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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.6 (15) | Mirror Gate | Normal Trap | |||
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. | ||||||
▶︎ Deck | 2.6 (8) | War Rock Generations | Normal Trap | |||
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn. | ||||||
▶︎ Deck | 2.6 (14) | Trap of the Imperial Tomb | Normal Trap | |||
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them. | ||||||
▶︎ Deck | 2.6 (14) | Orcustrated Attack | Normal Trap | |||
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it. | ||||||
▶︎ Deck | 2.6 (14) | Ready for Intercepting | Normal Trap | |||
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position. | ||||||
▶︎ Deck | 2.6 (13) | Curse of the Circle | Normal Trap | |||
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. | ||||||
▶︎ Deck | 2.6 (5) | Gold Pride - It's Neck and Neck! | Normal Trap | |||
Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn. | ||||||
▶︎ Deck | 2.6 (17) | Damage Vaccine Ω MAX | Normal Trap | |||
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took. | ||||||
▶︎ Deck | 2.6 (14) | D - Time | Normal Trap | |||
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level. | ||||||
▶︎ Deck | 2.6 (15) | Attack and Receive | Normal Trap | |||
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. | ||||||
▶︎ Deck | 2.6 (13) | Anti-Magic Prism | Normal Trap | |||
When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it. | ||||||
▶︎ Deck | 2.6 (13) | Ebon Arrow | Normal Trap | |||
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF. | ||||||
▶︎ Deck | 2.6 (12) | Divine Relic Mjollnir | Normal Trap | |||
Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn. | ||||||
▶︎ Deck | 2.6 (15) | Asleep at the Switch | Normal Trap | |||
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target. | ||||||
▶︎ Deck | 2.6 (12) | Butterflyoke | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position. | ||||||
▶︎ Deck | 2.6 (13) | The Door of Destiny | Continuous Trap | |||
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took. | ||||||
▶︎ Deck | 2.6 (10) | Seismic Shockwave | Continuous Trap | |||
Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 2.6 (10) | Morphtronic Monitron | Continuous Trap | |||
When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position. | ||||||
▶︎ Deck | 2.6 (8) | Dimension Sphinx | Continuous Trap | |||
Activate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 2.6 (12) | Berserking | Continuous Trap | |||
Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field. Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK. | ||||||
▶︎ Deck | 2.6 (23) | Madolche Waltz | Continuous Trap | |||
Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent. | ||||||
▶︎ Deck | 2.6 (15) | Parry | Counter Trap | |||
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. | ||||||
▶︎ Deck | 2.5 (23) | Axe Raider | Normal Monster | |||
- | 4 | Warrior | 1700 | 1150 | ||
An axe-wielding monster of tremendous strength and agility. | ||||||
▶︎ Deck | 2.5 (17) | The Statue of Easter Island | Normal Monster | |||
- | 4 | Rock | 1100 | 1400 | ||
A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. | ||||||
▶︎ Deck | 2.5 (11) | Whiptail Crow | Normal Monster | |||
- | 4 | Fiend | 1650 | 1600 | ||
Attacks from the skies with a whip-like tail. | ||||||
▶︎ Deck | 2.5 (15) | Wilmee | Normal Monster | |||
- | 4 | Beast | 1000 | 1200 | ||
A rabid rabbit that shears through opposition with its sharp skewers. | ||||||
▶︎ Deck | 2.5 (11) | Ancient Elf | Normal Monster | |||
- | 4 | Spellcaster | 1450 | 1200 | ||
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. | ||||||
▶︎ Deck | 2.5 (10) | Souls of the Forgotten | Normal Monster | |||
- | 2 | Fiend | 900 | 200 | ||
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. | ||||||
▶︎ Deck | 2.5 (12) | Blue-Winged Crown | Normal Monster | |||
- | 4 | Winged Beast | 1600 | 1200 | ||
With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight. | ||||||
▶︎ Deck | 2.5 (13) | Robotic Knight | Normal Monster | |||
- | 4 | Machine | 1600 | 1800 | ||
The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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