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HOME > Yu-Gi-Oh! Card Lists > Structure Deck-HERO's STRIKE

Structure Deck-HERO's STRIKE Card List

Structure Deck-HERO's STRIKE Card List
Structure Deck-HERO's STRIKE
code : SD27.
Total : 45 Types.
Release Date:2014-06-21
9th period

Average of all cards:7.9pt




Total 45 Types
Monster 22 Types
Normal Monster:1 TypesEffect Monster:16 Types
Fusion Monster:5 Types
0 Tuner Monster 0 Flip Monster 1 Gemini Monster
Spell 17 Types
14Normal Spell 0Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
Trap 6 Types
4 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 9
HERO:30 Types / Elemental HERO:23 Types / Neos:3 Types / Fusion:2 Types / Neo-Spacian:1 Types / Dual:1 Types / Traptrix, Trap Hole:1 Types / Kuriboh:1 Types / heart tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order109 / 626 view num80284 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Elemental HERO Shadow Mist
Super
▶︎ Deck
9.4 60
[282071]
JP001 Elemental HERO Shadow Mist  Effect Monster
- 4 Warrior 1000 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Elemental HERO Stratos
Normal
▶︎ Deck
9.8 67
[331775]
JP002 Elemental HERO Stratos  Effect Monster
- 4 Warrior 1800 300
When this card is Normal or Special Summoned: You can activate 1 of these effects.
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
Elemental HERO Ocean
Normal
▶︎ Deck
6.8 19
[74223]
JP003 Elemental HERO Ocean  Effect Monster
- 4 Warrior 1500 1200
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
Elemental HERO Woodsman
Normal
▶︎ Deck
5.8 21
[44896]
JP004 Elemental HERO Woodsman  Effect Monster
- 4 Warrior 1000 2000
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
Elemental HERO Voltic
Normal
▶︎ Deck
6.1 23
[39527]
JP005 Elemental HERO Voltic  Effect Monster
- 4 Thunder 1000 1500
When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
Elemental HERO Heat
Normal
▶︎ Deck
4.8 16
[23151]
JP006 Elemental HERO Heat  Effect Monster
- 4 Pyro 1600 1200
This card gains 200 ATK for each "Elemental HERO" monster you control.
Elemental HERO Neos
Normal
▶︎ Deck
7.9 50
[128246]
JP007 Elemental HERO Neos  Normal Monster
- 7 Warrior 2500 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Elemental HERO Neos Alius
Normal
▶︎ Deck
8.5 44
[136793]
JP008 Elemental HERO Neos Alius  Effect Monster
Gemini Monster
- 4 Warrior 1900 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Elemental HERO Bladedge
Normal
▶︎ Deck
5.5 21
[39283]
JP009 Elemental HERO Bladedge  Effect Monster
- 7 Warrior 2600 1800
If this card attacks a Defense Position monster, inflict piercing battle damage.
Elemental HERO Necroshade
Normal
▶︎ Deck
5.2 17
[36192]
JP010 Elemental HERO Necroshade  Effect Monster
- 5 Warrior 1600 1800
Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
Elemental HERO Wildheart
Normal
▶︎ Deck
5.9 22
[44768]
JP011 Elemental HERO Wildheart  Effect Monster
- 4 Warrior 1500 1600
Unaffected by Trap effects.
Elemental HERO Bubbleman
Normal
▶︎ Deck
7.7 44
[212204]
JP012 Elemental HERO Bubbleman  Effect Monster
- 4 Warrior 800 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Neo-Spacian Grand Mole
Normal
▶︎ Deck
9.1 72
[159352]
JP013 Neo-Spacian Grand Mole  Effect Monster
- 3 Rock 900 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
Honest
Normal
▶︎ Deck
9.5 122
[584906]
JP014 Honest  Effect Monster
- 4 Fairy 1100 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
Card Trooper
Normal
▶︎ Deck
8.9 36
[193929]
JP015 Card Trooper  Effect Monster
- 3 Machine 400 400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
Winged Kuriboh
Normal
▶︎ Deck
7 29
[53511]
JP016 Winged Kuriboh  Effect Monster
- 1 Fairy 300 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Summoner Monk
Normal
▶︎ Deck
9.3 80
[892780]
JP017 Summoner Monk  Effect Monster
- 4 Spellcaster 800 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
Mask Change II
Normal
▶︎ Deck
8.7 39
[213482]
JP018 Mask Change II Limited Quick-Play Spell
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn.
Form Change
Normal
▶︎ Deck
6.9 16
[52014]
JP019 Form Change  Quick-Play Spell
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
Mask Charge
Normal
▶︎ Deck
8.1 15
[67126]
JP020 Mask Charge  Normal Spell
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
Mask Change
Normal
▶︎ Deck
8.7 25
[182823]
JP021 Mask Change  Quick-Play Spell
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Polymerization
Normal
▶︎ Deck
9.1 59
[365069]
JP022 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Miracle Fusion
Normal
▶︎ Deck
9.5 26
[203364]
JP023 Miracle Fusion  Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Parallel World Fusion
Normal
▶︎ Deck
6.4 19
[59196]
JP024 Parallel World Fusion  Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
A Hero Lives
Normal
▶︎ Deck
8.9 35
[212867]
JP025 A Hero Lives  Normal Spell
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Hero Mask
Normal
▶︎ Deck
6.7 15
[34118]
JP026 Hero Mask  Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
H - Heated Heart
Normal
▶︎ Deck
5.1 19
[15504]
JP027 H - Heated Heart  Normal Spell
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
E - Emergency Call
Normal
▶︎ Deck
9.6 33
[215408]
JP028 E - Emergency Call  Normal Spell
Add 1 "Elemental HERO" monster from your Deck to your hand.
R - Righteous Justice
Normal
▶︎ Deck
5.3 19
[21807]
JP029 R - Righteous Justice  Normal Spell
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
O - Oversoul
Normal
▶︎ Deck
7.4 22
[37470]
JP030 O - Oversoul  Normal Spell
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
Reinforcement of the Army
Normal
▶︎ Deck
10 81
[957855]
JP031 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
The Warrior Returning Alive
Normal
▶︎ Deck
8.9 33
[169848]
JP032 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Pot of Duality
Normal
▶︎ Deck
8.7 128
[1063285]
JP033 Pot of Duality  Normal Spell
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
Foolish Burial
Normal
▶︎ Deck
9.7 72
[1273340]
JP034 Foolish Burial Limited Normal Spell
Send 1 monster from your Deck to the GY.
Hero Signal
Normal
▶︎ Deck
5.7 24
[33493]
JP035 Hero Signal  Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Hero Blast
Normal
▶︎ Deck
7.2 15
[51004]
JP036 Hero Blast  Normal Trap
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095438]
JP037 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Bottomless Trap Hole
Normal
▶︎ Deck
9.2 105
[997778]
JP038 Bottomless Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Compulsory Evacuation Device
Normal
▶︎ Deck
9.3 113
[902079]
JP039 Compulsory Evacuation Device  Normal Trap
Target 1 monster on the field; return that target to the hand.
Solemn Warning
Normal
▶︎ Deck
9 60
[1391010]
JP040 Solemn Warning  Counter Trap
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
Contrast HERO Chaos
Ultra
▶︎ Deck
7 21
[67841]
JP041 Contrast HERO Chaos  Fusion Monster
Effect Monster
- 9 Warrior 3000 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Masked HERO Koga
Super
▶︎ Deck
7.8 20
[81989]
JP042 Masked HERO Koga  Fusion Monster
Effect Monster
- 8 Warrior 2500 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
Masked HERO Divine Wind
Super
▶︎ Deck
8.7 26
[119767]
JP043 Masked HERO Divine Wind  Fusion Monster
Effect Monster
- 8 Warrior 2700 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
Masked HERO Dark Law
Super
▶︎ Deck
9.6 112
[302482]
JP044 Masked HERO Dark Law  Fusion Monster
Effect Monster
- 6 Warrior 2400 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
Elemental HERO Gaia
Normal
▶︎ Deck
7.6 24
[116861]
JP045 Elemental HERO Gaia  Fusion Monster
Effect Monster
- 6 Warrior 2200 2600
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
Structure Deck-HERO's STRIKE Card List
7.9 /10.0 pt
Number of card ratings : 2007
User Review : 2007

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