.3pt
- 1st :《Machine Duplication》9pt
- 1st :《Scrap Recycler》8.7pt
rating order | 297 / 642 | view num | 55609 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Ultra
▶︎ Deck
|
9.5
(75)
[244488] |
JP001 | Machina Fortress | Effect Monster | ||
- | 7 | Machine | 2500 | 1600 | ||
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. | ||||||
Super
▶︎ Deck
|
8.7
(36)
[119340] |
JP002 | Machina Gearframe |
Effect Monster Union Monster |
||
- | 4 | Machine | 1800 | 0 | ||
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Super
▶︎ Deck
|
8.1
(19)
[28031] |
JP003 | Machina Peacekeeper |
Effect Monster Union Monster |
||
- | 2 | Machine | 500 | 400 | ||
When this card on the field is destroyed and sent to the GY: You can add 1 Union Monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Normal
▶︎ Deck
|
8.7
(42)
[100825] |
JP004 | Scrap Recycler | Effect Monster | ||
- | 3 | Machine | 900 | 1200 | ||
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card. | ||||||
Normal
▶︎ Deck
|
2.1
(26)
[17052] |
JP005 | Commander Covington | Effect Monster | ||
- | 4 | Machine | 1000 | 600 | ||
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck. | ||||||
Normal
▶︎ Deck
|
7
(29)
[18463] |
JP006 | Machina Soldier | Effect Monster | ||
- | 4 | Machine | 1600 | 1500 | ||
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". | ||||||
Normal
▶︎ Deck
|
4.9
(21)
[13739] |
JP007 | Machina Sniper | Effect Monster | ||
- | 4 | Machine | 1800 | 800 | ||
Monsters cannot attack "Machina" monsters, except "Machina Sniper". | ||||||
Normal
▶︎ Deck
|
3.2
(22)
[10703] |
JP008 | Machina Defender |
Effect Monster Flip Monster |
||
- | 4 | Machine | 1200 | 1800 | ||
FLIP: Add 1 "Commander Covington" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
3.9
(28)
[33875] |
JP009 | Machina Force | Effect Monster | ||
- | 10 | Machine | 4600 | 4100 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets. | ||||||
Normal
▶︎ Deck
|
5.8
(25)
[18148] |
JP010 | Cipher Soldier (Updated from: Kinetic Soldier) | Effect Monster | ||
- | 3 | Machine | 1350 | 1800 | ||
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only. | ||||||
Normal
▶︎ Deck
|
5.5
(24)
[36354] |
JP011 | Blast Sphere | Effect Monster | ||
- | 4 | Machine | 1400 | 1400 | ||
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. | ||||||
Normal
▶︎ Deck
|
5
(13)
[21364] |
JP012 | Heavy Mech Support Platform |
Effect Monster Union Monster |
||
- | 3 | Machine | 500 | 500 | ||
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Normal
▶︎ Deck
|
9.4
(82)
[324161] |
JP013 | Cyber Dragon | Effect Monster | ||
- | 5 | Machine | 2100 | 1600 | ||
If only your opponent controls a monster, you can Special Summon this card (from your hand). | ||||||
Normal
▶︎ Deck
|
3.9
(27)
[42462] |
JP014 | Proto-Cyber Dragon | Effect Monster | ||
- | 3 | Machine | 1100 | 600 | ||
This card's name becomes "Cyber Dragon" while on the field. | ||||||
Normal
▶︎ Deck
|
8.3
(30)
[85441] |
JP015 | Green Gadget | Effect Monster | ||
- | 4 | Machine | 1400 | 600 | ||
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
8.5
(31)
[84474] |
JP016 | Red Gadget | Effect Monster | ||
- | 4 | Machine | 1300 | 1500 | ||
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
8.1
(29)
[78792] |
JP017 | Yellow Gadget | Effect Monster | ||
- | 4 | Machine | 1200 | 1200 | ||
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
3.5
(15)
[18415] |
JP018 | Armored Cybern |
Effect Monster Union Monster |
||
- | 4 | Machine | 0 | 2000 | ||
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Normal
▶︎ Deck
|
8.5
(36)
[147857] |
JP019 | Cyber Valley | Effect Monster | ||
- | 1 | Machine | 0 | 0 | ||
You can activate 1 of these effects. ●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase. ●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards. ●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck. |
||||||
Normal
▶︎ Deck
|
7.5
(19)
[68423] |
JP020 | Machina Armored Unit | Continuous Spell | ||
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY. | ||||||
Normal
▶︎ Deck
|
7
(41)
[75415] |
JP021 | Prohibition | Continuous Spell | ||
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | ||||||
Normal
▶︎ Deck
|
8
(69)
[212408] |
JP022 | Swords of Revealing Light | Normal Spell | ||
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack. | ||||||
Normal
▶︎ Deck
|
7.5
(33)
[91398] |
JP023 | Shrink | Quick-Play Spell | ||
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn. | ||||||
Normal
▶︎ Deck
|
6.7
(17)
[22502] |
JP024 | Frontline Base | Continuous Spell | ||
Once per turn: You can Special Summon 1 Level 4 or lower Union Monster from your hand. | ||||||
Normal
▶︎ Deck
|
4.7
(15)
[9761] |
JP025 | Combination Attack | Quick-Play Spell | ||
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. | ||||||
Normal
▶︎ Deck
|
6.8
(32)
[62736] |
JP026 | Wave-Motion Cannon | Continuous Spell | ||
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated. | ||||||
Normal
▶︎ Deck
|
9
(40)
[171487] |
JP027 | Machine Duplication | Normal Spell | ||
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster. | ||||||
Normal
▶︎ Deck
|
8.3
(36)
[314052] |
JP028 | Inferno Reckless Summon | Quick-Play Spell | ||
When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard. | ||||||
Normal
▶︎ Deck
|
6.7
(45)
[392732] |
JP029 | Hand Destruction | Quick-Play Spell | ||
Each player sends 2 cards from their hand to the GY, then draws 2 cards. | ||||||
Normal
▶︎ Deck
|
4.7
(24)
[47767] |
JP030 | Card Trader | Continuous Spell | ||
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. | ||||||
Normal
▶︎ Deck
|
5.2
(20)
[24641] |
JP031 | Time Machine | Normal Trap | ||
When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed. | ||||||
Normal
▶︎ Deck
|
7.6
(58)
[243211] |
JP032 | Dimensional Prison | Normal Trap | ||
When an opponent's monster declares an attack: Target that attacking monster; banish that target. | ||||||
Normal
▶︎ Deck
|
5.2
(38)
[42813] |
JP033 | Metalmorph | Normal Trap | ||
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | ||||||
Normal
▶︎ Deck
|
4.8
(12)
[13733] |
JP034 | Rare Metalmorph | Continuous Trap | ||
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
8.4
(48)
[95798] |
JP035 | Ceasefire | Normal Trap | ||
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. | ||||||
Normal
▶︎ Deck
|
1.9
(15)
[7837] |
JP036 | Formation Union | Normal Trap | ||
Activate 1 of the following effects. ●Target 1 face-up Union Monster you control; equip it to 1 appropriate monster you control. ●Unequip 1 Union Monster you control that is an Equip Card and Special Summon it in Attack Position. |
||||||
Normal
▶︎ Deck
|
9.3
(115)
[946898] |
JP037 | Compulsory Evacuation Device | Normal Trap | ||
Target 1 monster on the field; return that target to the hand. | ||||||
Normal
▶︎ Deck
|
7.7
(17)
[32392] |
JP038 | Roll Out! | Normal Trap | ||
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect. | ||||||
Structure Deck "MACHINER'S COMMAND" Card List
6.6 /10.0 pt Number of card ratings : 1304 User Review : 1304 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
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- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
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- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
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- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
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