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Graverobber's Retribution →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. | |||||
password:33737664 | |||||
Average Rating Score | 2.5(16) |
- Card Info
- Card Reviews (16 rating scores)
- Decks with Graverobber's Retribution (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Graverobber's Retribution" card reviews and rating scores
2.5(16) |
|
0% | (0) | ||
0% | (0) | ||
6% | (1) | ||
37% | (6) | ||
56% | (9) |
みめっと
2023/04/28 18:52
2023/04/28 18:52
A Continuous Trap that continuously inflicts effect damage proportional to the number of monsters that have been removed from the opponent's grave, regardless of whether you or the opponent destroyed the grave.
The story doesn't start unless the opponent banishes the opponent's monsters first, or they have to banish the opponent's monsters themselves, but for Burn Deck, who wants to inflict effective damage on the opponent as soon as possible, this hassle is fatal.
The damage multiplier is also low, and it must be said that it has a severe performance except that it can be left open for free.
The story doesn't start unless the opponent banishes the opponent's monsters first, or they have to banish the opponent's monsters themselves, but for Burn Deck, who wants to inflict effective damage on the opponent as soon as possible, this hassle is fatal.
The damage multiplier is also low, and it must be said that it has a severe performance except that it can be left open for free.
えいてぃ
2021/11/20 0:24
2021/11/20 0:24
Although it will permanently damage you if you stick it, the timing is late with your standby phase, and it only counts monsters (of course, you can't remove the back side), and the multiplier is too low.
Regardless of the type of card, even if it's used up, D.D. Dynamite is often enough to fulfill its role as it has a high multiplier and can immediately inflict damage on the next turn.
It's a deterioration over there in every aspect except the point of permanence, and it's tough to adopt.
I like the illustrations because they show the dreadfulness that is unique to the early days of Yu-Gi-Oh. It's quite nice that he describes the act of exclusion as "Gravedigger Ghoul" and the act of destroying the grave, the GY.
Regardless of the type of card, even if it's used up, D.D. Dynamite is often enough to fulfill its role as it has a high multiplier and can immediately inflict damage on the next turn.
It's a deterioration over there in every aspect except the point of permanence, and it's tough to adopt.
I like the illustrations because they show the dreadfulness that is unique to the early days of Yu-Gi-Oh. It's quite nice that he describes the act of exclusion as "Gravedigger Ghoul" and the act of destroying the grave, the GY.
ねこーら
2021/03/30 23:37
2021/03/30 23:37
Comprehensive evaluation:《D.D. Dynamite》is better.
Over there, it also refers to the number of cards removed on the back side, and the multiplier is also high.
The delay from activation to the next standby phase is also a drawback, so there is not much significance in prioritizing this.
Over there, it also refers to the number of cards removed on the back side, and the multiplier is also high.
The delay from activation to the next standby phase is also a drawback, so there is not much significance in prioritizing this.
シエスタ
2020/09/15 17:31
2020/09/15 17:31
It seems to be a meta for mass exclusion Decks like Daiza, but since the firepower multiplier is low and it refers to monsters, it can't refer to the recently increasing number of backside exclusions.
Ultimately, it's activated when you're on standby, so it doesn't have an immediate effect.
Although it is a one-time use, the magnification is even higher, and you can refer to it regardless of the front or back. D Dynamite exists, and I think it's tough to prioritize even after the 4th one.
Ultimately, it's activated when you're on standby, so it doesn't have an immediate effect.
Although it is a one-time use, the magnification is even higher, and you can refer to it regardless of the front or back. D Dynamite exists, and I think it's tough to prioritize even after the 4th one.
サンパイ
2020/01/26 11:22
2020/01/26 11:22
Aero Shark "Oh? Friends?"
A multiplier of 100 is ugly, and having to protect this card on your opponent's turn is tough.
A multiplier of 100 is ugly, and having to protect this card on your opponent's turn is tough.
備長炭18
2019/02/17 17:24
2019/02/17 17:24
It's a sober burn of the Continuous Trap card, with a slow multiplier of 100 on your own standby, and a strangely limited reference to the opponent's excluded monsters. As a result, it is not compatible with backside removal such as Gordon and Strong Gold, and since it is a Normal Trap card, it is relatively easy to search and has little advantage over D.D. Dynamite, which has a relatively strong removal.
As long as the damage ratio or the reference card is this, I think it will be difficult to adopt.
As long as the damage ratio or the reference card is this, I think it will be difficult to adopt.
アルバ
2017/05/29 12:18
2017/05/29 12:18
Unlike DD Dynamite, he doesn't count spells, traps, and backsides, and the multiplier is 100 per card, so efficiency is poor.
Since it is permanent, it is possible to continuously deal damage, but it is difficult to think that DD Dynamite can end with a single blow.
Since it is permanent, it is possible to continuously deal damage, but it is difficult to think that DD Dynamite can end with a single blow.
ヒコモン
2017/03/09 12:42
2017/03/09 12:42
Although it can be used up, it's harder to use than D.D. Dynamite, which counts non-monsters and has a multiplier of 300. Honestly, even if the magnification was 200, it wouldn't have been used.
かのん
2015/04/10 0:32
2015/04/10 0:32
There was a time when I was with Dynamite
This is every turn, but in addition to being only monsters, the damage amount is 100 x 1
So it is quite difficult.
This is every turn, but in addition to being only monsters, the damage amount is 100 x 1
So it is quite difficult.
サンダー・ボルト
2014/04/27 11:14
2014/04/27 11:14
It's salty with 500 burns with 5 cards removed. It's permanent, so if you put it on, you can reduce it by that amount, but I have to say that it's inefficient. There is also “D.D. Dynamite” as a card that aims to burn with the same removal, and it will not be used much.
とき
2012/03/30 21:59
2012/03/30 21:59
A Continuous Trap that has the effect of inflicting 100 times more damage than the number of opponent's monsters removed by the opponent for each opponent's standby.
You can use the effect of Mr. Shark's trump card Aero Shark every turn! You did it!
It looks effective against a deck like Daiza Murakumo, but his deck uses a lot of face-down removal, so this card that needs to count monsters won't be able to handle it.
If it's the same exclusion meta element, is it faster to blow it away with dynamite than to cast a strange curse?
You can use the effect of Mr. Shark's trump card Aero Shark every turn! You did it!
It looks effective against a deck like Daiza Murakumo, but his deck uses a lot of face-down removal, so this card that needs to count monsters won't be able to handle it.
If it's the same exclusion meta element, is it faster to blow it away with dynamite than to cast a strange curse?
スクラップトリトドン
2012/01/12 10:58
2012/01/12 10:58
That Aero Shark's senior, but it's permanent, so this one is still good...
Well, it goes without saying that using DD dynamite is faster.
Well, it goes without saying that using DD dynamite is faster.
みのし
2011/09/06 16:31
2011/09/06 16:31
Since it's permanent, it takes time, but it deals damage every turn.
It would be nice to put it in the exclusion deck... but D. D Dynamite is clearly faster.
It would be nice to put it in the exclusion deck... but D. D Dynamite is clearly faster.
Decks with "Graverobber's Retribution"
* is adopted as a key card.
● 2014-04-05 Deck to play with exclusion
● 2016-11-20 [Personal Note] Infernoid Weakness List
● 2017-09-13 D・D・C (Dimensional Chaos)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 2 | BE2-JP017 | 2004-12-09 | Normal |
Labyrinth of Nightmare | LN-32 | 2001-07-02 | Normal |
BEGINNER'S EDITION 2 (7th period) | BE02-JP016 | 2011-08-13 | Normal |
Ranking and View Num
Rating Score Rank | 11,647 / 13,171 Cards |
---|---|
View Num | 12,173 |
Others
Japanese card name | 墓荒らしの報い |
---|
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