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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 10,891 to 10,920 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
異次元トンネル-ミラーゲート- ▶︎ Deck 2.6 15 Mirror Gate Normal Trap
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
ウォークライ・ジェネレート ▶︎ Deck 2.6 8 War Rock Generations Normal Trap
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn.
王墓の罠 ▶︎ Deck 2.6 14 Trap of the Imperial Tomb Normal Trap
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.
オルフェゴール・アタック ▶︎ Deck 2.6 14 Orcustrated Attack Normal Trap
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.
迎撃準備 ▶︎ Deck 2.6 14 Ready for Intercepting Normal Trap
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
五稜星の呪縛 ▶︎ Deck 2.6 13 Curse of the Circle Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
GP-ネック・アンド・ネック ▶︎ Deck 2.6 5 Gold Pride - It's Neck and Neck! Normal Trap
Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn.
ダメージ・ワクチンΩMAX ▶︎ Deck 2.6 17 Damage Vaccine Ω MAX Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
D-タイム ▶︎ Deck 2.6 14 D - Time Normal Trap
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
白兵戦 ▶︎ Deck 2.6 15 Attack and Receive Normal Trap
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
反魔鏡 ▶︎ Deck 2.6 13 Anti-Magic Prism Normal Trap
When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it.
ブラック・アロー ▶︎ Deck 2.6 13 Ebon Arrow Normal Trap
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
ミョルニルの魔槌 ▶︎ Deck 2.6 12 Divine Relic Mjollnir Normal Trap
Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn.
油断大敵 ▶︎ Deck 2.6 15 Asleep at the Switch Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
隷属の鱗粉 ▶︎ Deck 2.6 12 Butterflyoke Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
運命の扉 ▶︎ Deck 2.6 13 The Door of Destiny Continuous Trap
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took.
大地震 ▶︎ Deck 2.6 10 Seismic Shockwave Continuous Trap
Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
D・ゲイザー ▶︎ Deck 2.6 10 Morphtronic Monitron Continuous Trap
When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.
ディメンション・スフィンクス ▶︎ Deck 2.6 8 Dimension Sphinx Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card.
バーサーキング ▶︎ Deck 2.6 12 Berserking Continuous Trap
Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK.
マドルチェ・ワルツ ▶︎ Deck 2.6 23 Madolche Waltz Continuous Trap
Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
パリィ ▶︎ Deck 2.6 15 Parry Counter Trap
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
アックス・レイダー ▶︎ Deck 2.5 23 Axe Raider Normal Monster
- 4 Warrior 1700 1150
An axe-wielding monster of tremendous strength and agility.
イースター島のモアイ ▶︎ Deck 2.5 17 The Statue of Easter Island Normal Monster
- 4 Rock 1100 1400
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
ウィップテイル・ガーゴイル ▶︎ Deck 2.5 11 Whiptail Crow Normal Monster
- 4 Fiend 1650 1600
Attacks from the skies with a whip-like tail.
ウィルミー ▶︎ Deck 2.5 15 Wilmee Normal Monster
- 4 Beast 1000 1200
A rabid rabbit that shears through opposition with its sharp skewers.
エンシェント・エルフ ▶︎ Deck 2.5 11 Ancient Elf Normal Monster
- 4 Spellcaster 1450 1200
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
怨念集合体 ▶︎ Deck 2.5 10 Souls of the Forgotten Normal Monster
- 2 Fiend 900 200
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
冠を戴く蒼き翼 ▶︎ Deck 2.5 12 Blue-Winged Crown Normal Monster
- 4 Winged Beast 1600 1200
With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.
機械軍曹 ▶︎ Deck 2.5 13 Robotic Knight Normal Monster
- 4 Machine 1600 1800
The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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