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HOME > Yu-Gi-Oh! Card Lists > BEGINNER'S EDITION 2 (7th period)

BEGINNER'S EDITION 2 (7th period) Card List

BEGINNER'S EDITION 2 (7th period)Card List
BEGINNER'S EDITION 2 (7th period)
code : BE02.
Total : 210 Types.
Release Date:2011-08-13
7th period

Average of all cards:5.3pt




Total 210 Types
Monster 122 Types
Normal Monster:8 TypesEffect Monster:107 Types
Fusion Monster:7 Types
0 Tuner Monster 10 Flip Monster 0 Gemini Monster
11 Spirit Monster 0 Union Monster 5 Toon Monster
Spell 48 Types
21Normal Spell 5Equip IconEquip Spell 6Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 12 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 40 Types
17 Normal Trap 18 Continuous IconContinuous Trap 5 Counter IconCounter Trap
Enhanced Category : 26
Toon:7 Types / Dark Scorpion:2 Types / Archfiend:2 Types / Goblin:2 Types / Thunder Dragon:2 Types / Harpie:1 Types / Watt:1 Types / Djinn:1 Types / Traptrix, Trap Hole:1 Types / Vampire:1 Types / HERO:1 Types / Guardian:1 Types / Penguin:1 Types / Phantom Beast:1 Types / Monarch:1 Types / Kuriboh:1 Types / Parshath:1 Types / Sacrifice:1 Types / Fusion:1 Types / Gaia the Fierce Knight:1 Types / Warrior:1 Types / Magician:1 Types / Sphinx:1 Types / Counter:1 Types / sennen tentative:1 Types / Magician Girl:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order458 / 642 view num53168 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Jowgen the Spiritualist
Rare
▶︎ Deck
7.6 40
[72828]
JP001 Jowgen the Spiritualist  Effect Monster
- 3 Spellcaster 200 1300
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
Kycoo the Ghost Destroyer
Rare
▶︎ Deck
8.4 36
[112326]
JP002 Kycoo the Ghost Destroyer  Effect Monster
- 4 Spellcaster 1800 700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
Bazoo the Soul-Eater
Rare
▶︎ Deck
5.3 17
[17938]
JP003 Bazoo the Soul-Eater  Effect Monster
- 4 Beast 1600 900
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
Dark Necrofear
Ultra
▶︎ Deck
6.7 35
[79940]
JP004 Dark Necrofear  Effect Monster
- 8 Fiend 2200 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Soul of Purity and Light
Normal
▶︎ Deck
5.9 23
[28901]
JP005 Soul of Purity and Light  Effect Monster
- 6 Fairy 2000 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
Aqua Spirit
Normal
▶︎ Deck
6.3 19
[40383]
JP006 Aqua Spirit  Effect Monster
- 4 Aqua 1600 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
The Rock Spirit
Normal
▶︎ Deck
5.2 15
[15846]
JP007 The Rock Spirit  Effect Monster
- 4 Rock 1700 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
Gilasaurus
Normal
▶︎ Deck
8 24
[47429]
JP008 Gilasaurus  Effect Monster
- 3 Dinosaur 1400 400
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
Tornado Bird
Normal
▶︎ Deck
3.3 14
[9953]
JP009 Tornado Bird  Effect Monster
Flip Monster
- 4 Winged Beast 1100 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
Zombyra the Dark
Normal
▶︎ Deck
5.3 20
[29766]
JP010 Zombyra the Dark  Effect Monster
- 4 Warrior 2100 500
Cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
Maryokutai
Normal
▶︎ Deck
5.7 16
[22391]
JP011 Maryokutai  Effect Monster
- 3 Aqua 900 900
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
The Last Warrior from Another Planet
Super
▶︎ Deck
8.7 47
[106694]
JP012 The Last Warrior from Another Planet  Fusion Monster
Effect Monster
- 7 Warrior 2350 2300
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
Dark Spirit of the Silent
Normal
▶︎ Deck
2.2 12
[18524]
JP013 Dark Spirit of the Silent  Normal Trap
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
Royal Command
Normal
▶︎ Deck
4.8 21
[13242]
JP014 Royal Command  Continuous Trap
Flip monsters' effects cannot be activated, also their effects are negated.
Skull Lair
Normal
▶︎ Deck
6.6 17
[22065]
JP015 Skull Lair  Continuous Trap
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
Graverobber's Retribution
Normal
▶︎ Deck
2.5 16
[12194]
JP016 Graverobber's Retribution  Continuous Trap
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
Destruction Punch
Normal
▶︎ Deck
1 21
[12029]
JP017 Destruction Punch  Normal Trap
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
Blind Destruction
Normal
▶︎ Deck
2.5 11
[12329]
JP018 Blind Destruction  Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
Destiny Board
Rare
▶︎ Deck
5.1 52
[84027]
JP019 Destiny Board  Continuous Trap
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
Spirit Message
Normal
▶︎ Deck
4.4 19
[41209]
JP020 Spirit Message "I"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message
Normal
▶︎ Deck
4.4 20
[23429]
JP021 Spirit Message "N"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message
Normal
▶︎ Deck
4.3 19
[23062]
JP022 Spirit Message "A"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message
Normal
▶︎ Deck
4.4 19
[22313]
JP023 Spirit Message "L"  Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
The Dark Door
Normal
▶︎ Deck
5.1 14
[27702]
JP024 The Dark Door  Continuous Spell
Only 1 monster can attack during each Battle Phase.
Spiritualism
Rare
▶︎ Deck
4.7 16
[20837]
JP025 Spiritualism  Normal Spell
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
De-Fusion
Normal
▶︎ Deck
6.6 30
[72502]
JP026 De-Fusion  Quick-Play Spell
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Fusion Gate
Normal
▶︎ Deck
7.6 16
[73357]
JP027 Fusion Gate  Field Spell
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
Ekibyo Drakmord
Normal
▶︎ Deck
2.8 20
[20152]
JP028 Ekibyo Drakmord  Equip Spell
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
Miracle Dig
Normal
▶︎ Deck
5.3 21
[40334]
JP029 Miracle Dig  Normal Spell
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
Vengeful Bog Spirit
Normal
▶︎ Deck
4.5 11
[17170]
JP030 Vengeful Bog Spirit  Continuous Spell
Monsters cannot attack the turn they are Summoned.
Blade Knight
Ultra
▶︎ Deck
4.5 25
[25465]
JP031 Blade Knight  Effect Monster
- 4 Warrior 1600 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
Baby Dragon
Normal
▶︎ Deck
3 19
[18637]
JP032 Baby Dragon  Normal Monster
- 3 Dragon 1200 700
Much more than just a child, this dragon is gifted with untapped power.
Time Wizard
Rare
▶︎ Deck
6.3 34
[51320]
JP033 Time Wizard  Effect Monster
- 2 Spellcaster 500 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Sangan
Super
▶︎ Deck
9 85
[277954]
JP034 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Great Moth
Normal
▶︎ Deck
1.5 26
[27291]
JP035 Great Moth  Effect Monster
- 8 Insect 2600 2500
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Kuriboh
Rare
▶︎ Deck
7.3 40
[75153]
JP036 Kuriboh  Effect Monster
- 1 Fiend 300 200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
Thousand Dragon
Normal
▶︎ Deck
2.5 21
[21643]
JP037 Thousand Dragon  Fusion Monster
Normal Monster
- 7 Dragon 2400 2000
"Time Wizard" + "Baby Dragon"
Catapult Turtle
Normal
▶︎ Deck
6.2 43
[39267]
JP038 Catapult Turtle Forbidden Effect Monster
- 5 Aqua 1000 2000
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
Crass Clown
Normal
▶︎ Deck
4.5 17
[15980]
JP039 Crass Clown  Effect Monster
- 4 Fiend 1350 1400
If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
Dream Clown
Normal
▶︎ Deck
6.1 17
[18981]
JP040 Dream Clown  Effect Monster
- 3 Warrior 1200 900
If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
Princess of Tsurugi
Normal
▶︎ Deck
4.3 22
[21848]
JP041 Princess of Tsurugi  Effect Monster
Flip Monster
- 3 Warrior 900 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
Tremendous Fire
Rare
▶︎ Deck
6.6 27
[46468]
JP042 Tremendous Fire  Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
Thunder Dragon
Normal
▶︎ Deck
7.8 36
[82291]
JP043 Thunder Dragon  Effect Monster
- 5 Thunder 1600 1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
Hoshiningen
Normal
▶︎ Deck
2.7 18
[13647]
JP044 Hoshiningen  Effect Monster
- 2 Fairy 500 700
All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK.
Cannon Soldier
Rare
▶︎ Deck
7.7 32
[54198]
JP045 Cannon Soldier Forbidden Effect Monster
- 4 Machine 1400 1300
You can Tribute 1 monster; inflict 500 damage to your opponent.
Muka Muka
Normal
▶︎ Deck
3.6 21
[14677]
JP046 Muka Muka  Effect Monster
- 2 Rock 600 300
Gains 300 ATK/DEF for each card in your hand.
The Bistro Butcher
Normal
▶︎ Deck
5.7 21
[26259]
JP047 The Bistro Butcher  Effect Monster
- 4 Fiend 1800 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
Star Boy
Normal
▶︎ Deck
5.3 21
[24443]
JP048 Star Boy  Effect Monster
- 2 Aqua 550 500
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
Milus Radiant
Normal
▶︎ Deck
2.7 15
[11542]
JP049 Milus Radiant  Effect Monster
- 1 Beast 300 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Witch of the Black Forest
Normal
▶︎ Deck
9.3 43
[79663]
JP050 Witch of the Black Forest  Effect Monster
- 4 Spellcaster 1100 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Little Chimera
Normal
▶︎ Deck
2.8 23
[15521]
JP051 Little Chimera  Effect Monster
- 2 Beast 600 550
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
Bladefly
Normal
▶︎ Deck
1.9 17
[12978]
JP052 Bladefly  Effect Monster
- 2 Insect 600 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
Twin-Headed Thunder Dragon
Normal
▶︎ Deck
5.3 28
[32429]
JP053 Twin-Headed Thunder Dragon  Fusion Monster
Normal Monster
- 7 Thunder 2800 2100
"Thunder Dragon" + "Thunder Dragon"
Witch's Apprentice
Normal
▶︎ Deck
2.9 18
[14423]
JP054 Witch's Apprentice  Effect Monster
- 2 Spellcaster 550 500
As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
Gazelle the King of Mythical Beasts
Normal
▶︎ Deck
4.1 23
[25327]
JP055 Gazelle the King of Mythical Beasts  Normal Monster
- 4 Beast 1500 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

(This card is always treated as a "Phantom Beast" card.)
Barrel Dragon
Ultra
▶︎ Deck
6.9 34
[55188]
JP056 Barrel Dragon  Effect Monster
- 7 Machine 2600 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Solemn Judgment
Ultra
▶︎ Deck
9.5 110
[1626203]
JP057 Solemn Judgment  Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Magic Jammer
Super
▶︎ Deck
5.2 33
[56677]
JP058 Magic Jammer  Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Seven Tools of the Bandit
Super
▶︎ Deck
6 29
[64310]
JP059 Seven Tools of the Bandit  Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Horn of Heaven
Rare
▶︎ Deck
5.2 25
[29929]
JP060 Horn of Heaven  Counter Trap
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
Shield & Sword
Normal
▶︎ Deck
4.1 27
[30371]
JP061 Shield & Sword  Normal Spell
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
Block Attack
Normal
▶︎ Deck
1.3 26
[15788]
JP062 Block Attack  Normal Spell
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
The Unhappy Maiden
Normal
▶︎ Deck
3.5 20
[26873]
JP063 The Unhappy Maiden  Effect Monster
- 1 Spellcaster 0 100
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
Robbin' Goblin
Rare
▶︎ Deck
5.4 22
[48262]
JP064 Robbin' Goblin  Continuous Trap
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
Mirror Force
Ultra
▶︎ Deck
8.7 123
[748686]
JP065 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Ring of Magnetism
Normal
▶︎ Deck
2.4 15
[11682]
JP066 Ring of Magnetism  Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
Share the Pain
Normal
▶︎ Deck
6.5 22
[30541]
JP067 Share the Pain  Normal Spell
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Heavy Storm
Ultra
▶︎ Deck
9.9 114
[1528180]
JP068 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Wattkid (Updated from: Oscillo Hero #2)
Normal
▶︎ Deck
2.8 21
[13671]
JP069 Wattkid (Updated from: Oscillo Hero #2)  Normal Monster
- 3 Thunder 1000 500
A creature that electrocutes opponents with bolts of lightning.
Mechanicalchaser
Normal
▶︎ Deck
6.3 26
[29053]
JP070 Mechanicalchaser  Normal Monster
- 4 Machine 1850 800
A hunter that relentlessly pursues its target by order of the Machine King.
Gemini Elf
Normal
▶︎ Deck
4.7 28
[30159]
JP071 Gemini Elf  Normal Monster
- 4 Spellcaster 1900 900
Elf twins that alternate their attacks.
Graceful Charity
Rare
▶︎ Deck
9.5 53
[68628]
JP072 Graceful Charity Forbidden Normal Spell
Draw 3 cards, then discard 2 cards.
Goddess with the Third Eye
Normal
▶︎ Deck
3.8 10
[25525]
JP073 Goddess with the Third Eye  Effect Monster
- 4 Fairy 1200 1000
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
Machine King
Normal
▶︎ Deck
3 19
[17211]
JP074 Machine King  Effect Monster
- 6 Machine 2200 2000
This card gains 100 ATK for each Machine-Type monster on the field.
Cyber-Stein
Rare
▶︎ Deck
9.4 64
[143180]
JP075 Cyber-Stein Forbidden Effect Monster
- 2 Machine 700 500
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
Needle Worm
Normal
▶︎ Deck
7.3 20
[66999]
JP076 Needle Worm  Effect Monster
Flip Monster
- 2 Insect 750 600
FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
Greenkappa
Normal
▶︎ Deck
4.9 20
[18303]
JP077 Greenkappa  Effect Monster
Flip Monster
- 3 Warrior 650 900
FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
Morphing Jar
Super
▶︎ Deck
8.9 61
[338139]
JP078 Morphing Jar Limited Effect Monster
Flip Monster
- 2 Rock 700 600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
Penguin Soldier
Super
▶︎ Deck
8.6 55
[77238]
JP079 Penguin Soldier  Effect Monster
Flip Monster
- 2 Aqua 750 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Royal Decree
Super
▶︎ Deck
8.1 52
[214731]
JP080 Royal Decree  Continuous Trap
Negate all other Trap effects on the field.
Magical Thorn
Normal
▶︎ Deck
4.6 14
[16162]
JP081 Magical Thorn  Continuous Trap
When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
Restructer Revolution
Normal
▶︎ Deck
2.8 19
[19724]
JP082 Restructer Revolution  Normal Spell
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
Fusion Sage
Normal
▶︎ Deck
4.4 26
[50270]
JP083 Fusion Sage  Normal Spell
Add 1 "Polymerization" from your Deck to your hand.
Total Defense Shogun
Rare
▶︎ Deck
3.4 20
[28763]
JP084 Total Defense Shogun  Effect Monster
- 6 Warrior 1550 2500
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
Swift Gaia the Fierce Knight
Ultra
▶︎ Deck
4.4 25
[33636]
JP085 Swift Gaia the Fierce Knight  Effect Monster
- 7 Warrior 2300 2100
If this is the only card in your hand, you can Normal Summon this card without Tributing.
Obnoxious Celtic Guard
Rare
▶︎ Deck
4.7 21
[35859]
JP086 Obnoxious Celtic Guard  Effect Monster
- 4 Warrior 1400 1200
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
Luminous Soldier
Normal
▶︎ Deck
1.9 11
[9814]
JP087 Luminous Soldier  Effect Monster
- 5 Warrior 2100 1400
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
Command Knight
Rare
▶︎ Deck
6.1 15
[30239]
JP088 Command Knight  Effect Monster
- 4 Warrior 1200 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
Kaiser Sea Horse
Normal
▶︎ Deck
3.8 19
[26946]
JP089 Kaiser Sea Horse  Effect Monster
- 4 Sea Serpent 1700 1650
This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
Vampire Lord
Ultra
▶︎ Deck
6.1 22
[48720]
JP090 Vampire Lord  Effect Monster
- 5 Zombie 2000 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Toon Goblin Attack Force
Normal
▶︎ Deck
3 14
[21827]
JP091 Toon Goblin Attack Force  Effect Monster
Toon Monster
- 4 Warrior 2300 0
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Toon Cannon Soldier
Normal
▶︎ Deck
7.9 24
[44984]
JP092 Toon Cannon Soldier Forbidden Effect Monster
Toon Monster
- 4 Machine 1400 1300
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
Toon Gemini Elf
Normal
▶︎ Deck
7.4 18
[50078]
JP093 Toon Gemini Elf  Effect Monster
Toon Monster
- 4 Spellcaster 1900 900
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
Toon Masked Sorcerer
Normal
▶︎ Deck
3.8 11
[33298]
JP094 Toon Masked Sorcerer  Effect Monster
Toon Monster
- 4 Spellcaster 900 1400
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
Toon Table of Contents
Normal
▶︎ Deck
9.2 34
[145220]
JP095 Toon Table of Contents  Normal Spell
Add 1 "Toon" card from your Deck to your hand.
Toon Defense
Normal
▶︎ Deck
1.9 21
[13140]
JP096 Toon Defense  Continuous Trap
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon Monster you control: You can make the attack a direct attack instead.
Insect Queen
Rare
▶︎ Deck
1.8 30
[34093]
JP097 Insect Queen  Effect Monster
- 7 Insect 2200 2400
This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Dark Ruler Ha Des
Ultra
▶︎ Deck
6.2 22
[33206]
JP098 Dark Ruler Ha Des  Effect Monster
- 6 Fiend 2450 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Dark Balter the Terrible
Rare
▶︎ Deck
5.5 18
[20337]
JP099 Dark Balter the Terrible  Fusion Monster
Effect Monster
- 5 Fiend 2000 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
Lesser Fiend
Normal
▶︎ Deck
2.5 13
[13407]
JP100 Lesser Fiend  Effect Monster
- 5 Fiend 2100 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
Possessed Dark Soul
Normal
▶︎ Deck
5.5 17
[21932]
JP101 Possessed Dark Soul  Effect Monster
- 3 Fiend 1200 800
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
Twin-Headed Wolf
Normal
▶︎ Deck
1.9 10
[7165]
JP102 Twin-Headed Wolf  Effect Monster
- 4 Fiend 1500 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
Opticlops
Normal
▶︎ Deck
5.1 15
[10631]
JP103 Opticlops  Normal Monster
- 4 Fiend 1800 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
Bark of Dark Ruler
Normal
▶︎ Deck
3.9 9
[9300]
JP104 Bark of Dark Ruler  Normal Trap
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
Fatal Abacus
Normal
▶︎ Deck
4 9
[12299]
JP105 Fatal Abacus  Continuous Trap
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
The Puppet Magic of Dark Ruler
Normal
▶︎ Deck
2.8 8
[20820]
JP106 The Puppet Magic of Dark Ruler  Normal Spell
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
Soul Demolition
Normal
▶︎ Deck
3.8 9
[11064]
JP107 Soul Demolition  Continuous Trap
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.
Freed the Matchless General
Ultra
▶︎ Deck
4.6 16
[22369]
JP108 Freed the Matchless General  Effect Monster
- 5 Warrior 2300 1700
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
Marauding Captain
Super
▶︎ Deck
7.9 39
[109646]
JP109 Marauding Captain  Effect Monster
- 3 Warrior 1200 400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Ryu Senshi
Rare
▶︎ Deck
4.8 16
[11550]
JP110 Ryu Senshi  Fusion Monster
Effect Monster
- 6 Warrior 2000 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Warrior Dai Grepher
Normal
▶︎ Deck
7.8 63
[40568]
JP111 Warrior Dai Grepher  Normal Monster
- 4 Warrior 1700 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Mysterious Guard
Normal
▶︎ Deck
6.1 17
[14625]
JP112 Mysterious Guard  Effect Monster
Flip Monster
- 3 Spellcaster 800 1200
FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior monster, you can target 1 additional face-up monster on the field; place the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior monster.
Frontier Wiseman
Normal
▶︎ Deck
2.2 9
[8287]
JP113 Frontier Wiseman  Effect Monster
- 3 Spellcaster 1600 800
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
Exiled Force
Rare
▶︎ Deck
6.8 37
[50792]
JP114 Exiled Force  Effect Monster
- 4 Warrior 1000 1000
You can Tribute this card, then target 1 monster on the field; destroy that target.
The A. Forces
Normal
▶︎ Deck
3.6 26
[21084]
JP115 The A. Forces  Continuous Spell
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
Reinforcement of the Army
Super
▶︎ Deck
10 84
[1019921]
JP116 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Array of Revealing Light
Normal
▶︎ Deck
2.2 15
[11767]
JP117 Array of Revealing Light  Field Spell
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
The Warrior Returning Alive
Normal
▶︎ Deck
8.7 35
[177523]
JP118 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Emergency Provisions
Normal
▶︎ Deck
7 24
[46613]
JP119 Emergency Provisions  Quick-Play Spell
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.
Tyrant Dragon
Ultra
▶︎ Deck
6.8 26
[49097]
JP120 Tyrant Dragon  Effect Monster
- 8 Dragon 2900 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
Spear Dragon
Rare
▶︎ Deck
4.9 19
[21434]
JP121 Spear Dragon  Effect Monster
- 4 Dragon 1900 0
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Spirit Ryu
Normal
▶︎ Deck
5.3 15
[14132]
JP122 Spirit Ryu  Effect Monster
- 4 Dragon 1000 1000
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
Fiend Skull Dragon
Rare
▶︎ Deck
4.2 15
[16925]
JP123 Fiend Skull Dragon  Fusion Monster
Effect Monster
- 5 Dragon 2000 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
Cave Dragon
Normal
▶︎ Deck
1.6 16
[11870]
JP124 Cave Dragon  Effect Monster
- 4 Dragon 2000 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
Troop Dragon
Normal
▶︎ Deck
3.7 12
[14996]
JP125 Troop Dragon  Effect Monster
- 2 Dragon 700 800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
A Wingbeat of Giant Dragon
Normal
▶︎ Deck
5.5 28
[39995]
JP126 A Wingbeat of Giant Dragon  Normal Spell
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
Dragon's Gunfire
Normal
▶︎ Deck
2.1 13
[11510]
JP127 Dragon's Gunfire  Normal Spell
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
Stamping Destruction
Normal
▶︎ Deck
3.8 22
[17983]
JP128 Stamping Destruction  Normal Spell
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
Super Rejuvenation
Normal
▶︎ Deck
8 31
[112383]
JP129 Super Rejuvenation  Quick-Play Spell
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
Dragon's Rage
Normal
▶︎ Deck
4 20
[26460]
JP130 Dragon's Rage  Continuous Trap
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Burst Breath
Normal
▶︎ Deck
5.1 16
[19689]
JP131 Burst Breath  Normal Trap
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
Luster Dragon #2
Normal
▶︎ Deck
5.4 16
[46463]
JP132 Luster Dragon #2  Normal Monster
- 6 Dragon 2400 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
Fiber Jar
Normal
▶︎ Deck
9.3 38
[41406]
JP133 Fiber Jar Forbidden Effect Monster
Flip Monster
- 3 Plant 500 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Serpentine Princess
Normal
▶︎ Deck
6.1 14
[24122]
JP134 Serpentine Princess  Effect Monster
- 4 Reptile 1400 2000
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
Patrician of Darkness
Normal
▶︎ Deck
4.1 18
[18411]
JP135 Patrician of Darkness  Effect Monster
- 5 Zombie 2000 1400
You choose the attack targets for your opponent's attacks.
Gradius' Option
Normal
▶︎ Deck
5.5 11
[15086]
JP136 Gradius' Option  Effect Monster
- 1 Machine ? ?
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
Injection Fairy Lily
Ultra
▶︎ Deck
7.6 41
[63599]
JP137 Injection Fairy Lily  Effect Monster
- 3 Spellcaster 400 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
Woodland Sprite
Normal
▶︎ Deck
3.5 11
[12843]
JP138 Woodland Sprite  Effect Monster
- 3 Plant 900 400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
Airknight Parshath
Super
▶︎ Deck
5.3 28
[33765]
JP139 Airknight Parshath  Effect Monster
- 5 Fairy 1900 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Twin-Headed Behemoth
Normal
▶︎ Deck
6.5 19
[29727]
JP140 Twin-Headed Behemoth  Effect Monster
- 3 Dragon 1500 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Maharaghi
Normal
▶︎ Deck
2.9 13
[13230]
JP141 Maharaghi  Effect Monster
Spirit Monster
- 4 Rock 1200 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
Inaba White Rabbit
Normal
▶︎ Deck
3.3 13
[18453]
JP142 Inaba White Rabbit  Effect Monster
Spirit Monster
- 3 Beast 700 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Yata-Garasu
Normal
▶︎ Deck
7.9 53
[63804]
JP143 Yata-Garasu  Effect Monster
Spirit Monster
- 2 Fiend 200 100
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
Susa Soldier
Normal
▶︎ Deck
2.8 16
[14988]
JP144 Susa Soldier  Effect Monster
Spirit Monster
- 4 Thunder 2000 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Yamata Dragon
Super
▶︎ Deck
6.2 27
[42860]
JP145 Yamata Dragon  Effect Monster
Spirit Monster
- 7 Dragon 2600 3100
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
Great Long Nose
Normal
▶︎ Deck
3.7 12
[14522]
JP146 Great Long Nose  Effect Monster
Spirit Monster
- 5 Beast-Warrior 1900 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
Otohime
Normal
▶︎ Deck
3.2 13
[12968]
JP147 Otohime  Effect Monster
Spirit Monster
- 3 Spellcaster 0 100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
Hino-Kagu-Tsuchi
Ultra
▶︎ Deck
6.9 20
[64063]
JP148 Hino-Kagu-Tsuchi  Effect Monster
Spirit Monster
- 8 Pyro 2800 2900
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
Asura Priest
Rare
▶︎ Deck
5.9 12
[22699]
JP149 Asura Priest  Effect Monster
Spirit Monster
- 4 Fairy 1700 1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
Fushi No Tori
Normal
▶︎ Deck
1.8 12
[9719]
JP150 Fushi No Tori  Effect Monster
Spirit Monster
- 4 Winged Beast 1200 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Spring of Rebirth
Normal
▶︎ Deck
3.3 9
[15125]
JP151 Spring of Rebirth  Continuous Spell
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
Heart of Clear Water
Normal
▶︎ Deck
6.4 9
[31405]
JP152 Heart of Clear Water  Equip Spell
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
A Legendary Ocean
Rare
▶︎ Deck
7.8 34
[59415]
JP153 A Legendary Ocean  Field Spell
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Fusion Sword Murasame Blade
Normal
▶︎ Deck
5 12
[15461]
JP154 Fusion Sword Murasame Blade  Equip Spell
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
Smoke Grenade of the Thief
Normal
▶︎ Deck
7.7 23
[31706]
JP155 Smoke Grenade of the Thief Forbidden Equip Spell
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.
Creature Swap
Super
▶︎ Deck
8.4 56
[213582]
JP156 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Second Coin Toss
Normal
▶︎ Deck
6.5 17
[32683]
JP157 Second Coin Toss  Continuous Spell
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
Convulsion of Nature
Normal
▶︎ Deck
7.4 27
[47185]
JP158 Convulsion of Nature  Continuous Spell
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
Magic Reflector
Normal
▶︎ Deck
1.9 12
[26022]
JP159 Magic Reflector  Normal Spell
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.
Blast with Chain
Rare
▶︎ Deck
6.4 17
[25752]
JP160 Blast with Chain  Normal Trap
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Bubble Crash
Normal
▶︎ Deck
3.9 10
[11432]
JP161 Bubble Crash  Normal Trap
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
Royal Oppression
Super
▶︎ Deck
9.9 31
[36211]
JP162 Royal Oppression Forbidden Continuous Trap
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
Bottomless Trap Hole
Super
▶︎ Deck
9.2 107
[1050635]
JP163 Bottomless Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Bad Reaction to Simochi
Normal
▶︎ Deck
7.4 21
[53737]
JP164 Bad Reaction to Simochi  Continuous Trap
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
Spirit's Invitation
Normal
▶︎ Deck
2.9 10
[9772]
JP165 Spirit's Invitation  Continuous Trap
Each time your Spirit Monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Drop Off
Normal
▶︎ Deck
3.1 20
[17995]
JP166 Drop Off  Normal Trap
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
Last Turn
Normal
▶︎ Deck
9.4 29
[43759]
JP167 Last Turn Forbidden Normal Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
King Tiger Wanghu
Super
▶︎ Deck
7.8 20
[58870]
JP168 King Tiger Wanghu  Effect Monster
- 4 Beast 1700 1000
When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
Birdface
Normal
▶︎ Deck
3.3 14
[11027]
JP169 Birdface  Effect Monster
- 4 Winged Beast 1600 1600
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
Kryuel
Normal
▶︎ Deck
2.7 11
[11058]
JP170 Kryuel  Effect Monster
- 4 Fiend 1000 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
Maiden of the Aqua
Normal
▶︎ Deck
4.5 12
[18933]
JP171 Maiden of the Aqua  Effect Monster
- 4 Aqua 700 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
Jowls of Dark Demise
Normal
▶︎ Deck
6.3 14
[22319]
JP172 Jowls of Dark Demise  Effect Monster
Flip Monster
- 2 Fiend 200 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
Moisture Creature
Normal
▶︎ Deck
4.6 14
[22816]
JP173 Moisture Creature  Effect Monster
- 9 Fairy 2800 2900
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls.
Gora Turtle
Normal
▶︎ Deck
3 8
[11500]
JP174 Gora Turtle  Effect Monster
- 3 Aqua 1100 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
Sasuke Samurai
Rare
▶︎ Deck
4.2 17
[20719]
JP175 Sasuke Samurai  Effect Monster
- 2 Warrior 500 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Dark Dust Spirit
Rare
▶︎ Deck
7.1 20
[61417]
JP176 Dark Dust Spirit  Effect Monster
Spirit Monster
- 6 Zombie 2200 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
Royal Keeper
Normal
▶︎ Deck
2 14
[8256]
JP177 Royal Keeper  Effect Monster
- 4 Zombie 1600 1700
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
Wandering Mummy
Normal
▶︎ Deck
2.6 10
[9841]
JP178 Wandering Mummy  Effect Monster
- 4 Zombie 1500 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Great Dezard
Rare
▶︎ Deck
2.6 14
[12378]
JP179 Great Dezard  Effect Monster
- 6 Spellcaster 1900 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
Swarm of Scarabs
Normal
▶︎ Deck
5.3 8
[32256]
JP180 Swarm of Scarabs  Effect Monster
- 3 Insect 500 1000
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
Swarm of Locusts
Normal
▶︎ Deck
5.6 8
[27722]
JP181 Swarm of Locusts  Effect Monster
- 3 Insect 1000 500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
Guardian Sphinx
Ultra
▶︎ Deck
8.1 19
[47117]
JP182 Guardian Sphinx  Effect Monster
- 5 Rock 1700 2400
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Pyramid Turtle
Rare
▶︎ Deck
7.5 21
[69948]
JP183 Pyramid Turtle  Effect Monster
- 4 Zombie 1200 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
Dice Jar
Normal
▶︎ Deck
6.7 26
[60886]
JP184 Dice Jar  Effect Monster
Flip Monster
- 3 Rock 200 300
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
Dark Scorpion Burglars
Normal
▶︎ Deck
2.6 15
[34584]
JP185 Dark Scorpion Burglars  Effect Monster
- 4 Warrior 1000 1000
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
Don Zaloog
Super
▶︎ Deck
6.1 18
[36630]
JP186 Don Zaloog  Effect Monster
- 4 Warrior 1400 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
Fushioh Richie
Super
▶︎ Deck
4.5 14
[23636]
JP187 Fushioh Richie  Effect Monster
- 7 Zombie 2600 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
Book of Life
Super
▶︎ Deck
8.9 29
[150555]
JP188 Book of Life  Normal Spell
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Book of Taiyou
Normal
▶︎ Deck
5.5 13
[52040]
JP189 Book of Taiyou  Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
Book of Moon
Super
▶︎ Deck
9.5 86
[684797]
JP190 Book of Moon  Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Mirage of Nightmare
Normal
▶︎ Deck
9.4 21
[38441]
JP191 Mirage of Nightmare Forbidden Continuous Spell
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
Call of the Mummy
Normal
▶︎ Deck
6.5 22
[34844]
JP192 Call of the Mummy  Continuous Spell
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Pyramid Energy
Normal
▶︎ Deck
1.1 15
[8338]
JP193 Pyramid Energy  Quick-Play Spell
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Ordeal of a Traveler
Normal
▶︎ Deck
5.1 19
[32545]
JP194 Ordeal of a Traveler  Continuous Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
Bottomless Shifting Sand
Normal
▶︎ Deck
4.3 9
[9669]
JP195 Bottomless Shifting Sand  Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Curse of Royal
Normal
▶︎ Deck
2.9 11
[15651]
JP196 Curse of Royal  Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
Needle Ceiling
Normal
▶︎ Deck
7.5 15
[87856]
JP197 Needle Ceiling  Normal Trap
When there are 4 or more monsters on the field: Destroy all face-up monsters.
Statue of the Wicked
Normal
▶︎ Deck
4.6 18
[24531]
JP198 Statue of the Wicked  Normal Trap
If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000).
Dark Coffin
Normal
▶︎ Deck
5.4 14
[16560]
JP199 Dark Coffin  Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
Needle Wall
Normal
▶︎ Deck
3.9 9
[18370]
JP200 Needle Wall  Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
Trap Dustshoot
Rare
▶︎ Deck
9.1 30
[59171]
JP201 Trap Dustshoot Forbidden Normal Trap
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Reckless Greed
Normal
▶︎ Deck
6.9 31
[107055]
JP202 Reckless Greed  Normal Trap
Draw 2 cards and skip your next 2 Draw Phases.
Pharaoh's Treasure
Normal
▶︎ Deck
1.9 10
[8753]
JP203 Pharaoh's Treasure  Normal Trap
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
Perfectly Ultimate Great Moth
Super
▶︎ Deck
2.8 43
[43686]
JP204 Perfectly Ultimate Great Moth  Effect Monster
- 8 Insect 3500 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
Black Illusion Ritual
Normal
▶︎ Deck
6.4 25
[32145]
JP205 Black Illusion Ritual  Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
Dandylion
Secret
▶︎ Deck
9.4 56
[260489]
JP206 Dandylion Forbidden Effect Monster
- 3 Plant 300 300
If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
Toon Dark Magician Girl
Secret
▶︎ Deck
7.6 19
[65879]
JP207 Toon Dark Magician Girl  Effect Monster
Toon Monster
- 6 Spellcaster 2000 1700
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.
Five-Headed Dragon
Secret
▶︎ Deck
8.4 45
[152523]
JP208 Five-Headed Dragon  Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
Spell Shattering Arrow
Secret
▶︎ Deck
6.3 32
[44746]
JP209 Spell Shattering Arrow  Quick-Play Spell
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Magic Cylinder
Secret
▶︎ Deck
8.3 86
[250042]
JP210 Magic Cylinder  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
BEGINNER'S EDITION 2 (7th period) Card List
5.3 /10.0 pt
Number of card ratings : 5256
User Review : 5256

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