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HOME > Yu-Gi-Oh! Card Search > Search result
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.5 (13) | Raregold Armor | Equip Spell | |||
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. | ||||||
▶︎ Deck | 2.5 (17) | Pop-Up | Quick-Play Spell | |||
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn. | ||||||
▶︎ Deck | 2.5 (13) | Saber Vault | Field Spell | |||
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level. | ||||||
▶︎ Deck | 2.5 (8) | A Major Upset | Normal Trap | |||
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand. | ||||||
▶︎ Deck | 2.5 (12) | Over Limit | Normal Trap | |||
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. | ||||||
▶︎ Deck | 2.5 (10) | Hidden Soldiers | Normal Trap | |||
When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand. | ||||||
▶︎ Deck | 2.5 (15) | The Six Shinobi | Normal Trap | |||
If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn. | ||||||
▶︎ Deck | 2.5 (11) | Deal of Phantom | Normal Trap | |||
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated. | ||||||
▶︎ Deck | 2.5 (6) | Jurassic Impact | Normal Trap | |||
If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon. | ||||||
▶︎ Deck | 2.5 (15) | Constellar Meteor | Normal Trap | |||
During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step. | ||||||
▶︎ Deck | 2.5 (11) | Graceful Tear | Normal Trap | |||
Add 1 card from your hand to your opponent's hand, then gain 2000 LP. | ||||||
▶︎ Deck | 2.5 (11) | Gemini Booster | Normal Trap | |||
Equip this card to a Gemini Monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini Monster and treat it as an Effect Monster. | ||||||
▶︎ Deck | 2.5 (11) | Numinous Healer | Normal Trap | |||
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. | ||||||
▶︎ Deck | 2.5 (13) | Half or Nothing | Normal Trap | |||
During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. ●Halve the ATK of all monsters they currently control, until the end of the Battle Phase. ●End the Battle Phase. |
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▶︎ Deck | 2.5 (12) | Remote Revenge | Normal Trap | |||
Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. | ||||||
▶︎ Deck | 2.5 (8) | Pikeru's Circle of Enchantment | Normal Trap | |||
Damage to you from card effects becomes 0 until the end of this turn. | ||||||
▶︎ Deck | 2.5 (15) | Fake Feather | Normal Trap | |||
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card. | ||||||
▶︎ Deck | 2.5 (16) | Treasure Map | Normal Trap | |||
You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. | ||||||
▶︎ Deck | 2.5 (13) | Triggered Summon | Normal Trap | |||
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. | ||||||
▶︎ Deck | 2.5 (13) | Chain Whirlwind | Normal Trap | |||
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them. | ||||||
▶︎ Deck | 2.5 (16) | Graverobber's Retribution | Continuous Trap | |||
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. | ||||||
▶︎ Deck | 2.5 (11) | Blind Destruction | Continuous Trap | |||
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field. | ||||||
▶︎ Deck | 2.5 (11) | Disarm | Counter Trap | |||
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. | ||||||
▶︎ Deck | 2.4 (13) | Acrobat Monkey | Normal Monster | |||
- | 3 | Machine | 1000 | 1800 | ||
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. | ||||||
▶︎ Deck | 2.4 (16) | Giganto | Normal Monster | |||
- | 5 | Machine | 1700 | 1800 | ||
A massive steel ball that mows down anything in its path. | ||||||
▶︎ Deck | 2.4 (10) | Stone Ogre Grotto | Normal Monster | |||
- | 5 | Rock | 1600 | 1500 | ||
A behemoth shaped by giant boulders. | ||||||
▶︎ Deck | 2.4 (10) | Maiden of the Moonlight | Normal Monster | |||
- | 4 | Spellcaster | 1500 | 1300 | ||
A sorcerer blessed by lunar light with powers far beyond mortal comprehension. | ||||||
▶︎ Deck | 2.4 (14) | Koumori Dragon | Normal Monster | |||
- | 4 | Dragon | 1500 | 1200 | ||
A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. | ||||||
▶︎ Deck | 2.4 (14) | Hunter Spider | Normal Monster | |||
- | 5 | Insect | 1600 | 1400 | ||
This monster feeds on whatever it catches in its web. | ||||||
▶︎ Deck | 2.4 (10) | The Snake Hair | Normal Monster | |||
- | 4 | Zombie | 1500 | 1200 | ||
A monster with a head of poison snakes. One look from this monster can turn an opponent to stone. | ||||||
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