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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.6 (8) | Performapal Extra Slinger |
Pendulum Monster Effect Monster |
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- | 3 | Spellcaster | 800 | 1100 | ||
Pendulum Effect During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. Card Text Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent. |
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▶︎ Deck | 2.6 (14) | Tribute Doll | Normal Spell | |||
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. | ||||||
▶︎ Deck | 2.6 (9) | Wattkey | Normal Spell | |||
Face-up "Watt" monsters you control can attack your opponent directly this turn. | ||||||
▶︎ Deck | 2.6 (11) | Divine Evolution | Normal Spell | |||
This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect. ●When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice). |
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▶︎ Deck | 2.6 (7) | Spell Calling | Normal Spell | |||
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. | ||||||
▶︎ Deck | 2.6 (10) | Synchro Gift | Normal Spell | |||
Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. | ||||||
▶︎ Deck | 2.6 (9) | Token Thanksgiving | Normal Spell | |||
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. | ||||||
▶︎ Deck | 2.6 (13) | Magic Triangle of the Ice Barrier | Normal Spell | |||
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand. | ||||||
▶︎ Deck | 2.6 (5) | Pendulum Transfer | Normal Spell | |||
Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn. | ||||||
▶︎ Deck | 2.6 (16) | Stray Lambs | Normal Spell | |||
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set). | ||||||
▶︎ Deck | 2.6 (19) | Dark Designator | Normal Spell | |||
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. | ||||||
▶︎ Deck | 2.6 (11) | Link Hole | Normal Spell | |||
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn. | ||||||
▶︎ Deck | 2.6 (11) | Pride of the Weak | Continuous Spell | |||
When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. | ||||||
▶︎ Deck | 2.6 (17) | Constellar Tempest | Continuous Spell | |||
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material. | ||||||
▶︎ Deck | 2.6 (12) | Domino Effect | Continuous Spell | |||
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls. | ||||||
▶︎ Deck | 2.6 (14) | Finite Cards | Continuous Spell | |||
The hand size limit of each player becomes 3. | ||||||
▶︎ Deck | 2.6 (10) | Air Cracking Storm | Equip Spell | |||
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 2.6 (20) | Pestilence | Equip Spell | |||
Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster. | ||||||
▶︎ Deck | 2.6 (16) | Sword of Dragon's Soul | Equip Spell | |||
Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase. | ||||||
▶︎ Deck | 2.6 (5) | Amazement Special Show | Quick-Play Spell | |||
When your opponent activates a card or effect that targets an "Amazement" monster(s) you control: Target 1 of those "Amazement" monsters you control; return it to the hand, then, you can Special Summon 1 "Amazement" monster from your hand. | ||||||
▶︎ Deck | 2.6 (10) | Golden Gearbox | Quick-Play Spell | |||
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase. | ||||||
▶︎ Deck | 2.6 (17) | Sargasso Lighthouse | Quick-Play Spell | |||
When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand. | ||||||
▶︎ Deck | 2.6 (10) | Spool Code | Quick-Play Spell | |||
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. | ||||||
▶︎ Deck | 2.6 (7) | Beast Magic Attack | Quick-Play Spell | |||
Remove Spell Counters from your field to activate 1 of these effects. ●2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. ●4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. ●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn. |
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▶︎ Deck | 2.6 (9) | Everlasting Alloy | Quick-Play Spell | |||
If you control "Jinzo": Activate 1 of these effects; ●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. |
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▶︎ Deck | 2.6 (13) | Reverse of Neos | Quick-Play Spell | |||
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. | ||||||
▶︎ Deck | 2.6 (10) | The Nordic Lights | Field Spell | |||
"Nordic" monsters on the field cannot be destroyed by battle. If this card on the field is destroyed: Destroy all "Nordic" monsters on the field. | ||||||
▶︎ Deck | 2.6 (14) | Realm of Light | Field Spell | |||
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead. | ||||||
▶︎ Deck | 2.6 (12) | Canyon | Field Spell | |||
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. | ||||||
▶︎ Deck | 2.6 (16) | Bug Matrix | Field Spell | |||
All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn. | ||||||
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