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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.7 (12) | Ancient Gear Explosive | Normal Spell | |||
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. | ||||||
▶︎ Deck | 2.7 (15) | Chaos End | Normal Spell | |||
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. | ||||||
▶︎ Deck | 2.7 (16) | Chaos Seed | Normal Spell | |||
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn. | ||||||
▶︎ Deck | 2.7 (27) | Dian Keto the Cure Master | Normal Spell | |||
Increase your Life Points by 1000 points. | ||||||
▶︎ Deck | 2.7 (20) | Blustering Winds | Normal Spell | |||
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. | ||||||
▶︎ Deck | 2.7 (11) | Bujinunity | Normal Spell | |||
If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn. | ||||||
▶︎ Deck | 2.7 (11) | That Wacky Magic! | Normal Spell | |||
Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300. | ||||||
▶︎ Deck | 2.7 (13) | Guts of Steel | Normal Spell | |||
Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play. | ||||||
▶︎ Deck | 2.7 (18) | Magicians Unite | Normal Spell | |||
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack. | ||||||
▶︎ Deck | 2.7 (6) | Gagaku-P.U.N.K. Crash Beat | Continuous Spell | |||
If your opponent activates a card or effect that targets your "P.U.N.K." monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku-P.U.N.K. Crash Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target "P.U.N.K." monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. | ||||||
▶︎ Deck | 2.7 (7) | Pyramid of Wonders | Continuous Spell | |||
All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead. | ||||||
▶︎ Deck | 2.7 (11) | Primordial Soup | Continuous Spell | |||
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup". | ||||||
▶︎ Deck | 2.7 (10) | Spiritual Forest | Continuous Spell | |||
The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed. | ||||||
▶︎ Deck | 2.7 (20) | Tri-Blaze Accelerator | Continuous Spell | |||
Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 2.7 (13) | Rainbow Refraction | Quick-Play Spell | |||
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. | ||||||
▶︎ Deck | 2.7 (11) | Soul Reversal | Quick-Play Spell | |||
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. | ||||||
▶︎ Deck | 2.7 (12) | Secret Skills of the Six Samurai | Quick-Play Spell | |||
Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. | ||||||
▶︎ Deck | 2.7 (19) | Sargasso the D.D. Battlefield | Field Spell | |||
Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster. | ||||||
▶︎ Deck | 2.7 (6) | Danger! Disturbance! Disorder! | Field Spell | |||
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn. | ||||||
▶︎ Deck | 2.7 (7) | Synthesis Spell | Ritual Spell | |||
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. | ||||||
▶︎ Deck | 2.7 (3) | A.I.'s Show | Normal Trap | |||
While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase. | ||||||
▶︎ Deck | 2.7 (9) | Major Riot | Normal Trap | |||
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand. | ||||||
▶︎ Deck | 2.7 (24) | Radiant Mirror Force | Normal Trap | |||
When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls. | ||||||
▶︎ Deck | 2.7 (10) | Damage Gate | Normal Trap | |||
When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target. | ||||||
▶︎ Deck | 2.7 (10) | TG-SX1 | Normal Trap | |||
When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 2.7 (11) | Intruder Alarm - Yellow Alert | Normal Trap | |||
When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn. | ||||||
▶︎ Deck | 2.7 (11) | DNA Checkup | Normal Trap | |||
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. | ||||||
▶︎ Deck | 2.7 (3) | Tribe Drive | Normal Trap | |||
If you have 3 or more different Monster Types on your field: You can choose 3 monsters from your Deck with different Types from each other but with the same Types as the monsters you control, then, your opponent randomly chooses 1 for you to either add to your hand or Special Summon, also place the remaining monsters on the bottom of your Deck in any order. You can only activate 1 "Tribe Drive" per turn. | ||||||
▶︎ Deck | 2.7 (7) | Fighting Dirty | Normal Trap | |||
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn. | ||||||
▶︎ Deck | 2.7 (10) | Numbers Overlay Boost | Normal Trap | |||
Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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