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Mask Charge →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. | |||||
password:87819421 | |||||
Average Rating Score | 7.9(18) |
- Card Info
- Card Reviews (18 rating scores)
- Decks with Mask Charge (230 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Mask Charge" card reviews and rating scores
7.9(18) |
|
16% | (3) | ||
83% | (15) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
超弩級スライム
2022/09/27 0:14
2022/09/27 0:14
When I saw it for the first time, I thought it was strong because it could use 《Mask Change》four times.
Being able to salvage two really good cards is powerful in itself. It can't be the first move, but I think it's a high performance as a comeback.
However, since there is no search means, it is not possible to stably secure it when you want it, which is a big drop in evaluation. On the other hand, we have a dilemma that the accident rate increases if we use many sheets.
Also, at the time of its introduction, HERO was in a state where if he played Dark Row, it would be difficult depending on his opponent's deck, and if the activation conditions for this card were met, the chances of winning at that point were high. I think
Being able to salvage two really good cards is powerful in itself. It can't be the first move, but I think it's a high performance as a comeback.
However, since there is no search means, it is not possible to stably secure it when you want it, which is a big drop in evaluation. On the other hand, we have a dilemma that the accident rate increases if we use many sheets.
Also, at the time of its introduction, HERO was in a state where if he played Dark Row, it would be difficult depending on his opponent's deck, and if the activation conditions for this card were met, the chances of winning at that point were high. I think
京太
2022/09/21 11:51
2022/09/21 11:51
The fact that you can collect two ads, and that Airman and Shadmi, is just power.
But even this stuff doesn't have space in the Deck.
But even this stuff doesn't have space in the Deck.
シエスタ
2019/01/25 17:23
2019/01/25 17:23
Similar to 《Fusion Recovery》and Salvage, it is a card that has 2 copies per card, so compared to 《Fusion Recovery》, the HERO side can be recovered without the condition that it was used as a material, and Mask Change can be connected to M with 1 HERO, I feel that it is a card that is less perishable than 《Fusion Recovery》.
However, there is an unavoidable risk of spoilage. The impression that it tends to be avoided in any way now that the speed is increasing.
The change search also became less stable than before because mist and alive were regulated.
Also, with his deck that uses changes, the EX limit is tight, so it's difficult to change over and over again.
It's a useful card, but it might be a bit difficult to use unless you're building with a little weight on M.
However, there is an unavoidable risk of spoilage. The impression that it tends to be avoided in any way now that the speed is increasing.
The change search also became less stable than before because mist and alive were regulated.
Also, with his deck that uses changes, the EX limit is tight, so it's difficult to change over and over again.
It's a useful card, but it might be a bit difficult to use unless you're building with a little weight on M.
備長炭18
2019/01/25 11:57
2019/01/25 11:57
M・HERO's salvage card.
Since it's a card that combines 《The Warrior Returning Alive》and mask change recovery, it doesn't lose money, and the change Quick-Play Spell can be searched, so it's not difficult to prepare targets for his GY.
However, due to the drawback that it is easy to rot when used alone, it is often not used, let alone pinned. The M axis (mainly shadow) is also strong, so I have the impression that it is the main one.
Since it's a card that combines 《The Warrior Returning Alive》and mask change recovery, it doesn't lose money, and the change Quick-Play Spell can be searched, so it's not difficult to prepare targets for his GY.
However, due to the drawback that it is easy to rot when used alone, it is often not used, let alone pinned. The M axis (mainly shadow) is also strong, so I have the impression that it is the main one.
ジュウテツ
2016/06/21 10:03
2016/06/21 10:03
I think it's convenient to be able to use this one card to get "Masked HERO" again.
ファイア野郎
2015/07/28 15:14
2015/07/28 15:14
《Fusion Recovery》for exclusive use of M・HERO.
However, unlike over there, with a mask change etc.
It can be activated even if M・HERO is not issued.
It is powerful in that it simply increases the number of cards in your hand,
I need to drop change on her GY, so
If you adopt it, it will be essential to use it in combination with Shadow Mist.
However, unlike over there, with a mask change etc.
It can be activated even if M・HERO is not issued.
It is powerful in that it simply increases the number of cards in your hand,
I need to drop change on her GY, so
If you adopt it, it will be essential to use it in combination with Shadow Mist.
みかつき
2015/03/02 6:46
2015/03/02 6:46
Salvage strong.
If you have 3 calls alive and 3 tinburgers, you can change search on the first turn, so there is no problem with 2 or 3 stacks. Even if you stack 3 of these, the probability of one kill is higher than an accident.
Any HERO is fine, so being able to recover extra is also a strength. It can be a one-kill in the first half and a rebuild in the second half, so it can be said that it is a pretty good card.
If you have 3 calls alive and 3 tinburgers, you can change search on the first turn, so there is no problem with 2 or 3 stacks. Even if you stack 3 of these, the probability of one kill is higher than an accident.
Any HERO is fine, so being able to recover extra is also a strength. It can be a one-kill in the first half and a rebuild in the second half, so it can be said that it is a pretty good card.
スクラップトリトドン
2014/10/10 22:05
2014/10/10 22:05
There was a scene like this in G3, but after that it was a mystery where the batteries came from in the artificial belts...
The expression "Fusion Recovery" in the M-HERO version certainly fits well.
Once collected, the mask can be changed immediately.
There are no restrictions on the HERO to be collected, so it is possible to reuse Airman or collect Hellblood.
However, since it cannot be used unless it is changed, it is also true that it is a perishable card, though not as bad as 《Fusion Recovery》.
If it's a deck that changes masks many times, there's no problem with putting it in...
The expression "Fusion Recovery" in the M-HERO version certainly fits well.
Once collected, the mask can be changed immediately.
There are no restrictions on the HERO to be collected, so it is possible to reuse Airman or collect Hellblood.
However, since it cannot be used unless it is changed, it is also true that it is a perishable card, though not as bad as 《Fusion Recovery》.
If it's a deck that changes masks many times, there's no problem with putting it in...
hio
2014/08/17 11:48
2014/08/17 11:48
A powerful salvage card.
Simply this one sheet will prepare you for another mask transformation, so it is very good as a force supplement.
However, since it is assumed that you have already transformed into a mask, stacking three is the source of an accident.
The number of hires should be examined.
Simply this one sheet will prepare you for another mask transformation, so it is very good as a force supplement.
However, since it is assumed that you have already transformed into a mask, stacking three is the source of an accident.
The number of hires should be examined.
サンダー・ボルト
2014/08/05 18:48
2014/08/05 18:48
A card like the "Mask Change" version of Fusion Recovery. Having two cards in your hand is powerful in itself. However, just like over there, it is easy to cause a hand accident, so be careful not to overload it.
ナル参照
2014/07/29 22:11
2014/07/29 22:11
Was this rechargeable?
You are never weak in what you do. Being able to simply exchange 1:2 is excellent. However, it is difficult to adopt because it is easy to rot in the early stages and it is lifted by the ribbed.
I'm by no means weak in what I'm doing
You are never weak in what you do. Being able to simply exchange 1:2 is excellent. However, it is difficult to adopt because it is easy to rot in the early stages and it is lifted by the ribbed.
I'm by no means weak in what I'm doing
とき
2014/06/29 0:02
2014/06/29 0:02
1:2 salvage is justice.
Moreover, there is no gap in HERO's salvage range, and Airman and Shadow Mist can be used freely.
I'm afraid of an accident because the change must be in his GY, but if I can spin the Shadow Mist well, I should be able to manage the change.
It's undeniable that recovery cards are weak in the early game, but the tremendous card power should make up for that.
Moreover, there is no gap in HERO's salvage range, and Airman and Shadow Mist can be used freely.
I'm afraid of an accident because the change must be in his GY, but if I can spin the Shadow Mist well, I should be able to manage the change.
It's undeniable that recovery cards are weak in the early game, but the tremendous card power should make up for that.
wisteria
2014/06/24 21:12
2014/06/24 21:12
It is powerful because it can establish a mask change with this one piece. Do you mainly collect Air Man etc. and shoot while taking ad according to the situation? If you cut the mass chain with Samopuri, search the mass chain with Dark Row, and shoot the charge on the next turn, you can get a +3 add while sandwiching Deck Recruit. +4 if the second effect of Shadmi is also active. It's a promise of recovery cards that you get irritated when you get more than 2 cards in your first hand.
えいてぃ
2014/06/19 23:55
2014/06/19 23:55
M・HERO version 《Fusion Recovery》.
However, unlike 《Fusion Recovery》, even HERO that are not used as mask change materials can be recovered.
There is no restriction on the HERO to be collected, and when a mask change is not required, a form change can be collected, so there is no waste.
However, like 《Fusion Recovery》, these cards are relatively perishable, so think carefully about the number of cards you put in. You should also examine the balance with 《The Warrior Returning Alive》.
However, unlike 《Fusion Recovery》, even HERO that are not used as mask change materials can be recovered.
There is no restriction on the HERO to be collected, and when a mask change is not required, a form change can be collected, so there is no waste.
However, like 《Fusion Recovery》, these cards are relatively perishable, so think carefully about the number of cards you put in. You should also examine the balance with 《The Warrior Returning Alive》.
みめっと
2024/06/04 20:28
2024/06/04 20:28
Decks with "Mask Charge"
* is adopted as a key card.
● 2014-12-22 [New Restrictions] Tournament Gachi Constructed Hand HERO
● 2014-11-23 Official winner M・HERO fusion type
● 2014-06-20 New power! Battle type M HERO Deck!
● 2014-06-23 Deck created with HERO Struck 3 boxes + α
● 2015-04-22 Gachi HERO for Crown Blade Axis Tournament
● 2014-06-21 Transform Summon! M-HERO Deck
● 2014-12-23 Tournament Gachi Construction [Alive HERO]
● 2014-07-24 Alive Fusion M・HERO
● 2014-06-26 10-year-old Hirobi + Strak (Check it out!)
● 2015-07-03 The Strongest Invincible Gachi HERO (For Tournaments)
● 2014-10-13 Best of this century? Unofficial Winner [M・HERO]
● 2015-01-22 Mask HERO
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure Deck-HERO's STRIKE | SD27-JP020 | 2014-06-21 | Normal |
Ranking and View Num
Rating Score Rank | 3,991 / 13,188 Cards |
---|---|
View Num | 69,587 |
Others
Japanese card name | マスク・チャージ |
---|
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