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HOME > Yu-Gi-Oh! Card Lists > Structure Deck -KIKOU Ryu KOURAI

Structure Deck -KIKOU Ryu KOURAI Card List

Structure Deck -KIKOU Ryu KOURAICard List
Structure Deck -KIKOU Ryu KOURAI
code : SD26.
Total : 38 Types.
Release Date:2013-12-07
8th period

Average of all cards:6.9pt




Total 38 Types
Monster 20 Types
Effect Monster:18 Types
Fusion Monster:1 Types Xyz Monster:1 Types
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 10 Types
5Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
Trap 8 Types
5 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 1
Cyber, Cybernetic, Cyberdark:17 Types



Card Rating: Top 5

Card List in descending order of rating

rating order256 / 644 view num80630 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Cyber Dragon Core
Normal
▶︎ Deck
9.4 37
[138203]
JP001 Cyber Dragon Core  Effect Monster
- 2 Machine 400 1500
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
Cyber Dragon Drei
Normal
▶︎ Deck
7 23
[96677]
JP002 Cyber Dragon Drei  Effect Monster
- 4 Machine 1800 800
This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.
Cyber Dragon
Rare
▶︎ Deck
9.4 82
[326951]
JP003 Cyber Dragon  Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Cyber Dragon Zwei
Normal
▶︎ Deck
4.6 15
[65397]
JP004 Cyber Dragon Zwei  Effect Monster
- 4 Machine 1500 1000
This card's name becomes "Cyber Dragon" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only.
Proto-Cyber Dragon
Normal
▶︎ Deck
3.9 27
[42761]
JP005 Proto-Cyber Dragon  Effect Monster
- 3 Machine 1100 600
This card's name becomes "Cyber Dragon" while on the field.
Cyber Valley
Normal
▶︎ Deck
8.5 36
[148756]
JP006 Cyber Valley  Effect Monster
- 1 Machine 0 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
Cyber Larva
Normal
▶︎ Deck
4.4 19
[23352]
JP007 Cyber Larva  Effect Monster
- 1 Machine 400 600
If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.
Cyber Phoenix
Normal
▶︎ Deck
5.2 16
[31106]
JP008 Cyber Phoenix  Effect Monster
- 4 Machine 1200 1600
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
Cyber Dinosaur
Normal
▶︎ Deck
4.5 15
[15889]
JP009 Cyber Dinosaur  Effect Monster
- 7 Machine 2500 1900
When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
Cyber Eltanin
Normal
▶︎ Deck
9.3 36
[125182]
JP010 Cyber Eltanin  Effect Monster
- 10 Machine ? ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.
Armored Cybern
Normal
▶︎ Deck
3.5 15
[18533]
JP011 Armored Cybern  Effect Monster
Union Monster
- 4 Machine 0 2000
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Satellite Cannon
Normal
▶︎ Deck
3.3 19
[27848]
JP012 Satellite Cannon  Effect Monster
- 5 Machine 0 0
This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation.
Solar Wind Jammer
Normal
▶︎ Deck
7.5 26
[126037]
JP013 Solar Wind Jammer  Effect Monster
- 5 Machine 800 2400
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field.
Jade Knight
Normal
▶︎ Deck
5.5 13
[29464]
JP014 Jade Knight  Effect Monster
- 4 Machine 1000 1800
While this card is in Attack Position, Machine monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the GY: You can add 1 Level 4 LIGHT Machine monster from your Deck to your hand.
Falchionβ
Normal
▶︎ Deck
4.7 11
[16351]
JP015 Falchionβ  Effect Monster
- 4 Machine 1200 800
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
Reflect Bounder
Normal
▶︎ Deck
5.8 28
[27889]
JP016 Reflect Bounder  Effect Monster
- 4 Machine 1700 1000
Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
The Light - Hex-Sealed Fusion
Normal
▶︎ Deck
6.6 14
[42862]
JP017 The Light - Hex-Sealed Fusion  Effect Monster
- 3 Rock 1000 1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
Shining Angel
Normal
▶︎ Deck
7.5 30
[150716]
JP018 Shining Angel  Effect Monster
- 4 Fairy 1400 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Cyber Repair Plant
Normal
▶︎ Deck
8.1 32
[104069]
JP019 Cyber Repair Plant  Normal Spell
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
Evolution Burst
Normal
▶︎ Deck
5.4 20
[38548]
JP020 Evolution Burst  Normal Spell
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.
Super Polymerization
Normal
▶︎ Deck
9.7 99
[392275]
JP021 Super Polymerization Semi-Limited Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Power Bond
Normal
▶︎ Deck
9 47
[161361]
JP022 Power Bond  Normal Spell
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
Limiter Removal
Normal
▶︎ Deck
9.8 62
[273863]
JP023 Limiter Removal  Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Megamorph
Normal
▶︎ Deck
7.4 24
[67504]
JP024 Megamorph  Equip Spell
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
D.D.R. - Different Dimension Reincarnation
Normal
▶︎ Deck
7.7 29
[235770]
JP025 D.D.R. - Different Dimension Reincarnation  Equip Spell
Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.
Transmodify
Normal
▶︎ Deck
8.3 34
[232557]
JP026 Transmodify  Normal Spell
Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1935207]
JP027 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Heavy Storm
Normal
▶︎ Deck
9.9 115
[1545877]
JP028 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Cyber Network
Normal
▶︎ Deck
7.3 18
[77548]
JP029 Cyber Network  Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
Cybernetic Hidden Technology
Normal
▶︎ Deck
1.1 22
[22005]
JP030 Cybernetic Hidden Technology  Continuous Trap
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
Three of a Kind
Normal
▶︎ Deck
5.3 24
[24601]
JP031 Three of a Kind  Normal Trap
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
Trap Stun
Normal
▶︎ Deck
7.5 41
[174205]
JP032 Trap Stun  Normal Trap
Negate all other Trap effects on the field this turn.
Dimensional Prison
Normal
▶︎ Deck
7.6 58
[245496]
JP033 Dimensional Prison  Normal Trap
When an opponent's monster declares an attack: Target that attacking monster; banish that target.
Malevolent Catastrophe
Normal
▶︎ Deck
6.3 30
[62374]
JP034 Malevolent Catastrophe  Normal Trap
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
Waboku
Normal
▶︎ Deck
8.9 31
[209448]
JP035 Waboku  Normal Trap
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1167185]
JP036 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Cyber Twin Dragon
Ultra
▶︎ Deck
7.9 36
[120267]
JP037 Cyber Twin Dragon  Fusion Monster
Effect Monster
- 8 Machine 2800 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
Cyber Dragon Nova
Ultra
▶︎ Deck
8.1 42
[328225]
JP038 Cyber Dragon Nova  Xyz Monster
Effect Monster
- 5 Machine 2100 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
Structure Deck -KIKOU Ryu KOURAI Card List
6.9 /10.0 pt
Number of card ratings : 1484
User Review : 1484

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