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Form Change →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) | |||||
password:84536654 | |||||
Average Rating Score | 6.7(19) |
- Card Info
- Card Reviews (19 rating scores)
- Decks with Form Change (128 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Form Change" card reviews and rating scores
6.7(19) |
|
21% | (4) | ||
10% | (2) | ||
68% | (13) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/07/15 9:31
2023/07/15 9:31
A subspecies of Mask Change that restores a fusion of a HERO and deploys a M-HERO of the same level.
However, unlike Mask Change, you can't put out a card with the same name, so you can't use it for the first one and put out the second one.
Since you can draw out M with different attributes, you will have more options for summoning.
Due to LV restrictions and the strict EX frame, the lineup tends to be fixed, and the base material is limited to fusions, making it a heavy card.
In the 11th term rule revision, the effect that "activates when a monster leaves the field" can no longer be used when returning to EX, so
It hurts that the previously possible combo with Elemental HERO Absolute Zero is no longer possible.
After all, it is easier to move if you apply the mask change directly
The role of this card is to realize horizontal development between M as a mask change after the 4th card.
However, unlike Mask Change, you can't put out a card with the same name, so you can't use it for the first one and put out the second one.
Since you can draw out M with different attributes, you will have more options for summoning.
Due to LV restrictions and the strict EX frame, the lineup tends to be fixed, and the base material is limited to fusions, making it a heavy card.
In the 11th term rule revision, the effect that "activates when a monster leaves the field" can no longer be used when returning to EX, so
It hurts that the previously possible combo with Elemental HERO Absolute Zero is no longer possible.
After all, it is easier to move if you apply the mask change directly
The role of this card is to realize horizontal development between M as a mask change after the 4th card.
シエスタ
2020/06/24 9:17
2020/06/24 9:17
It's not bad to be able to do it, but considering the amount of things that are required and the intense competition for HERO Deck's EX, I don't have the time to devise it, and I think it's something that people will avoid.
アルバ
2019/11/26 19:34
2019/11/26 19:34
Due to the nature of the designated monster, it is possible to perform continuous attacks with high hit points, but if you can't fuse it, you can't use it for anything, so it's a little tight.
Since the change destination is also on the same level, I want to be conscious of connecting from anything to anything, but the current situation is that there is only something that can be comboed with Abso.
Although he has explosive power and flashiness, he is the type of card that will fall out if you seek a sense of stability in the deck.
Since the change destination is also on the same level, I want to be conscious of connecting from anything to anything, but the current situation is that there is only something that can be comboed with Abso.
Although he has explosive power and flashiness, he is the type of card that will fall out if you seek a sense of stability in the deck.
備長炭18
2019/01/25 18:05
2019/01/25 18:05
In contrast to the mask change that strengthens a HERO or a non-HERO monster into a powerful M-HERO, this one demands a fusion HERO of the same level, so the form change color is strong as the name suggests.
Any of the cards E, D, and M can be returned, but in any case, it's no different from a normal mass change, and compared to the original, which could be used by lower classes, it's not very good except when using a fusion body to pursue. It is minus that it is hard to use.
The most powerful combo is probably a follow-up attack that returns Absolute ZERO, but it's also easy to activate its own effect, so it's a bit tough to combine this, which has a stronger habit than the original, as a main tactic.
After all, it is safe to think about using it when you pull it.
Any of the cards E, D, and M can be returned, but in any case, it's no different from a normal mass change, and compared to the original, which could be used by lower classes, it's not very good except when using a fusion body to pursue. It is minus that it is hard to use.
The most powerful combo is probably a follow-up attack that returns Absolute ZERO, but it's also easy to activate its own effect, so it's a bit tough to combine this, which has a stronger habit than the original, as a main tactic.
After all, it is safe to think about using it when you pull it.
ファイア野郎
2015/08/09 9:57
2015/08/09 9:57
A card that transforms into M-HERO of the same level as the target fusion HERO.
The options are more widely applicable than mask change,
Because it requires a fusion HERO as an activation condition,
The problem is that it can cause accidents.
A powerful combo using this is also from Absolute ZERO
By changing to acid, it will be a total removal,
Even a mask change is possible.
The options are more widely applicable than mask change,
Because it requires a fusion HERO as an activation condition,
The problem is that it can cause accidents.
A powerful combo using this is also from Absolute ZERO
By changing to acid, it will be a total removal,
Even a mask change is possible.
wings
2015/05/18 22:15
2015/05/18 22:15
Then something strange happened!
Unlike other Change Quick-Play Spells that require attribute matching, it's level looking.
So, a completely different M・HERO will suddenly appear.
For example, even if you transform and summon ZERO with a mask change, you can only get Acid or Vapor, and if your opponent doesn't have a face down card, it's a waste of time.
However, with this card, Anki, Diane, and Kamikaze can do whatever they want.
Simply, it is OK to use it to follow up on attacked HERO on the field.
Return to Extra Deck for easy reuse.
Unlike other Change Quick-Play Spells that require attribute matching, it's level looking.
So, a completely different M・HERO will suddenly appear.
For example, even if you transform and summon ZERO with a mask change, you can only get Acid or Vapor, and if your opponent doesn't have a face down card, it's a waste of time.
However, with this card, Anki, Diane, and Kamikaze can do whatever they want.
Simply, it is OK to use it to follow up on attacked HERO on the field.
Return to Extra Deck for easy reuse.
セルフ満足
2014/10/09 0:01
2014/10/09 0:01
It's a tough card if you get hit sometimes. By changing from Absolute Zero to Acid, the opponent's field turns into a burnt field, making it extremely powerful. The only drawback is that there is no card that can be used better than Absolute Zero.
スクラップトリトドン
2014/10/08 12:11
2014/10/08 12:11
Needless to say, the originator is Mr. Black. Riderman, Super 1, etc. are also partially deformed.
Since the Heisei era, it has actively changed its form, and now it has become a matter of course to change its form from the first episode. This is all Foundation B's work...
It is possible to form-change to an M-HERO with the same level.
The form change itself is not bad, but the problem is that the level must be the same even if the attributes are compromised.
The corresponding levels are 6 and 8, and both have useful evolution destinations, but there are no cards that can be obtained by changing from Zero, which I want to skip the most,
In the first place, fusion with a deck that changes masks is often only done by changing masks, and it is not used that much.
Above all, there is a possibility of causing an accident because the cards in the main deck are not touched.
It's a useful card in a deck that creates chaos, but...
Since the Heisei era, it has actively changed its form, and now it has become a matter of course to change its form from the first episode. This is all Foundation B's work...
It is possible to form-change to an M-HERO with the same level.
The form change itself is not bad, but the problem is that the level must be the same even if the attributes are compromised.
The corresponding levels are 6 and 8, and both have useful evolution destinations, but there are no cards that can be obtained by changing from Zero, which I want to skip the most,
In the first place, fusion with a deck that changes masks is often only done by changing masks, and it is not used that much.
Above all, there is a possibility of causing an accident because the cards in the main deck are not touched.
It's a useful card in a deck that creates chaos, but...
hio
2014/08/17 11:55
2014/08/17 11:55
A card that summons a new Masochistic HERO while escaping the fusion HERO.
It can be used flexibly to avoid removal and follow-up attacks, but the bottleneck is having a Fusion HERO on the field.
This is also a source of accidents if piled up too much, so it will probably be about 2 cards at most.
It can be used flexibly to avoid removal and follow-up attacks, but the bottleneck is having a Fusion HERO on the field.
This is also a source of accidents if piled up too much, so it will probably be about 2 cards at most.
サンダー・ボルト
2014/08/05 18:50
2014/08/05 18:50
A card that changes according to the level instead of the attribute. However, it is quite painful to have to return the fused monster, and it is certain that it is quite perishable. The best compatibility is still "Absolute Zero", and it is quite powerful if it can be connected to "Acid" etc. while creating a chance to fuse again.
とき
2014/06/28 23:59
2014/06/28 23:59
If the attributes are on the x-axis and the levels are on the y-axis, the masks change along the vertical lines, while the masks change along the horizontal lines.
If you ask me what I want to say, it's a story that I'm doing a similar transformation.
It's easy to co-star fusion HERO and MHERO, but even so, I think that the fact that it can only be used for fusion HERO has a lot of accidental elements...
In addition, the enhancement range of monsters is often not that large. Roman is a big card, so I think it looks strong, but...
Attribute-bound fusion HEROs should be able to change their attributes with a normal mask change (trembling voice
If you ask me what I want to say, it's a story that I'm doing a similar transformation.
It's easy to co-star fusion HERO and MHERO, but even so, I think that the fact that it can only be used for fusion HERO has a lot of accidental elements...
In addition, the enhancement range of monsters is often not that large. Roman is a big card, so I think it looks strong, but...
Attribute-bound fusion HEROs should be able to change their attributes with a normal mask change (trembling voice
プンプン丸
2014/06/23 10:46
2014/06/23 10:46
I think it's pretty strong. It can't be used without a Fusion Monster on the field, but it's a Quick-Play Spell, so it can be used for rushing. Also, although it is necessary to match the level, there is no attribute restriction, so it can be used flexibly
つまぶき
2014/06/22 1:03
2014/06/22 1:03
This can also be used for attribute fusion E-HEROs, right?
If so, it's too strong wwww
If so, it's too strong wwww
えいてぃ
2014/06/19 23:47
2014/06/19 23:47
"Super transformation!"
It is common for Heisei riders. In short, you can pass the baton to another type of M-HERO with the same level as the HERO on your field.
M・HERO has a lot of cards with considerable control power and resistance, so it can be said that it is a convenient card that can catch your opponent off guard.
Also, since the monster to be specified does not have to be an M-HERO, you can change anything to an anime fusion HERO or manga fusion HERO as long as the level is the same.
However, the problem is that the cost of the fusion hero is high and the level must be the same, and the more you try to use it well, the more accidents will occur, and you can't earn add with this card alone. , Carefully examine the number of cards to put in according to the deck type, and when using it, use it for a sacrifice escape, or use it for a follow-up attack, so you should save it for the moment.
It is common for Heisei riders. In short, you can pass the baton to another type of M-HERO with the same level as the HERO on your field.
M・HERO has a lot of cards with considerable control power and resistance, so it can be said that it is a convenient card that can catch your opponent off guard.
Also, since the monster to be specified does not have to be an M-HERO, you can change anything to an anime fusion HERO or manga fusion HERO as long as the level is the same.
However, the problem is that the cost of the fusion hero is high and the level must be the same, and the more you try to use it well, the more accidents will occur, and you can't earn add with this card alone. , Carefully examine the number of cards to put in according to the deck type, and when using it, use it for a sacrifice escape, or use it for a follow-up attack, so you should save it for the moment.
みめっと
2024/06/04 20:41
2024/06/04 20:41
2014/07/29 19:45
I think it's a card that can be quite useful for strengthening yourself and avoiding opponent's removal. However, I don't think there is a frame now that HERO has been strengthened...
Decks with "Form Change"
* is adopted as a key card.
● 2014-06-20 New power! Battle type M HERO Deck!
● 2014-06-23 Deck created with HERO Struck 3 boxes + α
● 2014-07-19 1-kill HERO Fluffal
● 2014-08-07 E-HERO fusion mask! Revised in January
● 2014-06-26 10-year-old Hirobi + Strak (Check it out!)
● 2015-03-05 Mixed HERO Deck!
● 2014-06-23 Gachi construction for M HERO tournament★
● 2014-07-01 Non-fusion M・HERO
● 2014-06-23 M・HERO&E・HERO Double Beat
● 2016-02-05 Pure HERO
● 2014-06-24 F・HERO Kai
● 2015-03-11 Fusion HERO
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure Deck-HERO's STRIKE | SD27-JP019 | 2014-06-21 | Normal |
Ranking and View Num
Rating Score Rank | 6,355 / 13,188 Cards |
---|---|
View Num | 53,777 |
Others
Japanese card name | フォーム・チェンジ |
---|
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