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World Legacy's Nightmare →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; ●Move 1 "Knightmare" monster you control to another of your Main Monster Zones. ●Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. |
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password:25163979 | |||||
Average Rating Score | 2.8(4) |
- Card Info
- Card Reviews (4 rating scores)
- Decks with World Legacy's Nightmare (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"World Legacy's Nightmare" card reviews and rating scores
2.8(4) |
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0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
50% | (2) | ||
50% | (2) |
備長炭18
2020/01/26 22:51
2020/01/26 22:51
Troymare's Field Spell, which prevents the Phoenix from becoming a punching bag even if it's EX-linked.
Even if you manipulate the position of Troymare, it's a question mark whether you bother to use markers that are easy to interact with and Troymare with loose material designation. Low links such as Goblin and Mermaid are in jail, which is also annoying from a conceptual point of view.
Even if you manipulate the position of Troymare, it's a question mark whether you bother to use markers that are easy to interact with and Troymare with loose material designation. Low links such as Goblin and Mermaid are in jail, which is also annoying from a conceptual point of view.
ヒコモン
2018/08/29 12:57
2018/08/29 12:57
I guess it's meant to replace the "Troymare" monsters and create a mutual link, but most people build a mutual link like assembling a puzzle without using such a card and complete an extra link.
アルバ
2018/01/21 18:53
2018/01/21 18:53
Theme-only Field Spell However, I get the impression that the 10th term has become much quieter compared to the 9th term (including overseas advances).
The effect of reducing the battle damage to 0 in the first half is not a bad effect considering the characteristics of the Link Monster, which can not be used in Defense Position and can be used as a punching bag, but it is strictly limited to mutual links and it is difficult to adopt for this purpose. strict.
In the latter half, Troymare's location can be changed or moved, which helps create mutual links and increase the number of links, but if you're aiming for mutual links from the beginning, I think you'll be able to put them out in a proper order, so just use one card. It would be subtle if you asked me if I wanted to do it.
It is also a drawback that neither effect is directly connected to battle, development, or advantage.
The effect of reducing the battle damage to 0 in the first half is not a bad effect considering the characteristics of the Link Monster, which can not be used in Defense Position and can be used as a punching bag, but it is strictly limited to mutual links and it is difficult to adopt for this purpose. strict.
In the latter half, Troymare's location can be changed or moved, which helps create mutual links and increase the number of links, but if you're aiming for mutual links from the beginning, I think you'll be able to put them out in a proper order, so just use one card. It would be subtle if you asked me if I wanted to do it.
It is also a drawback that neither effect is directly connected to battle, development, or advantage.
とき
2018/01/13 22:36
2018/01/13 22:36
A desperate battle where a large army of Troymare attacks.
The effect is rather modest for the illustration. A Continuous Spell that has the effect of reducing the battles damage received by mutual Link Monsters to 0, and the effect of changing or swapping Troymare's position.
It's true that Troymare is one step away from hitting points, and the position is becoming a naive issue for mutual links, but...
Each monster in Troymare has a fairly fixed position, so I wonder if it's even necessary to use this card.
The effect is rather modest for the illustration. A Continuous Spell that has the effect of reducing the battles damage received by mutual Link Monsters to 0, and the effect of changing or swapping Troymare's position.
It's true that Troymare is one step away from hitting points, and the position is becoming a naive issue for mutual links, but...
Each monster in Troymare has a fairly fixed position, so I wonder if it's even necessary to use this card.
Decks with "World Legacy's Nightmare"
* is adopted as a key card.
● 2018-01-15 Troymare predation the World Chalice
● 2018-01-14 Magical Troymare (temporary)
● 2020-02-13 Rock life starting from 1
● 2018-09-30 Satisfied Troymare - Take control of EX Link first
● 2020-12-07 Devil Twin☆Link
● 2018-01-15 Troymare predation the World Chalice
● 2018-08-03 Unite, bond, connect ABC
● 2020-02-16 Rock life that started from 1
Card Category and Effect Category
the World Chalice, World Legacy Deck
the World Chalice, World Legacy Card Lists
the World Chalice, World Legacy Sets
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Flames of Destruction | FLOD-JP059 | 2018-01-13 | Normal |
Ranking and View Num
Rating Score Rank | 11,366 / 13,189 Cards |
---|---|
View Num | 8,478 |
Others
Japanese card name | 星遺物へ誘う悪夢 |
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