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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 10,861 to 10,890 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
トークン収穫祭 ▶︎ Deck 2.6 9 Token Thanksgiving Normal Spell
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
氷結界の三方陣 ▶︎ Deck 2.6 13 Magic Triangle of the Ice Barrier Normal Spell
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.
ペンデュラム・シフト ▶︎ Deck 2.6 5 Pendulum Transfer Normal Spell
Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.
マジカル・スター・イリュージョン ▶︎ Deck 2.6 10 Magical Star Illusion Normal Spell
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn.
迷える仔羊 ▶︎ Deck 2.6 16 Stray Lambs Normal Spell
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
闇の指名者 ▶︎ Deck 2.6 19 Dark Designator Normal Spell
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
リンケージ・ホール ▶︎ Deck 2.6 11 Link Hole Normal Spell
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn.
弱者の意地 ▶︎ Deck 2.6 11 Pride of the Weak Continuous Spell
When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.
セイクリッド・テンペスト ▶︎ Deck 2.6 17 Constellar Tempest Continuous Spell
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material.
ドミノ ▶︎ Deck 2.6 12 Domino Effect Continuous Spell
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
エアークラック・ストーム ▶︎ Deck 2.6 10 Air Cracking Storm Equip Spell
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
疫病 ▶︎ Deck 2.6 20 Pestilence Equip Spell
Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
竜殺しの剣 ▶︎ Deck 2.6 16 Sword of Dragon's Soul Equip Spell
Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.
アメイズメント・スペシャルショー ▶︎ Deck 2.6 5 Amazement Special Show Quick-Play Spell
When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand.
黄金の歯車装置箱 ▶︎ Deck 2.6 10 Golden Gearbox Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
サルガッソの灯台 ▶︎ Deck 2.6 17 Sargasso Lighthouse Quick-Play Spell
When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand.
獣・魔・導 ▶︎ Deck 2.6 7 Beast Magic Attack Quick-Play Spell
Remove Spell Counters from your field to activate 1 of these effects.
●2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand.
●4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.
●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck.
You can only activate 1 "Beast Magic Attack" per turn.
不朽の特殊合金 ▶︎ Deck 2.6 9 Everlasting Alloy Quick-Play Spell
If you control "Jinzo": Activate 1 of these effects;
●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
リバース・オブ・ネオス ▶︎ Deck 2.6 13 Reverse of Neos Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
極星の輝き ▶︎ Deck 2.6 10 The Nordic Lights Field Spell
"Nordic" monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all "Nordic" monsters on the field.
ジャスティス・ワールド ▶︎ Deck 2.6 14 Realm of Light Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.
星遺物へ誘う悪夢 ▶︎ Deck 2.6 5 World Legacy's Nightmare Field Spell
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
●Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
断層地帯 ▶︎ Deck 2.6 12 Canyon Field Spell
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
光虫基盤 ▶︎ Deck 2.6 16 Bug Matrix Field Spell
All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn.
異次元トンネル-ミラーゲート- ▶︎ Deck 2.6 15 Mirror Gate Normal Trap
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
ウォークライ・ジェネレート ▶︎ Deck 2.6 8 War Rock Generations Normal Trap
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn.
オルフェゴール・アタック ▶︎ Deck 2.6 14 Orcustrated Attack Normal Trap
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.
迎撃準備 ▶︎ Deck 2.6 14 Ready for Intercepting Normal Trap
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
五稜星の呪縛 ▶︎ Deck 2.6 13 Curse of the Circle Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
GP-ネック・アンド・ネック ▶︎ Deck 2.6 5 Gold Pride - It's Neck and Neck! Normal Trap
Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn.
Other sorts : Card Registration Date, scale blue, scale red

(363/410 pages) 10,861 - 10,890

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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