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HOME > Yu-Gi-Oh! Card Lists > PHANTOM DARKNESS

PHANTOM DARKNESS Card List

PHANTOM DARKNESSCard List
PHANTOM DARKNESS
code : PTDN.
Total : 80 Types.
Release Date:2007-11-23
5th period

Average of all cards:5.5pt




Total 80 Types
Monster 44 Types
Normal Monster:2 TypesEffect Monster:39 Types
Fusion Monster:3 Types
0 Tuner Monster 1 Flip Monster 3 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 18 Types
3Normal Spell 4Equip IconEquip Spell 7Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 18 Types
11 Normal Trap 5 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 22
Gladiator Beast:5 Types / Dual:5 Types / Cyber, Cybernetic, Cyberdark:5 Types / HERO:5 Types / Neos:4 Types / Elemental HERO:3 Types / Yubel:3 Types / Archfiend:2 Types / Destiny HERO:2 Types / Six Samurai :1 Types / Dark World:1 Types / Neo-Spacian:1 Types / Volcanic:1 Types / Crystal Beast, Advanced Crystal Beast:1 Types / Traptrix, Trap Hole:1 Types / Atlantean:1 Types / Nephthys:1 Types / Sacrifice:1 Types / Rose Dragon, Rose:1 Types / Armed Dragon:1 Types / Counter:1 Types / Horus tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order425 / 626 view num55786 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gladiator Beast Andal
Normal
▶︎ Deck
7.6 28
[33973]
JP001 Gladiator Beast Andal  Normal Monster
- 4 Beast-Warrior 1900 1500
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
Atlantean Pikeman
Normal
▶︎ Deck
5.7 19
[20833]
JP002 Atlantean Pikeman  Normal Monster
- 2 Sea Serpent 1400 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
Rainbow Dark Dragon
Ultimate
Ultra
▶︎ Deck
5.3 19
[72896]
JP003 Rainbow Dark Dragon  Effect Monster
- 10 Dragon 4000 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
Samsara Lotus
Normal
▶︎ Deck
6.3 9
[35759]
JP004 Samsara Lotus  Effect Monster
- 1 Plant 0 0
During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.
Regenerating Rose
Normal
▶︎ Deck
3.1 10
[12501]
JP005 Regenerating Rose  Effect Monster
- 7 Plant 0 1500
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).
Yubel
Normal
▶︎ Deck
7.3 32
[128313]
JP006 Yubel  Effect Monster
- 10 Fiend 0 0
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.
Yubel - Terror Incarnate
Super
▶︎ Deck
8.3 17
[80530]
JP007 Yubel - Terror Incarnate  Effect Monster
- 11 Fiend 0 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.
Yubel - The Ultimate Nightmare
Ultimate
Ultra
▶︎ Deck
7.3 19
[89991]
JP008 Yubel - The Ultimate Nightmare  Effect Monster
- 12 Fiend 0 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
Armored Cybern
Rare
▶︎ Deck
3.5 15
[17944]
JP009 Armored Cybern  Effect Monster
Union Monster
- 4 Machine 0 2000
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Cyber Valley
Super
▶︎ Deck
8.6 34
[144198]
JP010 Cyber Valley  Effect Monster
- 1 Machine 0 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
Cyber Ouroboros
Normal
▶︎ Deck
3.3 12
[17093]
JP011 Cyber Ouroboros  Effect Monster
- 2 Machine 100 600
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
Volcanic Counter
Super
▶︎ Deck
6.3 26
[42429]
JP012 Volcanic Counter  Effect Monster
- 3 Pyro 300 1300
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.
Fire Trooper
Rare
▶︎ Deck
5.3 10
[30984]
JP013 Fire Trooper  Effect Monster
- 3 Warrior 1000 1000
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.
Destiny HERO - Dunker
Normal
▶︎ Deck
3.1 12
[15675]
JP014 Destiny HERO - Dunker  Effect Monster
- 4 Warrior 1200 1700
You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
Destiny HERO - Departed
Normal
▶︎ Deck
1.9 14
[20494]
JP015 Destiny HERO - Departed  Effect Monster
- 2 Warrior 1000 0
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
Dark Horus
Ultimate
Ultra
▶︎ Deck
5.4 14
[41287]
JP016 Dark Horus  Effect Monster
- 8 Dragon 3000 1800
Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.
The Dark Creator
Rare
▶︎ Deck
8.4 14
[84041]
JP017 The Dark Creator  Effect Monster
- 8 Thunder 2300 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target.
Dark Nephthys
Super
▶︎ Deck
6.6 10
[30211]
JP018 Dark Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.
Dark Armed Dragon
Rare
▶︎ Deck
9.5 87
[415820]
JP019 Dark Armed Dragon  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
Dark Crusader
Normal
▶︎ Deck
3 11
[18276]
JP020 Dark Crusader  Effect Monster
- 4 Warrior 1600 200
You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.
Armageddon Knight
Rare
▶︎ Deck
9.3 60
[463738]
JP021 Armageddon Knight  Effect Monster
- 4 Warrior 1400 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Doomsday Horror
Normal
▶︎ Deck
6.3 10
[26460]
JP022 Doomsday Horror  Effect Monster
- 4 Fiend ? ?
This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.
Obsidian Dragon
Normal
▶︎ Deck
5.3 8
[11855]
JP023 Obsidian Dragon  Effect Monster
- 4 Rock 800 2100
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them.
Shadowpriestess of Ohm
Normal
▶︎ Deck
7 21
[27943]
JP024 Shadowpriestess of Ohm  Effect Monster
- 4 Spellcaster 1700 1600
You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.
Gemini Lancer
Normal
▶︎ Deck
3.6 9
[6528]
JP025 Gemini Lancer  Effect Monster
Gemini Monster
- 4 Sea Serpent 1800 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Gigaplant
Normal
▶︎ Deck
9.1 29
[101011]
JP026 Gigaplant  Effect Monster
Gemini Monster
- 6 Plant 2400 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY.
Future Samurai
Rare
▶︎ Deck
4.8 14
[11406]
JP027 Future Samurai  Effect Monster
Gemini Monster
- 4 Warrior 1600 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
Vengeful Shinobi
Normal
▶︎ Deck
3.8 16
[14130]
JP028 Vengeful Shinobi  Effect Monster
- 2 Warrior 400 800
When this face-up Attack Position card is targeted for an attack: Draw 1 card.
The Immortal Bushi
Rare
▶︎ Deck
7.3 15
[42080]
JP029 The Immortal Bushi  Effect Monster
- 3 Warrior 1200 600
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
Field-Commander Rahz
Super
▶︎ Deck
4.9 16
[20441]
JP030 Field-Commander Rahz  Effect Monster
- 4 Warrior 1600 1200
When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
Gladiator Beast Darius
Normal
▶︎ Deck
8.9 20
[45867]
JP031 Gladiator Beast Darius  Effect Monster
- 4 Beast-Warrior 1700 300
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
Imprisoned Queen Archfiend
Normal
▶︎ Deck
4.1 7
[10215]
JP032 Imprisoned Queen Archfiend  Effect Monster
- 8 Fiend 2600 1700
Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
Black Veloci
Normal
▶︎ Deck
4.9 11
[7898]
JP033 Black Veloci  Effect Monster
- 4 Dinosaur 1800 300
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
Superancient Deepsea King Coelacanth
Normal
▶︎ Deck
9.6 41
[97579]
JP034 Superancient Deepsea King Coelacanth  Effect Monster
- 7 Fish 2800 2200
Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card.
Cannon Soldier MK-2
Normal
▶︎ Deck
4.7 24
[19170]
JP035 Cannon Soldier MK-2 Forbidden Effect Monster
- 5 Machine 1900 1200
You can Tribute 2 monsters to inflict 1500 damage to your opponent.
The Calculator
Rare
▶︎ Deck
7.3 27
[53425]
JP036 The Calculator  Effect Monster
- 2 Thunder ? 0
The ATK of this card is the combined Levels of all face-up monsters you control x 300.
Sea Koala
Normal
▶︎ Deck
5 6
[18650]
JP037 Sea Koala  Effect Monster
- 2 Beast 100 1600
Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.
Blue Thunder T-45
Rare
▶︎ Deck
5.8 6
[13680]
JP038 Blue Thunder T-45  Effect Monster
- 4 Machine 1700 1000
If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
Magnetic Mosquito
Normal
▶︎ Deck
1.6 12
[6274]
JP039 Magnetic Mosquito  Effect Monster
Flip Monster
- 3 Insect 300 1000
FLIP: Destroy all face-up Machine-Type monsters on the field.
Earth Effigy
Normal
▶︎ Deck
1.5 15
[6307]
JP040 Earth Effigy  Effect Monster
- 4 Rock 100 2000
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.
Wind Effigy
Normal
▶︎ Deck
2 22
[14558]
JP041 Wind Effigy  Effect Monster
- 4 Winged Beast 1800 200
This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.
Neo-Spacian Twinkle Moss
Normal
▶︎ Deck
3.7 12
[16069]
JP042 Neo-Spacian Twinkle Moss  Fusion Monster
Effect Monster
- 4 Plant 500 1100
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:
●Monster: End the Battle Phase.
●Spell: You can change this card's attack to a direct attack.
●Trap: This monster is changed to Defense Position.
Elemental HERO Storm Neos
Ultimate
Ultra
▶︎ Deck
5.8 10
[36261]
JP043 Elemental HERO Storm Neos  Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
Rainbow Neos
Holographic
Ultimate
Ultra
▶︎ Deck
9.4 44
[117440]
JP044 Rainbow Neos  Fusion Monster
Effect Monster
- 10 Warrior 4500 3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
Rainbow Veil
Rare
▶︎ Deck
4.8 8
[15223]
JP045 Rainbow Veil  Equip Spell
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
Super Polymerization
Super
▶︎ Deck
9.7 96
[366207]
JP046 Super Polymerization Semi-Limited Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Vicious Claw
Rare
▶︎ Deck
4.3 7
[16065]
JP047 Vicious Claw  Equip Spell
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
Instant Neo Space
Normal
▶︎ Deck
5.7 10
[19236]
JP048 Instant Neo Space  Equip Spell
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.
Mirage Tube
Rare
▶︎ Deck
1.2 17
[10432]
JP049 Mirage Tube  Quick-Play Spell
This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.
Spell Chronicle
Normal
▶︎ Deck
2.8 17
[17708]
JP050 Spell Chronicle  Continuous Spell
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect.
Dimension Explosion
Super
▶︎ Deck
3.3 12
[23248]
JP051 Dimension Explosion  Quick-Play Spell
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.
Cybernetic Zone
Normal
▶︎ Deck
1.9 10
[19837]
JP052 Cybernetic Zone  Quick-Play Spell
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.
The Beginning of the End
Rare
▶︎ Deck
7.2 27
[49640]
JP053 The Beginning of the End  Normal Spell
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.
Dark Eruption
Rare
▶︎ Deck
8.7 26
[127954]
JP054 Dark Eruption  Normal Spell
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
Fires of Doomsday
Normal
▶︎ Deck
7.4 24
[119464]
JP055 Fires of Doomsday  Quick-Play Spell
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Unleash Your Power!
Normal
▶︎ Deck
4.3 12
[9303]
JP056 Unleash Your Power!  Quick-Play Spell
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.
Chain Summoning
Normal
▶︎ Deck
7.1 23
[75319]
JP057 Chain Summoning  Quick-Play Spell
Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
Acidic Downpour
Normal
▶︎ Deck
1.8 15
[7868]
JP058 Acidic Downpour  Field Spell
All EARTH monsters lose 500 ATK and gain 400 DEF.
Six Samurai United
Normal
▶︎ Deck
9.2 25
[63640]
JP059 Six Samurai United  Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
Gladiator Beast's Battle Archfiend Shield
Normal
▶︎ Deck
6.4 16
[16879]
JP060 Gladiator Beast's Battle Archfiend Shield  Equip Spell
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
Gladiator Proving Ground
Normal
▶︎ Deck
9.1 22
[38039]
JP061 Gladiator Proving Ground  Normal Spell
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
Dark World Grimoire
Normal
▶︎ Deck
1.4 19
[13019]
JP062 Dark World Grimoire  Continuous Spell
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.
Rainbow Path
Normal
▶︎ Deck
3.5 6
[13711]
JP063 Rainbow Path  Normal Trap
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
Rainbow Life
Rare
▶︎ Deck
6.9 14
[48207]
JP064 Rainbow Life  Normal Trap
Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead.
Sinister Seeds
Normal
▶︎ Deck
3 6
[7069]
JP065 Sinister Seeds  Normal Trap
When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle.
Hate Buster
Super
▶︎ Deck
4.8 8
[24234]
JP066 Hate Buster  Normal Trap
When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
Chain Material
Normal
▶︎ Deck
6.8 9
[62695]
JP067 Chain Material  Normal Trap
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
Alchemy Cycle
Normal
▶︎ Deck
5.3 7
[12005]
JP068 Alchemy Cycle  Normal Trap
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.
Cybernetic Hidden Technology
Rare
▶︎ Deck
1.1 22
[21435]
JP069 Cybernetic Hidden Technology  Continuous Trap
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
Dark Spirit Art - Greed
Super
▶︎ Deck
4.2 17
[26927]
JP070 Dark Spirit Art - Greed  Normal Trap
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
Dark Illusion
Normal
▶︎ Deck
5.9 17
[60495]
JP071 Dark Illusion  Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
Escape from the Dark Dimension
Normal
▶︎ Deck
7.3 30
[91589]
JP072 Escape from the Dark Dimension  Continuous Trap
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
Gemini Trap Hole
Normal
▶︎ Deck
2.9 19
[16099]
JP073 Gemini Trap Hole  Normal Trap
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
Drastic Drop Off
Rare
▶︎ Deck
8.1 24
[56391]
JP074 Drastic Drop Off  Counter Trap
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.
All-Out Attacks
Normal
▶︎ Deck
7.3 14
[39585]
JP075 All-Out Attacks  Continuous Trap
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
Double Tag Team
Normal
▶︎ Deck
5.8 12
[15332]
JP076 Double Tag Team  Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
Offering to the Snake Deity
Normal
▶︎ Deck
8.1 19
[66813]
JP077 Offering to the Snake Deity  Normal Trap
Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.
Cry Havoc!
Rare
▶︎ Deck
4.8 8
[15204]
JP078 Cry Havoc!  Continuous Trap
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.
Transmigration Break
Normal
▶︎ Deck
3.1 8
[9392]
JP079 Transmigration Break  Continuous Trap
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
Fine
Normal
▶︎ Deck
2 17
[18603]
JP080 Fine  Normal Trap
Discard 2 cards.
PHANTOM DARKNESS Card List
5.5 /10.0 pt
Number of card ratings : 1510
User Review : 1510

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