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Magnet Conversion →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. | |||||
password:77133792 | |||||
Average Rating Score | 7.5(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Magnet Conversion (28 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Magnet Conversion" card reviews and rating scores
7.5(8) |
|
25% | (2) | ||
62% | (5) | ||
12% | (1) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2023/06/17 11:01
2023/06/17 11:01
Comprehensive evaluation: It is also strong because the advantage can be greatly earned.
With Delta The Magnet Warrior and Epsilon The Magnet Warrior he can send any of his Magnet Warriors to GY, and Electromagnet Warrior can commonly release itself on opponent's turn to recruit those level 4 Magnet Warriors. So, it's easy to use the effect from one body.
Since it can be deployed with the effect of 《Gamma The Electromagnet Warrior》, you can aim for a Link Summon with a combination that includes it.
It's the return of his Magnet Warrior, excluding the GY effect, and it's easy to get the chance to activate it in combination with 《Berserkion the Electromagna Warrior》.
The downside is that if you play 《Berserkion the Electromagna Warrior》and use the effect, there is a high possibility that he will be removed from GY in large numbers, and there will be fewer opportunities to use the Salvage effect.
With Delta The Magnet Warrior and Epsilon The Magnet Warrior he can send any of his Magnet Warriors to GY, and Electromagnet Warrior can commonly release itself on opponent's turn to recruit those level 4 Magnet Warriors. So, it's easy to use the effect from one body.
Since it can be deployed with the effect of 《Gamma The Electromagnet Warrior》, you can aim for a Link Summon with a combination that includes it.
It's the return of his Magnet Warrior, excluding the GY effect, and it's easy to get the chance to activate it in combination with 《Berserkion the Electromagna Warrior》.
The downside is that if you play 《Berserkion the Electromagna Warrior》and use the effect, there is a high possibility that he will be removed from GY in large numbers, and there will be fewer opportunities to use the Salvage effect.
アルバ
2016/09/13 3:39
2016/09/13 3:39
The effect is like the reverse of a synchronous scrambled union.
I get the impression that it has lost its gaudiness and has solidity.
The recovery effect of 1 is not weak because it can exchange up to 3 cards with 1 card.
It is possible to collect 1 or 2 bodies, so it is hard to rot.
The 2 effect removes from his GY and Special Summons 1 removed Magnet Warrior.
Considering the effect of 1 and his GY effect, it will be more than enough effect.
I get the impression that it has lost its gaudiness and has solidity.
The recovery effect of 1 is not weak because it can exchange up to 3 cards with 1 card.
It is possible to collect 1 or 2 bodies, so it is hard to rot.
The 2 effect removes from his GY and Special Summons 1 removed Magnet Warrior.
Considering the effect of 1 and his GY effect, it will be more than enough effect.
負導師
2016/06/29 17:37
2016/06/29 17:37
A trap card that rots in the early stages, but has a very good effect if you enrich his GY
Up to 3 electromagnet monsters can be collected from his GY, so you can recover your hand and prepare for the next deployment.
If α, β, and γ are aligned, Berserion can pop out.
The GY effect can also be used as an aftercare if Berserion is removed by means other than destruction, so it's convenient.
However, as I wrote at the beginning, it can only be used for bluffing in the early stages, and it is easy to get into an accident, so plan the number of loads.
Up to 3 electromagnet monsters can be collected from his GY, so you can recover your hand and prepare for the next deployment.
If α, β, and γ are aligned, Berserion can pop out.
The GY effect can also be used as an aftercare if Berserion is removed by means other than destruction, so it's convenient.
However, as I wrote at the beginning, it can only be used for bluffing in the early stages, and it is easy to get into an accident, so plan the number of loads.
ミシガン州知事
2016/06/20 21:20
2016/06/20 21:20
With the first effect, he can return [up to 3 of his Magnet Warriors with ☆4 or less] in GY to his hand.
[Up to 3 bodies] So 1 body or 2 bodies ◎
A card that has a similar atmosphere to Qlimate Change (Apoqliphort) from a long time ago (?)
One of his Magnet Warriors removed by the second effect can be used as a Special Summon.
Can bring back his Magnet Warrior that he removed in Berserion.
Note, however, that the second effect cannot be used the turn this card is sent to her GY.
[Up to 3 bodies] So 1 body or 2 bodies ◎
A card that has a similar atmosphere to Qlimate Change (Apoqliphort) from a long time ago (?)
One of his Magnet Warriors removed by the second effect can be used as a Special Summon.
Can bring back his Magnet Warrior that he removed in Berserion.
Note, however, that the second effect cannot be used the turn this card is sent to her GY.
とき
2016/06/18 10:09
2016/06/18 10:09
The old and new β are all set.
It's a card that seems to be conscious of his Special Summon of Valkyrion, and can immediately summon 3 bodies in her GY to your hand.
Since it can be specified up to 3, you can use it without worrying about 3 bodies, and you can also collect electromagnets.
Trap Salvage tends to be slow and unpopular, but if you have this much card power, you might consider using it.
The effect in the second half is also excellent without waste as an addition. Since it can be deployed from GY without consumption, it will be easy to recover. It works well with Berserion, so it would be nice to return the cards that cost it or the materials that Berserion bounced off and couldn't return.
It's a card that seems to be conscious of his Special Summon of Valkyrion, and can immediately summon 3 bodies in her GY to your hand.
Since it can be specified up to 3, you can use it without worrying about 3 bodies, and you can also collect electromagnets.
Trap Salvage tends to be slow and unpopular, but if you have this much card power, you might consider using it.
The effect in the second half is also excellent without waste as an addition. Since it can be deployed from GY without consumption, it will be easy to recover. It works well with Berserion, so it would be nice to return the cards that cost it or the materials that Berserion bounced off and couldn't return.
EXデッキ焼き
2016/06/18 9:06
2016/06/18 9:06
Immediately he can gather a combined crew of Magnet Valkyrions. Although it's a salvage effect, it's usually amazing that one card turns into three cards. The new Magnet Warriors are sure to earn additional cards, and if you can summon the Warriors that were removed from Berserion, 3 stacks could cause an accident, but 1 or 2 would be enough to use.
Decks with "Magnet Conversion"
* is adopted as a key card.
● 2016-06-22 Doki Doki! Electromagnet experiment!
● 2022-03-25 Magnet Warrior (lawnmower)
● 2017-11-08 Kaiju Akashic Magnum
● 2019-04-26 Fossil Magnet Deck
● 2016-09-03 Suitable for combat [Yugi Muto Deck] 2016ver
● 2018-01-22 Electromagnet Kaiju Akashic
● 2016-10-04 Yugi Deck [Strak Base]
● 2016-07-06 Blow away with a superconducting magnet!
● 2017-05-07 Easy to make Magnet Warrior
● 2017-05-11 Electromagnet for link summoning (provisional)
● 2018-12-20 Gogogo Magnet lurking in the darkness
● 2016-12-22 Game Deck + Sangenjin + α
Card Category and Effect Category
Effect:Special Summon this banished monsters
Effect:add Card from your Deck to your GY
Effect:banish Trap
Effect:banish GY Card
Effect:self-banish, banish instead
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure Deck - Yugi Muto | SDMY-JP033 | 2016-06-18 | N-Parallel |
Ranking and View Num
Rating Score Rank | 4,780 / 13,188 Cards |
---|---|
View Num | 13,915 |
Others
Japanese card name | マグネット・コンバージョン |
---|
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